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./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
18 lines
730 B
Groff
18 lines
730 B
Groff
.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
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.SH "DESCRIPTION"
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.PP
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Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
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.SH "RETURN VALUE"
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.PP
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Returns \fB0\fR on success, or \fB-1\fR on an error\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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