gmqcc/gmqcc.h

211 lines
6.3 KiB
C

/*
* Copyright (C) 2012
* Dale Weiler
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef GMQCC_HDR
#define GMQCC_HDR
#include <stdio.h>
/* The types supported by the language */
#define TYPE_VOID 0
#define TYPE_STRING 1
#define TYPE_FLOAT 2
#define TYPE_VECTOR 3
#define TYPE_ENTITY 4
#define TYPE_FIELD 5
#define TYPE_FUNCTION 6
#define TYPE_POINTER 7
/*
* there are 3 accessible memory zones -
* globals
* array of 32bit ints/floats, mixed, LE,
* entities
* structure is up to the engine but the fields are a linear array
* of mixed ints/floats, there are globals referring to the offsets
* of these in the entity struct so there are ADDRESS and STOREP and
* LOAD instructions that use globals containing field offsets.
* strings
* a static array in the progs.dat, with file parsing creating
* additional constants, and some engine fields are mapped by
* address as well to unique string offsets
*/
/*
* Instructions
* These are the external instructions supported by the interperter
* this is what things compile to (from the C code). This is not internal
* instructions for support like int, and such (which are translated)
*/
#define INSTR_DONE 0
// math
#define INSTR_MUL_F 1 /* multiplication float */
#define INSTR_MUL_V 2 /* multiplication vector */
#define INSTR_MUL_FV 3 /* multiplication float->vector */
#define INSTR_MUL_VF 4 /* multiplication vector->float */
#define INSTR_DIV_F 5
#define INSTR_ADD_F 6
#define INSTR_ADD_V 7
#define INSTR_SUB_F 8
#define INSTR_SUB_V 9
// compare
#define INSTR_EQ_F 10
#define INSTR_EQ_V 11
#define INSTR_EQ_S 12
#define INSTR_EQ_E 13
#define INSTR_EQ_FNC 14
#define INSTR_NE_F 15
#define INSTR_NE_V 16
#define INSTR_NE_S 17
#define INSTR_NE_E 18
#define INSTR_NE_FNC 19
// multi compare
#define INSTR_LE 20
#define INSTR_GE 21
#define INSTR_LT 22
#define INSTR_GT 23
// load and store
#define INSTR_LOAD_F 24
#define INSTR_LOAD_V 25
#define INSTR_LOAD_S 26
#define INSTR_LOAD_ENT 27
#define INSTR_LOAD_FLD 28
#define INSTR_LOAD_FNC 29
#define INSTR_STORE_F 31
#define INSTR_STORE_V 32
#define INSTR_STORE_S 33
#define INSTR_STORE_ENT 34
#define INSTR_STORE_FLD 35
#define INSTR_STORE_FNC 36
// others
#define INSTR_ADDRESS 30
#define INSTR_RETURN 37
#define INSTR_NOT_F 38
#define INSTR_NOT_V 39
#define INSTR_NOT_S 40
#define INSTR_NOT_ENT 41
#define INSTR_NOT_FNC 42
#define INSTR_IF 43
#define INSTR_IFNOT 44
#define INSTR_CALL0 45
#define INSTR_CALL1 46
#define INSTR_CALL2 47
#define INSTR_CALL3 48
#define INSTR_CALL4 49
#define INSTR_CALL5 50
#define INSTR_CALL6 51
#define INSTR_CALL7 52
#define INSTR_CALL8 53
#define INSTR_STATE 54
#define INSTR_GOTO 55
#define INSTR_AND 56
#define INSTR_OR 57
#define INSTR_BITAND 59
#define INSTR_BITOR 60
#define mem_a(x) malloc(x)
#define mem_d(x) free (x)
/*
* This is the smallest lexer I've ever wrote: and I must say, it's quite
* more nicer than those large bulky complex parsers that most people write
* which has some sort of a complex state.
*/
struct lex_file {
/*
* This is a simple state for lexing, no need to be complex for qc
* code. It's trivial stuff.
*/
FILE *file;
char peek[5]; /* extend for depthier peeks */
int last;
int current;
int length;
int size;
long line; /* Line the lexer is on */
char lastok[8192]; /* No token shall ever be bigger than this! */
};
/*
* It's important that this table never exceed 32 keywords, the ascii
* table starts at 33 (which we need)
*/
#define TOKEN_DO 0
#define TOKEN_ELSE 1
#define TOKEN_IF 2
#define TOKEN_WHILE 3
#define TOKEN_BREAK 4
#define TOKEN_CONTINUE 5
#define TOKEN_RETURN 6
#define TOKEN_GOTO 7
#define TOKEN_FOR 8 // extension
#define TOKEN_TYPEDEF 9 // extension
#define TOKEN_INT 10 // extension
#define TOKEN_VOID 11
#define TOKEN_STRING 12
#define TOKEN_FLOAT 13
#define TOKEN_VECTOR 14
#define TOKEN_ENTITY 15
/*
* Lexer state constants, these are numbers for where exactly in
* the lexing the lexer is at. Or where it decided to stop if a lexer
* error occurs.
*/
#define LEX_COMMENT 128 /* higher than ascii */
#define LEX_CHRLIT 129
#define LEX_STRLIT 130
#define LEX_IDENT 131
int lex_token(struct lex_file *);
void lex_reset(struct lex_file *);
int lex_debug(struct lex_file *);
int lex_close(struct lex_file *);
struct lex_file *lex_open (FILE *);
/* errors */
#define ERROR_LEX (SHRT_MAX+0)
#define ERROR_PARSE (SHRT_MAX+1)
#define ERROR_INTERNAL (SHRT_MAX+2)
#define ERROR_COMPILER (SHRT_MAX+3)
#define ERROR_PREPRO (SHRT_MAX+4)
int error(int, const char *, ...);
/* parse.c */
int parse(struct lex_file *);
struct parsenode {
struct parsenode *next;
int type; /* some token */
};
/* cpp.c */
int cpp (struct lex_file *);
/* typedef.c */
typedef struct typedef_node_t {
char *name; /* name of actual type */
} typedef_node;
void typedef_init();
typedef_node *typedef_find(const char *);
int typedef_add (const char *, const char *);
#endif