mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-14 16:30:36 +00:00
170 lines
3.7 KiB
C++
170 lines
3.7 KiB
C++
#include "../qcommon/q_shared.h"
|
|
#include "../client/snd_local.h"
|
|
#include <SDL2/SDL.h>
|
|
|
|
|
|
// @TODO: cvars for freq and samples?
|
|
// @TODO: cvar for the device name? ("alsa", "pulseaudio", etc)
|
|
static const int bits = 16;
|
|
static const int channels = 2;
|
|
static const int freq = 44100; // got issues with 22050 in the VM
|
|
static const int samples = 2048;
|
|
static const SDL_AudioFormat format = AUDIO_S16SYS;
|
|
|
|
struct audio_t {
|
|
qbool valid;
|
|
int q3SamplePos;
|
|
int q3Bytes;
|
|
SDL_AudioDeviceID device;
|
|
};
|
|
|
|
static audio_t audio;
|
|
|
|
|
|
static void FillAudioBufferCallback( void* userData, Uint8* sdlBuffer, int sdlBytesToWrite )
|
|
{
|
|
if (sdlBuffer == NULL || sdlBytesToWrite == 0)
|
|
return;
|
|
|
|
if (!audio.valid) {
|
|
memset(sdlBuffer, 0, sdlBytesToWrite);
|
|
return;
|
|
}
|
|
|
|
// fix up sample offset if needed
|
|
const int bytesPerSample = dma.samplebits / 8;
|
|
int q3BytePos = audio.q3SamplePos * bytesPerSample;
|
|
if (q3BytePos >= audio.q3Bytes) {
|
|
q3BytePos = 0;
|
|
audio.q3SamplePos = 0;
|
|
}
|
|
|
|
// compute the sizes for the memcpy call(s)
|
|
int q3BytesToEnd = audio.q3Bytes - q3BytePos;
|
|
int bytes1 = sdlBytesToWrite;
|
|
int bytes2 = 0;
|
|
if (bytes1 > q3BytesToEnd) {
|
|
bytes1 = q3BytesToEnd;
|
|
bytes2 = sdlBytesToWrite - q3BytesToEnd;
|
|
}
|
|
|
|
// copy the new mixed data to the device
|
|
memcpy(sdlBuffer, dma.buffer + q3BytePos, bytes1);
|
|
if (bytes2 > 0) {
|
|
memcpy(sdlBuffer + bytes1, dma.buffer, bytes2);
|
|
audio.q3SamplePos = bytes2 / bytesPerSample;
|
|
} else {
|
|
audio.q3SamplePos += bytes1 / bytesPerSample;
|
|
}
|
|
|
|
// fix up sample offset if needed
|
|
if (audio.q3SamplePos * bytesPerSample >= audio.q3Bytes)
|
|
audio.q3SamplePos = 0;
|
|
}
|
|
|
|
|
|
qbool Sys_S_Init()
|
|
{
|
|
if (audio.valid)
|
|
return qtrue;
|
|
|
|
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
|
Com_Printf("SDL_Init failed: %s\n", SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
// open the default audio device
|
|
SDL_AudioSpec desired;
|
|
memset(&desired, 0, sizeof(desired));
|
|
desired.freq = freq;
|
|
desired.format = format;
|
|
desired.samples = samples;
|
|
desired.channels = channels;
|
|
desired.callback = &FillAudioBufferCallback;
|
|
SDL_AudioSpec obtained;
|
|
memset(&obtained, 0, sizeof(obtained));
|
|
audio.device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
|
|
if (audio.device == 0) {
|
|
Com_Printf("SDL_OpenAudioDevice failed: %s\n", SDL_GetError());
|
|
Sys_S_Shutdown();
|
|
return qfalse;
|
|
}
|
|
|
|
// save all the data we need to
|
|
const int q3Samples = obtained.samples * 16;
|
|
audio.q3SamplePos = 0;
|
|
dma.samplebits = obtained.format & 0xFF;
|
|
dma.channels = obtained.channels;
|
|
dma.samples = q3Samples;
|
|
dma.submission_chunk = 1;
|
|
dma.speed = obtained.freq;
|
|
audio.q3Bytes = dma.samples * (dma.samplebits / 8);
|
|
dma.buffer = (byte*)calloc(1, audio.q3Bytes);
|
|
audio.valid = qtrue;
|
|
|
|
// opened devices are always paused by default
|
|
SDL_PauseAudioDevice(audio.device, 0);
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
int Sys_S_GetDMAPos()
|
|
{
|
|
if (!audio.valid)
|
|
return 0;
|
|
|
|
return audio.q3SamplePos;
|
|
}
|
|
|
|
|
|
void Sys_S_Shutdown()
|
|
{
|
|
if (audio.device != 0) {
|
|
SDL_PauseAudioDevice(audio.device, 1);
|
|
SDL_CloseAudioDevice(audio.device);
|
|
audio.device = 0;
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
free(dma.buffer);
|
|
dma.buffer = NULL;
|
|
audio.q3SamplePos = 0;
|
|
audio.q3Bytes = 0;
|
|
audio.valid = qfalse;
|
|
}
|
|
|
|
|
|
void Sys_S_Submit()
|
|
{
|
|
if (!audio.valid)
|
|
return;
|
|
|
|
// let SDL call our registered callback function again
|
|
SDL_UnlockAudioDevice(audio.device);
|
|
}
|
|
|
|
|
|
void Sys_S_BeginPainting()
|
|
{
|
|
if (!audio.valid)
|
|
return;
|
|
|
|
// prevent SDL from calling our registered callback function
|
|
SDL_LockAudioDevice(audio.device);
|
|
}
|
|
|
|
|
|
void sdl_MuteAudio( qbool mute )
|
|
{
|
|
if (!audio.valid)
|
|
return;
|
|
|
|
const qbool playing = SDL_GetAudioDeviceStatus(audio.device) == SDL_AUDIO_PLAYING;
|
|
if (mute && playing) {
|
|
SDL_PauseAudioDevice(audio.device, 1);
|
|
} else if (!mute && !playing) {
|
|
S_ClearSoundBuffer();
|
|
SDL_PauseAudioDevice(audio.device, 0);
|
|
}
|
|
}
|