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1.5.0 RC1 announcement
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<h1 id="about">About</h1>
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<h1 id="about">About</h1>
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<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
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<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
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Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has better support for widescreen resolutions and it has 64bit support.<br />
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Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has better support for widescreen resolutions and it has 64bit support.<br />
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However, it currently does not support old Mods that require their own game DLL or the integrated (Windows-only) editors.<br />
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It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK</a> for more information.<br />
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dhewm3 currently does not support the integrated (Windows-only) editors.<br />
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Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
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Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
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<h1 id="news">News</h1>
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<h1 id="news">News</h1>
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<h4 id="dhewm3-1.5.0-release-candidate-1">2018-11-12: <em>dhewm3 1.5.0 Release Candidate 1</em></h4>
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<p>The first release candidate of the upcoming 1.5.0 release is now available!<br />
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You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1">at Github</a></p>
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<p>Changes since 1.4.1:</p>
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<ul>
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<li>Support for some Mods via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
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<ul>
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<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip">dhewm3-mods_1.5.0_RC1_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
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<li>See <a href="https://github.com/dhewm/dhewm3-sdk">the dhewm3 SDK Github page</a> for more information.</li>
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<li>This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.</li>
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</ul></li>
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<li>Supports High DPI displays on Windows now</li>
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<li>Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with <code>r_scaleMenusTo43 0</code>.<br />
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No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
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<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>-help</code> or <code>/?</code></li>
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<li>Updated some libraries bundled in the Win32 build: <a href="https://libsdl.org">SDL2 2.0.9</a>, <a href="http://kcat.strangesoft.net/openal.html">OpenAL-soft 1.19.1</a> and <a href="https://curl.haxx.se">curl 7.62.0</a></li>
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<li>Support for the AROS and OpenBSD operating systems</li>
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<li>Several bugfixes</li>
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</ul>
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<h4 id="dhewm3.org-launched">2018-07-11: <em>dhewm3.org launched</em></h4>
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<h4 id="dhewm3.org-launched">2018-07-11: <em>dhewm3.org launched</em></h4>
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<p>dhewm3 now has an official homepage!</p>
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<p>dhewm3 now has an official homepage!</p>
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<p>I guess it makes sense to be a bit less dependent on Github (especially as it has been bought by Microsoft, but also in general), so I decided to create this homepage with a domain I control.<br />
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<p>I guess it makes sense to be a bit less dependent on Github (especially as it has been bought by Microsoft, but also in general), so I decided to create this homepage with a domain I control.<br />
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index.md
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index.md
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@ -10,14 +10,35 @@ but it should work (or be easily portable to) on any system that supports OpenGL
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Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
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Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
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all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has better
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all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has better
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support for widescreen resolutions and it has 64bit support.
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support for widescreen resolutions and it has 64bit support.
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However, it currently does not support old Mods that require their own game DLL or the integrated
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It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to
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(Windows-only) editors.
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dhewm3 - see the [dhewm3 SDK](https://github.com/dhewm/dhewm3-sdk) for more information.
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dhewm3 currently does not support the integrated (Windows-only) editors.
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Note that while the Doom3 source code has been released under GPL, you still need to legally own the
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Note that while the Doom3 source code has been released under GPL, you still need to legally own the
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game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
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game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
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more information.
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more information.
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# News
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# News
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#### 2018-11-12: _dhewm3 1.5.0 Release Candidate 1_
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The first release candidate of the upcoming 1.5.0 release is now available!
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You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1)
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Changes since 1.4.1:
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* Support for some Mods via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
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- [dhewm3-mods_1.5.0_RC1_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip) contains
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prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data
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- See [the dhewm3 SDK Github page](https://github.com/dhewm/dhewm3-sdk) for more information.
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- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
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* Supports High DPI displays on Windows now
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* Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with `r_scaleMenusTo43 0`.
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No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
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* Commandline option to display some help on supported commandline arguments: `-h` or `-help` or `/?`
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* Updated some libraries bundled in the Win32 build: [SDL2 2.0.9](https://libsdl.org), [OpenAL-soft 1.19.1](http://kcat.strangesoft.net/openal.html) and [curl 7.62.0](https://curl.haxx.se)
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* Support for the AROS and OpenBSD operating systems
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* Several bugfixes
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#### 2018-07-11: _dhewm3.org launched_
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#### 2018-07-11: _dhewm3.org launched_
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dhewm3 now has an official homepage!
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dhewm3 now has an official homepage!
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