1.5.0 RC1 announcement

This commit is contained in:
Daniel Gibson 2018-11-12 03:13:51 +01:00
parent 90eb3a263e
commit 17d20f0e39
2 changed files with 44 additions and 3 deletions

View file

@ -64,9 +64,29 @@
<h1 id="about">About</h1>
<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has better support for widescreen resolutions and it has 64bit support.<br />
However, it currently does not support old Mods that require their own game DLL or the integrated (Windows-only) editors.<br />
It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK</a> for more information.<br />
dhewm3 currently does not support the integrated (Windows-only) editors.<br />
Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
<h1 id="news">News</h1>
<h4 id="dhewm3-1.5.0-release-candidate-1">2018-11-12: <em>dhewm3 1.5.0 Release Candidate 1</em></h4>
<p>The first release candidate of the upcoming 1.5.0 release is now available!<br />
You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1">at Github</a></p>
<p>Changes since 1.4.1:</p>
<ul>
<li>Support for some Mods via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
<ul>
<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip">dhewm3-mods_1.5.0_RC1_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
<li>See <a href="https://github.com/dhewm/dhewm3-sdk">the dhewm3 SDK Github page</a> for more information.</li>
<li>This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.</li>
</ul></li>
<li>Supports High DPI displays on Windows now</li>
<li>Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with <code>r_scaleMenusTo43 0</code>.<br />
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>-help</code> or <code>/?</code></li>
<li>Updated some libraries bundled in the Win32 build: <a href="https://libsdl.org">SDL2 2.0.9</a>, <a href="http://kcat.strangesoft.net/openal.html">OpenAL-soft 1.19.1</a> and <a href="https://curl.haxx.se">curl 7.62.0</a></li>
<li>Support for the AROS and OpenBSD operating systems</li>
<li>Several bugfixes</li>
</ul>
<h4 id="dhewm3.org-launched">2018-07-11: <em>dhewm3.org launched</em></h4>
<p>dhewm3 now has an official homepage!</p>
<p>I guess it makes sense to be a bit less dependent on Github (especially as it has been bought by Microsoft, but also in general), so I decided to create this homepage with a domain I control.<br />

View file

@ -10,14 +10,35 @@ but it should work (or be easily portable to) on any system that supports OpenGL
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has better
support for widescreen resolutions and it has 64bit support.
However, it currently does not support old Mods that require their own game DLL or the integrated
(Windows-only) editors.
It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to
dhewm3 - see the [dhewm3 SDK](https://github.com/dhewm/dhewm3-sdk) for more information.
dhewm3 currently does not support the integrated (Windows-only) editors.
Note that while the Doom3 source code has been released under GPL, you still need to legally own the
game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
more information.
# News
#### 2018-11-12: _dhewm3 1.5.0 Release Candidate 1_
The first release candidate of the upcoming 1.5.0 release is now available!
You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1)
Changes since 1.4.1:
* Support for some Mods via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
- [dhewm3-mods_1.5.0_RC1_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip) contains
prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data
- See [the dhewm3 SDK Github page](https://github.com/dhewm/dhewm3-sdk) for more information.
- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
* Supports High DPI displays on Windows now
* Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with `r_scaleMenusTo43 0`.
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
* Commandline option to display some help on supported commandline arguments: `-h` or `-help` or `/?`
* Updated some libraries bundled in the Win32 build: [SDL2 2.0.9](https://libsdl.org), [OpenAL-soft 1.19.1](http://kcat.strangesoft.net/openal.html) and [curl 7.62.0](https://curl.haxx.se)
* Support for the AROS and OpenBSD operating systems
* Several bugfixes
#### 2018-07-11: _dhewm3.org launched_
dhewm3 now has an official homepage!