2011-11-22 21:28:15 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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2011-12-06 18:20:15 +00:00
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-11-22 21:28:15 +00:00
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2011-12-06 16:14:59 +00:00
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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2011-11-22 21:28:15 +00:00
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DECLAF_H__
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#define __DECLAF_H__
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2011-12-16 22:28:29 +00:00
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#include "idlib/containers/List.h"
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#include "idlib/math/Matrix.h"
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#include "idlib/math/Angles.h"
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#include "idlib/Str.h"
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#include "idlib/Lexer.h"
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#include "framework/DeclManager.h"
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2011-11-22 21:28:15 +00:00
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/*
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===============================================================================
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Articulated Figure
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===============================================================================
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*/
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class idDeclAF;
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typedef enum {
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DECLAF_CONSTRAINT_INVALID,
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DECLAF_CONSTRAINT_FIXED,
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DECLAF_CONSTRAINT_BALLANDSOCKETJOINT,
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DECLAF_CONSTRAINT_UNIVERSALJOINT,
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DECLAF_CONSTRAINT_HINGE,
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DECLAF_CONSTRAINT_SLIDER,
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DECLAF_CONSTRAINT_SPRING
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} declAFConstraintType_t;
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typedef enum {
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DECLAF_JOINTMOD_AXIS,
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DECLAF_JOINTMOD_ORIGIN,
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DECLAF_JOINTMOD_BOTH
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} declAFJointMod_t;
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typedef bool (*getJointTransform_t)( void *model, const idJointMat *frame, const char *jointName, idVec3 &origin, idMat3 &axis );
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class idAFVector {
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public:
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enum {
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VEC_COORDS = 0,
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VEC_JOINT,
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VEC_BONECENTER,
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VEC_BONEDIR
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} type;
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idStr joint1;
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idStr joint2;
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public:
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idAFVector( void );
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bool Parse( idLexer &src );
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bool Finish( const char *fileName, const getJointTransform_t GetJointTransform, const idJointMat *frame, void *model ) const;
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bool Write( idFile *f ) const;
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const char * ToString( idStr &str, const int precision = 8 );
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const idVec3 & ToVec3( void ) const { return vec; }
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idVec3 & ToVec3( void ) { return vec; }
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private:
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mutable idVec3 vec;
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bool negate;
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};
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class idDeclAF_Body {
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public:
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idStr name;
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idStr jointName;
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declAFJointMod_t jointMod;
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int modelType;
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idAFVector v1, v2;
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int numSides;
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float width;
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float density;
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idAFVector origin;
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idAngles angles;
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int contents;
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int clipMask;
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bool selfCollision;
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idMat3 inertiaScale;
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float linearFriction;
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float angularFriction;
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float contactFriction;
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idStr containedJoints;
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idAFVector frictionDirection;
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idAFVector contactMotorDirection;
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public:
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void SetDefault( const idDeclAF *file );
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};
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class idDeclAF_Constraint {
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public:
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idStr name;
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idStr body1;
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idStr body2;
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declAFConstraintType_t type;
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float friction;
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float stretch;
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float compress;
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float damping;
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float restLength;
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float minLength;
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float maxLength;
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idAFVector anchor;
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idAFVector anchor2;
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idAFVector shaft[2];
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idAFVector axis;
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enum {
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LIMIT_NONE = -1,
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LIMIT_CONE,
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LIMIT_PYRAMID
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} limit;
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idAFVector limitAxis;
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float limitAngles[3];
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public:
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void SetDefault( const idDeclAF *file );
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};
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class idDeclAF : public idDecl {
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friend class idAFFileManager;
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public:
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idDeclAF( void );
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virtual ~idDeclAF( void );
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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virtual void Finish( const getJointTransform_t GetJointTransform, const idJointMat *frame, void *model ) const;
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bool Save( void );
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void NewBody( const char *name );
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void RenameBody( const char *oldName, const char *newName );
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void DeleteBody( const char *name );
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void NewConstraint( const char *name );
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void RenameConstraint( const char *oldName, const char *newName );
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void DeleteConstraint( const char *name );
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static int ContentsFromString( const char *str );
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static const char * ContentsToString( const int contents, idStr &str );
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static declAFJointMod_t JointModFromString( const char *str );
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static const char * JointModToString( declAFJointMod_t jointMod );
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public:
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bool modified;
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idStr model;
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idStr skin;
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float defaultLinearFriction;
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float defaultAngularFriction;
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float defaultContactFriction;
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float defaultConstraintFriction;
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float totalMass;
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idVec2 suspendVelocity;
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idVec2 suspendAcceleration;
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float noMoveTime;
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float noMoveTranslation;
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float noMoveRotation;
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float minMoveTime;
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float maxMoveTime;
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int contents;
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int clipMask;
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bool selfCollision;
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idList<idDeclAF_Body *> bodies;
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idList<idDeclAF_Constraint *> constraints;
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private:
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bool ParseContents( idLexer &src, int &c ) const;
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bool ParseBody( idLexer &src );
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bool ParseFixed( idLexer &src );
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bool ParseBallAndSocketJoint( idLexer &src );
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bool ParseUniversalJoint( idLexer &src );
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bool ParseHinge( idLexer &src );
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bool ParseSlider( idLexer &src );
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bool ParseSpring( idLexer &src );
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bool ParseSettings( idLexer &src );
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bool WriteBody( idFile *f, const idDeclAF_Body &body ) const;
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bool WriteFixed( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteBallAndSocketJoint( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteUniversalJoint( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteHinge( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteSlider( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteSpring( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteConstraint( idFile *f, const idDeclAF_Constraint &c ) const;
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bool WriteSettings( idFile *f ) const;
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bool RebuildTextSource( void );
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};
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#endif /* !__DECLAF_H__ */
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