cnq3/code/linux/sdl_local.h

44 lines
1.2 KiB
C

/*
===========================================================================
Copyright (C) 2017-2019 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
#pragma once
#define MAX_MONITOR_COUNT 16
struct monitor_t {
SDL_Rect rect;
int sdlIndex;
};
struct glImp_t {
SDL_Window* window;
SDL_GLContext glContext;
monitor_t monitors[MAX_MONITOR_COUNT];
int monitorCount;
int monitor; // indexes monitors
};
extern glImp_t glimp;