mirror of
https://bitbucket.org/CPMADevs/cnq3
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221 lines
No EOL
7.3 KiB
Makefile
221 lines
No EOL
7.3 KiB
Makefile
# GNU Make project makefile autogenerated by Premake
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ifndef config
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config=debug_x64
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endif
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ifndef verbose
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SILENT = @
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endif
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.PHONY: clean prebuild prelink
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ifeq ($(config),debug_x64)
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RESCOMP = windres
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TARGETDIR = ../../.build/debug_x64
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TARGET = $(TARGETDIR)/librenderer.a
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OBJDIR = ../../.build/debug_x64/renderer
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DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
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INCLUDES += -I../../code/glew/include -I/usr/local/include
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FORCE_INCLUDE +=
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ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
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ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -std=c++98
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ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
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ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
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LIBS +=
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LDDEPS +=
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ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/debug_x64 -m64
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LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
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define PREBUILDCMDS
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endef
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define PRELINKCMDS
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endef
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define POSTBUILDCMDS
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endef
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all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
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@:
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endif
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ifeq ($(config),release_x64)
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RESCOMP = windres
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TARGETDIR = ../../.build/release_x64
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TARGET = $(TARGETDIR)/librenderer.a
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OBJDIR = ../../.build/release_x64/renderer
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DEFINES += -DGLEW_STATIC -DNDEBUG
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INCLUDES += -I../../code/glew/include -I/usr/local/include
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FORCE_INCLUDE +=
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ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
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ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -std=c++98
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ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
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ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
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LIBS +=
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LDDEPS +=
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ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/release_x64 -m64
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LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
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define PREBUILDCMDS
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endef
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define PRELINKCMDS
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endef
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define POSTBUILDCMDS
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endef
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all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
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@:
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endif
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OBJECTS := \
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$(OBJDIR)/stb_image.o \
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$(OBJDIR)/tr_backend.o \
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$(OBJDIR)/tr_backend_d3d11.o \
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$(OBJDIR)/tr_backend_gl2.o \
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$(OBJDIR)/tr_backend_gl3.o \
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$(OBJDIR)/tr_bsp.o \
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$(OBJDIR)/tr_cmds.o \
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$(OBJDIR)/tr_curve.o \
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$(OBJDIR)/tr_image.o \
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$(OBJDIR)/tr_init.o \
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$(OBJDIR)/tr_light.o \
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$(OBJDIR)/tr_main.o \
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$(OBJDIR)/tr_marks.o \
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$(OBJDIR)/tr_mesh.o \
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$(OBJDIR)/tr_model.o \
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$(OBJDIR)/tr_noise.o \
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$(OBJDIR)/tr_scene.o \
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$(OBJDIR)/tr_shade.o \
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$(OBJDIR)/tr_shade_calc.o \
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$(OBJDIR)/tr_shader.o \
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$(OBJDIR)/tr_sky.o \
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$(OBJDIR)/tr_surface.o \
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$(OBJDIR)/tr_world.o \
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RESOURCES := \
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CUSTOMFILES := \
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SHELLTYPE := msdos
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ifeq (,$(ComSpec)$(COMSPEC))
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SHELLTYPE := posix
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endif
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ifeq (/bin,$(findstring /bin,$(SHELL)))
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SHELLTYPE := posix
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endif
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$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES)
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@echo Linking renderer
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$(SILENT) $(LINKCMD)
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$(POSTBUILDCMDS)
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$(TARGETDIR):
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@echo Creating $(TARGETDIR)
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ifeq (posix,$(SHELLTYPE))
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$(SILENT) mkdir -p $(TARGETDIR)
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else
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$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
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endif
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$(OBJDIR):
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@echo Creating $(OBJDIR)
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ifeq (posix,$(SHELLTYPE))
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$(SILENT) mkdir -p $(OBJDIR)
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else
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$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
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endif
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clean:
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@echo Cleaning renderer
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ifeq (posix,$(SHELLTYPE))
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$(SILENT) rm -f $(TARGET)
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$(SILENT) rm -rf $(OBJDIR)
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else
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$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
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$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
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endif
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prebuild:
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$(PREBUILDCMDS)
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prelink:
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$(PRELINKCMDS)
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ifneq (,$(PCH))
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$(OBJECTS): $(GCH) $(PCH)
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$(GCH): $(PCH)
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@echo $(notdir $<)
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$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
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endif
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$(OBJDIR)/stb_image.o: ../../code/renderer/stb_image.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_backend.o: ../../code/renderer/tr_backend.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_backend_d3d11.o: ../../code/renderer/tr_backend_d3d11.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_backend_gl2.o: ../../code/renderer/tr_backend_gl2.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_backend_gl3.o: ../../code/renderer/tr_backend_gl3.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_bsp.o: ../../code/renderer/tr_bsp.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_cmds.o: ../../code/renderer/tr_cmds.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_curve.o: ../../code/renderer/tr_curve.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_image.o: ../../code/renderer/tr_image.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_init.o: ../../code/renderer/tr_init.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_light.o: ../../code/renderer/tr_light.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_main.o: ../../code/renderer/tr_main.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_marks.o: ../../code/renderer/tr_marks.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_mesh.o: ../../code/renderer/tr_mesh.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_model.o: ../../code/renderer/tr_model.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_noise.o: ../../code/renderer/tr_noise.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_scene.o: ../../code/renderer/tr_scene.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_shade.o: ../../code/renderer/tr_shade.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_shade_calc.o: ../../code/renderer/tr_shade_calc.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_shader.o: ../../code/renderer/tr_shader.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_sky.o: ../../code/renderer/tr_sky.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_surface.o: ../../code/renderer/tr_surface.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/tr_world.o: ../../code/renderer/tr_world.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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-include $(OBJECTS:%.o=%.d)
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ifneq (,$(PCH))
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-include $(OBJDIR)/$(notdir $(PCH)).d
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endif |