mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-14 16:30:36 +00:00
3c52752dd3
added con_drawHelp and con_col* letting the mod know we support the "cap_ExtraColorCodes" extension con_colText overrides ^7 in the console and the help panel extended console back scroll arrows all the way
1115 lines
33 KiB
C++
1115 lines
33 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
#ifndef __Q_SHARED_H
|
|
#define __Q_SHARED_H
|
|
|
|
// q_shared.h -- included first by ALL program modules.
|
|
// A user mod should never modify this file
|
|
|
|
#define Q3_VERSION "CNQ3 1.49"
|
|
#define CLIENT_WINDOW_TITLE "CNQ3"
|
|
#define CONSOLE_WINDOW_TITLE "CNQ3 Console"
|
|
|
|
#define BASEGAME "baseq3"
|
|
#define APEXGAME "cpma"
|
|
|
|
|
|
#if defined(_DEBUG)
|
|
#define COMPILE_TIME_ASSERT( pred ) switch(0) { case 0: case pred: ; }
|
|
#else
|
|
#define COMPILE_TIME_ASSERT( pred )
|
|
#endif
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
#if (_MSC_VER >= 1400)
|
|
#define _CRT_SECURE_NO_DEPRECATE 1
|
|
#endif
|
|
|
|
#pragma warning(disable : 4018) // signed/unsigned mismatch
|
|
#pragma warning(disable : 4389) // also signed/unsigned mismatch
|
|
#pragma warning(disable : 4244) // conversion to smaller type
|
|
#pragma warning(disable : 4100) // unreferenced formal parameter
|
|
#pragma warning(disable : 4127) // conditional expression is constant
|
|
#pragma warning(disable : 4706) // assignment within conditional (nanny mode)
|
|
//#pragma intrinsic( memset, memcpy )
|
|
|
|
#endif // _MSC_VER
|
|
|
|
|
|
#if !defined(__GNUC__) && !defined(__attribute__)
|
|
#define __attribute__(x)
|
|
#endif
|
|
|
|
|
|
#if defined(__cplusplus) && !defined(min)
|
|
template <typename T> __inline T min( T a, T b ) { return (a < b) ? a : b; }
|
|
template <typename T> __inline T max( T a, T b ) { return (a > b) ? a : b; }
|
|
#elif defined(Q3_VM) // #elif !defined(min) doesn't work here, because the VC headers are shit
|
|
#define min( a, b ) ((a) < (b) ? (a) : (b))
|
|
#define max( a, b ) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
|
|
|
|
#if defined(__cplusplus)
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
// technically-correct form, handy for catching sloppy code that mismixes bool and int, *cough* JPVW :P
|
|
#if defined(Q3_VM)
|
|
#define assert(x) { if (!(x)) Com_Error(ERR_FATAL, "ASSERT "__FILE__"(%d): %s", __LINE__, #x); }
|
|
typedef enum { qfalse, qtrue } qbool;
|
|
#else
|
|
// this is a shitty shitty hack - the offending code should be cleaned up so we CAN use the typedef
|
|
typedef int qbool;
|
|
// and we can't even do this, because of vanilla C's multiple definition rule :(
|
|
//const qbool qfalse = 0;
|
|
//const qbool qtrue = !0;
|
|
#define qfalse (qbool)(0)
|
|
#define qtrue (qbool)(!0)
|
|
#endif
|
|
typedef qbool qboolean;
|
|
|
|
|
|
/**********************************************************************
|
|
VM Considerations
|
|
|
|
The VM can not use the standard system headers because we aren't really
|
|
using the compiler they were meant for. We use bg_lib.h which contains
|
|
prototypes for the functions we define for our own use in bg_lib.c.
|
|
|
|
When writing mods, please add needed headers HERE, do not start including
|
|
stuff like <stdio.h> in the various .c files that make up each of the VMs
|
|
since you will be including system headers files can will have issues.
|
|
|
|
Remember, if you use a C library function that is not defined in bg_lib.c,
|
|
you will have to add your own version for support in the VM.
|
|
|
|
**********************************************************************/
|
|
|
|
#ifdef Q3_VM
|
|
|
|
#define QDECL
|
|
#define ID_INLINE
|
|
#include "bg_lib.h"
|
|
|
|
#define PASSFLOAT( x ) (*(const int*)&x)
|
|
|
|
#else
|
|
|
|
#include <assert.h>
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <time.h>
|
|
#include <ctype.h>
|
|
#include <limits.h>
|
|
|
|
#include "../qcommon/q_platform.h"
|
|
|
|
ID_INLINE int PASSFLOAT( float x ) { return (*(const int*)&x); }
|
|
|
|
#endif
|
|
|
|
|
|
#if defined(Q3_VM)
|
|
typedef int intptr_t;
|
|
#elif defined(_MSC_VER)
|
|
#include <stddef.h>
|
|
typedef __int64 int64_t;
|
|
typedef __int32 int32_t;
|
|
typedef __int16 int16_t;
|
|
typedef __int8 int8_t;
|
|
typedef unsigned __int64 uint64_t;
|
|
typedef unsigned __int32 uint32_t;
|
|
typedef unsigned __int16 uint16_t;
|
|
typedef unsigned __int8 uint8_t;
|
|
typedef ptrdiff_t intptr_t;
|
|
#else
|
|
#include <stdint.h>
|
|
#endif
|
|
|
|
typedef unsigned char byte;
|
|
|
|
typedef int qhandle_t;
|
|
typedef int sfxHandle_t;
|
|
typedef int fileHandle_t;
|
|
typedef int clipHandle_t;
|
|
|
|
#define PAD(base, alignment) (((base)+(alignment)-1) & ~((alignment)-1))
|
|
#define PADLEN(base, alignment) (PAD((base), (alignment)) - (base))
|
|
#define PADP(base, alignment) ((void *) PAD((intptr_t) (base), (alignment)))
|
|
|
|
#if defined(_MSC_VER)
|
|
#define ALIGN(x) __declspec( align(x) )
|
|
// fuck it, im sick of gcc's arbitrary stupidities
|
|
//#elif defined(__GNUC__)
|
|
// #define ALIGN(x) __align(x)
|
|
#else
|
|
#define ALIGN(x)
|
|
#endif
|
|
|
|
#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
|
|
|
|
// #define VALUE 42
|
|
// STRINGIZE_NE(VALUE) -> "VALUE"
|
|
// STRINGIZE(VALUE) -> "42"
|
|
#define STRINGIZE_NE(x) #x // no expansion
|
|
#define STRINGIZE(x) STRINGIZE_NE(x) // with expansion
|
|
|
|
// angle indexes
|
|
#define PITCH 0 // up / down
|
|
#define YAW 1 // left / right
|
|
#define ROLL 2 // fall over
|
|
|
|
// the game guarantees that no string from the network will ever exceed MAX_STRING_CHARS
|
|
#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
|
|
#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
|
|
#define MAX_TOKEN_CHARS 1024 // max length of an individual token
|
|
|
|
#define MAX_INFO_STRING 1024
|
|
#define MAX_INFO_KEY 1024
|
|
#define MAX_INFO_VALUE 1024
|
|
|
|
#define BIG_INFO_STRING 8192 // used for system info key only
|
|
#define BIG_INFO_KEY 8192
|
|
#define BIG_INFO_VALUE 8192
|
|
|
|
|
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
|
#define MAX_OSPATH 256 // max length of a filesystem pathname
|
|
|
|
#define MAX_NAME_LENGTH 32 // max length of a client name
|
|
|
|
|
|
//
|
|
// these aren't needed by any of the VMs. put in another header?
|
|
//
|
|
#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
|
|
|
|
|
|
// parameters to the main Error routine
|
|
typedef enum {
|
|
ERR_FATAL, // exit the entire game with a popup window
|
|
ERR_DROP, // print to console and disconnect from game
|
|
ERR_SERVERDISCONNECT, // don't kill server
|
|
ERR_DISCONNECT, // client disconnected from the server
|
|
ERR_NEED_CD // pop up the need-cd dialog
|
|
} errorParm_t;
|
|
|
|
|
|
#if defined(_DEBUG) && !defined(BSPC)
|
|
#define HUNK_DEBUG
|
|
#endif
|
|
|
|
typedef enum {
|
|
h_high,
|
|
h_low,
|
|
h_dontcare
|
|
} ha_pref;
|
|
|
|
#ifdef HUNK_DEBUG
|
|
#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
|
|
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
|
|
#else
|
|
void *Hunk_Alloc( int size, ha_pref preference );
|
|
#endif
|
|
|
|
#define Com_Memset memset
|
|
#define Com_Memcpy memcpy
|
|
|
|
#define CIN_system 1
|
|
#define CIN_loop 2
|
|
#define CIN_hold 4
|
|
#define CIN_silent 8
|
|
#define CIN_shader 16
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MATHLIB
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
|
|
typedef float vec_t;
|
|
typedef vec_t vec2_t[2];
|
|
typedef vec_t vec3_t[3];
|
|
typedef vec_t vec4_t[4];
|
|
extern const vec3_t vec3_origin;
|
|
|
|
#ifndef M_PI
|
|
#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
|
|
#endif
|
|
|
|
|
|
// all drawing is done to a 640*480 virtual screen size
|
|
// and will be automatically scaled to the real resolution
|
|
#define SCREEN_WIDTH 640
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
#define SMALLCHAR_WIDTH 8
|
|
#define SMALLCHAR_HEIGHT 16
|
|
|
|
#define BIGCHAR_WIDTH 16
|
|
#define BIGCHAR_HEIGHT 16
|
|
|
|
extern const vec4_t colorBlack;
|
|
extern const vec4_t colorRed;
|
|
extern const vec4_t colorGreen;
|
|
extern const vec4_t colorYellow;
|
|
extern const vec4_t colorBlue;
|
|
extern const vec4_t colorPink;
|
|
extern const vec4_t colorCyan;
|
|
extern const vec4_t colorWhite;
|
|
|
|
#define Q_COLOR_ESCAPE '^'
|
|
#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
|
|
|
|
const /* vec4_t */ float* ColorFromChar( char ccode );
|
|
|
|
#define COLOR_BLACK '0'
|
|
#define COLOR_RED '1'
|
|
#define COLOR_GREEN '2'
|
|
#define COLOR_YELLOW '3'
|
|
#define COLOR_BLUE '4'
|
|
#define COLOR_CYAN '5'
|
|
#define COLOR_MAGENTA '6'
|
|
#define COLOR_WHITE '7'
|
|
#define COLOR_CVAR '\x20'
|
|
#define COLOR_CMD '\x21'
|
|
#define COLOR_VAL '\x22'
|
|
#define COLOR_HELP '\x23'
|
|
#define COLOR_WAR '\x24'
|
|
#define COLOR_ERR '\x25'
|
|
|
|
#define S_COLOR_BLACK "^0"
|
|
#define S_COLOR_RED "^1"
|
|
#define S_COLOR_GREEN "^2"
|
|
#define S_COLOR_YELLOW "^3"
|
|
#define S_COLOR_BLUE "^4"
|
|
#define S_COLOR_CYAN "^5"
|
|
#define S_COLOR_MAGENTA "^6"
|
|
#define S_COLOR_WHITE "^7"
|
|
#define S_COLOR_CVAR "^\x20"
|
|
#define S_COLOR_CMD "^\x21"
|
|
#define S_COLOR_VAL "^\x22"
|
|
#define S_COLOR_HELP "^\x23"
|
|
#define S_COLOR_WAR "^\x24"
|
|
#define S_COLOR_ERR "^\x25"
|
|
|
|
#define MAKERGB( v, r, g, b ) { v[0]=r;v[1]=g;v[2]=b; }
|
|
#define MAKERGBA( v, r, g, b, a ) { v[0]=r;v[1]=g;v[2]=b;v[3]=a; }
|
|
|
|
#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0f )
|
|
#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
|
|
|
|
|
|
#if idppc
|
|
|
|
static ID_INLINE float Q_rsqrt( float number ) {
|
|
float x = 0.5f * number;
|
|
float y;
|
|
#ifdef __GNUC__
|
|
asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
|
|
#else
|
|
y = __frsqrte( number );
|
|
#endif
|
|
return y * (1.5f - (x * y * y));
|
|
}
|
|
|
|
#ifdef __GNUC__
|
|
static ID_INLINE float Q_fabs(float x) {
|
|
float abs_x;
|
|
asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
|
|
return abs_x;
|
|
}
|
|
#else
|
|
#define Q_fabs __fabsf
|
|
#endif
|
|
|
|
#else
|
|
float Q_fabs( float f );
|
|
float Q_rsqrt( float f ); // reciprocal square root
|
|
#endif
|
|
|
|
|
|
#define Square(x) ((x)*(x))
|
|
|
|
int DirToByte( const vec3_t dir ); // this isn't a real cheap function to call!
|
|
void ByteToDir( int b, vec3_t dir );
|
|
|
|
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
|
|
#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
|
|
#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
|
|
#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
|
|
#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
|
|
#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
|
|
|
|
#ifdef Q3_VM
|
|
#undef VectorCopy
|
|
// this is a little hack to get more efficient copies in our interpreter
|
|
typedef struct {
|
|
float v[3];
|
|
} vec3struct_t;
|
|
#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
|
|
#endif
|
|
|
|
#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
|
|
#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
|
|
#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
|
|
#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
|
|
|
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
|
|
void ClearBounds( vec3_t mins, vec3_t maxs );
|
|
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
|
|
|
|
|
|
#if !defined( Q3_VM )
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable : 4514) // unreferenced inline
|
|
#endif
|
|
|
|
static ID_INLINE qboolean VectorCompare( const vec3_t v1, const vec3_t v2 )
|
|
{
|
|
return (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2]);
|
|
}
|
|
|
|
static ID_INLINE vec_t VectorLength( const vec3_t v )
|
|
{
|
|
return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
}
|
|
|
|
static ID_INLINE vec_t VectorLengthSquared( const vec3_t v )
|
|
{
|
|
return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
}
|
|
|
|
static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 )
|
|
{
|
|
vec3_t v;
|
|
VectorSubtract (p2, p1, v);
|
|
return VectorLength( v );
|
|
}
|
|
|
|
static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 )
|
|
{
|
|
vec3_t v;
|
|
VectorSubtract (p2, p1, v);
|
|
return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
|
}
|
|
|
|
// fast vector normalize routine that does not check to make sure
|
|
// that length != 0, nor does it return length, uses rsqrt approximation
|
|
static ID_INLINE void VectorNormalizeFast( vec3_t v )
|
|
{
|
|
float ilength = Q_rsqrt( DotProduct( v, v ) );
|
|
v[0] *= ilength;
|
|
v[1] *= ilength;
|
|
v[2] *= ilength;
|
|
}
|
|
|
|
static ID_INLINE void VectorInverse( vec3_t v )
|
|
{
|
|
v[0] = -v[0];
|
|
v[1] = -v[1];
|
|
v[2] = -v[2];
|
|
}
|
|
|
|
static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross )
|
|
{
|
|
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
|
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
|
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
|
}
|
|
|
|
#else
|
|
|
|
qboolean VectorCompare( const vec3_t v1, const vec3_t v2 );
|
|
vec_t VectorLength( const vec3_t v );
|
|
vec_t VectorLengthSquared( const vec3_t v );
|
|
vec_t Distance( const vec3_t p1, const vec3_t p2 );
|
|
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
|
|
void VectorNormalizeFast( vec3_t v ); // uses rsqrt approximation and does NOT validate length
|
|
void VectorInverse( vec3_t v );
|
|
void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
|
|
|
|
#endif
|
|
|
|
vec_t VectorNormalize( vec3_t v ); // returns vector length
|
|
vec_t VectorNormalize2( const vec3_t v, vec3_t out );
|
|
void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
|
|
void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
|
|
|
|
float Q_acos(float c);
|
|
|
|
int Q_rand( int *seed );
|
|
float Q_random( int *seed );
|
|
float Q_crandom( int *seed );
|
|
|
|
#define random() ((rand() & 0x7FFF) / ((float)0x8000))
|
|
#define crandom() (2.0 * (((rand() & 0x7FFF) / ((float)0x7FFF)) - 0.5))
|
|
|
|
void vectoangles( const vec3_t value1, vec3_t angles );
|
|
void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
|
|
|
|
void AxisClear( vec3_t axis[3] );
|
|
#if defined(Q3_VM) // lcc can't cope with "const vec3_t []"
|
|
extern vec3_t axisDefault[3];
|
|
void AxisCopy( vec3_t in[3], vec3_t out[3] );
|
|
#else
|
|
extern const vec3_t axisDefault[3];
|
|
void AxisCopy( const vec3_t in[3], vec3_t out[3] );
|
|
#endif
|
|
|
|
struct cplane_s;
|
|
|
|
void SetPlaneSignbits( struct cplane_s *out );
|
|
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const struct cplane_s* p );
|
|
|
|
float AngleMod( float a );
|
|
float LerpAngle( float from, float to, float frac );
|
|
float AngleSubtract( float a1, float a2 );
|
|
void AnglesSubtract( const vec3_t v1, const vec3_t v2, vec3_t out );
|
|
|
|
qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
|
|
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
|
|
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
|
|
void RotateAroundDirection( vec3_t axis[3], float yaw );
|
|
void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
|
|
// perpendicular vector could be replaced by this
|
|
|
|
void MatrixMultiply( float in1[3][3], float in2[3][3], float out[3][3] );
|
|
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// error extension
|
|
typedef enum {
|
|
EXT_ERRMOD_ENGINE,
|
|
EXT_ERRMOD_CGAME,
|
|
EXT_ERRMOD_GAME,
|
|
EXT_ERRMOD_UI
|
|
} extErrorModule_t;
|
|
|
|
// error extension
|
|
typedef enum {
|
|
EXT_ERRLEV_DROP, // ERR_DROP
|
|
EXT_ERRLEV_DISC, // ERR_DISCONNECT
|
|
EXT_ERRLEV_SVDISC // ERR_SERVERDISCONNECT
|
|
} extErrorLevel_t;
|
|
|
|
const char* QDECL va( const char* format, ... );
|
|
|
|
void QDECL Com_Error( int level, const char* error, ... );
|
|
void QDECL Com_ErrorExt( int level, int module, qbool realError, const char* error, ... );
|
|
void QDECL Com_Printf( const char* msg, ... );
|
|
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
|
|
|
|
float Com_Clamp( float min, float max, float value );
|
|
int Com_ClampInt( int min, int max, int value );
|
|
|
|
const char* COM_SkipPath( const char* pathname );
|
|
void COM_StripExtension( const char* in, char* out, int destsize );
|
|
void COM_DefaultExtension( char* path, int maxSize, const char* ext );
|
|
|
|
const char* COM_Parse( const char** data_p );
|
|
const char* COM_ParseExt( const char** data_p, qbool allowLineBreak );
|
|
int COM_Compress( char *data_p );
|
|
|
|
void SkipBracedSection( const char** data );
|
|
void SkipRestOfLine( const char** data );
|
|
|
|
#define QSUBSYSTEM_INIT_START(X) Com_Printf( ">>> Initializing "X"\n" );
|
|
#define QSUBSYSTEM_INIT_DONE(X) Com_Printf( "<<< "X" Initialization Complete\n" );
|
|
|
|
|
|
// botlib crap hacked into the engine for no good reason
|
|
|
|
#ifndef TT_STRING
|
|
#define TT_STRING 1
|
|
#define TT_LITERAL 2
|
|
#define TT_NUMBER 3
|
|
#define TT_NAME 4
|
|
#define TT_PUNCTUATION 5
|
|
#endif
|
|
|
|
typedef struct pc_token_s
|
|
{
|
|
int type;
|
|
int subtype;
|
|
int intvalue;
|
|
float floatvalue;
|
|
char string[MAX_TOKEN_CHARS];
|
|
} pc_token_t;
|
|
|
|
|
|
// mode parm for FS_FOpenFile
|
|
typedef enum {
|
|
FS_READ,
|
|
FS_WRITE,
|
|
FS_APPEND,
|
|
FS_APPEND_SYNC
|
|
} fsMode_t;
|
|
|
|
typedef enum {
|
|
FS_SEEK_CUR,
|
|
FS_SEEK_END,
|
|
FS_SEEK_SET
|
|
} fsOrigin_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
int Q_isprint( int c );
|
|
int Q_islower( int c );
|
|
int Q_isupper( int c );
|
|
int Q_isalpha( int c );
|
|
|
|
// portable case insensitive compare
|
|
int Q_stricmp( const char *s1, const char *s2 );
|
|
int Q_strncmp( const char *s1, const char *s2, int n );
|
|
int Q_stricmpn( const char *s1, const char *s2, int n );
|
|
char *Q_strlwr( char *s1 );
|
|
char *Q_strupr( char *s1 );
|
|
char *Q_strrchr( const char* string, int c );
|
|
const char *Q_stristr( const char *s, const char *find );
|
|
|
|
// buffer size safe library replacements
|
|
void Q_strncpyz( char *dest, const char *src, int destsize );
|
|
void Q_strcat( char *dest, int size, const char *src );
|
|
|
|
// strlen that discounts Quake color sequences
|
|
int Q_PrintStrlen( const char *string );
|
|
// gets the byte offset of the Nth printable character
|
|
int Q_PrintStroff( const char *string, int charOffset );
|
|
// removes color sequences from string
|
|
char *Q_CleanStr( char *string );
|
|
|
|
typedef intptr_t ( *syscall_t )( intptr_t *parms );
|
|
typedef intptr_t ( QDECL *dllSyscall_t )( intptr_t callNum, ... );
|
|
typedef void ( QDECL *dllEntry_t )( dllSyscall_t syscallptr );
|
|
|
|
|
|
//
|
|
// key / value info strings
|
|
//
|
|
qbool Info_Validate( const char* s );
|
|
const char* Info_ValueForKey( const char *s, const char *key );
|
|
void Info_NextPair( const char **s, char *key, char *value );
|
|
void Info_RemoveKey( char *s, const char *key );
|
|
qbool Info_SetValueForKey( char* s, const char* key, const char* value );
|
|
void Info_RemoveKey_Big( char *s, const char *key );
|
|
void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
|
|
|
|
|
|
/*
|
|
==========================================================
|
|
|
|
CVARS (console variables)
|
|
|
|
Many variables can be used for cheating purposes, so when
|
|
cheats is zero, force all unspecified variables to their
|
|
default values.
|
|
==========================================================
|
|
*/
|
|
|
|
#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
|
|
// used for system variables, not for player
|
|
// specific configurations
|
|
#define CVAR_USERINFO 2 // sent to server on connect or change
|
|
#define CVAR_SERVERINFO 4 // sent in response to front end requests
|
|
#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
|
|
#define CVAR_INIT 16 // don't allow change from console at all,
|
|
// but can be set from the command line
|
|
#define CVAR_LATCH 32 // will only change when C code next does
|
|
// a Cvar_Get(), so it can't be changed
|
|
// without proper initialization. modified
|
|
// will be set, even though the value hasn't
|
|
// changed yet
|
|
#define CVAR_ROM 64 // display only, cannot be set by user at all
|
|
#define CVAR_USER_CREATED 128 // created by a set command
|
|
#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
|
|
#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
|
|
#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
|
|
|
|
#define CVAR_SERVER_CREATED 2048 // cvar was created by a server the client connected to.
|
|
#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist.
|
|
|
|
#define MAX_CVAR_VALUE_STRING 256
|
|
|
|
typedef enum {
|
|
CVART_STRING, // no validation
|
|
CVART_FLOAT, // uses floating-point min/max bounds
|
|
CVART_INTEGER, // uses integer min/max bounds
|
|
CVART_BITMASK, // uses integer min/max bounds
|
|
CVART_BOOL, // uses integer min/max bounds, min=0 and max=1
|
|
CVART_COUNT // always last in the enum
|
|
} cvarType_t;
|
|
|
|
typedef int cvarHandle_t;
|
|
|
|
// the modules that run in the virtual machine can't access the cvar_t directly,
|
|
// so they must ask for structured updates
|
|
typedef struct {
|
|
cvarHandle_t handle;
|
|
int modificationCount;
|
|
float value;
|
|
int integer;
|
|
char string[MAX_CVAR_VALUE_STRING];
|
|
} vmCvar_t;
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
COLLISION DETECTION
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#include "../qcommon/surfaceflags.h" // shared with the q3map utility
|
|
|
|
// plane types are used to speed some tests
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
#define PLANE_NON_AXIAL 3
|
|
|
|
#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
|
|
|
|
// plane_t structure
|
|
// ! if this is changed, it must be changed in asm code too !
|
|
typedef struct cplane_s {
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
|
|
byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
|
|
byte pad[2];
|
|
} cplane_t;
|
|
|
|
|
|
// a trace is returned when a box is swept through the world
|
|
typedef struct {
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
int surfaceFlags; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int entityNum; // entity the contacted sirface is a part of
|
|
} trace_t;
|
|
|
|
// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
|
|
// or ENTITYNUM_NONE, ENTITYNUM_WORLD
|
|
|
|
|
|
// markfragments are returned by CM_MarkFragments()
|
|
typedef struct {
|
|
int firstPoint;
|
|
int numPoints;
|
|
} markFragment_t;
|
|
|
|
|
|
typedef struct {
|
|
vec3_t origin;
|
|
vec3_t axis[3];
|
|
} orientation_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// in order from highest priority to lowest
|
|
// if none of the catchers are active, bound key strings will be executed
|
|
#define KEYCATCH_CONSOLE 0x0001
|
|
#define KEYCATCH_UI 0x0002
|
|
#define KEYCATCH_MESSAGE 0x0004
|
|
#define KEYCATCH_CGAME 0x0008
|
|
|
|
|
|
// sound channels
|
|
// channel 0 never willingly overrides
|
|
// other channels will always override a playing sound on that channel
|
|
typedef enum {
|
|
CHAN_AUTO,
|
|
CHAN_LOCAL, // hit sounds, menu sounds
|
|
CHAN_WEAPON,
|
|
CHAN_VOICE,
|
|
CHAN_ITEM,
|
|
CHAN_BODY,
|
|
CHAN_LOCAL_SOUND, // chat messages, etc
|
|
CHAN_ANNOUNCER, // announcer voices, etc
|
|
} soundChannel_t;
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
ELEMENTS COMMUNICATED ACROSS THE NET
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
|
|
#define SHORT2ANGLE(x) ((x)*(360.0/65536))
|
|
|
|
#define SNAPFLAG_RATE_DELAYED 1
|
|
#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
|
|
#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#define MAX_CLIENTS 64 // absolute limit
|
|
|
|
#define GENTITYNUM_BITS 10 // don't need to send any more
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
|
|
// entitynums are communicated with GENTITY_BITS, so any reserved
|
|
// values that are going to be communcated over the net need to
|
|
// also be in this range
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
|
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
|
|
|
|
|
|
#define MAX_MODELS 256 // these are sent over the net as 8 bits
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
|
|
|
|
#define MAX_CONFIGSTRINGS 1024
|
|
|
|
// these are the only configstrings that the system reserves, all the
|
|
// other ones are strictly for servergame to clientgame communication
|
|
#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
|
|
#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
|
|
|
|
#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
|
|
|
|
#define MAX_GAMESTATE_CHARS 16000
|
|
typedef struct {
|
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
|
char stringData[MAX_GAMESTATE_CHARS];
|
|
int dataCount;
|
|
} gameState_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// bit field limits
|
|
#define MAX_STATS 16
|
|
#define MAX_PERSISTANT 16
|
|
#define MAX_POWERUPS 16
|
|
#define MAX_WEAPONS 16
|
|
|
|
#define MAX_PS_EVENTS 2
|
|
|
|
#define PS_PMOVEFRAMECOUNTBITS 6
|
|
|
|
// playerState_t is the information needed by both the client and server
|
|
// to predict player motion and actions
|
|
// nothing outside of pmove should modify these, or some degree of prediction error
|
|
// will occur
|
|
|
|
// you can't add anything to this without modifying the code in msg.c
|
|
|
|
// playerState_t is a full superset of entityState_t as it is used by players,
|
|
// so if a playerState_t is transmitted, the entityState_t can be fully derived
|
|
// from it.
|
|
typedef struct playerState_s {
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
int pm_type;
|
|
int bobCycle; // for view bobbing and footstep generation
|
|
int pm_flags; // ducked, jump_held, etc
|
|
int pm_time;
|
|
|
|
vec3_t origin;
|
|
vec3_t velocity;
|
|
int weaponTime;
|
|
int gravity;
|
|
int speed;
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
int groundEntityNum;// ENTITYNUM_NONE = in air
|
|
|
|
int legsTimer; // don't change low priority animations until this runs out
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int movementDir; // a number 0 to 7 that represents the reletive angle
|
|
// of movement to the view angle (axial and diagonals)
|
|
// when at rest, the value will remain unchanged
|
|
// used to twist the legs during strafing
|
|
|
|
vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
|
|
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
|
|
int eventSequence; // pmove generated events
|
|
int events[MAX_PS_EVENTS];
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
int externalEvent; // events set on player from another source
|
|
int externalEventParm;
|
|
int externalEventTime;
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
int weapon; // copied to entityState_t->weapon
|
|
int weaponstate;
|
|
|
|
vec3_t viewangles; // for fixed views
|
|
int viewheight;
|
|
|
|
// damage feedback
|
|
int damageEvent; // when it changes, latch the other parms
|
|
int damageYaw;
|
|
int damagePitch;
|
|
int damageCount;
|
|
|
|
int stats[MAX_STATS];
|
|
int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
|
|
int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
|
|
int ammo[MAX_WEAPONS];
|
|
|
|
int generic1;
|
|
int loopSound;
|
|
int jumppad_ent; // jumppad entity hit this frame
|
|
|
|
// not communicated over the net at all
|
|
int ping; // server to game info for scoreboard
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
int jumppad_frame;
|
|
int entityEventSequence;
|
|
} playerState_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
//
|
|
// usercmd_t->button bits, many of which are generated by the client system,
|
|
// so they aren't game/cgame only definitions
|
|
//
|
|
#define BUTTON_ATTACK 1
|
|
#define BUTTON_TALK 2 // displays talk balloon and disables actions
|
|
#define BUTTON_USE_HOLDABLE 4
|
|
#define BUTTON_GESTURE 8
|
|
#define BUTTON_WALKING 16 // walking can't just be inferred from player speed
|
|
// because a key pressed late in the frame will
|
|
// only generate a small move value for that frame
|
|
// walking will use different animations and
|
|
// won't generate footsteps
|
|
|
|
// TA buttons that are useless but still welded into the bot code
|
|
#define BUTTON_AFFIRMATIVE 32
|
|
#define BUTTON_NEGATIVE 64
|
|
#define BUTTON_GETFLAG 128
|
|
#define BUTTON_GUARDBASE 256
|
|
#define BUTTON_PATROL 512
|
|
#define BUTTON_FOLLOWME 1024
|
|
|
|
#define BUTTON_ANY 2048 // any key whatsoever
|
|
|
|
// usercmd_t is sent to the server each client frame
|
|
typedef struct usercmd_s {
|
|
int serverTime;
|
|
int angles[3];
|
|
int buttons;
|
|
byte weapon;
|
|
signed char forwardmove, rightmove, upmove;
|
|
} usercmd_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
|
|
#define SOLID_BMODEL 0xffffff
|
|
|
|
typedef enum {
|
|
TR_STATIONARY,
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
TR_LINEAR,
|
|
TR_LINEAR_STOP,
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
TR_GRAVITY
|
|
} trType_t;
|
|
|
|
typedef struct {
|
|
trType_t trType;
|
|
int trTime;
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
vec3_t trBase;
|
|
vec3_t trDelta; // velocity, etc
|
|
} trajectory_t;
|
|
|
|
// entityState_t is the information conveyed from the server
|
|
// in an update message about entities that the client will
|
|
// need to render in some way
|
|
// Different eTypes may use the information in different ways
|
|
// The messages are delta compressed, so it doesn't really matter if
|
|
// the structure size is fairly large
|
|
|
|
typedef struct entityState_s {
|
|
int number; // entity index
|
|
int eType; // entityType_t
|
|
int eFlags;
|
|
|
|
trajectory_t pos; // for calculating position
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
int time;
|
|
int time2;
|
|
|
|
vec3_t origin;
|
|
vec3_t origin2;
|
|
|
|
vec3_t angles;
|
|
vec3_t angles2;
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
int otherEntityNum2;
|
|
|
|
int groundEntityNum; // -1 = in air
|
|
|
|
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int modelindex;
|
|
int modelindex2;
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
int frame;
|
|
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
int eventParm;
|
|
|
|
// for players
|
|
int powerups; // bit flags
|
|
int weapon; // determines weapon and flash model, etc
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int generic1;
|
|
} entityState_t;
|
|
|
|
typedef enum {
|
|
CA_UNINITIALIZED,
|
|
CA_DISCONNECTED, // not talking to a server
|
|
CA_AUTHORIZING, // not used any more, was checking cd key
|
|
CA_CONNECTING, // sending request packets to the server
|
|
CA_CHALLENGING, // sending challenge packets to the server
|
|
CA_CONNECTED, // netchan_t established, getting gamestate
|
|
CA_LOADING, // only during cgame initialization, never during main loop
|
|
CA_PRIMED, // got gamestate, waiting for first frame
|
|
CA_ACTIVE, // game views should be displayed
|
|
CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
|
|
} connstate_t;
|
|
|
|
|
|
#define GLYPH_START 32
|
|
#define GLYPH_END 126
|
|
#define GLYPHS_PER_FONT (GLYPH_END - GLYPH_START + 1)
|
|
|
|
typedef struct {
|
|
int height; // ACTUAL resolution-independent height (ie "not random garbage like pointsize")
|
|
int maxpitch;
|
|
qhandle_t shader;
|
|
int pitches[GLYPHS_PER_FONT]; // in texels
|
|
int vpitch; // in texels
|
|
vec3_t ltr[GLYPHS_PER_FONT]; // tc's of glyph (left, top, right)
|
|
float tcheight;
|
|
} fontInfo_t;
|
|
|
|
|
|
// real time
|
|
typedef struct {
|
|
int tm_sec; // seconds after the minute - [0,59]
|
|
int tm_min; // minutes after the hour - [0,59]
|
|
int tm_hour; // hours since midnight - [0,23]
|
|
int tm_mday; // day of the month - [1,31]
|
|
int tm_mon; // months since January - [0,11]
|
|
int tm_year; // years since 1900
|
|
int tm_wday; // days since Sunday - [0,6]
|
|
int tm_yday; // days since January 1 - [0,365]
|
|
int tm_isdst; // daylight savings time flag
|
|
} qtime_t;
|
|
|
|
|
|
// cinematic states
|
|
typedef enum {
|
|
FMV_IDLE,
|
|
FMV_PLAY, // play
|
|
FMV_EOF, // all other conditions, i.e. stop/EOF/abort
|
|
FMV_ID_BLT,
|
|
FMV_ID_IDLE,
|
|
FMV_LOOPED,
|
|
FMV_ID_WAIT
|
|
} e_status;
|
|
|
|
|
|
// server browser sources
|
|
// TTimo: AS_MPLAYER is no longer used
|
|
#define AS_LOCAL 0
|
|
#define AS_MPLAYER 1
|
|
#define AS_GLOBAL 2
|
|
#define AS_FAVORITES 3
|
|
|
|
#define MAX_GLOBAL_SERVERS 4096
|
|
#define MAX_OTHER_SERVERS 128
|
|
#define MAX_PINGREQUESTS 32
|
|
#define MAX_SERVERSTATUSREQUESTS 16
|
|
|
|
#define CDKEY_LEN 16
|
|
#define CDCHKSUM_LEN 2
|
|
|
|
|
|
// #define ANSWER 42
|
|
// STRING(ANSWER) -> "ANSWER"
|
|
// XSTRING(ANSWER) -> "42"
|
|
#define STRING(x) #x // stringifies x
|
|
#define XSTRING(x) STRING(x) // expands x and then stringifies the result
|
|
|
|
|
|
#if defined(__cplusplus)
|
|
};
|
|
#endif
|
|
|
|
#endif // __Q_SHARED_H
|