mirror of
https://bitbucket.org/CPMADevs/cnq3
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478 lines
9.7 KiB
C++
478 lines
9.7 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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Copyright (C) 2005-2006 Joerg Dietrich <dietrich_joerg@gmx.de>
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// OGG support is enabled by this define
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#if USE_CODEC_VORBIS
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// includes for the Q3 sound system
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#include "client.h"
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#include "snd_codec.h"
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// includes for the OGG codec
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#include <errno.h>
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#include <vorbis/vorbisfile.h>
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// The OGG codec can return the samples in a number of different formats,
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// we use the standard signed short format.
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#define OGG_SAMPLEWIDTH 2
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void *S_OGG_CodecLoad(const char *filename, snd_info_t *info);
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snd_stream_t *S_OGG_CodecOpenStream(const char *filename);
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void S_OGG_CodecCloseStream(snd_stream_t *stream);
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int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer);
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// Q3 OGG codec
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snd_codec_t ogg_codec =
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{
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".ogg",
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S_OGG_CodecLoad,
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S_OGG_CodecOpenStream,
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S_OGG_CodecReadStream,
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S_OGG_CodecCloseStream,
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NULL
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};
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// callbacks for vobisfile
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// fread() replacement
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size_t S_OGG_Callback_read(void *ptr, size_t size, size_t nmemb, void *datasource)
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{
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snd_stream_t *stream;
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int byteSize = 0;
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int bytesRead = 0;
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size_t nMembRead = 0;
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// check if input is valid
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if(!ptr)
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{
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errno = EFAULT;
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return 0;
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}
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if(!(size && nmemb))
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{
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// It's not an error, caller just wants zero bytes!
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errno = 0;
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return 0;
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}
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if(!datasource)
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{
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errno = EBADF;
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return 0;
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}
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// we use a snd_stream_t in the generic pointer to pass around
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stream = (snd_stream_t *) datasource;
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// FS_Read does not support multi-byte elements
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byteSize = nmemb * size;
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// read it with the Q3 function FS_Read()
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bytesRead = FS_Read(ptr, byteSize, stream->file);
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// update the file position
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stream->pos += bytesRead;
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// this function returns the number of elements read not the number of bytes
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nMembRead = bytesRead / size;
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// even if the last member is only read partially
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// it is counted as a whole in the return value
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if(bytesRead % size)
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{
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nMembRead++;
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}
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return nMembRead;
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}
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// fseek() replacement
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int S_OGG_Callback_seek(void *datasource, ogg_int64_t offset, int whence)
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{
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snd_stream_t *stream;
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int retVal = 0;
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// check if input is valid
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if(!datasource)
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{
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errno = EBADF;
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return -1;
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}
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// snd_stream_t in the generic pointer
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stream = (snd_stream_t *) datasource;
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// we must map the whence to its Q3 counterpart
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switch(whence)
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{
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case SEEK_SET :
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{
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// set the file position in the actual file with the Q3 function
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retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_SET);
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// something has gone wrong, so we return here
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if(!(retVal == 0))
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{
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return retVal;
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}
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// keep track of file position
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stream->pos = (int) offset;
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break;
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}
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case SEEK_CUR :
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{
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// set the file position in the actual file with the Q3 function
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retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_CUR);
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// something has gone wrong, so we return here
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if(!(retVal == 0))
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{
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return retVal;
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}
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// keep track of file position
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stream->pos += (int) offset;
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break;
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}
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case SEEK_END :
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{
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// Quake 3 seems to have trouble with FS_SEEK_END
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// so we use the file length and FS_SEEK_SET
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// set the file position in the actual file with the Q3 function
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retVal = FS_Seek(stream->file, (long) stream->length + (long) offset, FS_SEEK_SET);
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// something has gone wrong, so we return here
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if(!(retVal == 0))
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{
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return retVal;
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}
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// keep track of file position
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stream->pos = stream->length + (int) offset;
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break;
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}
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default :
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{
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// unknown whence, so we return an error
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errno = EINVAL;
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return -1;
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}
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}
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// stream->pos shouldn't be smaller than zero or bigger than the filesize
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stream->pos = (stream->pos < 0) ? 0 : stream->pos;
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stream->pos = (stream->pos > stream->length) ? stream->length : stream->pos;
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return 0;
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}
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// fclose() replacement
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int S_OGG_Callback_close(void *datasource)
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{
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// we do nothing here and close all things manually in S_OGG_CodecCloseStream()
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return 0;
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}
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// ftell() replacement
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long S_OGG_Callback_tell(void *datasource)
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{
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// check if input is valid
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if(!datasource)
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{
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errno = EBADF;
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return -1;
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}
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// we keep track of the file position in stream->pos
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return (long) (((snd_stream_t *) datasource) -> pos);
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}
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// the callback structure
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const ov_callbacks S_OGG_Callbacks =
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{
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&S_OGG_Callback_read,
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&S_OGG_Callback_seek,
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&S_OGG_Callback_close,
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&S_OGG_Callback_tell
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};
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/*
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=================
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S_OGG_CodecOpenStream
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=================
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*/
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snd_stream_t *S_OGG_CodecOpenStream(const char *filename)
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{
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snd_stream_t *stream;
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// OGG codec control structure
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OggVorbis_File *vf;
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// some variables used to get informations about the OGG
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vorbis_info *OGGInfo;
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ogg_int64_t numSamples;
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// check if input is valid
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if(!filename)
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{
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return NULL;
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}
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// Open the stream
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stream = S_CodecUtilOpen(filename, &ogg_codec);
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if(!stream)
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{
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return NULL;
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}
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// alloctate the OggVorbis_File
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vf = Z_Malloc(sizeof(OggVorbis_File));
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if(!vf)
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{
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S_CodecUtilClose(stream);
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return NULL;
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}
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// open the codec with our callbacks and stream as the generic pointer
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if(ov_open_callbacks(stream, vf, NULL, 0, S_OGG_Callbacks) != 0)
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{
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Z_Free(vf);
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S_CodecUtilClose(stream);
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return NULL;
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}
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// the stream must be seekable
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if(!ov_seekable(vf))
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{
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ov_clear(vf);
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Z_Free(vf);
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S_CodecUtilClose(stream);
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return NULL;
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}
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// we only support OGGs with one substream
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if(ov_streams(vf) != 1)
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{
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ov_clear(vf);
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Z_Free(vf);
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S_CodecUtilClose(stream);
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return NULL;
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}
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// get the info about channels and rate
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OGGInfo = ov_info(vf, 0);
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if(!OGGInfo)
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{
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ov_clear(vf);
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Z_Free(vf);
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S_CodecUtilClose(stream);
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return NULL;
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}
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// get the number of sample-frames in the OGG
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numSamples = ov_pcm_total(vf, 0);
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// fill in the info-structure in the stream
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stream->info.rate = OGGInfo->rate;
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stream->info.width = OGG_SAMPLEWIDTH;
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stream->info.channels = OGGInfo->channels;
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stream->info.samples = numSamples;
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stream->info.size = stream->info.samples * stream->info.channels * stream->info.width;
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stream->info.dataofs = 0;
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// We use stream->pos for the file pointer in the compressed ogg file
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stream->pos = 0;
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// We use the generic pointer in stream for the OGG codec control structure
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stream->ptr = vf;
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return stream;
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}
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/*
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=================
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S_OGG_CodecCloseStream
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=================
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*/
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void S_OGG_CodecCloseStream(snd_stream_t *stream)
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{
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// check if input is valid
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if(!stream)
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{
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return;
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}
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// let the OGG codec cleanup its stuff
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ov_clear((OggVorbis_File *) stream->ptr);
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// free the OGG codec control struct
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Z_Free(stream->ptr);
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// close the stream
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S_CodecUtilClose(stream);
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}
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/*
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=================
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S_OGG_CodecReadStream
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=================
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*/
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int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
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{
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// buffer handling
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int bytesRead, bytesLeft, c;
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char *bufPtr;
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// Bitstream for the decoder
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int BS = 0;
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// big endian machines want their samples in big endian order
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int IsBigEndian = 0;
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# ifdef Q3_BIG_ENDIAN
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IsBigEndian = 1;
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# endif // Q3_BIG_ENDIAN
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// check if input is valid
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if(!(stream && buffer))
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{
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return 0;
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}
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if(bytes <= 0)
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{
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return 0;
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}
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bytesRead = 0;
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bytesLeft = bytes;
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bufPtr = buffer;
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// cycle until we have the requested or all available bytes read
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while(-1)
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{
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// read some bytes from the OGG codec
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c = ov_read((OggVorbis_File *) stream->ptr, bufPtr, bytesLeft, IsBigEndian, OGG_SAMPLEWIDTH, 1, &BS);
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// no more bytes are left
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if(c <= 0)
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{
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break;
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}
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bytesRead += c;
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bytesLeft -= c;
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bufPtr += c;
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// we have enough bytes
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if(bytesLeft <= 0)
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{
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break;
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}
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}
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return bytesRead;
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}
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/*
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=====================================================================
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S_OGG_CodecLoad
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We handle S_OGG_CodecLoad as a special case of the streaming functions
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where we read the whole stream at once.
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======================================================================
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*/
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void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
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{
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snd_stream_t *stream;
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byte *buffer;
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int bytesRead;
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// check if input is valid
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if(!(filename && info))
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{
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return NULL;
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}
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// open the file as a stream
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stream = S_OGG_CodecOpenStream(filename);
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if(!stream)
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{
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return NULL;
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}
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// copy over the info
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info->rate = stream->info.rate;
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info->width = stream->info.width;
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info->channels = stream->info.channels;
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info->samples = stream->info.samples;
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info->size = stream->info.size;
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info->dataofs = stream->info.dataofs;
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// allocate a buffer
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// this buffer must be free-ed by the caller of this function
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buffer = Z_Malloc(info->size);
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if(!buffer)
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{
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S_OGG_CodecCloseStream(stream);
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return NULL;
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}
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// fill the buffer
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bytesRead = S_OGG_CodecReadStream(stream, info->size, buffer);
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// we don't even have read a single byte
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if(bytesRead <= 0)
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{
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Z_Free(buffer);
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S_OGG_CodecCloseStream(stream);
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return NULL;
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}
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S_OGG_CodecCloseStream(stream);
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return buffer;
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}
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#endif // USE_CODEC_VORBIS
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