mirror of
https://bitbucket.org/CPMADevs/cnq3
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722 lines
22 KiB
C++
722 lines
22 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "tr_local.h"
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#include "tr_help.h"
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glconfig_t glConfig;
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glinfo_t glInfo;
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glstate_t glState;
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static void GfxInfo_f( void );
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cvar_t *r_verbose;
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cvar_t *r_displayRefresh;
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cvar_t *r_detailTextures;
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#ifdef USE_R_SMP
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cvar_t *r_smp;
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cvar_t *r_showSmp;
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cvar_t *r_skipBackEnd;
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#endif
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cvar_t *r_intensity;
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cvar_t *r_gamma;
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cvar_t *r_greyscale;
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cvar_t *r_measureOverdraw;
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cvar_t *r_fastsky;
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cvar_t *r_dynamiclight;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_lightmap;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_nocurves;
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cvar_t *r_ext_max_anisotropy;
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cvar_t *r_msaa;
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cvar_t *r_ignoreGLErrors;
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cvar_t *r_vertexLight;
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cvar_t *r_uiFullScreen;
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cvar_t *r_mode;
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cvar_t *r_nobind;
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cvar_t *r_singleShader;
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cvar_t *r_roundImagesDown;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_showtris;
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cvar_t *r_showsky;
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cvar_t *r_shownormals;
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cvar_t *r_finish;
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cvar_t *r_clear;
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cvar_t *r_swapInterval;
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cvar_t *r_textureMode;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_width;
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cvar_t *r_height;
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cvar_t *r_customaspect;
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cvar_t *r_overBrightBits;
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cvar_t *r_mapOverBrightBits;
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cvar_t *r_debugSurface;
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cvar_t *r_showImages;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_flares;
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cvar_t *r_flareSize;
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cvar_t *r_flareFade;
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cvar_t *r_flareCoeff;
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///////////////////////////////////////////////////////////////
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cvar_t *r_maplightBrightness;
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cvar_t *r_maplightSaturation;
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cvar_t *r_maplightColor;
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cvar_t *r_maplightColorMode;
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vec3_t vMaplightColorFilter;
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// these limits apply to the sum of all scenes in a frame:
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// the main view, all the 3D icons, and even the console etc
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#define DEFAULT_MAX_POLYS 8192
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#define DEFAULT_MAX_POLYVERTS 32768
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static cvar_t* r_maxpolys;
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static cvar_t* r_maxpolyverts;
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int max_polys;
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int max_polyverts;
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static void GL_SetDefaultState()
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{
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qglClearDepth( 1.0f );
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qglCullFace( GL_FRONT );
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qglColor4f( 1,1,1,1 );
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for ( int i = 0; i < MAX_TMUS; ++i ) {
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GL_SelectTexture( i );
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GL_TextureMode( r_textureMode->string );
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GL_TexEnv( GL_MODULATE );
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qglDisable( GL_TEXTURE_2D );
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}
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GL_SelectTexture( 0 );
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qglEnable( GL_TEXTURE_2D );
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qglShadeModel( GL_SMOOTH );
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qglDepthFunc( GL_LEQUAL );
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qglPolygonOffset( -1, -1 );
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// the vertex array is always enabled, but the color and texture
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// arrays are enabled and disabled around the compiled vertex array call
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qglEnableClientState( GL_VERTEX_ARRAY );
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//
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// make sure our GL state vector is set correctly
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//
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glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
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qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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qglDepthMask( GL_TRUE );
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qglDisable( GL_DEPTH_TEST );
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qglEnable( GL_SCISSOR_TEST );
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qglDisable( GL_CULL_FACE );
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qglDisable( GL_BLEND );
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}
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/*
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** InitOpenGL
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**
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** This function is responsible for initializing a valid OpenGL subsystem. This
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** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
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** setting variables, checking GL constants, and reporting the gfx system config
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** to the user.
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*/
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static void InitOpenGL()
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{
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//
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// initialize OS specific portions of the renderer
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//
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// GLimp_Init directly or indirectly references the following cvars:
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// - r_fullscreen
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// - r_mode
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// - r_(color|depth|stencil)bits
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// - r_ignorehwgamma
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// - r_gamma
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//
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if ( glConfig.vidWidth == 0 )
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{
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GLimp_Init();
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qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glInfo.maxTextureSize );
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qglGetIntegerv( GL_MAX_ELEMENTS_INDICES, &glInfo.maxDrawElementsI );
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qglGetIntegerv( GL_MAX_ELEMENTS_VERTICES, &glInfo.maxDrawElementsV );
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}
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// init command buffers and SMP
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R_InitCommandBuffers();
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GfxInfo_f();
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GL_SetDefaultState();
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}
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void GL_CheckErrors()
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{
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int err = qglGetError();
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if ((err == GL_NO_ERROR) || r_ignoreGLErrors->integer)
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return;
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char s[64];
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switch( err ) {
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case GL_INVALID_ENUM:
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strcpy( s, "GL_INVALID_ENUM" );
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break;
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case GL_INVALID_VALUE:
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strcpy( s, "GL_INVALID_VALUE" );
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break;
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case GL_INVALID_OPERATION:
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strcpy( s, "GL_INVALID_OPERATION" );
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break;
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case GL_STACK_OVERFLOW:
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strcpy( s, "GL_STACK_OVERFLOW" );
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break;
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case GL_STACK_UNDERFLOW:
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strcpy( s, "GL_STACK_UNDERFLOW" );
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break;
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case GL_OUT_OF_MEMORY:
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strcpy( s, "GL_OUT_OF_MEMORY" );
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break;
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default:
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Com_sprintf( s, sizeof(s), "%i", err);
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break;
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}
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ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
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}
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qbool R_GetModeInfo(int* width, int* height, float* aspect)
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{
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if (r_fullscreen->integer && !r_mode->integer)
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return qfalse;
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*width = r_width->integer;
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*height = r_height->integer;
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*aspect = r_customaspect->value;
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return qtrue;
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}
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///////////////////////////////////////////////////////////////
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static void RB_TakeScreenshotTGA( int x, int y, int width, int height, const char* fileName )
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{
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int c = (width * height * 3);
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RI_AutoPtr p( sizeof(TargaHeader) + c );
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TargaHeader* tga = p.Get<TargaHeader>();
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Com_Memset( tga, 0, sizeof(TargaHeader) );
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tga->image_type = 2; // uncompressed BGR
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tga->width = LittleShort( width );
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tga->height = LittleShort( height );
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tga->pixel_size = 24;
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byte* pRGB = p + sizeof(TargaHeader);
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qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pRGB );
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// swap RGB to BGR
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for (int i = 0; i < c; i += 3)
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{
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byte r = pRGB[i];
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pRGB[i] = pRGB[i+2];
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pRGB[i+2] = r;
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}
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ri.FS_WriteFile( fileName, p, sizeof(TargaHeader) + c );
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}
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static void RB_TakeScreenshotJPG( int x, int y, int width, int height, const char* fileName )
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{
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RI_AutoPtr p( width * height * 4 );
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qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, p );
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RI_AutoPtr out( width * height * 4 );
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int n = SaveJPGToBuffer( out, 95, width, height, p );
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ri.FS_WriteFile( fileName, out, n );
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}
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const void* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd )
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{
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switch (cmd->type) {
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case screenshotCommand_t::SS_JPG:
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RB_TakeScreenshotJPG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName );
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break;
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case screenshotCommand_t::SS_TGA:
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RB_TakeScreenshotTGA( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName );
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break;
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}
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return (const void*)(cmd + 1);
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}
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// screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
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// so you can find the damn things and you never run out of them for movies :)
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static void R_TakeScreenshot( const char* ext, screenshotCommand_t::ss_type type )
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{
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static char s[MAX_OSPATH]; // bad things may happen if we somehow manage to take 2 ss in 1 frame
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screenshotCommand_t* cmd = (screenshotCommand_t*)R_GetCommandBuffer( sizeof(*cmd) );
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if ( !cmd )
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return;
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if (ri.Cmd_Argc() == 2) {
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Com_sprintf( s, sizeof(s), "screenshots/%s.%s", ri.Cmd_Argv(1), ext );
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} else {
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qtime_t t;
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Com_RealTime( &t );
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int ms = min( 999, backEnd.refdef.time & 1023 );
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Com_sprintf( s, sizeof(s), "screenshots/%d_%02d_%02d-%02d_%02d_%02d-%03d.%s",
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1900+t.tm_year, 1+t.tm_mon, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, ms, ext );
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}
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ri.Printf( PRINT_ALL, "Wrote %s\n", s );
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cmd->commandId = RC_SCREENSHOT;
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cmd->x = 0;
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cmd->y = 0;
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cmd->width = glConfig.vidWidth;
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cmd->height = glConfig.vidHeight;
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cmd->fileName = s;
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cmd->type = type;
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}
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static void R_ScreenShotTGA_f(void)
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{
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R_TakeScreenshot( "tga", screenshotCommand_t::SS_TGA );
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}
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static void R_ScreenShotJPG_f(void)
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{
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R_TakeScreenshot( "jpg", screenshotCommand_t::SS_JPG );
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}
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//============================================================================
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const void *RB_TakeVideoFrameCmd( const void *data )
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{
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int frameSize;
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const videoFrameCommand_t* cmd = (const videoFrameCommand_t*)data;
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qglReadPixels( 0, 0, cmd->width, cmd->height, GL_RGBA,
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GL_UNSIGNED_BYTE, cmd->captureBuffer );
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if( cmd->motionJpeg )
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{
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frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95,
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cmd->width, cmd->height, cmd->captureBuffer );
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}
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else
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{
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frameSize = cmd->width * cmd->height * 4;
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// Vertically flip the image
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for(int i = 0; i < cmd->height; i++ )
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{
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Com_Memcpy( &cmd->encodeBuffer[ i * ( cmd->width * 4 ) ],
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&cmd->captureBuffer[ ( cmd->height - i - 1 ) * ( cmd->width * 4 ) ],
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cmd->width * 4 );
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}
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}
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ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
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return (const void *)(cmd + 1);
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}
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///////////////////////////////////////////////////////////////
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void GfxInfo_f( void )
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{
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cvar_t* sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
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ri.Printf( PRINT_DEVELOPER, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
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ri.Printf( PRINT_DEVELOPER, "GL_RENDERER: %s\n", glConfig.renderer_string );
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ri.Printf( PRINT_DEVELOPER, "GL_VERSION: %s\n", glConfig.version_string );
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ri.Printf( PRINT_DEVELOPER, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
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ri.Printf( PRINT_ALL, "PIXELFORMAT: RGBA%d Z%d S%d\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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ri.Printf( PRINT_ALL, "MODE: %dx%d ", glConfig.vidWidth, glConfig.vidHeight );
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if ( glInfo.displayFrequency )
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ri.Printf( PRINT_ALL, "%dHz\n", glInfo.displayFrequency );
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else
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ri.Printf( PRINT_ALL, "\n" );
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ri.Printf( PRINT_DEVELOPER, "GAMMA: %d overbright bits\n", tr.overbrightBits );
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ri.Printf( PRINT_DEVELOPER, "texturemode: %s\n", r_textureMode->string );
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ri.Printf( PRINT_DEVELOPER, "picmip: %d\n", r_picmip->integer );
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ri.Printf( PRINT_DEVELOPER, "ambient pass: %s\n", r_vertexLight->integer ? "vertex" : "lightmap" );
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if ( r_finish->integer ) {
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ri.Printf( PRINT_DEVELOPER, "Forcing glFinish\n" );
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}
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ri.Printf( PRINT_DEVELOPER, "CPU: %s\n", sys_cpustring->string );
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#ifdef USE_R_SMP
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if ( glInfo.smpActive ) {
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ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
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}
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#endif
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}
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///////////////////////////////////////////////////////////////
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static const cmdTableItem_t r_cmds[] =
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{
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{ "gfxinfo", GfxInfo_f, NULL, "prints display mode info" },
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{ "imagelist", R_ImageList_f, NULL, "prints loaded images" },
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{ "shaderlist", R_ShaderList_f, NULL, "prints loaded shaders" },
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{ "skinlist", R_SkinList_f, NULL, "prints loaded skins" },
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{ "modellist", R_Modellist_f, NULL, "prints loaded models" },
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{ "screenshot", R_ScreenShotTGA_f, NULL, "takes a TARGA (.tga) screenshot" },
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{ "screenshotJPEG", R_ScreenShotJPG_f, NULL, "takes a JPEG (.jpg) screenshot" }
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};
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static const cvarTableItem_t r_cvars[] =
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{
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//
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// latched and archived variables
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//
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{ &r_ext_max_anisotropy, "r_ext_max_anisotropy", "4", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "4", help_r_ext_max_anisotropy },
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{ &r_msaa, "r_msaa", "4", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", "anti-aliasing sample count, 0=off" },
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{ &r_picmip, "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_picmip },
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{ &r_roundImagesDown, "r_roundImagesDown", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_roundImagesDown },
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{ &r_colorMipLevels, "r_colorMipLevels", "0", CVAR_LATCH, CVART_BOOL, NULL, NULL, "colorizes textures based on their mip level" },
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{ &r_detailTextures, "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "enables detail textures shader stages" },
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{ &r_overBrightBits, "r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "2", help_r_overBrightBits },
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{ &r_mode, "r_mode", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_mode },
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{ &r_fullscreen, "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "full-screen mode" },
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{ &r_width, "r_width", "1280", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "320", "65535", "custom window width" help_r_mode0 },
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{ &r_height, "r_height", "720", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "240", "65535", "custom window height" help_r_mode0 },
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{ &r_customaspect, "r_customaspect", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0.1", "10", "custom pixel aspect ratio" help_r_mode0 },
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{ &r_vertexLight, "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "disables lightmap texture blending" },
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{ &r_subdivisions, "r_subdivisions", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", "64", help_r_subdivisions },
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#ifdef USE_R_SMP
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{ &r_smp, "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH },
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{ &r_showSmp, "r_showSmp", "0", CVAR_CHEAT },
|
|
{ &r_skipBackEnd, "r_skipBackEnd", "0", CVAR_CHEAT },
|
|
#endif
|
|
|
|
//
|
|
// latched variables that can only change over a restart
|
|
//
|
|
{ &r_displayRefresh, "r_displayRefresh", "0", CVAR_LATCH, CVART_INTEGER, "0", "480", "0 lets the driver decide" },
|
|
{ &r_mapOverBrightBits, "r_mapOverBrightBits", "2", CVAR_LATCH, CVART_INTEGER, "0", "2", help_r_mapOverBrightBits },
|
|
{ &r_intensity, "r_intensity", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", NULL, "linear brightness scale for textures and dynamic lights" },
|
|
{ &r_singleShader, "r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH },
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
{ &r_lodbias, "r_lodbias", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "16", help_r_lodbias },
|
|
{ &r_flares, "r_flares", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables light flares" },
|
|
{ &r_ignoreGLErrors, "r_ignoreGLErrors", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "if 0, OpenGL errors are fatal" },
|
|
{ &r_fastsky, "r_fastsky", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fastsky },
|
|
{ &r_noportals, "r_noportals", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_noportals },
|
|
{ &r_dynamiclight, "r_dynamiclight", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables dynamic lights" },
|
|
{ &r_finish, "r_finish", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables glFinish calls" },
|
|
{ &r_textureMode, "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE, CVART_STRING, NULL, NULL, help_r_textureMode },
|
|
{ &r_swapInterval, "r_swapInterval", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "8", help_r_swapInterval },
|
|
{ &r_gamma, "r_gamma", "1", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma },
|
|
{ &r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "controls how monochrome the final image looks" },
|
|
{ &r_lightmap, "r_lightmap", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_lightmap },
|
|
{ &r_fullbright, "r_fullbright", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fullbright },
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
{ &r_lodCurveError, "r_lodCurveError", "250", CVAR_CHEAT },
|
|
{ &r_ambientScale, "r_ambientScale", "0.6", CVAR_CHEAT },
|
|
{ &r_directedScale, "r_directedScale", "1", CVAR_CHEAT },
|
|
{ &r_uiFullScreen, "r_uifullscreen", "0", CVAR_TEMP },
|
|
{ &r_showImages, "r_showImages", "0", CVAR_TEMP },
|
|
{ &r_debugLight, "r_debuglight", "0", CVAR_TEMP },
|
|
{ &r_debugSort, "r_debugSort", "0", CVAR_CHEAT },
|
|
{ &r_nocurves, "r_nocurves", "0", CVAR_CHEAT },
|
|
{ &r_drawworld, "r_drawworld", "1", CVAR_CHEAT },
|
|
{ &r_portalOnly, "r_portalOnly", "0", CVAR_CHEAT },
|
|
{ &r_flareSize, "r_flareSize", "40", CVAR_CHEAT },
|
|
{ &r_flareFade, "r_flareFade", "7", CVAR_CHEAT },
|
|
{ &r_flareCoeff, "r_flareCoeff", "150", CVAR_CHEAT },
|
|
{ &r_measureOverdraw, "r_measureOverdraw", "0", CVAR_CHEAT },
|
|
{ &r_lodscale, "r_lodscale", "5", CVAR_CHEAT },
|
|
{ &r_norefresh, "r_norefresh", "0", CVAR_CHEAT },
|
|
{ &r_drawentities, "r_drawentities", "1", CVAR_CHEAT },
|
|
{ &r_nocull, "r_nocull", "0", CVAR_CHEAT },
|
|
{ &r_novis, "r_novis", "0", CVAR_CHEAT },
|
|
{ &r_speeds, "r_speeds", "0", CVAR_CHEAT },
|
|
{ &r_verbose, "r_verbose", "0", CVAR_CHEAT },
|
|
{ &r_debugSurface, "r_debugSurface", "0", CVAR_CHEAT },
|
|
{ &r_nobind, "r_nobind", "0", CVAR_CHEAT },
|
|
{ &r_showtris, "r_showtris", "0", CVAR_CHEAT },
|
|
{ &r_showsky, "r_showsky", "0", CVAR_CHEAT },
|
|
{ &r_shownormals, "r_shownormals", "0", CVAR_CHEAT },
|
|
{ &r_clear, "r_clear", "0", CVAR_CHEAT },
|
|
{ &r_lockpvs, "r_lockpvs", "0", CVAR_CHEAT },
|
|
{ &r_maxpolys, "r_maxpolys", XSTRING(DEFAULT_MAX_POLYS), 0 },
|
|
{ &r_maxpolyverts, "r_maxpolyverts", XSTRING(DEFAULT_MAX_POLYVERTS), 0 }
|
|
};
|
|
|
|
|
|
static void R_Register()
|
|
{
|
|
ri.Cvar_RegisterTable( r_cvars, ARRAY_LEN(r_cvars) );
|
|
ri.Cmd_RegisterTable( r_cmds, ARRAY_LEN(r_cmds) );
|
|
}
|
|
|
|
|
|
void R_Init()
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(glconfig_t) == 11332 );
|
|
COMPILE_TIME_ASSERT( sizeof(TargaHeader) == 18 );
|
|
|
|
QSUBSYSTEM_INIT_START( "Renderer" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
if ((intptr_t)tess.xyz & 15)
|
|
Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" );
|
|
|
|
// init function tables
|
|
//
|
|
for (int i = 0; i < FUNCTABLE_SIZE; ++i)
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
tr.triangleTable[i] = (float)i / (FUNCTABLE_SIZE / 4);
|
|
else if ( i < FUNCTABLE_SIZE / 2 )
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i - FUNCTABLE_SIZE / 4];
|
|
else
|
|
tr.triangleTable[i] = -tr.triangleTable[i - FUNCTABLE_SIZE / 2];
|
|
}
|
|
|
|
R_InitFogTable();
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
max_polys = max( r_maxpolys->integer, DEFAULT_MAX_POLYS );
|
|
max_polyverts = max( r_maxpolyverts->integer, DEFAULT_MAX_POLYVERTS );
|
|
|
|
byte* ptr = (byte*)ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low );
|
|
backEndData[0] = (backEndData_t*)ptr;
|
|
backEndData[0]->polys = (srfPoly_t *) (ptr + sizeof( *backEndData[0] ));
|
|
backEndData[0]->polyVerts = (polyVert_t *) (ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
|
|
|
backEndData[1] = NULL;
|
|
#ifdef USE_R_SMP
|
|
if (r_smp->integer) {
|
|
ptr = (byte*)ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low );
|
|
backEndData[1] = (backEndData_t*)ptr;
|
|
backEndData[1]->polys = (srfPoly_t *) (ptr + sizeof( *backEndData[1] ));
|
|
backEndData[1]->polyVerts = (polyVert_t *) (ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
|
}
|
|
#endif
|
|
|
|
|
|
R_ToggleSmpFrame();
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
|
|
R_InitShaders();
|
|
|
|
R_InitSkins();
|
|
|
|
R_ModelInit();
|
|
|
|
R_InitFreeType();
|
|
|
|
int err = qglGetError();
|
|
if (err != GL_NO_ERROR)
|
|
ri.Printf( PRINT_ALL, "glGetError() = 0x%x\n", err );
|
|
|
|
QSUBSYSTEM_INIT_DONE( "Renderer" );
|
|
}
|
|
|
|
|
|
static void RE_Shutdown( qbool destroyWindow )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
if ( tr.registered ) {
|
|
ri.Cmd_UnregisterModule();
|
|
R_SyncRenderThread();
|
|
R_ShutdownCommandBuffers();
|
|
R_DeleteTextures();
|
|
}
|
|
|
|
R_DoneFreeType();
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
GLimp_Shutdown();
|
|
}
|
|
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
|
|
static void RE_BeginRegistration( glconfig_t* glconfigOut )
|
|
{
|
|
R_Init();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
R_SyncRenderThread();
|
|
|
|
tr.viewCluster = -1; // force markleafs to regenerate
|
|
R_ClearFlares();
|
|
RE_ClearScene();
|
|
|
|
tr.registered = qtrue;
|
|
}
|
|
|
|
|
|
// touch all images to make sure they are resident
|
|
|
|
static void RE_EndRegistration()
|
|
{
|
|
R_SyncRenderThread();
|
|
if (!Sys_LowPhysicalMemory()) {
|
|
RB_ShowImages();
|
|
}
|
|
}
|
|
|
|
|
|
static int RE_GetCameraMatrixTime()
|
|
{
|
|
return re_cameraMatrixTime;
|
|
}
|
|
|
|
|
|
const refexport_t* GetRefAPI( const refimport_t* rimp )
|
|
{
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.LightForPoint = R_LightForPoint;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
re.GetEntityToken = R_GetEntityToken;
|
|
re.inPVS = R_inPVS;
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
|
|
re.GetCameraMatrixTime = RE_GetCameraMatrixTime;
|
|
|
|
return &re;
|
|
}
|