.. |
.gitignore
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
depth_pre_pass.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
dynamic_light.hlsl
|
implemented dynamic lights
|
2023-11-12 01:32:59 +01:00 |
fog.hlsli
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
fog_inside.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
fog_outside.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
imgui.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
mip_1.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
mip_2.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
mip_3.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
post_gamma.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
post_inverse_gamma.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
shared.hlsli
|
implemented depth fade
|
2023-11-12 01:33:00 +01:00 |
smaa.hlsli
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_1.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_2.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_3.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
uber_shader.hlsl
|
implemented depth fade
|
2023-11-12 01:33:00 +01:00 |
ui.hlsl
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |