improve 1.5.3 announcement text a little

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Daniel Gibson 2024-03-29 05:56:29 +01:00
parent 4ac1047f20
commit 940d94ec1d
2 changed files with 13 additions and 10 deletions

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@ -81,10 +81,11 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
<h4 id="dhewm3-1.5.3">2024-03-29: <em>dhewm3 1.5.3</em></h4>
<p><a href="./dhewm3-1.5.3.jpg" title="dhewm3 1.5.3"><img src="./small-dhewm3-1.5.3.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>
<p>Just in time for the Easter weekend, dhewm3 1.5.3 is done!</p>
<p>The biggest change since 1.5.2 is (the often-requested) <strong>gamepad support</strong>!<br />
<p>This brings (the often-requested) support for <strong>gamepads</strong>, as long as theyre supported by SDL2. This includes XBox Controllers (and compatible ones), Playstation 3-5 controllers, Nintendo Switch Pro Controllers, many thirdparty controllers for those consoles, and lots of other gamepads for PC.<br />
See the <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads">Configuration documentation</a> for how to make make it work (well, basically you can just plug in your gamepad and configure bindings in the Controls menu, but I also provide configs with default bindings that you could use).<br />
There were also other improvements (like screenshots in BMP, PNG and JPG instead of just TGA), see the list below.</p>
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.3">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux for both dhewm3 <strong>and the <a href="./mods.html">supported mods</a></strong>).</p>
Furthermore, dhewm3 now supports taking <strong>screenshots in different formats</strong>: TGA (like before), BMP, JPEG and PNG.<br />
Last but not least, there were several <strong>bugfixes</strong> and other small improvements, see the list below for details.</p>
<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.3">download dhewm3 1.5.3 at Github</a></strong> (incl. builds for Windows and 64bit Linux for both dhewm3 <strong>and the <a href="./mods.html">supported mods</a></strong>).</p>
<p><strong>Changes since 1.5.2:</strong></p>
<ul>
<li>Support for gamepads (based on code from <a href="https://github.com/blendogames/quadrilateralcowboy">Quadrilateral Cowboy</a>, but heavily expanded). See <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads">Configuration.md</a> for more information.</li>
@ -102,7 +103,7 @@ There were also other improvements (like screenshots in BMP, PNG and JPG instead
</ul></li>
<li>Fix several compiler warnings</li>
<li>Added build instructions for Linux (and similar systems) to <a href="https://github.com/dhewm/dhewm3?tab=readme-ov-file#compiling-example-using-ubuntu">README.md</a></li>
<li>Added documentation for dhewm3-specific settings (mostly CVars): <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md">Configuration</a></li>
<li>Added documentation for dhewm3-specific settings (mostly CVars): <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md">Configuration.md</a></li>
<li>Updated stb_image and stb_vorbis</li>
<li>Updated minizip (from zlib/contrib) to latest upstream code</li>
<li>Added <code>in_namePressed</code> CVar to print currently pressed key/button (useful for binding keys in the console or configs). Thanks <em>Biel Bestué de Luna</em>!</li>

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@ -26,15 +26,17 @@ more information.
Just in time for the Easter weekend, dhewm3 1.5.3 is done!
The biggest change since 1.5.2 is (the often-requested) **gamepad support**!
This brings (the often-requested) support for **gamepads**, as long as they're supported by SDL2.
This includes XBox Controllers (and compatible ones), Playstation 3-5 controllers, Nintendo Switch Pro
Controllers, many thirdparty controllers for those consoles, and lots of other gamepads for PC.
See the [Configuration documentation](https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads)
for how to make make it work (well, basically you can just plug in your gamepad and configure bindings
in the Controls menu, but I also provide configs with default bindings that you could use).
There were also other improvements (like screenshots in BMP, PNG and JPG instead of just TGA),
see the list below.
Furthermore, dhewm3 now supports taking **screenshots in different formats**: TGA (like before), BMP, JPEG and PNG.
Last but not least, there were several **bugfixes** and other small improvements, see the list below for details.
You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.3)**
(incl. builds for Windows and 64bit Linux for both dhewm3 **and the [supported mods](./mods.html)**).
You can **[download dhewm3 1.5.3 at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.3)**
(incl. builds for Windows and 64bit Linux for both dhewm3 **and the [supported mods](./mods.html)**).
**Changes since 1.5.2:**
@ -57,7 +59,7 @@ You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1
- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
* Fix several compiler warnings
* Added build instructions for Linux (and similar systems) to [README.md](https://github.com/dhewm/dhewm3?tab=readme-ov-file#compiling-example-using-ubuntu)
* Added documentation for dhewm3-specific settings (mostly CVars): [Configuration](https://github.com/dhewm/dhewm3/blob/master/Configuration.md)
* Added documentation for dhewm3-specific settings (mostly CVars): [Configuration.md](https://github.com/dhewm/dhewm3/blob/master/Configuration.md)
* Updated stb_image and stb_vorbis
* Updated minizip (from zlib/contrib) to latest upstream code
* Added `in_namePressed` CVar to print currently pressed key/button (useful for binding keys