mirror of
https://github.com/DarkPlacesEngine/gmqcc.git
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/* this is the WIP test for the parser...
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* constantly adding stuff here to see if things break
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*/
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void(string) print = #1;
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void(string,string) print2 = #1;
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void(string,string,string) print3 = #1;
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string(float) ftos = #2;
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entity() spawn = #3;
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void(entity) kill = #4;
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.float mema;
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.float memb;
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.vector memv;
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.void() fun;
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void(entity a, .float f) printfield = {
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ftos(3+4);
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print3("The field is ", ftos(a.f), "\n");
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};
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void() funny = {
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print("FUNNY\n");
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};
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void() main = {
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entity pawn;
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pawn = spawn();
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pawn.mema = 9;
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pawn.memv = '1 2 3';
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pawn.memb = 10;
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print3("x = ", ftos(pawn.memv_x), "\n");
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print3("y = ", ftos(pawn.memv_y), "\n");
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print3("z = ", ftos(pawn.memv_z), "\n");
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print3("a = ", ftos(pawn.mema), "\n");
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print3("b = ", ftos(pawn.memb), "\n");
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pawn.memv_y += 3;
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print3("x = ", ftos(pawn.memv_x), "\n");
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print3("y = ", ftos(pawn.memv_y), "\n");
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print3("z = ", ftos(pawn.memv_z), "\n");
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printfield(pawn, memv_z);
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pawn.fun = funny;
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(pawn.fun)();
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};
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