mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
a76dba5cfb
- brightness-corrected ImGUI drawing - upgraded shader code to HLSL 2021 - vertex normals drawing
440 lines
12 KiB
C++
440 lines
12 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_models.c -- model loading and caching
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#include "tr_local.h"
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#define LL(x) x=LittleLong(x)
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const model_t* R_GetModelByHandle( qhandle_t index )
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{
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// out of range gets the default model
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if ( index < 1 || index >= tr.numModels )
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return tr.models[0];
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return tr.models[index];
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}
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model_t* R_AllocModel()
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{
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if ( tr.numModels == MAX_RENDERER_MODELS )
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ri.Error( ERR_DROP, "R_AllocModel: MAX_RENDERER_MODELS hit\n" );
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model_t* mod = RI_New<model_t>();
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mod->index = tr.numModels;
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tr.models[tr.numModels] = mod;
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tr.numModels++;
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return mod;
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}
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static qbool R_LoadMD3( model_t *mod, int lod, void *buffer, const char *mod_name )
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{
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int i, j;
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md3Header_t *pinmodel;
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md3Frame_t *frame;
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md3Surface_t *surf;
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md3Shader_t *shader;
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md3Triangle_t *tri;
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md3St_t *st;
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md3XyzNormal_t *xyz;
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md3Tag_t *tag;
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int version;
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int size;
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pinmodel = (md3Header_t *)buffer;
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version = LittleLong( pinmodel->version );
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if (version != MD3_VERSION) {
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ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n",
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mod_name, version, MD3_VERSION );
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return qfalse;
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}
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mod->type = MOD_MD3;
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size = LittleLong(pinmodel->ofsEnd);
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mod->dataSize += size;
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mod->md3[lod] = (md3Header_t*)ri.Hunk_Alloc( size, h_low );
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Com_Memcpy (mod->md3[lod], buffer, LittleLong(pinmodel->ofsEnd) );
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LL( mod->md3[lod]->ident );
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LL( mod->md3[lod]->version );
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LL( mod->md3[lod]->numFrames );
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LL( mod->md3[lod]->numTags );
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LL( mod->md3[lod]->numSurfaces );
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LL( mod->md3[lod]->ofsFrames );
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LL( mod->md3[lod]->ofsTags );
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LL( mod->md3[lod]->ofsSurfaces );
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LL( mod->md3[lod]->ofsEnd );
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if ( mod->md3[lod]->numFrames < 1 ) {
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ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has no frames\n", mod_name );
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return qfalse;
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}
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// swap all the frames
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frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames );
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for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) {
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frame->radius = LittleFloat( frame->radius );
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for ( j = 0 ; j < 3 ; j++ ) {
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frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
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frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
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frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
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}
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}
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// swap all the tags
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tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags );
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for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) {
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for ( j = 0 ; j < 3 ; j++ ) {
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tag->origin[j] = LittleFloat( tag->origin[j] );
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tag->axis[0][j] = LittleFloat( tag->axis[0][j] );
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tag->axis[1][j] = LittleFloat( tag->axis[1][j] );
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tag->axis[2][j] = LittleFloat( tag->axis[2][j] );
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}
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}
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// swap all the surfaces
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surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces );
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for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) {
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LL( surf->ident );
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LL( surf->flags );
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LL( surf->numFrames );
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LL( surf->numShaders );
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LL( surf->numTriangles );
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LL( surf->ofsTriangles );
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LL( surf->numVerts );
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LL( surf->ofsShaders );
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LL( surf->ofsSt );
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LL( surf->ofsXyzNormals );
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LL( surf->ofsEnd );
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if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
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ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
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mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
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}
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if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
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ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
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mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
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}
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// change to surface identifier
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surf->ident = SF_MD3;
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// lowercase the surface name so skin compares are faster
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Q_strlwr( surf->name );
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// strip off a trailing _1 or _2
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// this is a crutch for q3data being a mess
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j = strlen( surf->name );
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if ( j > 2 && surf->name[j-2] == '_' ) {
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surf->name[j-2] = 0;
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}
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// register the shaders
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shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders );
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for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) {
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const shader_t* sh = R_FindShader( shader->name, LIGHTMAP_NONE, FINDSHADER_MIPRAWIMAGE_BIT );
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if ( sh->defaultShader ) {
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shader->shaderIndex = 0;
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} else {
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shader->shaderIndex = sh->index;
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}
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}
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// swap all the triangles
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tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
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for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
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LL(tri->indexes[0]);
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LL(tri->indexes[1]);
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LL(tri->indexes[2]);
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}
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// swap all the ST
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st = (md3St_t *) ( (byte *)surf + surf->ofsSt );
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for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
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st->st[0] = LittleFloat( st->st[0] );
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st->st[1] = LittleFloat( st->st[1] );
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}
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// swap all the XyzNormals
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xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals );
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for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ )
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{
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xyz->xyz[0] = LittleShort( xyz->xyz[0] );
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xyz->xyz[1] = LittleShort( xyz->xyz[1] );
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xyz->xyz[2] = LittleShort( xyz->xyz[2] );
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xyz->normal = LittleShort( xyz->normal );
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}
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// find the next surface
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surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd );
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}
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// @TODO: fix normals of MD3 models
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// decompress positions and normals into tess
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// call R_SmoothNormals
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// compress position and normals back into surf
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return qtrue;
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}
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/*
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Loads in a model for the given name
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Zero will be returned if the model fails to load.
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An entry will be retained for failed models as an optimization
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to prevent disk rescanning if they are asked for again.
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*/
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qhandle_t RE_RegisterModel( const char* name )
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{
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model_t* mod;
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char *fext, defex[] = "md3", filename[MAX_QPATH], namebuf[MAX_QPATH+20];
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if ( !name || !name[0] ) {
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ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
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return 0;
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}
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if ( strlen( name ) >= MAX_QPATH ) {
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Com_Printf( "Model name exceeds MAX_QPATH\n" );
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return 0;
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}
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// search the currently loaded models
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for ( qhandle_t h = 1; h < tr.numModels; ++h ) {
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mod = tr.models[h];
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if ( !strcmp( mod->name, name ) ) {
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return (mod->type == MOD_BAD) ? 0 :h;
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}
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}
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mod = R_AllocModel();
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Q_strncpyz( mod->name, name, sizeof( mod->name ) );
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mod->numLods = 0;
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void* buf;
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int lod, numLoaded = 0;
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strcpy(filename, name);
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fext = strchr(filename, '.');
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if(!fext)
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fext = defex;
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else
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{
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*fext = '\0';
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fext++;
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}
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fext = defex;
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for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) {
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if ( lod )
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Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
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else
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Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);
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ri.FS_ReadFile( namebuf, (void **)&buf );
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if ( !buf ) {
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continue;
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}
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int ident = LittleLong(*(unsigned *)buf);
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if ( ident != MD3_IDENT ) {
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ri.Printf( PRINT_WARNING, "RE_RegisterModel: unknown fileid for %s\n", name );
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goto fail;
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}
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qbool loaded = R_LoadMD3( mod, lod, buf, name );
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ri.FS_FreeFile (buf);
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if ( !loaded ) {
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if ( lod == 0 ) {
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goto fail;
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} else {
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break;
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}
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} else {
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mod->numLods++;
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numLoaded++;
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// if we have a valid model and are biased
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// so that we won't see any higher detail ones,
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// stop loading them
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// if ( lod <= r_lodbias->integer ) {
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// break;
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// }
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}
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}
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if ( numLoaded ) {
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// duplicate into higher lod spots that weren't loaded
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// in case the user changes r_lodbias on the fly
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for ( lod-- ; lod >= 0 ; lod-- ) {
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mod->numLods++;
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mod->md3[lod] = mod->md3[lod+1];
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}
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renderPipeline->ProcessModel( *tr.models[mod->index] );
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return mod->index;
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}
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#ifdef _DEBUG
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else {
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ri.Printf( PRINT_WARNING, "RE_RegisterModel: couldn't load %s\n", name );
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}
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#endif
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fail:
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// we still keep the model_t around, so if the model name is asked for
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// again, we won't bother scanning the filesystem
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mod->type = MOD_BAD;
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return 0;
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}
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///////////////////////////////////////////////////////////////
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void R_ModelInit()
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{
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tr.numModels = 0;
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// leave a space for NULL model
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model_t* mod = R_AllocModel();
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mod->type = MOD_BAD;
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}
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void R_Modellist_f( void )
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{
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const char* const match = Cmd_Argc() > 1 ? Cmd_Argv( 1 ) : NULL;
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int total = 0;
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int models = 0;
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for ( int i = 1 ; i < tr.numModels; i++ ) {
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const model_t* mod = tr.models[i];
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if ( match && !Com_Filter( match, mod->name ) )
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continue;
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int lods = 1;
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for ( int j = 1 ; j < MD3_MAX_LODS ; j++ ) {
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if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) {
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lods++;
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}
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}
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ri.Printf( PRINT_ALL, "%8i : (%i) %s\n", mod->dataSize, lods, mod->name );
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total += mod->dataSize;
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models++;
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}
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ri.Printf( PRINT_ALL, "%8i : %i models found\n", total, models );
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#if 0 // not working right with new hunk
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if ( tr.world ) {
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ri.Printf( PRINT_ALL, "%8i : %s\n", tr.world->dataSize, tr.world->name );
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}
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#endif
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}
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///////////////////////////////////////////////////////////////
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static const md3Tag_t* R_GetTag( const md3Header_t* mod, int frame, const char* tagName )
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{
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if ( frame >= mod->numFrames ) {
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// it is possible to have a bad frame while changing models, so don't error
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frame = mod->numFrames - 1;
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}
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const md3Tag_t* tag = (md3Tag_t *)((byte *)mod + mod->ofsTags) + frame * mod->numTags;
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for ( int i = 0 ; i < mod->numTags ; i++, tag++ ) {
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if ( !strcmp( tag->name, tagName ) ) {
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return tag;
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}
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}
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return NULL;
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}
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int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, float frac, const char *tagName )
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{
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const model_t* model = R_GetModelByHandle( handle );
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if ( !model->md3[0] ) {
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AxisClear( tag->axis );
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VectorClear( tag->origin );
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return qfalse;
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}
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const md3Tag_t* start = R_GetTag( model->md3[0], startFrame, tagName );
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const md3Tag_t* end = R_GetTag( model->md3[0], endFrame, tagName );
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if ( !start || !end ) {
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AxisClear( tag->axis );
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VectorClear( tag->origin );
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return qfalse;
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}
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float backLerp = 1.0f - frac;
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for ( int i = 0; i < 3; ++i ) {
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tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frac;
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tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frac;
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tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frac;
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tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frac;
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}
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VectorNormalize( tag->axis[0] );
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VectorNormalize( tag->axis[1] );
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VectorNormalize( tag->axis[2] );
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return qtrue;
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}
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void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs )
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{
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const model_t* model = R_GetModelByHandle( handle );
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if ( model->bmodel ) {
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VectorCopy( model->bmodel->bounds[0], mins );
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VectorCopy( model->bmodel->bounds[1], maxs );
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return;
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}
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if ( !model->md3[0] ) {
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VectorClear( mins );
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VectorClear( maxs );
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return;
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}
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const md3Header_t* header = model->md3[0];
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const md3Frame_t* frame = (const md3Frame_t*)( (byte *)header + header->ofsFrames );
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VectorCopy( frame->bounds[0], mins );
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VectorCopy( frame->bounds[1], maxs );
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}
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