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c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
24 lines
1.2 KiB
Groff
24 lines
1.2 KiB
Groff
.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_EnableUNICODE \- Enable UNICODE translation
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
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.SH "DESCRIPTION"
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.PP
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Enables/Disables Unicode keyboard translation\&.
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.PP
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To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
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.PP
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A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
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.PP
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Note that only key press events will be translated, not release events\&.
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.SH "RETURN VALUE"
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.PP
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Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_keysym\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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