2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
2011-12-16 22:28:29 +00:00
|
|
|
#include "sys/platform.h"
|
|
|
|
#include "physics/Physics.h"
|
|
|
|
#include "gamesys/SaveGame.h"
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-16 22:28:29 +00:00
|
|
|
#include "physics/Force_Constant.h"
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
CLASS_DECLARATION( idForce, idForce_Constant )
|
|
|
|
END_CLASS
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::idForce_Constant
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
idForce_Constant::idForce_Constant( void ) {
|
|
|
|
force = vec3_zero;
|
|
|
|
physics = NULL;
|
|
|
|
id = 0;
|
|
|
|
point = vec3_zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::~idForce_Constant
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
idForce_Constant::~idForce_Constant( void ) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::Save
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::Save( idSaveGame *savefile ) const {
|
|
|
|
savefile->WriteVec3( force );
|
|
|
|
savefile->WriteInt( id );
|
|
|
|
savefile->WriteVec3( point );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::Restore
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::Restore( idRestoreGame *savefile ) {
|
|
|
|
// Owner needs to call SetPhysics!!
|
|
|
|
savefile->ReadVec3( force );
|
|
|
|
savefile->ReadInt( id );
|
|
|
|
savefile->ReadVec3( point );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::SetPosition
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) {
|
|
|
|
this->physics = physics;
|
|
|
|
this->id = id;
|
|
|
|
this->point = point;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::SetForce
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::SetForce( const idVec3 &force ) {
|
|
|
|
this->force = force;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::SetPhysics
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::SetPhysics( idPhysics *physics ) {
|
|
|
|
this->physics = physics;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::Evaluate
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::Evaluate( int time ) {
|
|
|
|
idVec3 p;
|
|
|
|
|
|
|
|
if ( !physics ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = physics->GetOrigin( id ) + point * physics->GetAxis( id );
|
|
|
|
|
|
|
|
physics->AddForce( id, p, force );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idForce_Constant::RemovePhysics
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void idForce_Constant::RemovePhysics( const idPhysics *phys ) {
|
|
|
|
if ( physics == phys ) {
|
|
|
|
physics = NULL;
|
|
|
|
}
|
|
|
|
}
|