cnq3/code/linux/sdl_glimp.cpp

292 lines
7.2 KiB
C++

#include "linux_local.h"
#include "../renderer/tr_local.h"
#include "../renderer/qgl.h"
#include <SDL2/SDL.h>
#include "sdl_local.h"
glImp_t glimp;
cvar_t* r_fullscreen;
static cvar_t* r_monitor; // 1-based, 0 means use primary monitor
static const cvarTableItem_t glimp_cvars[] = {
{ &r_fullscreen, "r_fullscreen", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "full-screen mode" },
{ &r_monitor, "r_monitor", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", NULL, "1-based monitor index, 0=primary" }
};
static void sdl_PrintMonitorList();
static const cmdTableItem_t glimp_cmds[] = {
{ "monitorlist", &sdl_PrintMonitorList, NULL, "prints the list of monitors" }
};
static qbool sdl_IsMonitorListValid()
{
const int count = glimp.monitorCount;
const int curr = glimp.monitor;
const int prim = glimp.primaryMonitor;
return
count >= 1 &&
curr >= 0 &&
curr < count &&
prim >= 0 &&
prim < count &&
glimp.monitorRects[prim].x == 0 &&
glimp.monitorRects[prim].y == 0;
}
static void sdl_CreateMonitorList()
{
const int count = SDL_GetNumVideoDisplays();
if (count <= 0) {
glimp.monitorCount = 0;
return;
}
int gi = 0;
for (int si = 0; si < count; ++si) {
if (gi >= MAX_MONITOR_COUNT)
break;
if (SDL_GetDisplayBounds(si, &glimp.monitorRects[gi]) == 0)
++gi;
}
glimp.monitorCount = gi;
glimp.primaryMonitor = -1;
const int finalCount = glimp.monitorCount;
for(int i = 0; i < finalCount; ++i) {
const SDL_Rect rect = glimp.monitorRects[i];
if (rect.x == 0 && rect.y == 0) {
glimp.primaryMonitor = i;
break;
}
}
if (!sdl_IsMonitorListValid())
glimp.monitorCount = 0;
}
// call this before creating the window
static void sdl_UpdateMonitorIndexFromCvar()
{
if (glimp.monitorCount <= 0)
return;
const int monitor = Cvar_Get("r_monitor", "0", CVAR_ARCHIVE | CVAR_LATCH)->integer;
if (monitor <= 0 || monitor > glimp.monitorCount) {
glimp.monitor = glimp.primaryMonitor;
return;
}
glimp.monitor = Com_ClampInt(0, glimp.monitorCount - 1, monitor - 1);
}
// call this after the window has been moved
void sdl_UpdateMonitorIndexFromWindow()
{
if (glimp.monitorCount <= 0)
return;
// update the glimp index
const int current = SDL_GetWindowDisplayIndex(glimp.window);
if (current < 0) {
glimp.monitorCount = 0;
return;
}
glimp.monitor = current;
// update the cvar index
if( r_monitor->integer == 0 &&
glimp.monitor == glimp.primaryMonitor)
return;
Cvar_Set("r_monitor", va("%d", glimp.monitor + 1));
}
static void sdl_GetSafeDesktopRect( SDL_Rect* rect )
{
if (glimp.monitorCount <= 0 ||
glimp.monitor < 0 ||
glimp.monitor >= glimp.monitorCount) {
rect->x = 0;
rect->y = 0;
rect->w = 1280;
rect->h = 720;
}
*rect = glimp.monitorRects[glimp.monitor];
}
static void sdl_PrintMonitorList()
{
const int count = glimp.monitorCount;
Com_Printf("Monitor count: %d\n", count);
for (int i = 0; i < count; ++i) {
const SDL_Rect rect = glimp.monitorRects[i];
Com_Printf("Monitor #%d: %d,%d %dx%d\n", i + 1, rect.x, rect.y, rect.w, rect.h);
}
}
// @TODO: this should be handled by the renderer, not the platform layer!
static void GLW_InitExtensions()
{
ri.Printf(PRINT_ALL, "Initializing OpenGL extensions\n");
int maxAnisotropy = 0;
if (strstr(glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic")) {
if (r_ext_max_anisotropy->integer > 1) {
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
if (maxAnisotropy <= 0) {
ri.Printf(PRINT_DEVELOPER, "...GL_EXT_texture_filter_anisotropic not properly supported!\n");
maxAnisotropy = 0;
} else {
ri.Printf(PRINT_DEVELOPER, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy);
}
} else {
ri.Printf(PRINT_DEVELOPER, "...ignoring GL_EXT_texture_filter_anisotropic\n");
}
} else {
ri.Printf(PRINT_DEVELOPER, "...GL_EXT_texture_filter_anisotropic not found\n");
}
Cvar_Set("r_ext_max_anisotropy", va("%i", maxAnisotropy));
}
void GLimp_Init()
{
if (glimp.window != NULL)
return;
Cvar_RegisterArray(glimp_cvars, MODULE_CLIENT);
Cmd_RegisterArray(glimp_cmds, MODULE_CLIENT);
sdl_CreateMonitorList();
sdl_UpdateMonitorIndexFromCvar();
sdl_PrintMonitorList();
SDL_Rect deskropRect;
sdl_GetSafeDesktopRect(&deskropRect);
const qbool desktopRes = !R_GetModeInfo(&glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect);
if (desktopRes) {
glConfig.vidWidth = deskropRect.w;
glConfig.vidHeight = deskropRect.h;
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
}
Uint32 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (r_fullscreen->integer) {
if (desktopRes)
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else
windowFlags |= SDL_WINDOW_FULLSCREEN;
}
// @TODO: make a cvar defaulting to an empty string for this? e.g. value: "libGL.so.1"
if (SDL_GL_LoadLibrary(NULL) < 0)
ri.Error(ERR_FATAL, "GLimp_Init - SDL_GL_LoadLibrary failed: %s\n", SDL_GetError());
glimp.window = SDL_CreateWindow("CNQ3", deskropRect.x, deskropRect.y, glConfig.vidWidth, glConfig.vidHeight, windowFlags);
if (glimp.window == NULL)
ri.Error(ERR_FATAL, "GLimp_Init - SDL_CreateWindow failed: %s\n", SDL_GetError());
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
glimp.glContext = SDL_GL_CreateContext(glimp.window);
if (glimp.glContext == NULL)
ri.Error(ERR_FATAL, "GLimp_Init - SDL_GL_CreateContext failed: %s\n", SDL_GetError());
glConfig.colorBits = 32;
glConfig.depthBits = 24;
glConfig.stencilBits = 8;
if (SDL_GL_MakeCurrent(glimp.window, glimp.glContext) < 0)
ri.Error(ERR_FATAL, "GLimp_Init - SDL_GL_MakeCurrent failed: %s\n", SDL_GetError());
if (!QGL_Init(NULL))
ri.Error(ERR_FATAL, "GLimp_Init - failed to initialize core OpenGL\n");
GLW_InitExtensions();
if (!GLW_InitGL2())
ri.Error(ERR_FATAL, "GLimp_Init - could not find or initialize a suitable OpenGL 2+ subsystem\n");
GLW_InitGL3();
if (!QGL_InitGL2())
ri.Error(ERR_FATAL, "GLimp_Init - could not initialize OpenGL 2 objects\n");
SDL_GL_SetSwapInterval(r_swapInterval->integer);
ri.Printf(PRINT_ALL, "Loaded OpenGL %s\n", (const char*)qglGetString(GL_VERSION));
}
void GLimp_Shutdown()
{
if (glimp.glContext != NULL) {
SDL_GL_DeleteContext(glimp.glContext);
glimp.glContext = NULL;
}
if (glimp.window != NULL) {
SDL_DestroyWindow(glimp.window);
glimp.window = NULL;
}
SDL_GL_UnloadLibrary();
QGL_Shutdown();
memset(&glConfig, 0, sizeof(glConfig));
memset(&glState, 0, sizeof(glState));
}
void GLimp_EndFrame()
{
if (r_swapInterval->modified) {
r_swapInterval->modified = qfalse;
SDL_GL_SetSwapInterval(r_swapInterval->integer);
}
SDL_GL_SwapWindow(glimp.window);
}
qbool GLimp_SpawnRenderThread( void (*function)() )
{
return qfalse;
}
void* GLimp_RendererSleep()
{
return NULL;
}
void GLimp_FrontEnderSleep()
{
}
void GLimp_WakeRenderer( void* data )
{
}