mirror of
https://bitbucket.org/CPMADevs/cnq3
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1159 lines
37 KiB
C++
1159 lines
37 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// qcommon.h -- definitions common between client and server, but not game or ref modules
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#ifndef _QCOMMON_H_
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#define _QCOMMON_H_
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#include "../qcommon/cm_public.h"
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//
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// msg.c
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//
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typedef struct {
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qbool allowoverflow; // if qfalse, do a Com_Error
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qbool overflowed; // set to qtrue if the buffer size failed (with allowoverflow set)
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qbool oob;
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byte *data;
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int maxsize;
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int cursize;
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int readcount;
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int bit; // for bitwise reads and writes
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} msg_t;
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void MSG_Init (msg_t *buf, byte *data, int length);
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void MSG_InitOOB( msg_t *buf, byte *data, int length );
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void MSG_Clear (msg_t *buf);
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void MSG_WriteData (msg_t *buf, const void *data, int length);
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void MSG_Bitstream( msg_t *buf );
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// TTimo
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// copy a msg_t in case we need to store it as is for a bit
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// (as I needed this to keep an msg_t from a static var for later use)
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// sets data buffer as MSG_Init does prior to do the copy
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void MSG_Copy( msg_t* buf, byte* data, int length, const msg_t* src );
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void MSG_WriteBits( msg_t *msg, int value, int bits );
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void MSG_WriteByte (msg_t *sb, int c);
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void MSG_WriteShort (msg_t *sb, int c);
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void MSG_WriteLong (msg_t *sb, int c);
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void MSG_WriteString (msg_t *sb, const char *s);
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void MSG_WriteBigString (msg_t *sb, const char *s);
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void MSG_BeginReading (msg_t *sb);
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void MSG_BeginReadingOOB(msg_t *sb);
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int MSG_ReadBits( msg_t *msg, int bits );
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int MSG_ReadByte (msg_t *sb);
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int MSG_ReadShort (msg_t *sb);
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int MSG_ReadLong (msg_t *sb);
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char *MSG_ReadString (msg_t *sb);
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char *MSG_ReadBigString (msg_t *sb);
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char *MSG_ReadStringLine (msg_t *sb);
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void MSG_ReadData (msg_t *sb, void *buffer, int size);
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void MSG_WriteDeltaUsercmdKey( msg_t* msg, int key, const usercmd_t* from, usercmd_t* to );
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void MSG_ReadDeltaUsercmdKey( msg_t* msg, int key, const usercmd_t* from, usercmd_t* to );
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void MSG_WriteDeltaEntity( msg_t* msg, const entityState_t* from, const entityState_t* to, qbool force );
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void MSG_ReadDeltaEntity( msg_t* msg, const entityState_t* from, entityState_t* to, int number );
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void MSG_WriteDeltaPlayerstate( msg_t* msg, const playerState_t* from, playerState_t* to );
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void MSG_ReadDeltaPlayerstate( msg_t* msg, const playerState_t* from, playerState_t* to );
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/*
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==============================================================
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NET
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==============================================================
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*/
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#define PACKET_BACKUP 32 // number of old messages that must be kept on client and
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// server for delta comrpession and ping estimation
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#define PACKET_MASK (PACKET_BACKUP-1)
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#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
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#define PORT_ANY -1
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#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
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typedef enum {
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NA_BOT,
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NA_BAD, // an address lookup failed
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP,
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} netadrtype_t;
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typedef enum {
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NS_CLIENT,
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NS_SERVER
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} netsrc_t;
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typedef struct {
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netadrtype_t type;
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byte ip[4];
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unsigned short port;
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} netadr_t;
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void NET_Init();
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void NET_Shutdown();
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void NET_Restart();
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void NET_FlushPacketQueue();
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void NET_SendPacket( netsrc_t sock, int length, const void* data, const netadr_t& to );
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void QDECL NET_OutOfBandPrint( netsrc_t sock, const netadr_t& adr, const char* format, ... );
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void QDECL NET_OutOfBandData( netsrc_t sock, const netadr_t& adr, const byte* data, int len );
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qbool NET_CompareAdr( const netadr_t& a, const netadr_t& b );
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qbool NET_CompareBaseAdr( const netadr_t& a, const netadr_t& b );
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qbool NET_IsLocalAddress( const netadr_t& a );
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const char* NET_AdrToString( const netadr_t& a );
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qbool NET_StringToAdr( const char* s, netadr_t* a );
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qbool NET_GetLoopPacket( netsrc_t sock, netadr_t *net_from, msg_t *net_message );
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void NET_Sleep( int msec );
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#define MAX_MSGLEN 16384 // max length of a message, which may be fragmented into multiple packets
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/*
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Netchan handles packet fragmentation and out of order / duplicate suppression
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*/
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typedef struct {
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netsrc_t sock;
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int dropped; // between last packet and previous
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netadr_t remoteAddress;
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int qport; // qport value to write when transmitting
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// sequencing variables
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int incomingSequence;
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int outgoingSequence;
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// incoming fragment assembly buffer
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int fragmentSequence;
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int fragmentLength;
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byte fragmentBuffer[MAX_MSGLEN];
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// outgoing fragment buffer
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// we need to space out the sending of large fragmented messages
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qbool unsentFragments;
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int unsentFragmentStart;
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int unsentLength;
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byte unsentBuffer[MAX_MSGLEN];
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} netchan_t;
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void Netchan_Init( int qport );
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void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
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void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
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void Netchan_TransmitNextFragment( netchan_t *chan );
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qbool Netchan_Process( netchan_t *chan, msg_t *msg );
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/*
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==============================================================
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PROTOCOL
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==============================================================
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*/
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#define PROTOCOL_VERSION 68
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#define UPDATE_SERVER_NAME "update.quake3arena.com"
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// override on command line, config files etc.
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#ifndef MASTER_SERVER_NAME
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#define MASTER_SERVER_NAME "master.quake3arena.com"
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#endif
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#ifndef AUTHORIZE_SERVER_NAME
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#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
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#endif
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#define PORT_MASTER 27950
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#define PORT_UPDATE 27951
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#ifndef PORT_AUTHORIZE
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#define PORT_AUTHORIZE 27952
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#endif
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#define PORT_SERVER 27960
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#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
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// PORT_SERVER so a single machine can
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// run multiple servers
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// the svc_strings[] array in cl_parse.c should mirror this
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//
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// server to client
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//
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enum svc_ops_e {
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svc_bad,
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svc_nop,
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svc_gamestate,
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svc_configstring, // [short] [string] only in gamestate messages
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svc_baseline, // only in gamestate messages
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svc_serverCommand, // [string] to be executed by client game module
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svc_download, // [short] size [size bytes]
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svc_snapshot,
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svc_EOF
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};
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//
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// client to server
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//
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enum clc_ops_e {
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clc_bad,
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clc_nop,
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clc_move, // [[usercmd_t]
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clc_moveNoDelta, // [[usercmd_t]
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clc_clientCommand, // [string] message
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clc_EOF
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};
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/*
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==============================================================
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VIRTUAL MACHINE
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==============================================================
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*/
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typedef enum {
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CPU_MMX = (1 << 0),
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CPU_SSE = (1 << 1),
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CPU_SSE2 = (1 << 2)
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} cpuFeatureFlags_t;
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extern int cpu_features;
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typedef struct vm_s vm_t;
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typedef enum {
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VMI_NATIVE,
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VMI_BYTECODE,
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VMI_COMPILED
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} vmInterpret_t;
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typedef enum {
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TRAP_MEMSET = 100,
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TRAP_MEMCPY,
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TRAP_STRNCPY,
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TRAP_SIN,
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TRAP_COS,
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TRAP_ATAN2,
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TRAP_SQRT,
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TRAP_MATRIXMULTIPLY,
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TRAP_ANGLEVECTORS,
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TRAP_PERPENDICULARVECTOR,
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TRAP_FLOOR,
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TRAP_CEIL,
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TRAP_TESTPRINTINT,
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TRAP_TESTPRINTFLOAT
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} sharedTraps_t;
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typedef enum {
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VM_BAD = -1,
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VM_GAME = 0,
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VM_CGAME,
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VM_UI,
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VM_COUNT
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} vmIndex_t;
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void VM_Init();
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vm_t *VM_Create( vmIndex_t index, syscall_t systemCalls, vmInterpret_t interpret );
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void VM_Free( vm_t *vm );
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void VM_Clear(void);
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void VM_Forced_Unload_Start(void);
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void VM_Forced_Unload_Done(void);
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vm_t *VM_Restart( vm_t *vm );
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intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
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void VM_Debug( int level );
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///////////////////////////////////////////////////////////////
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#define MODULE_LIST(X) \
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X(NONE, "") \
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X(COMMON, "Common") \
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X(CLIENT, "Client") \
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X(SERVER, "Server") \
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X(RENDERER, "Renderer") \
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X(SOUND, "Sound") \
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X(INPUT, "Input") \
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X(CONSOLE, "Console") \
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X(CGAME, "CGame") \
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X(GAME, "Game") \
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X(UI, "UI")
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#define MODULE_ITEM(Enum, Desc) MODULE_##Enum,
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typedef enum {
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MODULE_LIST(MODULE_ITEM)
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MODULE_COUNT
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} module_t;
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#undef MODULE_ITEM
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/*
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==============================================================
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CMD
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Command text buffering and command execution
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==============================================================
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*/
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but entire text
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files can be execed.
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*/
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void Cbuf_Init();
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// allocates an initial text buffer that will grow as needed
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void Cbuf_AddText( const char* text );
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// Adds command text at the end of the buffer, does NOT add a final \n
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void Cbuf_Execute();
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// Pulls off \n terminated lines of text from the command buffer and sends
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// them through Cmd_ExecuteString. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function, or current args will be destroyed.
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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typedef void (*xcommandCompletion_t) (int startArg, int compArg);
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typedef struct cmdTableItem_s {
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const char* name;
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xcommand_t function;
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xcommandCompletion_t completion;
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const char* help;
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} cmdTableItem_t;
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void Cmd_Init();
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_clientCommand instead of executed locally
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void Cmd_AddCommand( const char* cmd_name, xcommand_t function );
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void Cmd_RemoveCommand( const char* cmd_name );
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void Cmd_SetHelp( const char* cmd_name, const char* cmd_help );
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qbool Cmd_GetHelp( const char** desc, const char** help, const char* cmd_name ); // qtrue if the cmd was found
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void Cmd_RegisterTable( const cmdTableItem_t* cmds, int count, module_t module );
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void Cmd_UnregisterTable( const cmdTableItem_t* cmds, int count );
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#define Cmd_RegisterArray(a, m) Cmd_RegisterTable( a, ARRAY_LEN(a), m )
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void Cmd_SetModule( const char* cmd_name, module_t module );
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// removes all commands that were *only* registered by the given module
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void Cmd_UnregisterModule( module_t module );
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void Cmd_GetModuleInfo( module_t* firstModule, int* moduleMask, const char* cmd_name );
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// auto-completion of command arguments
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void Cmd_SetAutoCompletion( const char* cmd_name, xcommandCompletion_t complete );
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void Cmd_AutoCompleteArgument( const char* cmd_name, int startArg, int compArg );
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// auto-completion of the command's name
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// callback with each valid string
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void Cmd_CommandCompletion( void(*callback)(const char* s) );
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typedef void (*search_callback_t)( const char* name, const char* desc, const char* help, const char* pattern );
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void Cmd_EnumHelp( search_callback_t callback, const char* pattern );
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// the functions that execute commands get their parameters with these
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// if arg > argc, Cmd_Argv() will return "", not NULL, so string ops are always safe
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int Cmd_Argc();
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const char* Cmd_Argv(int arg);
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const char* Cmd_Args();
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const char* Cmd_ArgsFrom( int arg );
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qbool Cmd_ArgQuoted( int arg );
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int Cmd_ArgOffset( int arg ); // returns the offset into the Cmd_TokenizeString argument
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int Cmd_ArgIndexFromOffset( int offset ); // the argument is the offset into the Cmd_TokenizeString argument
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void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
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void Cmd_ArgsBuffer( char *buffer, int bufferLength );
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const char* Cmd_Cmd(); // note: this is NOT argv[0], it's the entire cmd as a raw string
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// break a NUL-terminated string up into argc+argv
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void Cmd_TokenizeString( const char* text );
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void Cmd_TokenizeStringIgnoreQuotes( const char* text );
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void Cmd_ExecuteString( const char* text );
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// parse a single line of text into arguments and execute it as if it was typed at the console
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/*
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==============================================================
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CVAR
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==============================================================
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*/
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed
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or displayed at the console or prog code as well as accessed directly in C code.
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The user can access cvars from the console in three ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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set r_draworder 0 as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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They are also occasionally used to communicated information between different
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modules of the program.
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*/
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typedef struct intValidator_s {
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int min;
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int max;
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} intValidator_t;
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typedef struct floatValidator_s {
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float min;
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float max;
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} floatValidator_t;
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typedef union {
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intValidator_t i;
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floatValidator_s f;
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} cvarValidator_t;
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// nothing outside the Cvar_*() functions should modify these fields!
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typedef struct cvar_s {
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char *name;
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char *string;
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char *resetString; // cvar_restart will reset to this value
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char *latchedString; // for CVAR_LATCH vars
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char *desc;
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char *help;
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int flags;
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cvarType_t type;
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module_t firstModule;
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int moduleMask;
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qboolean modified; // set each time the cvar is changed
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int modificationCount; // incremented each time the cvar is changed
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float value; // atof( string )
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int integer; // atoi( string )
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qbool mismatchPrinted; // have we already notified of mismatching initial values?
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cvarValidator_t validator;
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struct cvar_s *next;
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struct cvar_s *hashNext;
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} cvar_t;
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typedef struct cvarTableItem_s {
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cvar_t** cvar;
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const char* name;
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const char* reset;
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int flags;
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cvarType_t type;
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const char* min;
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const char* max;
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const char* help;
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} cvarTableItem_t;
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cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
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// creates the variable if it doesn't exist, or returns the existing one
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// if it exists, the value will not be changed, but flags will be ORed in
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// that allows variables to be unarchived without needing bitflags
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// if value is "", the value will not override a previously set value.
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void Cvar_SetHelp( const char *var_name, const char *help );
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qbool Cvar_GetHelp( const char **desc, const char **help, const char* var_name ); // qtrue if the cvar was found
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void Cvar_SetRange( const char *var_name, cvarType_t type, const char *min, const char *max );
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void Cvar_RegisterTable( const cvarTableItem_t* cvars, int count, module_t module );
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#define Cvar_RegisterArray(a, m) Cvar_RegisterTable( a, ARRAY_LEN(a), m )
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void Cvar_SetModule( const char *var_name, module_t module );
|
|
void Cvar_GetModuleInfo( module_t *firstModule, int *moduleMask, const char *var_name );
|
|
|
|
void Cvar_PrintFirstHelpLine( const char *var_name );
|
|
|
|
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
// basically a slightly modified Cvar_Get for the interpreted modules
|
|
|
|
void Cvar_Update( vmCvar_t *vmCvar );
|
|
// updates an interpreted module's version of a cvar
|
|
|
|
void Cvar_Set( const char *var_name, const char *value );
|
|
// will create the variable with no flags if it doesn't exist
|
|
|
|
void Cvar_SetValue( const char *var_name, float value );
|
|
// expands value to a string and calls Cvar_Set
|
|
|
|
float Cvar_VariableValue( const char *var_name );
|
|
int Cvar_VariableIntegerValue( const char *var_name );
|
|
// returns 0 if not defined or non numeric
|
|
|
|
const char* Cvar_VariableString( const char *var_name );
|
|
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
// returns an empty string if not defined
|
|
|
|
int Cvar_Flags( const char *var_name );
|
|
// returns CVAR_NONEXISTENT if cvar doesn't exist or the flags of that particular CVAR.
|
|
|
|
void Cvar_CommandCompletion( void(*callback)(const char *s) );
|
|
// callback with each valid string
|
|
|
|
void Cvar_EnumHelp( search_callback_t callback, const char* pattern );
|
|
|
|
void Cvar_Reset( const char *var_name );
|
|
|
|
void Cvar_SetCheatState();
|
|
// reset all testing vars to a safe value
|
|
|
|
qbool Cvar_Command();
|
|
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known command
|
|
// returns true if the command was a variable reference that was handled. (print or change)
|
|
|
|
void Cvar_WriteVariables( fileHandle_t f );
|
|
// writes lines containing "set variable value" for all variables
|
|
// with the archive flag set to qtrue.
|
|
|
|
void Cvar_Init();
|
|
|
|
const char* Cvar_InfoString( int bit );
|
|
const char* Cvar_InfoString_Big( int bit );
|
|
// returns an info string containing all the cvars that have the given bit set
|
|
// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
|
|
void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
|
|
|
|
extern int cvar_modifiedFlags;
|
|
// whenever a cvar is modifed, its flags will be OR'd into this, so
|
|
// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
|
|
// etc, variables have been modified since the last check. The bit
|
|
// can then be cleared to allow another change detection.
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
void CRC32_Begin( unsigned int* crc );
|
|
void CRC32_ProcessBlock( unsigned int* crc, const void* buffer, unsigned int length );
|
|
void CRC32_End( unsigned int* crc );
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
FILESYSTEM
|
|
|
|
No stdio calls should be used by any part of the game, because
|
|
we need to deal with all sorts of directory and seperator char
|
|
issues.
|
|
==============================================================
|
|
*/
|
|
|
|
#define MAX_PAKFILES 1024
|
|
|
|
// hash a filename as a case- and OS- insensitive string with no extension
|
|
int Q_FileHash( const char* s, int tablesize );
|
|
|
|
// referenced flags
|
|
// these are in loop specific order so don't change the order
|
|
#define FS_GENERAL_REF 0x01
|
|
#define FS_UI_REF 0x02
|
|
#define FS_CGAME_REF 0x04
|
|
#define FS_QAGAME_REF 0x08
|
|
// number of id paks that will never be autodownloaded from baseq3
|
|
#define NUM_ID_PAKS 9
|
|
|
|
#define MAX_FILE_HANDLES 64
|
|
|
|
qbool FS_Initialized();
|
|
|
|
void FS_InitFilesystem();
|
|
void FS_Shutdown( qbool closemfp );
|
|
|
|
qbool FS_ConditionalRestart( int checksumFeed );
|
|
void FS_Restart( int checksumFeed );
|
|
// shutdown and restart the filesystem so changes to fs_gamedir can take effect
|
|
|
|
char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
|
|
// directory should not have either a leading or trailing /
|
|
// if extension is "/", only subdirectories will be returned
|
|
// the returned files will not include any directories or /
|
|
|
|
void FS_FreeFileList( char **list );
|
|
|
|
qbool FS_FileExists( const char *file );
|
|
|
|
char* FS_BuildOSPath( const char *base, const char *game, const char *qpath );
|
|
|
|
int FS_LoadStack();
|
|
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int FS_GetModList( char *listbuf, int bufsize );
|
|
|
|
fileHandle_t FS_FOpenFileWrite( const char *qpath );
|
|
// will properly create any needed paths and deal with seperater character issues
|
|
|
|
fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
|
|
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
|
|
void FS_SV_Rename( const char *from, const char *to );
|
|
int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qbool uniqueFILE );
|
|
// if uniqueFILE is qtrue, then a new FILE will be fopened even if the file
|
|
// is found in an already open pak file. If uniqueFILE is qfalse, you must call
|
|
// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
|
|
// It is generally safe to always set uniqueFILE to qtrue, because the majority of
|
|
// file IO goes through FS_ReadFile, which Does The Right Thing already.
|
|
|
|
qbool FS_FileIsInPAK( const char* filename, int* pureChecksum, int* checksum );
|
|
|
|
int FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
|
|
int FS_Read2( void *buffer, int len, fileHandle_t f );
|
|
int FS_Read( void *buffer, int len, fileHandle_t f );
|
|
// properly handles partial reads and reads from other dlls
|
|
|
|
void FS_FCloseFile( fileHandle_t f );
|
|
// note: you can't just fclose from another DLL, due to MS libc issues
|
|
|
|
int FS_ReadFile( const char *qpath, void **buffer );
|
|
// returns the length of the file
|
|
// a null buffer will just return the file length without loading
|
|
// as a quick check for existance. -1 length == not present
|
|
// A 0 byte will always be appended at the end, so string ops are safe.
|
|
// the buffer should be considered read-only, because it may be cached
|
|
// for other uses.
|
|
|
|
void FS_ForceFlush( fileHandle_t f );
|
|
// forces flush on files we're writing to.
|
|
|
|
void FS_FreeFile( void *buffer );
|
|
// frees the memory returned by FS_ReadFile
|
|
|
|
void FS_WriteFile( const char *qpath, const void *buffer, int size );
|
|
// writes a complete file, creating any subdirectories needed
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
// doesn't work for files that are opened from a pack file
|
|
|
|
int FS_FTell( fileHandle_t f );
|
|
// where are we?
|
|
|
|
void FS_Flush( fileHandle_t f );
|
|
|
|
void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
|
|
// like fprintf
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
// opens a file for reading, writing, or appending depending on the value of mode
|
|
|
|
int FS_Seek( fileHandle_t f, long offset, int origin );
|
|
// seek on a file (doesn't work for zip files!!!!!!!!)
|
|
|
|
qbool FS_FilenameCompare( const char *s1, const char *s2 );
|
|
|
|
const char *FS_LoadedPakChecksums( void );
|
|
const char *FS_LoadedPakPureChecksums( void );
|
|
// Returns a space separated string containing the checksums of all loaded pk3 files.
|
|
// Servers with sv_pure set will get this string and pass it to clients.
|
|
|
|
const char *FS_ReferencedPakNames( void );
|
|
const char *FS_ReferencedPakChecksums( void );
|
|
const char *FS_ReferencedPakPureChecksums( void );
|
|
// Returns a space separated string containing the checksums of all loaded
|
|
// AND referenced pk3 files. Servers with sv_pure set will get this string
|
|
// back from clients for pure validation
|
|
|
|
void FS_ClearPakReferences( int flags );
|
|
// clears referenced booleans on loaded pk3s
|
|
|
|
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
|
|
void FS_PureServerSetLoadedPaks( const char *pakSums );
|
|
// If the string is empty, all data sources will be allowed.
|
|
// If not empty, only pk3 files that match one of the space
|
|
// separated checksums will be checked for files, with the
|
|
// sole exception of .cfg files.
|
|
|
|
qbool FS_CheckDirTraversal(const char *checkdir);
|
|
qbool FS_idPak( const char* pak, const char* base );
|
|
qbool FS_ComparePaks( char *neededpaks, int len, qbool dlstring );
|
|
void FS_MissingPaks( unsigned int* checksums, int* checksumCount, int maxChecksums );
|
|
qbool FS_PakExists( unsigned int checksum );
|
|
|
|
void FS_Rename( const char *from, const char *to );
|
|
|
|
void FS_Remove( const char *osPath );
|
|
void FS_HomeRemove( const char *homePath );
|
|
|
|
#define FS_FILTER_INPAK (1 << 0)
|
|
#define FS_FILTER_NOTINPAK (1 << 1)
|
|
|
|
void FS_FilenameCompletion( const char *dir, const char *ext, qbool stripExt,
|
|
void (*callback)(const char *s), int filters );
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Edit fields and command line history/completion
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define MAX_EDIT_LINE 256
|
|
typedef struct {
|
|
char buffer[MAX_EDIT_LINE];
|
|
int cursor;
|
|
int scroll;
|
|
int widthInChars;
|
|
int acOffset; // auto-completion letter index with the leading slash present
|
|
int acLength; // auto-completion letter count
|
|
int acStartArg; // auto-completion command token index
|
|
int acCompArg; // auto-completion argument token index
|
|
} field_t;
|
|
|
|
void Field_Clear( field_t *edit );
|
|
void Field_AutoComplete( field_t *edit, qbool insertBackslash ); // should only be called by Console_Key
|
|
|
|
typedef void (*fieldCallback_t)( const char* );
|
|
typedef void (*fieldCompletionHandler_t)( fieldCallback_t );
|
|
|
|
// these are the only Field_ functions you can call from a Cmd_SetAutoCompletion callback
|
|
void Field_AutoCompleteFrom( int startArg, int compArg, qbool searchCmds, qbool searchVars );
|
|
void Field_AutoCompleteCustom( int startArg, int compArg, fieldCompletionHandler_t callback );
|
|
|
|
// these should only be passed as an argument to Field_AutoCompleteCustom
|
|
void Field_AutoCompleteMapName( fieldCallback_t callback );
|
|
void Field_AutoCompleteConfigName( fieldCallback_t callback );
|
|
void Field_AutoCompleteDemoNameRead( fieldCallback_t callback );
|
|
void Field_AutoCompleteDemoNameWrite( fieldCallback_t callback );
|
|
#ifndef DEDICATED
|
|
void Field_AutoCompleteKeyName( fieldCallback_t callback );
|
|
#endif
|
|
|
|
#define COMMAND_HISTORY 32
|
|
typedef struct {
|
|
field_t commands[COMMAND_HISTORY];
|
|
int next; // the last line in the history buffer, not masked
|
|
int display; // the line being displayed from history buffer
|
|
// will be <= nextHistoryLine
|
|
} history_t;
|
|
|
|
void History_Clear( history_t* history, int width );
|
|
void History_SaveCommand( history_t* history, const field_t* edit );
|
|
void History_GetPreviousCommand( field_t* edit, history_t* history );
|
|
void History_GetNextCommand( field_t* edit, history_t* history, int width );
|
|
void History_LoadFromFile( history_t* history );
|
|
void History_SaveToFile( const history_t* history );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
// TTimo
|
|
// vsnprintf is ISO/IEC 9899:1999
|
|
// abstracting this to make it portable
|
|
#ifdef WIN32
|
|
#define Q_vsnprintf _vsnprintf
|
|
#else
|
|
// TODO: do we need Mac define?
|
|
#define Q_vsnprintf vsnprintf
|
|
#endif
|
|
|
|
// centralizing the declarations for cl_cdkey
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
|
|
extern char cl_cdkey[34];
|
|
|
|
// TTimo
|
|
// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
|
|
#define MAXPRINTMSG 4096
|
|
|
|
char* CopyString( const char *in );
|
|
void Info_Print( const char *s );
|
|
|
|
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
|
|
void Com_EndRedirect( void );
|
|
void QDECL Com_DPrintf( const char *fmt, ... );
|
|
void Com_Quit( int status );
|
|
int Com_EventLoop();
|
|
int Com_Milliseconds(); // will be journaled properly
|
|
unsigned Com_BlockChecksum( const void *buffer, int length );
|
|
char *Com_MD5File(const char *filename, int length);
|
|
int Com_HashKey(char *string, int maxlen);
|
|
int Com_Filter( const char* filter, const char* name );
|
|
int Com_FilterPath( const char* filter, const char* name );
|
|
int Com_RealTime(qtime_t *qtime);
|
|
qbool Com_SafeMode();
|
|
|
|
void Com_StartupVariable( const char *match );
|
|
// checks for and removes command line "+set var arg" constructs
|
|
// if match is NULL, all set commands will be executed, otherwise
|
|
// only a set with the exact name. Only used during startup.
|
|
|
|
|
|
extern cvar_t *com_developer;
|
|
extern cvar_t *com_dedicated;
|
|
extern cvar_t *com_speeds;
|
|
extern cvar_t *com_timescale;
|
|
extern cvar_t *com_sv_running;
|
|
extern cvar_t *com_cl_running;
|
|
extern cvar_t *com_viewlog; // 0 = hidden, 1 = visible, 2 = minimized
|
|
extern cvar_t *com_version;
|
|
extern cvar_t *com_journal;
|
|
|
|
// both client and server must agree to pause
|
|
extern cvar_t *cl_paused;
|
|
extern cvar_t *sv_paused;
|
|
|
|
extern cvar_t *cl_packetdelay;
|
|
extern cvar_t *sv_packetdelay;
|
|
|
|
// com_speeds times
|
|
extern int time_game;
|
|
extern int time_frontend;
|
|
extern int time_backend; // renderer backend time
|
|
|
|
extern int com_frameTime;
|
|
|
|
extern qbool com_errorEntered;
|
|
|
|
extern fileHandle_t com_journalDataFile;
|
|
|
|
typedef enum {
|
|
TAG_FREE,
|
|
TAG_GENERAL,
|
|
TAG_BOTLIB,
|
|
TAG_RENDERER,
|
|
TAG_SMALL,
|
|
TAG_STATIC
|
|
} memtag_t;
|
|
|
|
/*
|
|
|
|
--- low memory ----
|
|
server vm
|
|
server clipmap
|
|
---mark---
|
|
renderer initialization (shaders, etc)
|
|
UI vm
|
|
cgame vm
|
|
renderer map
|
|
renderer models
|
|
|
|
---free---
|
|
|
|
temp file loading
|
|
--- high memory ---
|
|
|
|
*/
|
|
|
|
#if defined(_DEBUG) && !defined(BSPC)
|
|
#define ZONE_DEBUG
|
|
#endif
|
|
|
|
#ifdef ZONE_DEBUG
|
|
#define Z_TagMalloc(size, tag) Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__)
|
|
#define Z_Malloc(size) Z_MallocDebug(size, #size, __FILE__, __LINE__)
|
|
#define S_Malloc(size) S_MallocDebug(size, #size, __FILE__, __LINE__)
|
|
void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ); // NOT 0 filled memory
|
|
void *Z_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
|
|
void *S_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
|
|
#else
|
|
void *Z_TagMalloc( int size, int tag ); // NOT 0 filled memory
|
|
void *Z_Malloc( int size ); // returns 0 filled memory
|
|
void *S_Malloc( int size ); // NOT 0 filled memory only for small allocations
|
|
#endif
|
|
void Z_Free( void *ptr );
|
|
int Z_AvailableMemory( void );
|
|
// deliberately NOT overloading global new here
|
|
//void* operator new( size_t size ) { return Z_Malloc(size); }
|
|
template <class T> T* Z_New() { return (T*)Z_Malloc(sizeof(T)); }
|
|
template <class T> T* Z_New( int c ) { return (T*)Z_Malloc(sizeof(T) * c); }
|
|
|
|
void Hunk_Clear();
|
|
void Hunk_ClearToMark();
|
|
void Hunk_SetMark();
|
|
qbool Hunk_CheckMark();
|
|
void Hunk_ClearTempMemory();
|
|
void* Hunk_AllocateTempMemory( int size );
|
|
void Hunk_FreeTempMemory( void* buf );
|
|
int Hunk_MemoryRemaining();
|
|
template <class T> T* H_New( ha_pref heap ) { return (T*)Hunk_Alloc(sizeof(T), heap); }
|
|
template <class T> T* H_New( int c, ha_pref heap ) { return static_cast<T*>(Hunk_Alloc(sizeof(T) * c, heap)); }
|
|
|
|
void Com_TouchMemory();
|
|
|
|
// commandLine should not include the executable name (argv[0])
|
|
void Com_Init( char *commandLine );
|
|
void Com_Frame();
|
|
void Com_Shutdown();
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
//
|
|
// client interface
|
|
//
|
|
void CL_InitKeyCommands();
|
|
// the keyboard binding interface must be setup before execing
|
|
// config files, but the rest of client startup will happen later
|
|
|
|
void CL_Init();
|
|
void CL_Disconnect( qbool showMainMenu );
|
|
void CL_Shutdown();
|
|
void CL_Frame( int msec );
|
|
qbool CL_GameCommand();
|
|
void CL_KeyEvent (int key, qbool down, unsigned time);
|
|
|
|
void CL_CharEvent( int key );
|
|
// char events are for field typing, not game control
|
|
|
|
void CL_MouseEvent( int dx, int dy, int time );
|
|
|
|
void CL_JoystickEvent( int axis, int value, int time );
|
|
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg );
|
|
|
|
void CL_ConsolePrint( const char* s );
|
|
|
|
void CL_MapLoading( void );
|
|
// do a screen update before starting to load a map
|
|
// when the server is going to load a new map, the entire hunk
|
|
// will be cleared, so the client must shutdown cgame, ui, and
|
|
// the renderer
|
|
|
|
void CL_ForwardCommandToServer( const char *string );
|
|
// adds the current command line as a clc_clientCommand to the client message.
|
|
// things like godmode, noclip, etc, are commands directed to the server,
|
|
// so when they are typed in at the console, they will need to be forwarded.
|
|
|
|
void CL_CDDialog( void );
|
|
// bring up the "need a cd to play" dialog
|
|
|
|
void CL_ShutdownAll( void );
|
|
// shutdown all the client stuff
|
|
|
|
void CL_FlushMemory();
|
|
// dump all memory on an error
|
|
|
|
void CL_StartHunkUsers( void );
|
|
// start all the client stuff using the hunk
|
|
|
|
void Key_KeyNameCompletion( void (*callback)(const char *s) );
|
|
// for /bind and /unbind auto-completion
|
|
|
|
void Key_WriteBindings( fileHandle_t f );
|
|
// for writing the config files
|
|
|
|
void S_ClearSoundBuffer( void );
|
|
// call before filesystem access
|
|
|
|
|
|
//
|
|
// server interface
|
|
//
|
|
void SV_Init();
|
|
void SV_Shutdown( const char* finalmsg );
|
|
void SV_Frame( int msec );
|
|
void SV_PacketEvent( const netadr_t& from, msg_t* msg );
|
|
qbool SV_GameCommand();
|
|
|
|
|
|
//
|
|
// UI interface
|
|
//
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qbool UI_GameCommand();
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/*
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==============================================================
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NON-PORTABLE SYSTEM SERVICES
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==============================================================
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*/
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typedef enum {
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AXIS_SIDE,
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AXIS_FORWARD,
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AXIS_UP,
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AXIS_ROLL,
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AXIS_YAW,
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AXIS_PITCH,
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MAX_JOYSTICK_AXIS
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} joystickAxis_t;
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typedef enum {
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SE_NONE, // evTime is still valid
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SE_KEY, // evValue is a key code, evValue2 is the down flag
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SE_CHAR, // evValue is an ascii char
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SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
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SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
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SE_CONSOLE, // evPtr is a char*
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SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength
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} sysEventType_t;
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typedef struct {
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int evTime;
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sysEventType_t evType;
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int evValue, evValue2;
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int evPtrLength; // bytes of data pointed to by evPtr, for journaling
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void *evPtr; // this must be manually freed if not NULL
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} sysEvent_t;
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sysEvent_t Sys_GetEvent();
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void Sys_Init();
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void Sys_Quit( int status ); // status is the engine's exit code
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// both of these must handle duplicate calls correctly
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// and are only called in a full input subsystem restart (i.e. in_restart)
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void Sys_InitInput();
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void Sys_ShutdownInput();
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// general development dll loading for virtual machine testing
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void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_t systemcalls );
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void Sys_UnloadDll( void* dllHandle );
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void QDECL Sys_Error( const char *error, ...);
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// allowed to fail and return NULL
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// if it succeeds, returns memory allocated by Z_Malloc
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// note that this isn't journaled
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char *Sys_GetClipboardData( void );
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void Sys_Print( const char *msg );
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// Sys_Milliseconds should only be used for profiling purposes,
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds();
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// the system console is shown when a dedicated server is running
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void Sys_ShowConsole( int level, qbool quitOnClose );
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void Sys_SetErrorText( const char *text );
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// net_ip.cpp
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// system-specific but not implemented in the platform layer
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qbool Sys_GetPacket( netadr_t* net_from, msg_t* net_message );
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void Sys_SendPacket( int length, const void *data, netadr_t to );
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qbool Sys_StringToAdr( const char *s, netadr_t *a ); // does NOT parse port numbers, only base addresses
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qbool Sys_IsLANAddress( const netadr_t& adr );
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void Sys_ShowIP();
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void Sys_Mkdir( const char* path );
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const char* Sys_Cwd();
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const char* Sys_DefaultHomePath();
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char** Sys_ListFiles( const char *directory, const char *extension, const char *filter, int *numfiles, qbool wantsubs );
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void Sys_FreeFileList( char **list );
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qbool Sys_LowPhysicalMemory( void );
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qbool Sys_HardReboot(); // qtrue when the server can restart itself
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qbool Sys_HasCNQ3Parent(); // qtrue if a child of CNQ3
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int Sys_GetUptimeSeconds( qbool parent ); // negative if not available
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void Sys_LoadHistory();
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void Sys_SaveHistory();
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// huffman.cpp - id's original code
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// used for out-of-band (OOB) datagrams with dynamically created trees
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void DynHuff_Compress( msg_t* buf, int offset );
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void DynHuff_Decompress( msg_t* buf, int offset );
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// huffman_static.cpp - new CNQ3 code
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// used for every other case with a predefined static tree
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int StatHuff_ReadBit( byte* buffer, int bitIndex ); // returns the bit read
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void StatHuff_WriteBit( int bit, byte* buffer, int bitIndex );
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int StatHuff_ReadSymbol( int* symbol, byte* buffer, int bitIndex ); // returns the number of bits read
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int StatHuff_WriteSymbol( int symbol, byte* buffer, int bitIndex ); // returns the number of bits written
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#define SV_ENCODE_START 4
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#define CL_ENCODE_START 12
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#define SV_DECODE_START CL_ENCODE_START
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#define CL_DECODE_START SV_ENCODE_START
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const char* Q_itohex( uint64_t number, qbool uppercase, qbool prefix );
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void Help_AllocSplitText( char** desc, char** help, const char* combined );
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#define COLOR_HELP "^7"
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#define COLOR_CMD "^7"
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#define COLOR_CVAR "^7"
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#define COLOR_VAL "^7"
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#define CONSOLE_WIDTH 78
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void Com_TruncatePrintString( char* buffer, int size, int maxLength );
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void Com_PrintModules( module_t firstModule, int moduleMask );
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#endif // _QCOMMON_H_
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