mirror of
https://github.com/DarkPlacesEngine/gmqcc.git
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265 lines
8 KiB
C
265 lines
8 KiB
C
/*
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* Copyright (C) 2012
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* Dale Weiler
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef GMQCC_HDR
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#define GMQCC_HDR
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#include <stdio.h>
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//===================================================================
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//============================ lex.c ================================
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//===================================================================
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struct lex_file {
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FILE *file; /* file handler */
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char *name; /* name of file */
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char peek [5];
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char lastok[8192];
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int last; /* last token */
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int current; /* current token */
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int length; /* bytes left to parse */
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int size; /* never changes (size of file) */
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int line; /* what line are we on? */
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};
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/*
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* It's important that this table never exceed 32 keywords, the ascii
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* table starts at 33 (and we don't want conflicts)
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*/
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#define TOKEN_DO 0
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#define TOKEN_ELSE 1
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#define TOKEN_IF 2
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#define TOKEN_WHILE 3
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#define TOKEN_BREAK 4
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#define TOKEN_CONTINUE 5
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#define TOKEN_RETURN 6
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#define TOKEN_GOTO 7
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#define TOKEN_FOR 8 // extension
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#define TOKEN_TYPEDEF 9 // extension
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// ensure the token types are out of the
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// bounds of anyothers that may conflict.
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#define TOKEN_FLOAT 110
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#define TOKEN_VECTOR 111
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#define TOKEN_STRING 112
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#define TOKEN_ENTITY 113
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#define TOKEN_VOID 114
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/*
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* Lexer state constants, these are numbers for where exactly in
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* the lexing the lexer is at. Or where it decided to stop if a lexer
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* error occurs. These numbers must be > where the ascii-table ends
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* and > the last type token which is TOKEN_VOID
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*/
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#define LEX_COMMENT 1128
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#define LEX_CHRLIT 1129
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#define LEX_STRLIT 1130
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#define LEX_IDENT 1131
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int lex_token(struct lex_file *);
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void lex_reset(struct lex_file *);
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void lex_close(struct lex_file *);
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struct lex_file *lex_open (FILE *);
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//===================================================================
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//========================== error.c ================================
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//===================================================================
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#define ERROR_LEX (SHRT_MAX+0)
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#define ERROR_PARSE (SHRT_MAX+1)
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#define ERROR_INTERNAL (SHRT_MAX+2)
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#define ERROR_COMPILER (SHRT_MAX+3)
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#define ERROR_PREPRO (SHRT_MAX+4)
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int error(int, const char *, ...);
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//===================================================================
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//========================== parse.c ================================
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//===================================================================
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int parse_tree(struct lex_file *);
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struct parsenode {
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struct parsenode *next;
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int type; /* some token */
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};
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//===================================================================
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//========================== typedef.c ==============================
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//===================================================================
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typedef struct typedef_node_t {
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char *name;
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} typedef_node;
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void typedef_init();
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void typedef_clear();
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typedef_node *typedef_find(const char *);
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int typedef_add (const char *, const char *);
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//===================================================================
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//=========================== util.c ================================
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//===================================================================
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void *util_memory_a(unsigned int, unsigned int, const char *);
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void util_memory_d(void *, unsigned int, const char *);
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char *util_strdup (const char *);
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#ifdef NOTRACK
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# define mem_a(x) malloc(x)
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# define mem_d(x) free (x)
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#else
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# define mem_a(x) util_memory_a((x), __LINE__, __FILE__)
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# define mem_d(x) util_memory_d((x), __LINE__, __FILE__)
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#endif
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#define VECTOR_MAKE(T,N) \
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T* N##_data = NULL; \
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long N##_elements = 0; \
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long N##_allocated = 0; \
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int N##_add(T element) { \
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if (N##_elements == N##_allocated) { \
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if (N##_allocated == 0) { \
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N##_allocated = 12; \
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} else { \
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N##_allocated *= 2; \
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} \
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void *temp = realloc(N##_data, (N##_allocated * sizeof(T))); \
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if (!temp) { \
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free(temp); \
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return -1; \
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} \
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N##_data = (T*)temp; \
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} \
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N##_data[N##_elements] = element; \
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return N##_elements++; \
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}
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//===================================================================
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//=========================== code.c ================================
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//===================================================================
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#define TYPE_VOID 0
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#define TYPE_STRING 1
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#define TYPE_FLOAT 2
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#define TYPE_VECTOR 3
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#define TYPE_ENTITY 4
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#define TYPE_FIELD 5
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#define TYPE_FUNCTION 6
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#define TYPE_POINTER 7
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/*
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* Each paramater incerements by 3 since vector types hold
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* 3 components (x,y,z).
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*/
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#define OFS_NULL 0
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#define OFS_RETURN 1
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#define OFS_PARM0 (OFS_RETURN+3)
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#define OFS_PARM1 (OFS_PARM0 +3)
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#define OFS_PARM2 (OFS_PARM1 +3)
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#define OFS_PARM3 (OFS_PARM2 +3)
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#define OFS_PARM4 (OFS_PARM3 +3)
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#define OFS_PARM5 (OFS_PARM4 +3)
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#define OFS_PARM6 (OFS_PARM5 +3)
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#define OFS_PARM7 (OFS_PARM6 +3)
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/*
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* Instructions
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* These are the external instructions supported by the interperter
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* this is what things compile to (from the C code).
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*/
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enum {
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INSTR_DONE,
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INSTR_MUL_F,
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INSTR_MUL_V,
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INSTR_MUL_FV,
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INSTR_MUL_VF,
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INSTR_DIV_F,
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INSTR_ADD_F,
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INSTR_ADD_V,
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INSTR_SUB_F,
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INSTR_SUB_V,
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INSTR_EQ_F,
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INSTR_EQ_V,
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INSTR_EQ_S,
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INSTR_EQ_E,
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INSTR_EQ_FNC,
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INSTR_NE_F,
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INSTR_NE_V,
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INSTR_NE_S,
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INSTR_NE_E,
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INSTR_NE_FNC,
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INSTR_LE,
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INSTR_GE,
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INSTR_LT,
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INSTR_GT,
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INSTR_LOAD_F,
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INSTR_LOAD_V,
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INSTR_LOAD_S,
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INSTR_LOAD_ENT,
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INSTR_LOAD_FLD,
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INSTR_LOAD_FNC,
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INSTR_ADDRESS,
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INSTR_STORE_F,
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INSTR_STORE_V,
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INSTR_STORE_S,
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INSTR_STORE_ENT,
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INSTR_STORE_FLD,
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INSTR_STORE_FNC,
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INSTR_STOREP_F,
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INSTR_STOREP_V,
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INSTR_STOREP_S,
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INSTR_STOREP_ENT,
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INSTR_STOREP_FLD,
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INSTR_STOREP_FNC,
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INSTR_RETURN,
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INSTR_NOT_F,
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INSTR_NOT_V,
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INSTR_NOT_S,
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INSTR_NOT_ENT,
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INSTR_NOT_FNC,
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INSTR_IF,
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INSTR_IFNOT,
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INSTR_CALL0,
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INSTR_CALL1,
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INSTR_CALL2,
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INSTR_CALL3,
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INSTR_CALL4,
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INSTR_CALL5,
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INSTR_CALL6,
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INSTR_CALL7,
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INSTR_CALL8,
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INSTR_STATE,
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INSTR_GOTO,
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INSTR_AND,
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INSTR_OR,
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INSTR_BITAND,
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INSTR_BITOR
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};
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void code_write();
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#endif
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