Newspost for 1.5.1 RC3

This commit is contained in:
Daniel Gibson 2021-02-23 06:23:30 +01:00
parent 3abc0e665b
commit b79e7f0c33
2 changed files with 63 additions and 7 deletions

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@ -71,6 +71,33 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
<p>It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="./mods.html">Mods page</a> for more information.</p>
<p>Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
<h1 id="news">News</h1>
<h4 id="dhewm3-1.5.1-release-candidate-3">2021-02-23: <em>dhewm3 1.5.1 Release Candidate 3</em></h4>
<p>Finally, the third (and hopefully last) Release Candidate of the upcoming 1.5.1 release is available!</p>
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC3">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux)</p>
<p><strong>Changes since Release Candidate 2:</strong></p>
<ul>
<li>Fix lingering messages in HUD after loading savegame
<ul>
<li>Sometimes the &quot;Game saved...&quot; message didn't go away after loading a savegame (when having saved while it still was showing from last save)</li>
</ul></li>
<li>Uploaded updated builds of Mod DLLs, now also supporting <a href="https://www.moddb.com/mods/librecoop-dhewm3-coop">LibreCoop</a> and <a href="https://www.moddb.com/mods/the-lost-mission">The Lost Mission</a></li>
<li>Don't use translation in Autosave filenames (see <a href="https://github.com/dhewm/dhewm3/issues/305">#305</a>)
<ul>
<li>In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct</li>
</ul></li>
<li>Create the game window on the display the cursor is currently on (when using more than one display)</li>
<li>Added <code>r_fullscreenDesktop</code> CVar to set if fullscreen mode should be &quot;classic&quot; or &quot;Desktop&quot; which means a borderless window at desktop resolution</li>
<li>Fullscreen modes that are not at the current desktop resolution should work better now
<ul>
<li>including nvidia DSR / AMD VSR; for that you might have to use the supplied <code>dhewm3_notools.exe</code>, as DSR/VSR seem to be incompatible with applications that use MFC (the GUI framework used for the Doom3 tools like the D3Radiant)</li>
</ul></li>
<li>Fixed clipping bug in delta1 (see <a href="https://github.com/dhewm/dhewm3/issues/328">#328</a>)</li>
<li>Improve compatibility with some custom scripts (&quot;t-&gt;c-&gt;value.argSize == func-&gt;parmTotal&quot; Assertion; see <a href="https://github.com/dhewm/dhewm3/issues/303">#303</a>)</li>
<li>Update savegame format (see <a href="https://github.com/dhewm/dhewm3/issues/303">#303</a> and <a href="https://github.com/dhewm/dhewm3/issues/344">#344</a>)
<ul>
<li>old savegames still work, but new savegames can't be loaded with older versions of dhewm3</li>
</ul></li>
</ul>
<h4 id="dhewm3-1.5.1-release-candidate-2">2020-07-21: <em>dhewm3 1.5.1 Release Candidate 2</em></h4>
<p>The second Release Candidate of the upcoming 1.5.1 release is available!</p>
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC2">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux)</p>
@ -288,6 +315,7 @@ We'll continue to use Github for hosting the code and issues (and indeed this pa
</tr>
</tbody>
</table>
<p>(You can also use the Demo version of Doom3, <a href="#using-the-doom3-demo-gamedata">see below</a>)</p>
<h3 id="from-cddvd-patch">... from CD/DVD + Patch</h3>
<p>If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4 can be copied from the disks, the other files are from the patch.</p>
<p>On <strong>Linux</strong> (and probably other <strong>Unix-like</strong> systems and maybe even Windows with a mingw shell) you can extract the needed files from <a href="https://files.holarse-linuxgaming.de/native/Spiele/Doom%203/doom3-linux-1.3.1.1304.x86.run">the official 1.3.1 patch for Linux</a> with:</p>
@ -325,12 +353,12 @@ Then you can extract the relevant file from the .run installer with</p>
<p><code>sh doom3-linux-1.1.1286-demo.x86.run --tar xf demo/</code></p>
</blockquote>
<p>You'll need <code>demo/demo00.pk4</code> for playing, either in exactly that directory, or you can copy it into <code>base/</code>.<br />
Note that you <strong>don't need the patches</strong> of the fullversion, adding their pk4s when using Demo gamedata breaks the game.</p>
<code>demo00.pk4</code> has a size of 462MB but for some reason there seem to be minimal differences between the one for Linux and Windows, so they have different md5sums:<br />
Note that you <strong>don't need the patches</strong> of the full version, adding their pk4s when using Demo gamedata breaks the game.</p>
<code>demo00.pk4</code> has a size of 462MB but there are minimal differences between the one for Linux and Windows, so they have different md5sums:<br />
<pre><code>Windows : md5sum bd410abbb649b9512d65b794869df9fe size 483534533 Bytes</code>
<code>Linux : md5sum 70c2c63ef1190158f1ebd6c255b22d8e size 483535485 Bytes</code></pre>
<p>Both work on all platforms though, I guess the differences come from the Linux demo having been released two months after the Demo for Windows.</p>
<p>Both work on all platforms though, but the Linux demo had been released two months after the Demo for Windows and contains at least one tiny bugfix: A missing string for <code>&quot; or &quot;</code> which is used when binding multiple keys to the same action - the Windows Demo shows a nonsense string instead.</p>
<h2 id="getting-dhewm3-executables">Getting dhewm3 executables</h2>
<p>On <strong>Windows</strong> you can just download the Win32 binaries from the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download page</a>.<br />
You can either extract them into your Doom3 installation directory, or into a fresh directory and copy the needed game data (<a href="#getting-the-doom3-game-data">see above</a>) in there.<br />

View file

@ -20,6 +20,30 @@ more information.
# News
#### 2021-02-23: _dhewm3 1.5.1 Release Candidate 3_
Finally, the third (and hopefully last) Release Candidate of the upcoming 1.5.1 release is available!
You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC3)** (incl. builds for Windows and 64bit Linux)
**Changes since Release Candidate 2:**
* Fix lingering messages in HUD after loading savegame
- Sometimes the "Game saved..." message didn't go away after loading a savegame (when having saved while it still was showing from last save)
* Uploaded updated builds of Mod DLLs, now also supporting [LibreCoop](https://www.moddb.com/mods/librecoop-dhewm3-coop) and [The Lost Mission](https://www.moddb.com/mods/the-lost-mission)
* Don't use translation in Autosave filenames (see [#305](https://github.com/dhewm/dhewm3/issues/305))
- In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct
* Create the game window on the display the cursor is currently on (when using more than one display)
* Added `r_fullscreenDesktop` CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at desktop resolution
* Fullscreen modes that are not at the current desktop resolution should work better now
- including nvidia DSR / AMD VSR; for that you might have to use the supplied `dhewm3_notools.exe`,
as DSR/VSR seem to be incompatible with applications that use MFC (the GUI framework used for the Doom3 tools like the D3Radiant)
* Fixed clipping bug in delta1 (see [#328](https://github.com/dhewm/dhewm3/issues/328))
* Improve compatibility with some custom scripts ("t->c->value.argSize == func->parmTotal" Assertion; see [#303](https://github.com/dhewm/dhewm3/issues/303))
* Update savegame format (see [#303](https://github.com/dhewm/dhewm3/issues/303) and [#344](https://github.com/dhewm/dhewm3/issues/344))
- old savegames still work, but new savegames can't be loaded with older versions of dhewm3
#### 2020-07-21: _dhewm3 1.5.1 Release Candidate 2_
The second Release Candidate of the upcoming 1.5.1 release is available!
@ -216,6 +240,8 @@ Specifically, you'll need the following .pk4 files for the main game:
d3xp/pak001.pk4 98KB `06fc9be965e345587064056bf22236d2`
--------------------------------------------------------------
(You can also use the Demo version of Doom3, [see below](#using-the-doom3-demo-gamedata))
### ... from CD/DVD + Patch
If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4
@ -283,15 +309,17 @@ Then you can extract the relevant file from the .run installer with
You'll need `demo/demo00.pk4` for playing, either in exactly that directory, or you can copy it into `base/`.
Note that you **don't need the patches** of the fullversion, adding their pk4s when using Demo gamedata breaks the game.
Note that you **don't need the patches** of the full version, adding their pk4s when using Demo gamedata breaks the game.
`demo00.pk4` has a size of 462MB but for some reason there seem to be minimal differences between the one
`demo00.pk4` has a size of 462MB but there are minimal differences between the one
for Linux and Windows, so they have different md5sums:
<pre><code>Windows : md5sum bd410abbb649b9512d65b794869df9fe size 483534533 Bytes</code>
<code>Linux : md5sum 70c2c63ef1190158f1ebd6c255b22d8e size 483535485 Bytes</code></pre>
Both work on all platforms though, I guess the differences come from the Linux demo
having been released two months after the Demo for Windows.
Both work on all platforms though, but the Linux demo had been released two months after
the Demo for Windows and contains at least one tiny bugfix: A missing string for `" or "`
which is used when binding multiple keys to the same action - the Windows Demo shows
a nonsense string instead.
## Getting dhewm3 executables