dhewm3-sdk/game/physics/Force_Grab.h

57 lines
1.2 KiB
C
Raw Normal View History

#ifndef __FORCE_GRAB_H__
#define __FORCE_GRAB_H__
//#ifdef _D3XP
2018-08-27 13:13:36 +00:00
#include "physics/Force.h"
/*
===============================================================================
Drag force
===============================================================================
*/
class idForce_Grab : public idForce {
public:
CLASS_PROTOTYPE( idForce_Grab );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
idForce_Grab( void );
virtual ~idForce_Grab( void );
// initialize the drag force
void Init( float damping );
// set physics object being dragged
void SetPhysics( idPhysics *physics, int id, const idVec3 &goal );
// update the goal position
void SetGoalPosition( const idVec3 &goal );
public: // common force interface
virtual void Evaluate( int time );
virtual void RemovePhysics( const idPhysics *phys );
// Get the distance from object to goal position
float GetDistanceToGoal( void );
private:
// properties
float damping;
idVec3 goalPosition;
float distanceToGoal;
// positioning
idPhysics * physics; // physics object
int id; // clip model id of physics object
};
//#endif /* _D3XP */
#endif /* !__FORCE_GRAB_H__ */