gmqcc/gmqcc.h
2012-04-11 19:41:04 -04:00

265 lines
8 KiB
C

/*
* Copyright (C) 2012
* Dale Weiler
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef GMQCC_HDR
#define GMQCC_HDR
#include <stdio.h>
//===================================================================
//============================ lex.c ================================
//===================================================================
struct lex_file {
FILE *file; /* file handler */
char *name; /* name of file */
char peek [5];
char lastok[8192];
int last; /* last token */
int current; /* current token */
int length; /* bytes left to parse */
int size; /* never changes (size of file) */
int line; /* what line are we on? */
};
/*
* It's important that this table never exceed 32 keywords, the ascii
* table starts at 33 (and we don't want conflicts)
*/
#define TOKEN_DO 0
#define TOKEN_ELSE 1
#define TOKEN_IF 2
#define TOKEN_WHILE 3
#define TOKEN_BREAK 4
#define TOKEN_CONTINUE 5
#define TOKEN_RETURN 6
#define TOKEN_GOTO 7
#define TOKEN_FOR 8 // extension
#define TOKEN_TYPEDEF 9 // extension
// ensure the token types are out of the
// bounds of anyothers that may conflict.
#define TOKEN_FLOAT 110
#define TOKEN_VECTOR 111
#define TOKEN_STRING 112
#define TOKEN_ENTITY 113
#define TOKEN_VOID 114
/*
* Lexer state constants, these are numbers for where exactly in
* the lexing the lexer is at. Or where it decided to stop if a lexer
* error occurs. These numbers must be > where the ascii-table ends
* and > the last type token which is TOKEN_VOID
*/
#define LEX_COMMENT 1128
#define LEX_CHRLIT 1129
#define LEX_STRLIT 1130
#define LEX_IDENT 1131
int lex_token(struct lex_file *);
void lex_reset(struct lex_file *);
void lex_close(struct lex_file *);
struct lex_file *lex_open (FILE *);
//===================================================================
//========================== error.c ================================
//===================================================================
#define ERROR_LEX (SHRT_MAX+0)
#define ERROR_PARSE (SHRT_MAX+1)
#define ERROR_INTERNAL (SHRT_MAX+2)
#define ERROR_COMPILER (SHRT_MAX+3)
#define ERROR_PREPRO (SHRT_MAX+4)
int error(int, const char *, ...);
//===================================================================
//========================== parse.c ================================
//===================================================================
int parse_tree(struct lex_file *);
struct parsenode {
struct parsenode *next;
int type; /* some token */
};
//===================================================================
//========================== typedef.c ==============================
//===================================================================
typedef struct typedef_node_t {
char *name;
} typedef_node;
void typedef_init();
void typedef_clear();
typedef_node *typedef_find(const char *);
int typedef_add (const char *, const char *);
//===================================================================
//=========================== util.c ================================
//===================================================================
void *util_memory_a(unsigned int, unsigned int, const char *);
void util_memory_d(void *, unsigned int, const char *);
char *util_strdup (const char *);
#ifdef NOTRACK
# define mem_a(x) malloc(x)
# define mem_d(x) free (x)
#else
# define mem_a(x) util_memory_a((x), __LINE__, __FILE__)
# define mem_d(x) util_memory_d((x), __LINE__, __FILE__)
#endif
#define VECTOR_MAKE(T,N) \
T* N##_data = NULL; \
long N##_elements = 0; \
long N##_allocated = 0; \
int N##_add(T element) { \
if (N##_elements == N##_allocated) { \
if (N##_allocated == 0) { \
N##_allocated = 12; \
} else { \
N##_allocated *= 2; \
} \
void *temp = realloc(N##_data, (N##_allocated * sizeof(T))); \
if (!temp) { \
free(temp); \
return -1; \
} \
N##_data = (T*)temp; \
} \
N##_data[N##_elements] = element; \
return N##_elements++; \
}
//===================================================================
//=========================== code.c ================================
//===================================================================
#define TYPE_VOID 0
#define TYPE_STRING 1
#define TYPE_FLOAT 2
#define TYPE_VECTOR 3
#define TYPE_ENTITY 4
#define TYPE_FIELD 5
#define TYPE_FUNCTION 6
#define TYPE_POINTER 7
/*
* Each paramater incerements by 3 since vector types hold
* 3 components (x,y,z).
*/
#define OFS_NULL 0
#define OFS_RETURN 1
#define OFS_PARM0 (OFS_RETURN+3)
#define OFS_PARM1 (OFS_PARM0 +3)
#define OFS_PARM2 (OFS_PARM1 +3)
#define OFS_PARM3 (OFS_PARM2 +3)
#define OFS_PARM4 (OFS_PARM3 +3)
#define OFS_PARM5 (OFS_PARM4 +3)
#define OFS_PARM6 (OFS_PARM5 +3)
#define OFS_PARM7 (OFS_PARM6 +3)
/*
* Instructions
* These are the external instructions supported by the interperter
* this is what things compile to (from the C code).
*/
enum {
INSTR_DONE,
INSTR_MUL_F,
INSTR_MUL_V,
INSTR_MUL_FV,
INSTR_MUL_VF,
INSTR_DIV_F,
INSTR_ADD_F,
INSTR_ADD_V,
INSTR_SUB_F,
INSTR_SUB_V,
INSTR_EQ_F,
INSTR_EQ_V,
INSTR_EQ_S,
INSTR_EQ_E,
INSTR_EQ_FNC,
INSTR_NE_F,
INSTR_NE_V,
INSTR_NE_S,
INSTR_NE_E,
INSTR_NE_FNC,
INSTR_LE,
INSTR_GE,
INSTR_LT,
INSTR_GT,
INSTR_LOAD_F,
INSTR_LOAD_V,
INSTR_LOAD_S,
INSTR_LOAD_ENT,
INSTR_LOAD_FLD,
INSTR_LOAD_FNC,
INSTR_ADDRESS,
INSTR_STORE_F,
INSTR_STORE_V,
INSTR_STORE_S,
INSTR_STORE_ENT,
INSTR_STORE_FLD,
INSTR_STORE_FNC,
INSTR_STOREP_F,
INSTR_STOREP_V,
INSTR_STOREP_S,
INSTR_STOREP_ENT,
INSTR_STOREP_FLD,
INSTR_STOREP_FNC,
INSTR_RETURN,
INSTR_NOT_F,
INSTR_NOT_V,
INSTR_NOT_S,
INSTR_NOT_ENT,
INSTR_NOT_FNC,
INSTR_IF,
INSTR_IFNOT,
INSTR_CALL0,
INSTR_CALL1,
INSTR_CALL2,
INSTR_CALL3,
INSTR_CALL4,
INSTR_CALL5,
INSTR_CALL6,
INSTR_CALL7,
INSTR_CALL8,
INSTR_STATE,
INSTR_GOTO,
INSTR_AND,
INSTR_OR,
INSTR_BITAND,
INSTR_BITOR
};
void code_write();
#endif