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c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
41 lines
1.1 KiB
Groff
41 lines
1.1 KiB
Groff
.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_InitSubSystem \- Initialize subsystems
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
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.SH "DESCRIPTION"
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.PP
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After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
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.SH "EXAMPLES"
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.PP
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.nf
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\f(CW/* Seperating Joystick and Video initialization\&. */
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SDL_Init(SDL_INIT_VIDEO);
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\&.
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\&.
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SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
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\&.
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/* Do Some Video stuff */
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\&.
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\&.
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/* Initialize the joystick subsystem */
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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/* Do some stuff with video and joystick */
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\&.
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\&.
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\&.
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/* Shut them both down */
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SDL_Quit();\fR
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.fi
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.PP
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.SH "RETURN VALUE"
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.PP
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Returns \fB-1\fR on an error or \fB0\fR on success\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
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