cnq3/code/renderer/tr_renderdoc.cpp
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

40 lines
1.2 KiB
C++

/*
===========================================================================
Copyright (C) 2023 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// RenderDoc integration
#include "tr_local.h"
#include "../renderdoc/renderdoc_app.h"
CNQ3_RENDERDOC_API_STRUCT* renderDocAPI;
void R_RenderDoc_CaptureFrames( int numFrames )
{
if (renderDocAPI) {
if (numFrames == 1) {
renderDocAPI->TriggerCapture();
} else if (numFrames > 1) {
renderDocAPI->TriggerMultiFrameCapture(numFrames);
}
}
}