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196 lines
5.9 KiB
C
196 lines
5.9 KiB
C
/*
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* Copyright (C) 2012
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* Dale Weiler
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef GMQCC_HDR
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#define GMQCC_HDR
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#include <stdio.h>
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/* The types supported by the language */
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#define TYPE_VOID 0
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#define TYPE_STRING 1
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#define TYPE_FLOAT 2
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#define TYPE_VECTOR 3
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#define TYPE_ENTITY 4
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#define TYPE_FIELD 5
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#define TYPE_FUNCTION 6
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#define TYPE_POINTER 7
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/*
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* there are 3 accessible memory zones -
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* globals
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* array of 32bit ints/floats, mixed, LE,
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* entities
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* structure is up to the engine but the fields are a linear array
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* of mixed ints/floats, there are globals referring to the offsets
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* of these in the entity struct so there are ADDRESS and STOREP and
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* LOAD instructions that use globals containing field offsets.
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* strings
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* a static array in the progs.dat, with file parsing creating
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* additional constants, and some engine fields are mapped by
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* address as well to unique string offsets
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*/
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/*
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* Instructions
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* These are the external instructions supported by the interperter
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* this is what things compile to (from the C code). This is not internal
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* instructions for support like int, and such (which are translated)
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*/
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#define INSTR_DONE 0
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// math
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#define INSTR_MUL_F 1 /* multiplication float */
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#define INSTR_MUL_V 2 /* multiplication vector */
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#define INSTR_MUL_FV 3 /* multiplication float->vector */
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#define INSTR_MUL_VF 4 /* multiplication vector->float */
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#define INSTR_DIV_F 5
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#define INSTR_ADD_F 6
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#define INSTR_ADD_V 7
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#define INSTR_SUB_F 8
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#define INSTR_SUB_V 9
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// compare
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#define INSTR_EQ_F 10
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#define INSTR_EQ_V 11
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#define INSTR_EQ_S 12
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#define INSTR_EQ_E 13
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#define INSTR_EQ_FNC 14
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#define INSTR_NE_F 15
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#define INSTR_NE_V 16
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#define INSTR_NE_S 17
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#define INSTR_NE_E 18
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#define INSTR_NE_FNC 19
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// multi compare
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#define INSTR_LE 20
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#define INSTR_GE 21
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#define INSTR_LT 22
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#define INSTR_GT 23
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// load and store
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#define INSTR_LOAD_F 24
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#define INSTR_LOAD_V 25
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#define INSTR_LOAD_S 26
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#define INSTR_LOAD_ENT 27
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#define INSTR_LOAD_FLD 28
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#define INSTR_LOAD_FNC 29
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#define INSTR_STORE_F 31
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#define INSTR_STORE_V 32
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#define INSTR_STORE_S 33
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#define INSTR_STORE_ENT 34
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#define INSTR_STORE_FLD 35
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#define INSTR_STORE_FNC 36
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// others
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#define INSTR_ADDRESS 30
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#define INSTR_RETURN 37
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#define INSTR_NOT_F 38
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#define INSTR_NOT_V 39
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#define INSTR_NOT_S 40
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#define INSTR_NOT_ENT 41
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#define INSTR_NOT_FNC 42
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#define INSTR_IF 43
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#define INSTR_IFNOT 44
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#define INSTR_CALL0 45
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#define INSTR_CALL1 46
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#define INSTR_CALL2 47
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#define INSTR_CALL3 48
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#define INSTR_CALL4 49
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#define INSTR_CALL5 50
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#define INSTR_CALL6 51
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#define INSTR_CALL7 52
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#define INSTR_CALL8 53
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#define INSTR_STATE 54
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#define INSTR_GOTO 55
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#define INSTR_AND 56
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#define INSTR_OR 57
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#define INSTR_BITAND 59
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#define INSTR_BITOR 60
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#define mem_a(x) malloc(x)
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#define mem_d(x) free (x)
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/*
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* This is the smallest lexer I've ever wrote: and I must say, it's quite
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* more nicer than those large bulky complex parsers that most people write
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* which has some sort of a complex state.
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*/
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struct lex_file {
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/*
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* This is a simple state for lexing, no need to be complex for qc
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* code. It's trivial stuff.
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*/
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FILE *file;
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char peek[5]; /* extend for depthier peeks */
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int last;
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int current;
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int length;
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int size;
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char lastok[8192]; /* No token shall ever be bigger than this! */
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};
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/*
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* It's important that this table never exceed 32 keywords, the ascii
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* table starts at 33 (which we need)
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*/
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#define TOKEN_DO 0
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#define TOKEN_ELSE 1
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#define TOKEN_IF 2
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#define TOKEN_WHILE 3
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#define TOKEN_BREAK 4
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#define TOKEN_CONTINUE 5
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#define TOKEN_RETURN 6
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#define TOKEN_GOTO 7
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#define TOKEN_FOR 8 // extension
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#define TOKEN_INT 9 // extension
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#define TOKEN_BOOL 10 // extension
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#define TOKEN_VOID 11
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#define TOKEN_STRING 12
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#define TOKEN_FLOAT 13
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#define TOKEN_VECTOR 14
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#define TOKEN_ENTITY 15
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/*
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* Lexer state constants, these are numbers for where exactly in
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* the lexing the lexer is at. Or where it decided to stop if a lexer
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* error occurs.
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*/
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#define LEX_COMMENT 128 /* higher than ascii */
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#define LEX_CHRLIT 129
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#define LEX_STRLIT 130
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#define LEX_IDENT 131
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int lex_token(struct lex_file *);
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void lex_reset(struct lex_file *);
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int lex_debug(struct lex_file *);
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int lex_close(struct lex_file *);
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struct lex_file *lex_open (FILE *);
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/* errors */
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#define ERROR_LEX (SHRT_MAX+0)
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#define ERROR_PARSE (SHRT_MAX+1)
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#define ERROR_INTERNAL (SHRT_MAX+2)
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#define ERROR_COMPILER (SHRT_MAX+3)
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#define ERROR_PREPRO (SHRT_MAX+4)
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int error(int, const char *, ...);
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/* parse.c */
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int parse(struct lex_file *);
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/* cpp.c */
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int cpp (struct lex_file *);
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#endif
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