mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 20:42:49 +00:00
c63c3e80a6
ported the dyn lights shaders to glsl nuked stereo rendering replaced r_ext_multisample with r_msaa
905 lines
23 KiB
C++
905 lines
23 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** WIN_GLIMP.C
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**
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** This file contains ALL Win32 specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** GLimp_EndFrame
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** GLimp_Init
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** GLimp_Shutdown
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**
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** Note that the GLW_xxx functions are Windows specific GL-subsystem
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** related functions that are relevant ONLY to win_glimp.c
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*/
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#if _MSC_VER
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#pragma warning (disable: 4996) // deprecated ZOMGOVERRUN! nannywhine
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#endif
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#include "../renderer/tr_local.h"
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#include "resource.h"
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#include "glw_win.h"
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#include "wglext.h"
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#include "win_local.h"
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#define TRY_PFD_SUCCESS 0
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#define TRY_PFD_FAIL_SOFT 1
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#define TRY_PFD_FAIL_HARD 2
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glwstate_t glw_state;
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/*
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** ChoosePFD
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**
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** Helper function that replaces ChoosePixelFormat.
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*/
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#define MAX_PFDS 256
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static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD )
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{
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PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
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int maxPFD = 0;
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int i;
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int bestMatch = 0;
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ri.Printf( PRINT_DEVELOPER, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits );
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maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
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if ( maxPFD > MAX_PFDS )
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{
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ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS );
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maxPFD = MAX_PFDS;
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}
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ri.Printf( PRINT_DEVELOPER, "...%d PFDs found\n", maxPFD - 1 );
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// grab information
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for ( i = 1; i <= maxPFD; i++ )
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{
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DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
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}
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// look for a best match
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for ( i = 1; i <= maxPFD; i++ )
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{
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//
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// make sure this has hardware acceleration
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//
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if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
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{
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continue;
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}
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// verify pixel type
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if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
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{
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if ( r_verbose->integer )
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{
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ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, not RGBA\n", i );
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}
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continue;
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}
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// verify proper flags
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if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
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{
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if ( r_verbose->integer )
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{
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ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags );
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}
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continue;
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}
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// verify enough bits
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if ( pfds[i].cDepthBits < 15 )
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{
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continue;
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}
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if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) )
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{
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continue;
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}
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//
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// selection criteria (in order of priority):
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//
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// colorBits
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// depthBits
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// stencilBits
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//
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if ( bestMatch )
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{
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// check color
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if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
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{
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// prefer perfect match
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if ( pfds[i].cColorBits == pPFD->cColorBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
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{
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bestMatch = i;
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continue;
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}
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}
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// check depth
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if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
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{
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// prefer perfect match
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if ( pfds[i].cDepthBits == pPFD->cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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}
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// check stencil
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if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
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{
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// prefer perfect match
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if ( pfds[i].cStencilBits == pPFD->cStencilBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
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( pPFD->cStencilBits > 0 ) )
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{
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bestMatch = i;
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continue;
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}
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}
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}
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else
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{
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bestMatch = i;
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}
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}
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if ( !bestMatch )
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return 0;
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if ( pfds[bestMatch].dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED) ) {
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ri.Printf( PRINT_ALL, "...no OpenGL ICD found\n" );
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return 0;
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}
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*pPFD = pfds[bestMatch];
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return bestMatch;
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}
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/*
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** void GLW_CreatePFD
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**
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** Helper function zeros out then fills in a PFD
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*/
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static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD, int colorbits, int depthbits, int stencilbits )
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{
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PIXELFORMATDESCRIPTOR src =
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{
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sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
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1, // version number
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGL
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PFD_DOUBLEBUFFER, // double buffered
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PFD_TYPE_RGBA, // RGBA type
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24, // 24-bit color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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0, // no alpha buffer
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0, // shift bit ignored
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits ignored
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24, // 24-bit z-buffer
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8, // 8-bit stencil buffer
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0, // no auxiliary buffer
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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0, 0, 0 // layer masks ignored
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};
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src.cColorBits = (BYTE)colorbits;
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src.cDepthBits = (BYTE)depthbits;
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src.cStencilBits = (BYTE)stencilbits;
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*pPFD = src;
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}
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static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
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{
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int pixelformat;
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//
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// don't putz around with pixelformat if it's already set (e.g. this is a soft
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// reset of the graphics system)
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//
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if ( !glw_state.pixelFormatSet )
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{
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//
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// choose, set, and describe our desired pixel format. If we're
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// using a minidriver then we need to bypass the GDI functions,
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// otherwise use the GDI functions.
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//
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if (glw_state.nPendingPF)
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pixelformat = glw_state.nPendingPF;
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else
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if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 )
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{
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ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n");
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return TRY_PFD_FAIL_SOFT;
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}
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ri.Printf( PRINT_DEVELOPER, "...PIXELFORMAT %d selected\n", pixelformat );
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DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD );
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if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE )
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{
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ri.Printf( PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC );
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return TRY_PFD_FAIL_SOFT;
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}
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glw_state.pixelFormatSet = qtrue;
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}
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//
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// startup the OpenGL subsystem by creating a context and making it current
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//
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if ( !glw_state.hGLRC )
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{
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if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 )
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{
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ri.Printf( PRINT_ALL, "...GL context creation failure\n" );
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return TRY_PFD_FAIL_HARD;
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}
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ri.Printf( PRINT_DEVELOPER, "...GL context created\n" );
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if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
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{
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qwglDeleteContext( glw_state.hGLRC );
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glw_state.hGLRC = NULL;
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ri.Printf( PRINT_ALL, "...GL context creation currency failure\n" );
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return TRY_PFD_FAIL_HARD;
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}
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ri.Printf( PRINT_DEVELOPER, "...GL context creation made current\n" );
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}
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return TRY_PFD_SUCCESS;
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}
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/*
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** - get a DC if one doesn't exist
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** - create an HGLRC if one doesn't exist
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*/
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static qbool GLW_InitDriver( int colorbits )
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{
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int tpfd;
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int depthbits, stencilbits;
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static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared
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ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL driver\n" );
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//
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// get a DC for our window if we don't already have one allocated
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//
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if ( glw_state.hDC == NULL )
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{
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if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL )
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{
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ri.Printf( PRINT_ALL, "...Get DC failed\n" );
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return qfalse;
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}
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ri.Printf( PRINT_DEVELOPER, "...Get DC succeeded\n" );
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}
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if ( colorbits == 0 )
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{
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colorbits = glw_state.desktopBPP;
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}
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//
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// implicitly assume Z-buffer depth == desktop color depth
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//
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if ( r_depthbits->integer == 0 ) {
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if ( colorbits > 16 ) {
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depthbits = 24;
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} else {
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depthbits = 16;
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}
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} else {
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depthbits = r_depthbits->integer;
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}
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//
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// do not allow stencil if Z-buffer depth likely won't contain it
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//
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stencilbits = r_stencilbits->integer;
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if ( depthbits < 24 )
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{
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stencilbits = 0;
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}
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//
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// make two attempts to set the PIXELFORMAT
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//
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//
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// first attempt: r_colorbits, depthbits, and r_stencilbits
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//
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if ( !glw_state.pixelFormatSet )
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{
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GLW_CreatePFD( &pfd, colorbits, depthbits, stencilbits );
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if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS )
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{
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if ( tpfd == TRY_PFD_FAIL_HARD )
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{
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ri.Printf( PRINT_WARNING, "...failed hard\n" );
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return qfalse;
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}
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//
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// punt if we've already tried the desktop bit depth and no stencil bits
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//
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if ( ( r_colorbits->integer == glw_state.desktopBPP ) && !stencilbits )
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{
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ReleaseDC( g_wv.hWnd, glw_state.hDC );
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glw_state.hDC = NULL;
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ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
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return qfalse;
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}
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//
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// second attempt: desktop's color bits and no stencil
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//
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if ( colorbits > glw_state.desktopBPP )
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colorbits = glw_state.desktopBPP;
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GLW_CreatePFD( &pfd, colorbits, depthbits, 0 );
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if ( GLW_MakeContext( &pfd ) != TRY_PFD_SUCCESS )
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{
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if ( glw_state.hDC )
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{
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ReleaseDC( g_wv.hWnd, glw_state.hDC );
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glw_state.hDC = NULL;
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}
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ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
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return qfalse;
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}
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}
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}
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// store PFD specifics
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//
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glConfig.colorBits = ( int ) pfd.cColorBits;
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glConfig.depthBits = ( int ) pfd.cDepthBits;
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glConfig.stencilBits = ( int ) pfd.cStencilBits;
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return qtrue;
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}
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// responsible for creating the Win32 window and initializing the OpenGL driver.
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static qbool GLW_CreateWindow( int width, int height, int colorbits )
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{
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static qbool s_classRegistered = qfalse;
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if ( !s_classRegistered )
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{
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WNDCLASS wc;
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memset( &wc, 0, sizeof( wc ) );
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = g_wv.hInstance;
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wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = 0;
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wc.lpszClassName = CLIENT_WINDOW_TITLE;
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if ( !RegisterClass( &wc ) )
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ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" );
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s_classRegistered = qtrue;
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ri.Printf( PRINT_DEVELOPER, "...registered window class\n" );
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}
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//
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// create the HWND if one does not already exist
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//
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if ( !g_wv.hWnd )
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{
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RECT r;
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r.left = 0;
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r.top = 0;
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r.right = width;
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r.bottom = height;
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|
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int style = WS_VISIBLE | WS_CLIPCHILDREN;
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int exstyle;
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|
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if ( glInfo.isFullscreen )
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{
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style |= WS_POPUP;
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exstyle = WS_EX_TOPMOST;
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}
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else
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{
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style |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU;
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exstyle = 0;
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AdjustWindowRect( &r, style, FALSE );
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}
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const int w = r.right - r.left;
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const int h = r.bottom - r.top;
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|
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WIN_GetStartUpMonitorIndex();
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const RECT monRect = g_wv.monitorRects[g_wv.monitor];
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|
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int dx = 0;
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int dy = 0;
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|
|
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if ( !glInfo.isFullscreen )
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{
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dx = ri.Cvar_Get( "vid_xpos", "0", 0 )->integer;
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dy = ri.Cvar_Get( "vid_ypos", "0", 0 )->integer;
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dx = Com_ClampInt( 0, max( 0, monRect.right - monRect.left - w ), dx );
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dy = Com_ClampInt( 0, max( 0, monRect.bottom - monRect.top - h ), dy );
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|
}
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const int x = monRect.left + dx;
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|
const int y = monRect.top + dy;
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|
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g_wv.hWnd = CreateWindowEx( exstyle, CLIENT_WINDOW_TITLE, " "CLIENT_WINDOW_TITLE, style,
|
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x, y, w, h, NULL, NULL, g_wv.hInstance, NULL );
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|
|
if ( !g_wv.hWnd )
|
|
ri.Error( ERR_FATAL, "GLW_CreateWindow() - Couldn't create window" );
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|
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ShowWindow( g_wv.hWnd, SW_SHOW );
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UpdateWindow( g_wv.hWnd );
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ri.Printf( PRINT_DEVELOPER, "...created window@%d,%d (%dx%d)\n", x, y, w, h );
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|
}
|
|
else
|
|
{
|
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ri.Printf( PRINT_DEVELOPER, "...window already present, CreateWindowEx skipped\n" );
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|
}
|
|
|
|
if ( !GLW_InitDriver( colorbits ) )
|
|
{
|
|
ShowWindow( g_wv.hWnd, SW_HIDE );
|
|
DestroyWindow( g_wv.hWnd );
|
|
g_wv.hWnd = NULL;
|
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return qfalse;
|
|
}
|
|
|
|
SetForegroundWindow( g_wv.hWnd );
|
|
SetFocus( g_wv.hWnd );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static qbool GLW_Fullscreen( DEVMODE& dm )
|
|
{
|
|
int cds = ChangeDisplaySettings( &dm, CDS_FULLSCREEN );
|
|
|
|
if (cds == DISP_CHANGE_SUCCESSFUL)
|
|
return qtrue;
|
|
|
|
ri.Printf( PRINT_ALL, "...CDS: %ix%i (C%i) failed: ", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel );
|
|
|
|
#define CDS_ERROR(x) case x: ri.Printf( PRINT_ALL, #x##"\n" ); break;
|
|
switch (cds) {
|
|
default:
|
|
ri.Printf( PRINT_ALL, "unknown error %d\n", cds );
|
|
break;
|
|
CDS_ERROR( DISP_CHANGE_RESTART );
|
|
CDS_ERROR( DISP_CHANGE_BADPARAM );
|
|
CDS_ERROR( DISP_CHANGE_BADFLAGS );
|
|
CDS_ERROR( DISP_CHANGE_FAILED );
|
|
CDS_ERROR( DISP_CHANGE_BADMODE );
|
|
CDS_ERROR( DISP_CHANGE_NOTUPDATED );
|
|
}
|
|
#undef CDS_ERROR
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static qbool GLW_SetMode( qbool cdsFullscreen )
|
|
{
|
|
HDC hDC = GetDC( GetDesktopWindow() );
|
|
glw_state.desktopBPP = GetDeviceCaps( hDC, BITSPIXEL );
|
|
glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES );
|
|
glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES );
|
|
ReleaseDC( GetDesktopWindow(), hDC );
|
|
|
|
glInfo.isFullscreen = cdsFullscreen;
|
|
if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect ) ) {
|
|
glConfig.vidWidth = glw_state.desktopWidth;
|
|
glConfig.vidHeight = glw_state.desktopHeight;
|
|
glConfig.windowAspect = (float)glConfig.vidWidth / glConfig.vidHeight;
|
|
cdsFullscreen = qfalse;
|
|
}
|
|
//ri.Printf( PRINT_DEVELOPER, "...setting mode %dx%d %s\n", glConfig.vidWidth, glConfig.vidHeight, cdsFullscreen ? "FS" : "W" );
|
|
|
|
DEVMODE dm;
|
|
memset( &dm, 0, sizeof( dm ) );
|
|
dm.dmSize = sizeof( dm );
|
|
|
|
if (cdsFullscreen != glw_state.cdsFullscreen) {
|
|
if (cdsFullscreen) {
|
|
dm.dmPelsWidth = glConfig.vidWidth;
|
|
dm.dmPelsHeight = glConfig.vidHeight;
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
if ( r_displayRefresh->integer ) {
|
|
dm.dmDisplayFrequency = r_displayRefresh->integer;
|
|
dm.dmFields |= DM_DISPLAYFREQUENCY;
|
|
}
|
|
|
|
if ( r_colorbits->integer ) {
|
|
dm.dmBitsPerPel = r_colorbits->integer;
|
|
dm.dmFields |= DM_BITSPERPEL;
|
|
}
|
|
|
|
glInfo.isFullscreen = qtrue;
|
|
glw_state.cdsFullscreen = qtrue;
|
|
|
|
if (!GLW_Fullscreen( dm )) {
|
|
glInfo.isFullscreen = qfalse;
|
|
glw_state.cdsFullscreen = qfalse;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ChangeDisplaySettings( 0, 0 );
|
|
glw_state.cdsFullscreen = qfalse;
|
|
}
|
|
}
|
|
|
|
if (!GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, glConfig.colorBits ))
|
|
return qfalse;
|
|
|
|
if (EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ))
|
|
glInfo.displayFrequency = dm.dmDisplayFrequency;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static void GLW_InitExtensions()
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL extensions\n" );
|
|
|
|
#define QGL_EXT(T, fn) q##fn = (T)qwglGetProcAddress( #fn ); \
|
|
if (!q##fn) Com_Error( ERR_FATAL, "QGL_EXT: required extension "#fn" not found" );
|
|
|
|
QGL_EXT( PFNGLLOCKARRAYSEXTPROC, glLockArraysEXT );
|
|
QGL_EXT( PFNGLUNLOCKARRAYSEXTPROC, glUnlockArraysEXT );
|
|
QGL_EXT( PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB );
|
|
QGL_EXT( PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB );
|
|
|
|
#undef QGL_EXT
|
|
|
|
// WGL_EXT_swap_control
|
|
qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" );
|
|
if ( qwglSwapIntervalEXT )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...using WGL_EXT_swap_control\n" );
|
|
r_swapInterval->modified = qtrue; // force a set next frame
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...WGL_EXT_swap_control not found\n" );
|
|
}
|
|
|
|
int maxAnisotropy = 0;
|
|
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if (r_ext_max_anisotropy->integer > 1) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_DEVELOPER, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
Cvar_Set( "r_ext_max_anisotropy", va("%i", maxAnisotropy) );
|
|
|
|
}
|
|
|
|
|
|
static qbool GLW_LoadOpenGL()
|
|
{
|
|
// only real GL implementations are acceptable
|
|
const char* OPENGL_DRIVER_NAME = "opengl32";
|
|
|
|
// load the driver and bind our function pointers to it
|
|
if ( QGL_Init( OPENGL_DRIVER_NAME ) ) {
|
|
// create the window and set up the context
|
|
if ( GLW_SetMode( (qbool)r_fullscreen->integer ) ) {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
QGL_Shutdown();
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
void GLimp_EndFrame()
|
|
{
|
|
if ( r_swapInterval->modified ) {
|
|
r_swapInterval->modified = qfalse;
|
|
|
|
if ( qwglSwapIntervalEXT ) {
|
|
qwglSwapIntervalEXT( r_swapInterval->integer );
|
|
}
|
|
}
|
|
|
|
SwapBuffers( glw_state.hDC );
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
/*
|
|
This is the platform specific OpenGL initialization function.
|
|
It is responsible for loading OpenGL, initializing it, setting
|
|
extensions, creating a window of the appropriate size, doing
|
|
fullscreen manipulations, etc. Its overall responsibility is
|
|
to make sure that a functional OpenGL subsystem is operating
|
|
when it returns to the ref.
|
|
*/
|
|
void GLimp_Init()
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" );
|
|
|
|
// save off hInstance for the subsystems
|
|
const cvar_t* cv = ri.Cvar_Get( "win_hinstance", "", 0 );
|
|
sscanf( cv->string, "%i", (int *)&g_wv.hInstance );
|
|
|
|
// load appropriate DLL and initialize subsystem
|
|
if (!GLW_LoadOpenGL())
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (const char*)qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (const char*)qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
Q_strncpyz( glConfig.version_string, (const char*)qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (const char*)qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
GLW_InitExtensions();
|
|
|
|
if (!GLW_InitGL2())
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not find OpenGL 2 extensions\n" );
|
|
|
|
// GL2 is mandatory, GL3+ isn't
|
|
GLW_InitGL3();
|
|
|
|
if (!QGL_InitGL2())
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not initialize OpenGL 2 objects\n" );
|
|
}
|
|
|
|
|
|
// do all OS specific shutdown procedures for the OpenGL subsystem
|
|
|
|
void GLimp_Shutdown()
|
|
{
|
|
const char* success[] = { "failed", "success" };
|
|
int retVal;
|
|
|
|
// FIXME: Brian, we need better fallbacks from partially initialized failures
|
|
if ( !qwglMakeCurrent ) {
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "Shutting down OpenGL subsystem\n" );
|
|
|
|
// set current context to NULL
|
|
if ( qwglMakeCurrent )
|
|
{
|
|
retVal = qwglMakeCurrent( NULL, NULL ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
|
|
}
|
|
|
|
// delete HGLRC
|
|
if ( glw_state.hGLRC )
|
|
{
|
|
retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...deleting GL context: %s\n", success[retVal] );
|
|
glw_state.hGLRC = NULL;
|
|
}
|
|
|
|
// release DC
|
|
if ( glw_state.hDC )
|
|
{
|
|
retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...releasing DC: %s\n", success[retVal] );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
|
|
// destroy window
|
|
if ( g_wv.hWnd )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...destroying window\n" );
|
|
ShowWindow( g_wv.hWnd, SW_HIDE );
|
|
DestroyWindow( g_wv.hWnd );
|
|
g_wv.hWnd = NULL;
|
|
glw_state.pixelFormatSet = qfalse;
|
|
}
|
|
|
|
// reset display settings
|
|
if ( glw_state.cdsFullscreen )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...resetting display\n" );
|
|
ChangeDisplaySettings( 0, 0 );
|
|
glw_state.cdsFullscreen = qfalse;
|
|
}
|
|
|
|
// shutdown QGL subsystem
|
|
QGL_Shutdown();
|
|
|
|
memset( &glConfig, 0, sizeof( glConfig ) );
|
|
memset( &glState, 0, sizeof( glState ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===========================================================
|
|
|
|
SMP acceleration
|
|
|
|
===========================================================
|
|
*/
|
|
|
|
static HANDLE renderCommandsEvent;
|
|
static HANDLE renderCompletedEvent;
|
|
static HANDLE renderActiveEvent;
|
|
|
|
static void (*glimpRenderThread)( void );
|
|
|
|
static void GLimp_RenderThreadWrapper()
|
|
{
|
|
glimpRenderThread();
|
|
// unbind the context before we die
|
|
qwglMakeCurrent( glw_state.hDC, NULL );
|
|
}
|
|
|
|
qbool GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
|
|
renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
|
|
renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
|
|
|
|
glimpRenderThread = function;
|
|
|
|
DWORD renderThreadId;
|
|
HANDLE renderThreadHandle = CreateThread(
|
|
NULL, // LPSECURITY_ATTRIBUTES lpsa,
|
|
0, // DWORD cbStack,
|
|
(LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr,
|
|
0, // LPVOID lpvThreadParm,
|
|
0, // DWORD fdwCreate,
|
|
&renderThreadId );
|
|
|
|
return (renderThreadHandle != NULL);
|
|
}
|
|
|
|
|
|
static void *smpData;
|
|
static int wglErrors;
|
|
|
|
void *GLimp_RendererSleep( void ) {
|
|
void *data;
|
|
|
|
if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) {
|
|
wglErrors++;
|
|
}
|
|
|
|
ResetEvent( renderActiveEvent );
|
|
|
|
// after this, the front end can exit GLimp_FrontEndSleep
|
|
SetEvent( renderCompletedEvent );
|
|
|
|
WaitForSingleObject( renderCommandsEvent, INFINITE );
|
|
|
|
if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) {
|
|
wglErrors++;
|
|
}
|
|
|
|
ResetEvent( renderCompletedEvent );
|
|
ResetEvent( renderCommandsEvent );
|
|
|
|
data = smpData;
|
|
|
|
// after this, the main thread can exit GLimp_WakeRenderer
|
|
SetEvent( renderActiveEvent );
|
|
|
|
return data;
|
|
}
|
|
|
|
|
|
void GLimp_FrontEndSleep( void ) {
|
|
WaitForSingleObject( renderCompletedEvent, INFINITE );
|
|
|
|
if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) {
|
|
wglErrors++;
|
|
}
|
|
}
|
|
|
|
|
|
void GLimp_WakeRenderer( void *data ) {
|
|
smpData = data;
|
|
|
|
if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) {
|
|
wglErrors++;
|
|
}
|
|
|
|
// after this, the renderer can continue through GLimp_RendererSleep
|
|
SetEvent( renderCommandsEvent );
|
|
|
|
WaitForSingleObject( renderActiveEvent, INFINITE );
|
|
}
|
|
|
|
|
|
void WIN_UpdateResolution( int width, int height )
|
|
{
|
|
glConfig.vidWidth = width;
|
|
glConfig.vidHeight = height;
|
|
}
|
|
|