improve 1.5.3 announcement text a little
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@ -81,10 +81,11 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
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<h4 id="dhewm3-1.5.3">2024-03-29: <em>dhewm3 1.5.3</em></h4>
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<p><a href="./dhewm3-1.5.3.jpg" title="dhewm3 1.5.3"><img src="./small-dhewm3-1.5.3.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>
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<p>Just in time for the Easter weekend, dhewm3 1.5.3 is done!</p>
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<p>The biggest change since 1.5.2 is (the often-requested) <strong>gamepad support</strong>!<br />
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<p>This brings (the often-requested) support for <strong>gamepads</strong>, as long as they’re supported by SDL2. This includes XBox Controllers (and compatible ones), Playstation 3-5 controllers, Nintendo Switch Pro Controllers, many thirdparty controllers for those consoles, and lots of other gamepads for PC.<br />
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See the <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads">Configuration documentation</a> for how to make make it work (well, basically you can just plug in your gamepad and configure bindings in the Controls menu, but I also provide configs with default bindings that you could use).<br />
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There were also other improvements (like screenshots in BMP, PNG and JPG instead of just TGA), see the list below.</p>
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<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.3">download it at Github</a></strong> (incl. builds for Windows and 64bit Linux for both dhewm3 <strong>and the <a href="./mods.html">supported mods</a></strong>).</p>
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Furthermore, dhewm3 now supports taking <strong>screenshots in different formats</strong>: TGA (like before), BMP, JPEG and PNG.<br />
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Last but not least, there were several <strong>bugfixes</strong> and other small improvements, see the list below for details.</p>
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<p>You can <strong><a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.3">download dhewm3 1.5.3 at Github</a></strong> (incl. builds for Windows and 64bit Linux for both dhewm3 <strong>and the <a href="./mods.html">supported mods</a></strong>).</p>
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<p><strong>Changes since 1.5.2:</strong></p>
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<ul>
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<li>Support for gamepads (based on code from <a href="https://github.com/blendogames/quadrilateralcowboy">Quadrilateral Cowboy</a>, but heavily expanded). See <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads">Configuration.md</a> for more information.</li>
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@ -102,7 +103,7 @@ There were also other improvements (like screenshots in BMP, PNG and JPG instead
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</ul></li>
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<li>Fix several compiler warnings</li>
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<li>Added build instructions for Linux (and similar systems) to <a href="https://github.com/dhewm/dhewm3?tab=readme-ov-file#compiling-example-using-ubuntu">README.md</a></li>
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<li>Added documentation for dhewm3-specific settings (mostly CVars): <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md">Configuration</a></li>
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<li>Added documentation for dhewm3-specific settings (mostly CVars): <a href="https://github.com/dhewm/dhewm3/blob/master/Configuration.md">Configuration.md</a></li>
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<li>Updated stb_image and stb_vorbis</li>
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<li>Updated minizip (from zlib/contrib) to latest upstream code</li>
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<li>Added <code>in_namePressed</code> CVar to print currently pressed key/button (useful for binding keys in the console or configs). Thanks <em>Biel Bestué de Luna</em>!</li>
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14
index.md
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index.md
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@ -26,15 +26,17 @@ more information.
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Just in time for the Easter weekend, dhewm3 1.5.3 is done!
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The biggest change since 1.5.2 is (the often-requested) **gamepad support**!
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This brings (the often-requested) support for **gamepads**, as long as they're supported by SDL2.
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This includes XBox Controllers (and compatible ones), Playstation 3-5 controllers, Nintendo Switch Pro
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Controllers, many thirdparty controllers for those consoles, and lots of other gamepads for PC.
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See the [Configuration documentation](https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads)
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for how to make make it work (well, basically you can just plug in your gamepad and configure bindings
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in the Controls menu, but I also provide configs with default bindings that you could use).
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There were also other improvements (like screenshots in BMP, PNG and JPG instead of just TGA),
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see the list below.
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Furthermore, dhewm3 now supports taking **screenshots in different formats**: TGA (like before), BMP, JPEG and PNG.
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Last but not least, there were several **bugfixes** and other small improvements, see the list below for details.
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You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.3)**
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(incl. builds for Windows and 64bit Linux for both dhewm3 **and the [supported mods](./mods.html)**).
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You can **[download dhewm3 1.5.3 at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.3)**
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(incl. builds for Windows and 64bit Linux for both dhewm3 **and the [supported mods](./mods.html)**).
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**Changes since 1.5.2:**
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@ -57,7 +59,7 @@ You can **[download it at Github](https://github.com/dhewm/dhewm3/releases/tag/1
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- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
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* Fix several compiler warnings
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* Added build instructions for Linux (and similar systems) to [README.md](https://github.com/dhewm/dhewm3?tab=readme-ov-file#compiling-example-using-ubuntu)
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* Added documentation for dhewm3-specific settings (mostly CVars): [Configuration](https://github.com/dhewm/dhewm3/blob/master/Configuration.md)
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* Added documentation for dhewm3-specific settings (mostly CVars): [Configuration.md](https://github.com/dhewm/dhewm3/blob/master/Configuration.md)
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* Updated stb_image and stb_vorbis
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* Updated minizip (from zlib/contrib) to latest upstream code
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* Added `in_namePressed` CVar to print currently pressed key/button (useful for binding keys
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