dhewm3-libs/i686-w64-mingw32/share/man/man3/SDL_GL_LoadLibrary.3
dhewg c3bc09dc60 Add SDL-1.2.14 for i686-w64-mingw32
./configure --host=i686-w64-mingw32 \
--prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
2012-01-07 14:07:25 +01:00

15 lines
742 B
Groff

.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_GL_LoadLibrary \- Specify an OpenGL library
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
.SH "DESCRIPTION"
.PP
If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetProcAddress\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01