mirror of
https://github.com/dhewm/dhewm.github.io.git
synced 2024-11-10 07:11:47 +00:00
Newspost for 1.5.1 RC3
This commit is contained in:
parent
3abc0e665b
commit
b79e7f0c33
2 changed files with 63 additions and 7 deletions
34
index.html
34
index.html
|
@ -71,6 +71,33 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
|
|||
<p>It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="./mods.html">Mods page</a> for more information.</p>
|
||||
<p>Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
|
||||
<h1 id="news">News</h1>
|
||||
<h4 id="dhewm3-1.5.1-release-candidate-3">2021-02-23: <em>dhewm3 1.5.1 Release Candidate 3</em></h4>
|
||||
<p>Finally, the third (and hopefully last) Release Candidate of the upcoming 1.5.1 release is available!</p>
|
||||
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC3">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux)</p>
|
||||
<p><strong>Changes since Release Candidate 2:</strong></p>
|
||||
<ul>
|
||||
<li>Fix lingering messages in HUD after loading savegame
|
||||
<ul>
|
||||
<li>Sometimes the "Game saved..." message didn't go away after loading a savegame (when having saved while it still was showing from last save)</li>
|
||||
</ul></li>
|
||||
<li>Uploaded updated builds of Mod DLLs, now also supporting <a href="https://www.moddb.com/mods/librecoop-dhewm3-coop">LibreCoop</a> and <a href="https://www.moddb.com/mods/the-lost-mission">The Lost Mission</a></li>
|
||||
<li>Don't use translation in Autosave filenames (see <a href="https://github.com/dhewm/dhewm3/issues/305">#305</a>)
|
||||
<ul>
|
||||
<li>In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct</li>
|
||||
</ul></li>
|
||||
<li>Create the game window on the display the cursor is currently on (when using more than one display)</li>
|
||||
<li>Added <code>r_fullscreenDesktop</code> CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at desktop resolution</li>
|
||||
<li>Fullscreen modes that are not at the current desktop resolution should work better now
|
||||
<ul>
|
||||
<li>including nvidia DSR / AMD VSR; for that you might have to use the supplied <code>dhewm3_notools.exe</code>, as DSR/VSR seem to be incompatible with applications that use MFC (the GUI framework used for the Doom3 tools like the D3Radiant)</li>
|
||||
</ul></li>
|
||||
<li>Fixed clipping bug in delta1 (see <a href="https://github.com/dhewm/dhewm3/issues/328">#328</a>)</li>
|
||||
<li>Improve compatibility with some custom scripts ("t->c->value.argSize == func->parmTotal" Assertion; see <a href="https://github.com/dhewm/dhewm3/issues/303">#303</a>)</li>
|
||||
<li>Update savegame format (see <a href="https://github.com/dhewm/dhewm3/issues/303">#303</a> and <a href="https://github.com/dhewm/dhewm3/issues/344">#344</a>)
|
||||
<ul>
|
||||
<li>old savegames still work, but new savegames can't be loaded with older versions of dhewm3</li>
|
||||
</ul></li>
|
||||
</ul>
|
||||
<h4 id="dhewm3-1.5.1-release-candidate-2">2020-07-21: <em>dhewm3 1.5.1 Release Candidate 2</em></h4>
|
||||
<p>The second Release Candidate of the upcoming 1.5.1 release is available!</p>
|
||||
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC2">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux)</p>
|
||||
|
@ -288,6 +315,7 @@ We'll continue to use Github for hosting the code and issues (and indeed this pa
|
|||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>(You can also use the Demo version of Doom3, <a href="#using-the-doom3-demo-gamedata">see below</a>)</p>
|
||||
<h3 id="from-cddvd-patch">... from CD/DVD + Patch</h3>
|
||||
<p>If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4 can be copied from the disks, the other files are from the patch.</p>
|
||||
<p>On <strong>Linux</strong> (and probably other <strong>Unix-like</strong> systems and maybe even Windows with a mingw shell) you can extract the needed files from <a href="https://files.holarse-linuxgaming.de/native/Spiele/Doom%203/doom3-linux-1.3.1.1304.x86.run">the official 1.3.1 patch for Linux</a> with:</p>
|
||||
|
@ -325,12 +353,12 @@ Then you can extract the relevant file from the .run installer with</p>
|
|||
<p><code>sh doom3-linux-1.1.1286-demo.x86.run --tar xf demo/</code></p>
|
||||
</blockquote>
|
||||
<p>You'll need <code>demo/demo00.pk4</code> for playing, either in exactly that directory, or you can copy it into <code>base/</code>.<br />
|
||||
Note that you <strong>don't need the patches</strong> of the fullversion, adding their pk4s when using Demo gamedata breaks the game.</p>
|
||||
<code>demo00.pk4</code> has a size of 462MB but for some reason there seem to be minimal differences between the one for Linux and Windows, so they have different md5sums:<br />
|
||||
Note that you <strong>don't need the patches</strong> of the full version, adding their pk4s when using Demo gamedata breaks the game.</p>
|
||||
<code>demo00.pk4</code> has a size of 462MB but there are minimal differences between the one for Linux and Windows, so they have different md5sums:<br />
|
||||
|
||||
<pre><code>Windows : md5sum bd410abbb649b9512d65b794869df9fe size 483534533 Bytes</code>
|
||||
<code>Linux : md5sum 70c2c63ef1190158f1ebd6c255b22d8e size 483535485 Bytes</code></pre>
|
||||
<p>Both work on all platforms though, I guess the differences come from the Linux demo having been released two months after the Demo for Windows.</p>
|
||||
<p>Both work on all platforms though, but the Linux demo had been released two months after the Demo for Windows and contains at least one tiny bugfix: A missing string for <code>" or "</code> which is used when binding multiple keys to the same action - the Windows Demo shows a nonsense string instead.</p>
|
||||
<h2 id="getting-dhewm3-executables">Getting dhewm3 executables</h2>
|
||||
<p>On <strong>Windows</strong> you can just download the Win32 binaries from the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download page</a>.<br />
|
||||
You can either extract them into your Doom3 installation directory, or into a fresh directory and copy the needed game data (<a href="#getting-the-doom3-game-data">see above</a>) in there.<br />
|
||||
|
|
36
index.md
36
index.md
|
@ -20,6 +20,30 @@ more information.
|
|||
|
||||
# News
|
||||
|
||||
#### 2021-02-23: _dhewm3 1.5.1 Release Candidate 3_
|
||||
|
||||
Finally, the third (and hopefully last) Release Candidate of the upcoming 1.5.1 release is available!
|
||||
|
||||
You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.1_RC3)** (incl. builds for Windows and 64bit Linux)
|
||||
|
||||
**Changes since Release Candidate 2:**
|
||||
|
||||
* Fix lingering messages in HUD after loading savegame
|
||||
- Sometimes the "Game saved..." message didn't go away after loading a savegame (when having saved while it still was showing from last save)
|
||||
* Uploaded updated builds of Mod DLLs, now also supporting [LibreCoop](https://www.moddb.com/mods/librecoop-dhewm3-coop) and [The Lost Mission](https://www.moddb.com/mods/the-lost-mission)
|
||||
* Don't use translation in Autosave filenames (see [#305](https://github.com/dhewm/dhewm3/issues/305))
|
||||
- In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct
|
||||
* Create the game window on the display the cursor is currently on (when using more than one display)
|
||||
* Added `r_fullscreenDesktop` CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at desktop resolution
|
||||
* Fullscreen modes that are not at the current desktop resolution should work better now
|
||||
- including nvidia DSR / AMD VSR; for that you might have to use the supplied `dhewm3_notools.exe`,
|
||||
as DSR/VSR seem to be incompatible with applications that use MFC (the GUI framework used for the Doom3 tools like the D3Radiant)
|
||||
* Fixed clipping bug in delta1 (see [#328](https://github.com/dhewm/dhewm3/issues/328))
|
||||
* Improve compatibility with some custom scripts ("t->c->value.argSize == func->parmTotal" Assertion; see [#303](https://github.com/dhewm/dhewm3/issues/303))
|
||||
* Update savegame format (see [#303](https://github.com/dhewm/dhewm3/issues/303) and [#344](https://github.com/dhewm/dhewm3/issues/344))
|
||||
- old savegames still work, but new savegames can't be loaded with older versions of dhewm3
|
||||
|
||||
|
||||
#### 2020-07-21: _dhewm3 1.5.1 Release Candidate 2_
|
||||
|
||||
The second Release Candidate of the upcoming 1.5.1 release is available!
|
||||
|
@ -216,6 +240,8 @@ Specifically, you'll need the following .pk4 files for the main game:
|
|||
d3xp/pak001.pk4 98KB `06fc9be965e345587064056bf22236d2`
|
||||
--------------------------------------------------------------
|
||||
|
||||
(You can also use the Demo version of Doom3, [see below](#using-the-doom3-demo-gamedata))
|
||||
|
||||
### ... from CD/DVD + Patch
|
||||
|
||||
If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4
|
||||
|
@ -283,15 +309,17 @@ Then you can extract the relevant file from the .run installer with
|
|||
|
||||
|
||||
You'll need `demo/demo00.pk4` for playing, either in exactly that directory, or you can copy it into `base/`.
|
||||
Note that you **don't need the patches** of the fullversion, adding their pk4s when using Demo gamedata breaks the game.
|
||||
Note that you **don't need the patches** of the full version, adding their pk4s when using Demo gamedata breaks the game.
|
||||
|
||||
`demo00.pk4` has a size of 462MB but for some reason there seem to be minimal differences between the one
|
||||
`demo00.pk4` has a size of 462MB but there are minimal differences between the one
|
||||
for Linux and Windows, so they have different md5sums:
|
||||
<pre><code>Windows : md5sum bd410abbb649b9512d65b794869df9fe size 483534533 Bytes</code>
|
||||
<code>Linux : md5sum 70c2c63ef1190158f1ebd6c255b22d8e size 483535485 Bytes</code></pre>
|
||||
|
||||
Both work on all platforms though, I guess the differences come from the Linux demo
|
||||
having been released two months after the Demo for Windows.
|
||||
Both work on all platforms though, but the Linux demo had been released two months after
|
||||
the Demo for Windows and contains at least one tiny bugfix: A missing string for `" or "`
|
||||
which is used when binding multiple keys to the same action - the Windows Demo shows
|
||||
a nonsense string instead.
|
||||
|
||||
## Getting dhewm3 executables
|
||||
|
||||
|
|
Loading…
Reference in a new issue