2024-06-21 02:01:27 +00:00
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# Sikkmod
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**Short description from the original Sikkmod 1.2 README:**
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Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main
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purposes are to update visuals of Doom 3 to a more modern level and to allow the user
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to customize various aspects of the game to suit their preferred styles all while
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maintaining the core mechanics and aesthetics originally put in by id Software.
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The mod also includes a number of fixes to and better organization of stock files in order
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to create a clean and more stable base for future mods.
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----
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This is a dhewm3 port of Sikkmod v1.2 for the base game and v1.1 for Resurrection of Evil (d3xp;
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apparently there was no Sikkmod v1.2 for Resurrection of Evil).
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You can get the game data at https://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12
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and https://www.moddb.com/mods/sikkmod/downloads/sikkmod-v11-roe
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## License
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For a long time it was unclear whether the Sikkmod C++ source could be released under GPL, because
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Sikkpin disappeared from the scene many years ago and I wasn't able to contact him to ask for permission.
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Luckily it turned out that *eezstreet* **did** ask him for permission back in 2011, soon after the
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Doom3 source code was released under GPL, see https://github.com/dhewm/dhewm3/issues/120#issuecomment-1555662168
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I'll quote the mail exchange here:
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*Eezstreet wrote:*
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> **From:** *(eezstreet's mail address)*
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> **To:** *(sikkpin's mail address)*
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> **Subject:** using sikkmod src with doom3.gpl
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> **Date:** Fri, 25 Nov 2011 10:34:32 -0500
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>
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> I was wondering if it was okay to use sikkmod as a base in my doom3.gpl project? The visuals are
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> extremely pleasing and other features (picking up physics objects for example) would be handy.
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*Sikkpin's reply:*
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> **To:** *(eezstreet's mail address)*
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>
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> Yeah, of course. The only stipulation is that anything that is being used from the mod that is my
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> work can not be sold or used in any commercial product. Also, keep in mind that there are some
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> things in there that are not my own so you would need to get permission from the respective authors
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> (check the readme). And one last thing, there's a lot in there that does not fall under the gpl
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> and can not be included legally. Basically, the only stuff I can legally give your permission to
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> use is the code and the shadrs, everything else (scripts, defs, sounds, textures, etc.) that aren't
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> completely custom can't be used.
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>
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> Feel free to contact me again if you have any questions.
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>
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>
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> Cheers,
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>
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> Sikk
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So the C++ source code (found here) and the shaders may be used under GPL, but the game data can't.
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Furthermore, Sikkpin would apparently prefer if his work wasn't used in commercial products (even
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though the GPL allows that), so please be nice and respect his wish :-)
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