mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-22 20:51:40 +00:00
1069 lines
28 KiB
C++
1069 lines
28 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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sys_event.cpp
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Event are used for scheduling tasks and for linking script commands.
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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#define MAX_EVENTSPERFRAME 4096
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//#define CREATE_EVENT_CODE
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/***********************************************************************
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idEventDef
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***********************************************************************/
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idEventDef *idEventDef::eventDefList[MAX_EVENTS];
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int idEventDef::numEventDefs = 0;
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static bool eventError = false;
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static char eventErrorMsg[ 128 ];
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/*
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================
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idEventDef::idEventDef
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================
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*/
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idEventDef::idEventDef( const char *command, const char *formatspec, char returnType ) {
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idEventDef *ev;
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int i;
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unsigned int bits;
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assert( command );
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assert( !idEvent::initialized );
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// Allow NULL to indicate no args, but always store it as ""
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// so we don't have to check for it.
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if ( !formatspec ) {
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formatspec = "";
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}
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this->name = command;
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this->formatspec = formatspec;
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this->returnType = returnType;
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numargs = strlen( formatspec );
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assert( numargs <= D_EVENT_MAXARGS );
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if ( numargs > D_EVENT_MAXARGS ) {
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eventError = true;
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sprintf( eventErrorMsg, "idEventDef::idEventDef : Too many args for '%s' event.", name );
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return;
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}
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// make sure the format for the args is valid, calculate the formatspecindex, and the offsets for each arg
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bits = 0;
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argsize = 0;
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memset( argOffset, 0, sizeof( argOffset ) );
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for( i = 0; i < numargs;i++ ) {
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argOffset[ i ] = argsize;
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switch( formatspec[ i ] ) {
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case D_EVENT_FLOAT :
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bits |= 1 << i;
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argsize += sizeof( float );
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break;
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case D_EVENT_INTEGER :
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argsize += sizeof( int );
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break;
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case D_EVENT_VECTOR :
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argsize += sizeof( idVec3 );
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break;
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case D_EVENT_STRING :
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argsize += MAX_STRING_LEN;
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break;
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case D_EVENT_ENTITY :
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argsize += sizeof( idEntityPtr<idEntity> );
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break;
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case D_EVENT_ENTITY_NULL :
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argsize += sizeof( idEntityPtr<idEntity> );
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break;
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case D_EVENT_TRACE :
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argsize += sizeof( trace_t ) + MAX_STRING_LEN + sizeof( bool );
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break;
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default :
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eventError = true;
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sprintf( eventErrorMsg, "idEventDef::idEventDef : Invalid arg format '%s' string for '%s' event.", formatspec, name );
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return;
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break;
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}
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}
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// calculate the formatspecindex
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formatspecIndex = ( 1 << ( numargs + D_EVENT_MAXARGS ) ) | bits;
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// go through the list of defined events and check for duplicates
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// and mismatched format strings
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eventnum = numEventDefs;
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for( i = 0; i < eventnum; i++ ) {
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ev = eventDefList[ i ];
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if ( strcmp( command, ev->name ) == 0 ) {
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if ( strcmp( formatspec, ev->formatspec ) != 0 ) {
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eventError = true;
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sprintf( eventErrorMsg, "idEvent '%s' defined twice with same name but differing format strings ('%s'!='%s').",
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command, formatspec, ev->formatspec );
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return;
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}
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if ( ev->returnType != returnType ) {
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eventError = true;
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sprintf( eventErrorMsg, "idEvent '%s' defined twice with same name but differing return types ('%c'!='%c').",
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command, returnType, ev->returnType );
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return;
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}
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// Don't bother putting the duplicate event in list.
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eventnum = ev->eventnum;
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return;
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}
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}
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ev = this;
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if ( numEventDefs >= MAX_EVENTS ) {
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eventError = true;
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sprintf( eventErrorMsg, "numEventDefs >= MAX_EVENTS" );
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return;
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}
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eventDefList[numEventDefs] = ev;
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numEventDefs++;
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}
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/*
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================
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idEventDef::NumEventCommands
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================
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*/
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int idEventDef::NumEventCommands( void ) {
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return numEventDefs;
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}
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/*
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================
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idEventDef::GetEventCommand
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================
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*/
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const idEventDef *idEventDef::GetEventCommand( int eventnum ) {
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return eventDefList[ eventnum ];
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}
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/*
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================
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idEventDef::FindEvent
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================
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*/
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const idEventDef *idEventDef::FindEvent( const char *name ) {
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idEventDef *ev;
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int num;
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int i;
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assert( name );
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num = numEventDefs;
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for( i = 0; i < num; i++ ) {
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ev = eventDefList[ i ];
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if ( strcmp( name, ev->name ) == 0 ) {
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return ev;
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}
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}
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return NULL;
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}
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/***********************************************************************
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idEvent
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***********************************************************************/
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static idLinkList<idEvent> FreeEvents;
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static idLinkList<idEvent> EventQueue;
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#ifdef _D3XP
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static idLinkList<idEvent> FastEventQueue;
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#endif
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static idEvent EventPool[ MAX_EVENTS ];
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bool idEvent::initialized = false;
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idDynamicBlockAlloc<byte, 16 * 1024, 256> idEvent::eventDataAllocator;
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/*
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================
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idEvent::~idEvent()
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================
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*/
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idEvent::~idEvent() {
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Free();
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}
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/*
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================
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idEvent::Alloc
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================
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*/
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idEvent *idEvent::Alloc( const idEventDef *evdef, int numargs, va_list args ) {
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idEvent *ev;
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size_t size;
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const char *format;
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idEventArg *arg;
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byte *dataPtr;
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int i;
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const char *materialName;
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if ( FreeEvents.IsListEmpty() ) {
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gameLocal.Error( "idEvent::Alloc : No more free events" );
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}
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ev = FreeEvents.Next();
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ev->eventNode.Remove();
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ev->eventdef = evdef;
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if ( numargs != evdef->GetNumArgs() ) {
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gameLocal.Error( "idEvent::Alloc : Wrong number of args for '%s' event.", evdef->GetName() );
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}
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size = evdef->GetArgSize();
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if ( size ) {
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ev->data = eventDataAllocator.Alloc( size );
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memset( ev->data, 0, size );
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} else {
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ev->data = NULL;
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}
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format = evdef->GetArgFormat();
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for( i = 0; i < numargs; i++ ) {
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arg = va_arg( args, idEventArg * );
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if ( format[ i ] != arg->type ) {
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// when NULL is passed in for an entity, it gets cast as an integer 0, so don't give an error when it happens
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if ( !( ( ( format[ i ] == D_EVENT_TRACE ) || ( format[ i ] == D_EVENT_ENTITY ) ) && ( arg->type == 'd' ) && ( arg->value == 0 ) ) ) {
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gameLocal.Error( "idEvent::Alloc : Wrong type passed in for arg # %d on '%s' event.", i, evdef->GetName() );
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}
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}
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dataPtr = &ev->data[ evdef->GetArgOffset( i ) ];
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switch( format[ i ] ) {
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case D_EVENT_FLOAT :
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case D_EVENT_INTEGER :
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*reinterpret_cast<int *>( dataPtr ) = arg->value;
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break;
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case D_EVENT_VECTOR :
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if ( arg->value ) {
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*reinterpret_cast<idVec3 *>( dataPtr ) = *reinterpret_cast<const idVec3 *>( arg->value );
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}
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break;
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case D_EVENT_STRING :
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if ( arg->value ) {
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idStr::Copynz( reinterpret_cast<char *>( dataPtr ), reinterpret_cast<const char *>( arg->value ), MAX_STRING_LEN );
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}
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break;
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case D_EVENT_ENTITY :
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case D_EVENT_ENTITY_NULL :
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*reinterpret_cast< idEntityPtr<idEntity> * >( dataPtr ) = reinterpret_cast<idEntity *>( arg->value );
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break;
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case D_EVENT_TRACE :
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if ( arg->value ) {
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*reinterpret_cast<bool *>( dataPtr ) = true;
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*reinterpret_cast<trace_t *>( dataPtr + sizeof( bool ) ) = *reinterpret_cast<const trace_t *>( arg->value );
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// save off the material as a string since the pointer won't be valid in save games.
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// since we save off the entire trace_t structure, if the material is NULL here,
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// it will be NULL when we process it, so we don't need to save off anything in that case.
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if ( reinterpret_cast<const trace_t *>( arg->value )->c.material ) {
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materialName = reinterpret_cast<const trace_t *>( arg->value )->c.material->GetName();
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idStr::Copynz( reinterpret_cast<char *>( dataPtr + sizeof( bool ) + sizeof( trace_t ) ), materialName, MAX_STRING_LEN );
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}
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} else {
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*reinterpret_cast<bool *>( dataPtr ) = false;
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}
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break;
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default :
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gameLocal.Error( "idEvent::Alloc : Invalid arg format '%s' string for '%s' event.", format, evdef->GetName() );
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break;
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}
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}
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return ev;
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}
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/*
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================
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idEvent::CopyArgs
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================
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*/
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void idEvent::CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] ) {
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int i;
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const char *format;
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idEventArg *arg;
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format = evdef->GetArgFormat();
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if ( numargs != evdef->GetNumArgs() ) {
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gameLocal.Error( "idEvent::CopyArgs : Wrong number of args for '%s' event.", evdef->GetName() );
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}
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for( i = 0; i < numargs; i++ ) {
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arg = va_arg( args, idEventArg * );
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if ( format[ i ] != arg->type ) {
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// when NULL is passed in for an entity, it gets cast as an integer 0, so don't give an error when it happens
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if ( !( ( ( format[ i ] == D_EVENT_TRACE ) || ( format[ i ] == D_EVENT_ENTITY ) ) && ( arg->type == 'd' ) && ( arg->value == 0 ) ) ) {
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gameLocal.Error( "idEvent::CopyArgs : Wrong type passed in for arg # %d on '%s' event.", i, evdef->GetName() );
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}
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}
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data[ i ] = arg->value;
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}
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}
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/*
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================
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idEvent::Free
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================
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*/
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void idEvent::Free( void ) {
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if ( data ) {
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eventDataAllocator.Free( data );
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data = NULL;
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}
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eventdef = NULL;
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time = 0;
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object = NULL;
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typeinfo = NULL;
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eventNode.SetOwner( this );
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eventNode.AddToEnd( FreeEvents );
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}
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/*
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||
|
================
|
||
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idEvent::Schedule
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|
================
|
||
|
*/
|
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void idEvent::Schedule( idClass *obj, const idTypeInfo *type, int time ) {
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idEvent *event;
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assert( initialized );
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if ( !initialized ) {
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return;
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}
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object = obj;
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typeinfo = type;
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// wraps after 24 days...like I care. ;)
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this->time = gameLocal.time + time;
|
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eventNode.Remove();
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#ifdef _D3XP
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if ( obj->IsType( idEntity::Type ) && ( ( (idEntity*)(obj) )->timeGroup == TIME_GROUP2 ) ) {
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event = FastEventQueue.Next();
|
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while( ( event != NULL ) && ( this->time >= event->time ) ) {
|
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event = event->eventNode.Next();
|
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|
}
|
||
|
|
||
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if ( event ) {
|
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eventNode.InsertBefore( event->eventNode );
|
||
|
} else {
|
||
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eventNode.AddToEnd( FastEventQueue );
|
||
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}
|
||
|
|
||
|
return;
|
||
|
} else {
|
||
|
this->time = gameLocal.slow.time + time;
|
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}
|
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|
#endif
|
||
|
|
||
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event = EventQueue.Next();
|
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|
while( ( event != NULL ) && ( this->time >= event->time ) ) {
|
||
|
event = event->eventNode.Next();
|
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|
}
|
||
|
|
||
|
if ( event ) {
|
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|
eventNode.InsertBefore( event->eventNode );
|
||
|
} else {
|
||
|
eventNode.AddToEnd( EventQueue );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::CancelEvents
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::CancelEvents( const idClass *obj, const idEventDef *evdef ) {
|
||
|
idEvent *event;
|
||
|
idEvent *next;
|
||
|
|
||
|
if ( !initialized ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for( event = EventQueue.Next(); event != NULL; event = next ) {
|
||
|
next = event->eventNode.Next();
|
||
|
if ( event->object == obj ) {
|
||
|
if ( !evdef || ( evdef == event->eventdef ) ) {
|
||
|
event->Free();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef _D3XP
|
||
|
for( event = FastEventQueue.Next(); event != NULL; event = next ) {
|
||
|
next = event->eventNode.Next();
|
||
|
if ( event->object == obj ) {
|
||
|
if ( !evdef || ( evdef == event->eventdef ) ) {
|
||
|
event->Free();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::ClearEventList
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::ClearEventList( void ) {
|
||
|
int i;
|
||
|
|
||
|
//
|
||
|
// initialize lists
|
||
|
//
|
||
|
FreeEvents.Clear();
|
||
|
EventQueue.Clear();
|
||
|
|
||
|
//
|
||
|
// add the events to the free list
|
||
|
//
|
||
|
for( i = 0; i < MAX_EVENTS; i++ ) {
|
||
|
EventPool[ i ].Free();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::ServiceEvents
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::ServiceEvents( void ) {
|
||
|
idEvent *event;
|
||
|
int num;
|
||
|
int args[ D_EVENT_MAXARGS ];
|
||
|
int offset;
|
||
|
int i;
|
||
|
int numargs;
|
||
|
const char *formatspec;
|
||
|
trace_t **tracePtr;
|
||
|
const idEventDef *ev;
|
||
|
byte *data;
|
||
|
const char *materialName;
|
||
|
|
||
|
num = 0;
|
||
|
while( !EventQueue.IsListEmpty() ) {
|
||
|
event = EventQueue.Next();
|
||
|
assert( event );
|
||
|
|
||
|
if ( event->time > gameLocal.time ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// copy the data into the local args array and set up pointers
|
||
|
ev = event->eventdef;
|
||
|
formatspec = ev->GetArgFormat();
|
||
|
numargs = ev->GetNumArgs();
|
||
|
for( i = 0; i < numargs; i++ ) {
|
||
|
offset = ev->GetArgOffset( i );
|
||
|
data = event->data;
|
||
|
switch( formatspec[ i ] ) {
|
||
|
case D_EVENT_FLOAT :
|
||
|
case D_EVENT_INTEGER :
|
||
|
args[ i ] = *reinterpret_cast<int *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_VECTOR :
|
||
|
*reinterpret_cast<idVec3 **>( &args[ i ] ) = reinterpret_cast<idVec3 *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_STRING :
|
||
|
*reinterpret_cast<const char **>( &args[ i ] ) = reinterpret_cast<const char *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_ENTITY :
|
||
|
case D_EVENT_ENTITY_NULL :
|
||
|
*reinterpret_cast<idEntity **>( &args[ i ] ) = reinterpret_cast< idEntityPtr<idEntity> * >( &data[ offset ] )->GetEntity();
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_TRACE :
|
||
|
tracePtr = reinterpret_cast<trace_t **>( &args[ i ] );
|
||
|
if ( *reinterpret_cast<bool *>( &data[ offset ] ) ) {
|
||
|
*tracePtr = reinterpret_cast<trace_t *>( &data[ offset + sizeof( bool ) ] );
|
||
|
|
||
|
if ( ( *tracePtr )->c.material != NULL ) {
|
||
|
// look up the material name to get the material pointer
|
||
|
materialName = reinterpret_cast<const char *>( &data[ offset + sizeof( bool ) + sizeof( trace_t ) ] );
|
||
|
( *tracePtr )->c.material = declManager->FindMaterial( materialName, true );
|
||
|
}
|
||
|
} else {
|
||
|
*tracePtr = NULL;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
gameLocal.Error( "idEvent::ServiceEvents : Invalid arg format '%s' string for '%s' event.", formatspec, ev->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// the event is removed from its list so that if then object
|
||
|
// is deleted, the event won't be freed twice
|
||
|
event->eventNode.Remove();
|
||
|
assert( event->object );
|
||
|
event->object->ProcessEventArgPtr( ev, args );
|
||
|
|
||
|
#if 0
|
||
|
// event functions may never leave return values on the FPU stack
|
||
|
// enable this code to check if any event call left values on the FPU stack
|
||
|
if ( !sys->FPU_StackIsEmpty() ) {
|
||
|
gameLocal.Error( "idEvent::ServiceEvents %d: %s left a value on the FPU stack\n", num, ev->GetName() );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// return the event to the free list
|
||
|
event->Free();
|
||
|
|
||
|
// Don't allow ourselves to stay in here too long. An abnormally high number
|
||
|
// of events being processed is evidence of an infinite loop of events.
|
||
|
num++;
|
||
|
if ( num > MAX_EVENTSPERFRAME ) {
|
||
|
gameLocal.Error( "Event overflow. Possible infinite loop in script." );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef _D3XP
|
||
|
/*
|
||
|
================
|
||
|
idEvent::ServiceFastEvents
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::ServiceFastEvents() {
|
||
|
idEvent *event;
|
||
|
int num;
|
||
|
int args[ D_EVENT_MAXARGS ];
|
||
|
int offset;
|
||
|
int i;
|
||
|
int numargs;
|
||
|
const char *formatspec;
|
||
|
trace_t **tracePtr;
|
||
|
const idEventDef *ev;
|
||
|
byte *data;
|
||
|
const char *materialName;
|
||
|
|
||
|
num = 0;
|
||
|
while( !FastEventQueue.IsListEmpty() ) {
|
||
|
event = FastEventQueue.Next();
|
||
|
assert( event );
|
||
|
|
||
|
if ( event->time > gameLocal.fast.time ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// copy the data into the local args array and set up pointers
|
||
|
ev = event->eventdef;
|
||
|
formatspec = ev->GetArgFormat();
|
||
|
numargs = ev->GetNumArgs();
|
||
|
for( i = 0; i < numargs; i++ ) {
|
||
|
offset = ev->GetArgOffset( i );
|
||
|
data = event->data;
|
||
|
switch( formatspec[ i ] ) {
|
||
|
case D_EVENT_FLOAT :
|
||
|
case D_EVENT_INTEGER :
|
||
|
args[ i ] = *reinterpret_cast<int *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_VECTOR :
|
||
|
*reinterpret_cast<idVec3 **>( &args[ i ] ) = reinterpret_cast<idVec3 *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_STRING :
|
||
|
*reinterpret_cast<const char **>( &args[ i ] ) = reinterpret_cast<const char *>( &data[ offset ] );
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_ENTITY :
|
||
|
case D_EVENT_ENTITY_NULL :
|
||
|
*reinterpret_cast<idEntity **>( &args[ i ] ) = reinterpret_cast< idEntityPtr<idEntity> * >( &data[ offset ] )->GetEntity();
|
||
|
break;
|
||
|
|
||
|
case D_EVENT_TRACE :
|
||
|
tracePtr = reinterpret_cast<trace_t **>( &args[ i ] );
|
||
|
if ( *reinterpret_cast<bool *>( &data[ offset ] ) ) {
|
||
|
*tracePtr = reinterpret_cast<trace_t *>( &data[ offset + sizeof( bool ) ] );
|
||
|
|
||
|
if ( ( *tracePtr )->c.material != NULL ) {
|
||
|
// look up the material name to get the material pointer
|
||
|
materialName = reinterpret_cast<const char *>( &data[ offset + sizeof( bool ) + sizeof( trace_t ) ] );
|
||
|
( *tracePtr )->c.material = declManager->FindMaterial( materialName, true );
|
||
|
}
|
||
|
} else {
|
||
|
*tracePtr = NULL;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
gameLocal.Error( "idEvent::ServiceFastEvents : Invalid arg format '%s' string for '%s' event.", formatspec, ev->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// the event is removed from its list so that if then object
|
||
|
// is deleted, the event won't be freed twice
|
||
|
event->eventNode.Remove();
|
||
|
assert( event->object );
|
||
|
event->object->ProcessEventArgPtr( ev, args );
|
||
|
|
||
|
#if 0
|
||
|
// event functions may never leave return values on the FPU stack
|
||
|
// enable this code to check if any event call left values on the FPU stack
|
||
|
if ( !sys->FPU_StackIsEmpty() ) {
|
||
|
gameLocal.Error( "idEvent::ServiceEvents %d: %s left a value on the FPU stack\n", num, event->eventdef->GetName() );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// return the event to the free list
|
||
|
event->Free();
|
||
|
|
||
|
// Don't allow ourselves to stay in here too long. An abnormally high number
|
||
|
// of events being processed is evidence of an infinite loop of events.
|
||
|
num++;
|
||
|
if ( num > MAX_EVENTSPERFRAME ) {
|
||
|
gameLocal.Error( "Event overflow. Possible infinite loop in script." );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::Init
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::Init( void ) {
|
||
|
gameLocal.Printf( "Initializing event system\n" );
|
||
|
|
||
|
if ( eventError ) {
|
||
|
gameLocal.Error( "%s", eventErrorMsg );
|
||
|
}
|
||
|
|
||
|
#ifdef CREATE_EVENT_CODE
|
||
|
void CreateEventCallbackHandler();
|
||
|
CreateEventCallbackHandler();
|
||
|
gameLocal.Error( "Wrote event callback handler" );
|
||
|
#endif
|
||
|
|
||
|
if ( initialized ) {
|
||
|
gameLocal.Printf( "...already initialized\n" );
|
||
|
ClearEventList();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ClearEventList();
|
||
|
|
||
|
eventDataAllocator.Init();
|
||
|
|
||
|
gameLocal.Printf( "...%i event definitions\n", idEventDef::NumEventCommands() );
|
||
|
|
||
|
// the event system has started
|
||
|
initialized = true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::Shutdown
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::Shutdown( void ) {
|
||
|
gameLocal.Printf( "Shutdown event system\n" );
|
||
|
|
||
|
if ( !initialized ) {
|
||
|
gameLocal.Printf( "...not started\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ClearEventList();
|
||
|
|
||
|
eventDataAllocator.Shutdown();
|
||
|
|
||
|
// say it is now shutdown
|
||
|
initialized = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::Save
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::Save( idSaveGame *savefile ) {
|
||
|
char *str;
|
||
|
int i, size;
|
||
|
idEvent *event;
|
||
|
byte *dataPtr;
|
||
|
bool validTrace;
|
||
|
const char *format;
|
||
|
|
||
|
savefile->WriteInt( EventQueue.Num() );
|
||
|
|
||
|
event = EventQueue.Next();
|
||
|
while( event != NULL ) {
|
||
|
savefile->WriteInt( event->time );
|
||
|
savefile->WriteString( event->eventdef->GetName() );
|
||
|
savefile->WriteString( event->typeinfo->classname );
|
||
|
savefile->WriteObject( event->object );
|
||
|
savefile->WriteInt( event->eventdef->GetArgSize() );
|
||
|
format = event->eventdef->GetArgFormat();
|
||
|
for ( i = 0, size = 0; i < event->eventdef->GetNumArgs(); ++i) {
|
||
|
dataPtr = &event->data[ event->eventdef->GetArgOffset( i ) ];
|
||
|
switch( format[ i ] ) {
|
||
|
case D_EVENT_FLOAT :
|
||
|
savefile->WriteFloat( *reinterpret_cast<float *>( dataPtr ) );
|
||
|
size += sizeof( float );
|
||
|
break;
|
||
|
case D_EVENT_INTEGER :
|
||
|
case D_EVENT_ENTITY :
|
||
|
case D_EVENT_ENTITY_NULL :
|
||
|
savefile->WriteInt( *reinterpret_cast<int *>( dataPtr ) );
|
||
|
size += sizeof( int );
|
||
|
break;
|
||
|
case D_EVENT_VECTOR :
|
||
|
savefile->WriteVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
|
||
|
size += sizeof( idVec3 );
|
||
|
break;
|
||
|
case D_EVENT_TRACE :
|
||
|
validTrace = *reinterpret_cast<bool *>( dataPtr );
|
||
|
savefile->WriteBool( validTrace );
|
||
|
size += sizeof( bool );
|
||
|
if ( validTrace ) {
|
||
|
size += sizeof( trace_t );
|
||
|
const trace_t &t = *reinterpret_cast<trace_t *>( dataPtr + sizeof( bool ) );
|
||
|
SaveTrace( savefile, t );
|
||
|
if ( t.c.material ) {
|
||
|
size += MAX_STRING_LEN;
|
||
|
str = reinterpret_cast<char *>( dataPtr + sizeof( bool ) + sizeof( trace_t ) );
|
||
|
savefile->Write( str, MAX_STRING_LEN );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
assert( size == event->eventdef->GetArgSize() );
|
||
|
event = event->eventNode.Next();
|
||
|
}
|
||
|
|
||
|
#ifdef _D3XP
|
||
|
// Save the Fast EventQueue
|
||
|
savefile->WriteInt( FastEventQueue.Num() );
|
||
|
|
||
|
event = FastEventQueue.Next();
|
||
|
while( event != NULL ) {
|
||
|
savefile->WriteInt( event->time );
|
||
|
savefile->WriteString( event->eventdef->GetName() );
|
||
|
savefile->WriteString( event->typeinfo->classname );
|
||
|
savefile->WriteObject( event->object );
|
||
|
savefile->WriteInt( event->eventdef->GetArgSize() );
|
||
|
savefile->Write( event->data, event->eventdef->GetArgSize() );
|
||
|
|
||
|
event = event->eventNode.Next();
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::Restore
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::Restore( idRestoreGame *savefile ) {
|
||
|
char *str;
|
||
|
int num, argsize, i, j, size;
|
||
|
idStr name;
|
||
|
byte *dataPtr;
|
||
|
idEvent *event;
|
||
|
const char *format;
|
||
|
|
||
|
savefile->ReadInt( num );
|
||
|
|
||
|
for ( i = 0; i < num; i++ ) {
|
||
|
if ( FreeEvents.IsListEmpty() ) {
|
||
|
gameLocal.Error( "idEvent::Restore : No more free events" );
|
||
|
}
|
||
|
|
||
|
event = FreeEvents.Next();
|
||
|
event->eventNode.Remove();
|
||
|
event->eventNode.AddToEnd( EventQueue );
|
||
|
|
||
|
savefile->ReadInt( event->time );
|
||
|
|
||
|
// read the event name
|
||
|
savefile->ReadString( name );
|
||
|
event->eventdef = idEventDef::FindEvent( name );
|
||
|
if ( !event->eventdef ) {
|
||
|
savefile->Error( "idEvent::Restore: unknown event '%s'", name.c_str() );
|
||
|
}
|
||
|
|
||
|
// read the classtype
|
||
|
savefile->ReadString( name );
|
||
|
event->typeinfo = idClass::GetClass( name );
|
||
|
if ( !event->typeinfo ) {
|
||
|
savefile->Error( "idEvent::Restore: unknown class '%s' on event '%s'", name.c_str(), event->eventdef->GetName() );
|
||
|
}
|
||
|
|
||
|
savefile->ReadObject( event->object );
|
||
|
|
||
|
// read the args
|
||
|
savefile->ReadInt( argsize );
|
||
|
if ( argsize != event->eventdef->GetArgSize() ) {
|
||
|
savefile->Error( "idEvent::Restore: arg size (%d) doesn't match saved arg size(%d) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName() );
|
||
|
}
|
||
|
if ( argsize ) {
|
||
|
event->data = eventDataAllocator.Alloc( argsize );
|
||
|
format = event->eventdef->GetArgFormat();
|
||
|
assert( format );
|
||
|
for ( j = 0, size = 0; j < event->eventdef->GetNumArgs(); ++j) {
|
||
|
dataPtr = &event->data[ event->eventdef->GetArgOffset( j ) ];
|
||
|
switch( format[ j ] ) {
|
||
|
case D_EVENT_FLOAT :
|
||
|
savefile->ReadFloat( *reinterpret_cast<float *>( dataPtr ) );
|
||
|
size += sizeof( float );
|
||
|
break;
|
||
|
case D_EVENT_INTEGER :
|
||
|
case D_EVENT_ENTITY :
|
||
|
case D_EVENT_ENTITY_NULL :
|
||
|
savefile->ReadInt( *reinterpret_cast<int *>( dataPtr ) );
|
||
|
size += sizeof( int );
|
||
|
break;
|
||
|
case D_EVENT_VECTOR :
|
||
|
savefile->ReadVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
|
||
|
size += sizeof( idVec3 );
|
||
|
break;
|
||
|
case D_EVENT_TRACE :
|
||
|
savefile->ReadBool( *reinterpret_cast<bool *>( dataPtr ) );
|
||
|
size += sizeof( bool );
|
||
|
if ( *reinterpret_cast<bool *>( dataPtr ) ) {
|
||
|
size += sizeof( trace_t );
|
||
|
trace_t &t = *reinterpret_cast<trace_t *>( dataPtr + sizeof( bool ) );
|
||
|
RestoreTrace( savefile, t) ;
|
||
|
if ( t.c.material ) {
|
||
|
size += MAX_STRING_LEN;
|
||
|
str = reinterpret_cast<char *>( dataPtr + sizeof( bool ) + sizeof( trace_t ) );
|
||
|
savefile->Read( str, MAX_STRING_LEN );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
assert( size == event->eventdef->GetArgSize() );
|
||
|
} else {
|
||
|
event->data = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef _D3XP
|
||
|
// Restore the Fast EventQueue
|
||
|
savefile->ReadInt( num );
|
||
|
|
||
|
for ( i = 0; i < num; i++ ) {
|
||
|
if ( FreeEvents.IsListEmpty() ) {
|
||
|
gameLocal.Error( "idEvent::Restore : No more free events" );
|
||
|
}
|
||
|
|
||
|
event = FreeEvents.Next();
|
||
|
event->eventNode.Remove();
|
||
|
event->eventNode.AddToEnd( FastEventQueue );
|
||
|
|
||
|
savefile->ReadInt( event->time );
|
||
|
|
||
|
// read the event name
|
||
|
savefile->ReadString( name );
|
||
|
event->eventdef = idEventDef::FindEvent( name );
|
||
|
if ( !event->eventdef ) {
|
||
|
savefile->Error( "idEvent::Restore: unknown event '%s'", name.c_str() );
|
||
|
}
|
||
|
|
||
|
// read the classtype
|
||
|
savefile->ReadString( name );
|
||
|
event->typeinfo = idClass::GetClass( name );
|
||
|
if ( !event->typeinfo ) {
|
||
|
savefile->Error( "idEvent::Restore: unknown class '%s' on event '%s'", name.c_str(), event->eventdef->GetName() );
|
||
|
}
|
||
|
|
||
|
savefile->ReadObject( event->object );
|
||
|
|
||
|
// read the args
|
||
|
savefile->ReadInt( argsize );
|
||
|
if ( argsize != event->eventdef->GetArgSize() ) {
|
||
|
savefile->Error( "idEvent::Restore: arg size (%d) doesn't match saved arg size(%d) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName() );
|
||
|
}
|
||
|
if ( argsize ) {
|
||
|
event->data = eventDataAllocator.Alloc( argsize );
|
||
|
savefile->Read( event->data, argsize );
|
||
|
} else {
|
||
|
event->data = NULL;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::ReadTrace
|
||
|
|
||
|
idRestoreGame has a ReadTrace procedure, but unfortunately idEvent wants the material
|
||
|
string name at the of the data structure rather than in the middle
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::RestoreTrace( idRestoreGame *savefile, trace_t &trace ) {
|
||
|
savefile->ReadFloat( trace.fraction );
|
||
|
savefile->ReadVec3( trace.endpos );
|
||
|
savefile->ReadMat3( trace.endAxis );
|
||
|
savefile->ReadInt( (int&)trace.c.type );
|
||
|
savefile->ReadVec3( trace.c.point );
|
||
|
savefile->ReadVec3( trace.c.normal );
|
||
|
savefile->ReadFloat( trace.c.dist );
|
||
|
savefile->ReadInt( trace.c.contents );
|
||
|
savefile->ReadInt( (int&)trace.c.material );
|
||
|
savefile->ReadInt( trace.c.contents );
|
||
|
savefile->ReadInt( trace.c.modelFeature );
|
||
|
savefile->ReadInt( trace.c.trmFeature );
|
||
|
savefile->ReadInt( trace.c.id );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idEvent::WriteTrace
|
||
|
|
||
|
idSaveGame has a WriteTrace procedure, but unfortunately idEvent wants the material
|
||
|
string name at the of the data structure rather than in the middle
|
||
|
================
|
||
|
*/
|
||
|
void idEvent::SaveTrace( idSaveGame *savefile, const trace_t &trace ) {
|
||
|
savefile->WriteFloat( trace.fraction );
|
||
|
savefile->WriteVec3( trace.endpos );
|
||
|
savefile->WriteMat3( trace.endAxis );
|
||
|
savefile->WriteInt( trace.c.type );
|
||
|
savefile->WriteVec3( trace.c.point );
|
||
|
savefile->WriteVec3( trace.c.normal );
|
||
|
savefile->WriteFloat( trace.c.dist );
|
||
|
savefile->WriteInt( trace.c.contents );
|
||
|
savefile->WriteInt( (int&)trace.c.material );
|
||
|
savefile->WriteInt( trace.c.contents );
|
||
|
savefile->WriteInt( trace.c.modelFeature );
|
||
|
savefile->WriteInt( trace.c.trmFeature );
|
||
|
savefile->WriteInt( trace.c.id );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#ifdef CREATE_EVENT_CODE
|
||
|
/*
|
||
|
================
|
||
|
CreateEventCallbackHandler
|
||
|
================
|
||
|
*/
|
||
|
void CreateEventCallbackHandler( void ) {
|
||
|
int num;
|
||
|
int count;
|
||
|
int i, j, k;
|
||
|
char argString[ D_EVENT_MAXARGS + 1 ];
|
||
|
idStr string1;
|
||
|
idStr string2;
|
||
|
idFile *file;
|
||
|
|
||
|
file = fileSystem->OpenFileWrite( "Callbacks.cpp" );
|
||
|
|
||
|
file->Printf( "// generated file - see CREATE_EVENT_CODE\n\n" );
|
||
|
|
||
|
for( i = 1; i <= D_EVENT_MAXARGS; i++ ) {
|
||
|
|
||
|
file->Printf( "\t/*******************************************************\n\n\t\t%d args\n\n\t*******************************************************/\n\n", i );
|
||
|
|
||
|
for ( j = 0; j < ( 1 << i ); j++ ) {
|
||
|
for( k = 0; k < i; k++ ) {
|
||
|
argString[ k ] = j & ( 1 << k ) ? 'f' : 'i';
|
||
|
}
|
||
|
argString[ i ] = '\0';
|
||
|
|
||
|
string1.Empty();
|
||
|
string2.Empty();
|
||
|
|
||
|
for( k = 0; k < i; k++ ) {
|
||
|
if ( j & ( 1 << k ) ) {
|
||
|
string1 += "const float";
|
||
|
string2 += va( "*( float * )&data[ %d ]", k );
|
||
|
} else {
|
||
|
string1 += "const int";
|
||
|
string2 += va( "data[ %d ]", k );
|
||
|
}
|
||
|
|
||
|
if ( k < i - 1 ) {
|
||
|
string1 += ", ";
|
||
|
string2 += ", ";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
file->Printf( "\tcase %d :\n\t\ttypedef void ( idClass::*eventCallback_%s_t )( %s );\n", ( 1 << ( i + D_EVENT_MAXARGS ) ) + j, argString, string1.c_str() );
|
||
|
file->Printf( "\t\t( this->*( eventCallback_%s_t )callback )( %s );\n\t\tbreak;\n\n", argString, string2.c_str() );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fileSystem->CloseFile( file );
|
||
|
}
|
||
|
|
||
|
#endif
|