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c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
22 lines
1 KiB
Groff
22 lines
1 KiB
Groff
.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_DisplayFormat \- Convert a surface to the display format
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
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.SH "DESCRIPTION"
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.PP
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This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
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.PP
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If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
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.PP
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If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
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.SH "RETURN VALUE"
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.PP
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If the conversion fails or runs out of memory, it returns \fBNULL\fR
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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