dhewm3-sdk/idlib/math/Simd_SSE2.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __MATH_SIMD_SSE2_H__
#define __MATH_SIMD_SSE2_H__
#include "idlib/math/Simd_SSE.h"
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/*
===============================================================================
SSE2 implementation of idSIMDProcessor
===============================================================================
*/
class idSIMD_SSE2 : public idSIMD_SSE {
public:
#if defined(__GNUC__) && defined(__SSE2__)
using idSIMD_SSE::CmpLT;
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virtual const char * VPCALL GetName( void ) const;
virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
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#elif defined(_MSC_VER) && defined(_M_IX86)
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virtual const char * VPCALL GetName( void ) const;
//virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
//virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );
#endif
};
#endif /* !__MATH_SIMD_SSE2_H__ */