cnq3/code/renderer/stb_image.cpp
2022-06-17 01:46:01 +02:00

86 lines
2.3 KiB
C++

/*
===========================================================================
Copyright (C) 2017-2022 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// implements LoadSTB, which is the interface between CNQ3 and stb_image
#include "tr_local.h"
#if defined(_MSC_VER)
# pragma warning(disable: 4505) // unreferenced local function
# pragma warning(disable: 4459) // declaration of 'ri' hides global declaration
#endif
static void* q_malloc( size_t );
static void q_free( void* );
static void* q_realloc_sized( void*, size_t, size_t );
#define STBI_MALLOC q_malloc
#define STBI_REALLOC_SIZED q_realloc_sized
#define STBI_FREE q_free
#define STBI_MAX_DIMENSIONS MAX_TEXTURE_SIZE
#define STBI_NO_STDIO
#define STBI_FAILURE_USERMSG
#define STBI_ONLY_PNG
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
static void* q_malloc( size_t bytes )
{
return ri.Malloc((int)bytes);
}
static void q_free( void* buffer )
{
if (buffer != NULL)
ri.Free(buffer);
}
static void* q_realloc_sized( void* ptr, size_t oldSize, size_t newSize )
{
if (ptr == NULL)
return q_malloc(newSize);
if (newSize <= oldSize)
return ptr;
void* ptr2 = q_malloc(newSize);
memcpy(ptr2, ptr, oldSize);
q_free(ptr);
return ptr2;
}
qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format )
{
int comp;
*pic = (byte*)stbi_load_from_memory(buffer, len, w, h, &comp, 4);
if (*pic == NULL) {
ri.Printf(PRINT_WARNING, "stb_image: couldn't load %s: %s\n", fileName, stbi_failure_reason());
return qfalse;
}
*format = TF_RGBA8;
return qtrue;
}