mirror of
https://bitbucket.org/CPMADevs/cnq3
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940 lines
34 KiB
C++
940 lines
34 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "tr_local.h"
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#include "tr_help.h"
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glconfig_t glConfig;
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glinfo_t glInfo;
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screenshotCommand_t r_delayedScreenshot;
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qbool r_delayedScreenshotPending = qfalse;
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int r_delayedScreenshotFrame = 0;
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cvar_t *r_displayRefresh;
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cvar_t *r_detailTextures;
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cvar_t *r_intensity;
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cvar_t *r_gamma;
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cvar_t *r_greyscale;
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cvar_t *r_measureOverdraw;
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cvar_t *r_fastsky;
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cvar_t *r_dynamiclight;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_fullbright;
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cvar_t *r_lightmap;
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cvar_t *r_lightmapGreyscale;
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cvar_t *r_mapGreyscale;
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cvar_t *r_mapGreyscaleCTF;
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cvar_t *r_teleporterFlash;
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cvar_t *r_sleepThreshold;
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cvar_t *r_shadingRate;
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cvar_t *r_guiFont;
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cvar_t *r_guiFontFile;
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cvar_t *r_guiFontHeight;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_nocurves;
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cvar_t *r_depthFade;
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cvar_t *r_dither;
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cvar_t *r_rtColorFormat;
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cvar_t *r_depthClamp;
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cvar_t *r_gpuPreference;
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cvar_t *r_mipGenFilter;
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cvar_t *r_mipGenGamma;
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cvar_t *r_ditherStrength;
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cvar_t *r_transpSort;
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cvar_t *r_ext_max_anisotropy;
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cvar_t *r_smaa;
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cvar_t *r_ignoreShaderSortKey;
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cvar_t *r_vertexLight;
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cvar_t *r_uiFullScreen;
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cvar_t *r_mode;
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cvar_t *r_blitMode;
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cvar_t *r_singleShader;
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cvar_t *r_roundImagesDown;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_clear;
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cvar_t *r_vsync;
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cvar_t *r_lego;
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cvar_t *r_pipeline;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_width;
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cvar_t *r_height;
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cvar_t *r_brightness;
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cvar_t *r_mapBrightness;
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cvar_t *r_debugSurface;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_debugUI;
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cvar_t *r_debugInput;
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// these limits apply to the sum of all scenes in a frame:
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// the main view, all the 3D icons, and even the console etc
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#define DEFAULT_MAX_POLYS 8192
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#define DEFAULT_MAX_POLYVERTS 32768
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static cvar_t* r_maxpolys;
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static cvar_t* r_maxpolyverts;
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int max_polys;
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int max_polyverts;
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void R_ConfigureVideoMode( int desktopWidth, int desktopHeight )
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{
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glInfo.winFullscreen = !!r_fullscreen->integer;
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glInfo.vidFullscreen = r_fullscreen->integer && r_mode->integer == VIDEOMODE_CHANGE;
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if (r_fullscreen->integer && r_mode->integer == VIDEOMODE_DESKTOPRES) {
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glConfig.vidWidth = desktopWidth;
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glConfig.vidHeight = desktopHeight;
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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glInfo.winWidth = desktopWidth;
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glInfo.winHeight = desktopHeight;
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return;
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}
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if (r_fullscreen->integer && r_mode->integer == VIDEOMODE_UPSCALE) {
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glConfig.vidWidth = r_width->integer;
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glConfig.vidHeight = r_height->integer;
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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glInfo.winWidth = desktopWidth;
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glInfo.winHeight = desktopHeight;
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return;
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}
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glConfig.vidWidth = r_width->integer;
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glConfig.vidHeight = r_height->integer;
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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glInfo.winWidth = r_width->integer;
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glInfo.winHeight = r_height->integer;
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}
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///////////////////////////////////////////////////////////////
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static void RB_TakeScreenshotTGA( int width, int height, const char* fileName )
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{
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int c = (width * height * 3);
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RI_AutoPtr p( sizeof(TargaHeader) + c );
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TargaHeader* tga = p.Get<TargaHeader>();
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Com_Memset( tga, 0, sizeof(TargaHeader) );
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tga->image_type = 2; // uncompressed BGR
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tga->width = LittleShort( width );
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tga->height = LittleShort( height );
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tga->pixel_size = 24;
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renderPipeline->ReadPixels( width, height, 1, CS_BGR, p + sizeof(TargaHeader) );
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ri.FS_WriteFile( fileName, p, sizeof(TargaHeader) + c );
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}
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static void RB_TakeScreenshotJPG( int width, int height, const char* fileName )
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{
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RI_AutoPtr p( width * height * 4 );
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renderPipeline->ReadPixels( width, height, 1, CS_RGBA, p );
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RI_AutoPtr out( width * height * 4 );
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int n = SaveJPGToBuffer( out, 95, width, height, p );
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ri.FS_WriteFile( fileName, out, n );
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}
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void RB_TakeScreenshotCmd( const screenshotCommand_t* cmd )
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{
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switch (cmd->type) {
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case screenshotCommand_t::SS_JPG:
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RB_TakeScreenshotJPG( cmd->width, cmd->height, cmd->fileName );
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ri.Printf( PRINT_ALL, "Wrote %s\n", cmd->fileName );
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break;
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case screenshotCommand_t::SS_TGA:
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RB_TakeScreenshotTGA( cmd->width, cmd->height, cmd->fileName );
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ri.Printf( PRINT_ALL, "Wrote %s\n", cmd->fileName );
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break;
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}
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if (cmd->conVis > 0.0f) {
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ri.SetConsoleVisibility( cmd->conVis );
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r_delayedScreenshotPending = qfalse;
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r_delayedScreenshotFrame = 0;
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}
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}
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// screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
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// so you can find the damn things and you never run out of them for movies :)
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static void R_TakeScreenshot( const char* ext, screenshotCommand_t::ss_type type, qbool hideConsole )
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{
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static char s[MAX_OSPATH];
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const float conVis = hideConsole ? ri.SetConsoleVisibility( 0.0f ) : 0.0f;
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screenshotCommand_t* cmd;
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if ( conVis > 0.0f ) {
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cmd = &r_delayedScreenshot;
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r_delayedScreenshotPending = qtrue;
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r_delayedScreenshotFrame = 0;
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} else {
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cmd = &backEndData->readbackCommands.screenshot;
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if ( cmd->requested )
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return;
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}
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if (ri.Cmd_Argc() == 2) {
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Com_sprintf( s, sizeof(s), "screenshots/%s.%s", ri.Cmd_Argv(1), ext );
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} else {
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qtime_t t;
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Com_RealTime( &t );
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int ms = min( 999, backEnd.refdef.time & 1023 );
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Com_sprintf( s, sizeof(s), "screenshots/%d_%02d_%02d-%02d_%02d_%02d-%03d.%s",
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1900+t.tm_year, 1+t.tm_mon, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, ms, ext );
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}
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cmd->requested = qtrue;
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cmd->width = glConfig.vidWidth;
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cmd->height = glConfig.vidHeight;
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cmd->fileName = s;
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cmd->type = type;
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cmd->conVis = conVis;
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}
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static void R_ScreenShotTGA_f()
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{
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R_TakeScreenshot( "tga", screenshotCommand_t::SS_TGA, qfalse );
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}
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static void R_ScreenShotJPG_f()
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{
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R_TakeScreenshot( "jpg", screenshotCommand_t::SS_JPG, qfalse );
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}
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static void R_ScreenShotNoConTGA_f()
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{
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R_TakeScreenshot( "tga", screenshotCommand_t::SS_TGA, qtrue );
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}
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static void R_ScreenShotNoConJPG_f()
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{
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R_TakeScreenshot( "jpg", screenshotCommand_t::SS_JPG, qtrue );
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}
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//============================================================================
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void RB_TakeVideoFrameCmd( const videoFrameCommand_t *cmd )
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{
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if( cmd->motionJpeg )
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{
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renderPipeline->ReadPixels( cmd->width, cmd->height, 1, CS_RGBA, cmd->captureBuffer );
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const int frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95, cmd->width, cmd->height, cmd->captureBuffer );
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ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
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}
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else
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{
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renderPipeline->ReadPixels( cmd->width, cmd->height, 4, CS_BGR, cmd->captureBuffer );
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const int frameSize = PAD( cmd->width, 4 ) * cmd->height * 3;
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ri.CL_WriteAVIVideoFrame( cmd->captureBuffer, frameSize );
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}
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}
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///////////////////////////////////////////////////////////////
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static void GfxInfo_f()
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{
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ri.Printf(PRINT_ALL, "RHI: %s\n", rhiInfo.name);
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ri.Printf(PRINT_ALL, "Adapter: %s\n", rhiInfo.adapter);
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ri.Printf(PRINT_ALL, " Tearing support: %s\n", rhiInfo.hasTearing ? "YES" : "NO");
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ri.Printf(PRINT_ALL, " Base VRS support: %s\n", rhiInfo.hasBaseVRS ? "YES" : "NO");
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ri.Printf(PRINT_ALL, " Extended VRS support: %s\n", rhiInfo.hasExtendedVRS ? "YES" : "NO");
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ri.Printf(PRINT_ALL, " UMA: %s\n", rhiInfo.isUMA ? "YES" : "NO");
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ri.Printf(PRINT_ALL, " Cache coherent UMA: %s\n", rhiInfo.isCacheCoherentUMA ? "YES" : "NO");
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}
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///////////////////////////////////////////////////////////////
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static const cmdTableItem_t r_cmds[] =
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{
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{ "gfxinfo", GfxInfo_f, NULL, "prints display mode info" },
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{ "imagelist", R_ImageList_f, NULL, "prints loaded images" },
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{ "imageinfo", R_ImageInfo_f, NULL, "prints info for a specific image" },
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{ "shaderlist", R_ShaderList_f, NULL, "prints loaded shaders" },
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{ "shaderinfo", R_ShaderInfo_f, R_CompleteShaderName_f, "prints info for a specific shader" },
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{ "shadermixeduse", R_ShaderMixedUse_f, NULL, "prints all mixed use issues" },
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{ "skinlist", R_SkinList_f, NULL, "prints loaded skins" },
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{ "modellist", R_Modellist_f, NULL, "prints loaded models" },
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{ "screenshot", R_ScreenShotTGA_f, NULL, "takes a TARGA (.tga) screenshot" },
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{ "screenshotJPEG", R_ScreenShotJPG_f, NULL, "takes a JPEG (.jpg) screenshot" },
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{ "screenshotnc", R_ScreenShotNoConTGA_f, NULL, "takes a TARGA screenshot w/o the console" },
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{ "screenshotncJPEG", R_ScreenShotNoConJPG_f, NULL, "takes a JPEG screenshot w/o the console" }
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};
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static const cvarTableItem_t r_cvars[] =
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{
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//
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// latched and archived variables
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//
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{
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&r_mipGenFilter, "r_mipGenFilter", "L4", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, "mip-map generation filter",
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"Mip-map filter", CVARCAT_GRAPHICS, "Texture sharpness in the distance", "",
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CVAR_GUI_VALUE("L4", "Lanczos 4", "Very sharp, 4-pixel radius")
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CVAR_GUI_VALUE("L3", "Lanczos 3", "Very sharp, 3-pixel radius")
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CVAR_GUI_VALUE("BL", "Bi-linear", "Blurry, 1-pixel radius")
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CVAR_GUI_VALUE("MN2", "Mitchell-Netravali 2", "Balanced, 2-pixel radius")
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CVAR_GUI_VALUE("BH4", "3-term Blackman-Harris 4", "Balanced, 4-pixel radius")
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CVAR_GUI_VALUE("BH3", "3-term Blackman-Harris 3", "Balanced, 3-pixel radius")
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CVAR_GUI_VALUE("BH2", "3-term Blackman-Harris 2", "Balanced, 2-pixel radius")
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CVAR_GUI_VALUE("T2", "Tent 2 (1/3 2/3)", "Blurry, 2-pixel radius")
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},
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{
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&r_mipGenGamma, "r_mipGenGamma", "1.8", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1.0", "3.0", help_r_mipGenGamma,
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"Mip-map gamma", CVARCAT_GRAPHICS, "Texture contrast in the distance", ""
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},
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{
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&r_ext_max_anisotropy, "r_ext_max_anisotropy", "16", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_ext_max_anisotropy,
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"Texture anisotropy", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Texture sharpness at oblique angles", ""
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},
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{
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&r_roundImagesDown, "r_roundImagesDown", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_roundImagesDown,
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"Low-resolution resampling", CVARCAT_GRAPHICS, "Lowers the resolution of non-power of two textures"
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},
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{
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&r_colorMipLevels, "r_colorMipLevels", "0", CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_colorMipLevels,
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"Colorize texture mips", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
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},
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{
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&r_detailTextures, "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "enables detail textures shader stages",
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"Enable detail textures", CVARCAT_GRAPHICS, "It also toggles decals on some maps", ""
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},
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{
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&r_mode, "r_mode", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(VIDEOMODE_MAX), help_r_mode,
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"Full-screen video mode", CVARCAT_DISPLAY, "", "",
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CVAR_GUI_VALUE("0", "Native res", "Same resolution as on the desktop")
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CVAR_GUI_VALUE("1", "Custom res/upscale", "Custom resolution, upsampled by CNQ3")
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CVAR_GUI_VALUE("2", "Video mode change", "Custom resolution, upsampled by the system\n\n"
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"Only use this on monitors that can reach higher refresh rates at lower resolutions.\n"
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"It makes alt-tabbing slow.")
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},
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{
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&r_brightness, "r_brightness", "2", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "0.25", "32", "overall brightness",
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"Screen brightness", CVARCAT_GRAPHICS, "", ""
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},
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{
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// should be called r_lightmapBrightness
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&r_mapBrightness, "r_mapBrightness", "2", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "0.25", "32", "brightness of lightmap textures",
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"Lightmap brightness", CVARCAT_GRAPHICS, "Applies to lightmap textures only", ""
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},
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{
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// should be called r_textureBrightness
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&r_intensity, "r_intensity", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", "32", "brightness of non-lightmap map textures",
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"Texture brightness", CVARCAT_GRAPHICS, "Applies to non-lightmap textures only", ""
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},
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{
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&r_fullscreen, "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "full-screen mode",
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"Fullscreen", CVARCAT_DISPLAY, "", "",
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CVAR_GUI_VALUE("0", "Windowed", "")
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CVAR_GUI_VALUE("1", "Fullscreen", "")
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},
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{
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&r_width, "r_width", "1280", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "320", "65535", "custom window/render width",
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"Window/render width", CVARCAT_DISPLAY, "Used in windowed mode and non-native full-screen", ""
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},
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{
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&r_height, "r_height", "720", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "240", "65535", "custom window/render height",
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"Window/render height", CVARCAT_DISPLAY, "Used in windowed mode and non-native full-screen", ""
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},
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{
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&r_vertexLight, "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "disables lightmap texture blending",
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"Vertex lighting", CVARCAT_GRAPHICS, "Uses per-vertex lighting data instead of lightmaps", ""
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},
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{
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// note that r_subdivisions > 64 will create rendering artefacts because you'll see the other side of a curved surface when against it
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&r_subdivisions, "r_subdivisions", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", "64", help_r_subdivisions,
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"Patch tessellation step size", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Lower values produce smoother curves", ""
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},
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{
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&r_fullbright, "r_fullbright", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_fullbright,
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"Fullbright lighting", CVARCAT_GRAPHICS, "Lightmap textures get replaced by white/grey images", ""
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},
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{
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&r_lightmap, "r_lightmap", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_lightmap,
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"Draw lightmaps", CVARCAT_GRAPHICS, "Draws lightmap data only when available", ""
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},
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{
|
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&r_lightmapGreyscale, "r_lightmapGreyscale", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "0", "1", "how desaturated the lightmap looks",
|
|
"Lightmap desaturation", CVARCAT_GRAPHICS, "Desaturates the lightmap data", ""
|
|
},
|
|
{
|
|
&r_depthFade, "r_depthFade", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_depthFade,
|
|
"Depth fade", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Prevents transparent surfaces from creating sharp edges when \"cutting\" through opaque geometry", ""
|
|
},
|
|
{
|
|
&r_dither, "r_dither", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_dither,
|
|
"Dither", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Adds noise to fight color banding artifacts", ""
|
|
},
|
|
{
|
|
&r_rtColorFormat, "r_rtColorFormat", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(RTCF_MAX), help_r_rtColorFormat,
|
|
"Render target format", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Controls the number of bits per pixel for the RGBA channels", "",
|
|
CVAR_GUI_VALUE("0", "R8G8B8A8", "High perf, standard quality")
|
|
CVAR_GUI_VALUE("1", "R10G10B10A2", "High perf, better colors, worse alpha")
|
|
CVAR_GUI_VALUE("2", "R16G16B16A16", "Low perf, better colors and alpha")
|
|
},
|
|
{
|
|
&r_depthClamp, "r_depthClamp", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_depthClamp,
|
|
"Depth clamping", CVARCAT_GRAPHICS, "Enable if you want a horizontal FOV larger than 130", ""
|
|
},
|
|
{
|
|
&r_gpuPreference, "r_gpuPreference", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(GPUPREF_MAX), help_r_gpuPreference,
|
|
"GPU selection", CVARCAT_DISPLAY | CVARCAT_PERFORMANCE, "Choose between low-power and high-performance devices", "",
|
|
CVAR_GUI_VALUE("0", "High performance", "")
|
|
CVAR_GUI_VALUE("1", "Low power", "")
|
|
CVAR_GUI_VALUE("2", "None", "")
|
|
},
|
|
{
|
|
&r_vsync, "r_vsync", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "enables v-sync",
|
|
"V-Sync", CVARCAT_DISPLAY | CVARCAT_PERFORMANCE, "Enabling locks the framerate to the monitor's refresh rate", "",
|
|
CVAR_GUI_VALUE("0", "Frame cap", "The framerate is capped by CNQ3's own limiter")
|
|
CVAR_GUI_VALUE("1", "V-Sync", "The framerate matches the monitor's refresh rate")
|
|
},
|
|
{
|
|
&r_pipeline, "r_pipeline", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "rendering pipeline",
|
|
"Rendering pipeline", CVARCAT_GRAPHICS, "", "",
|
|
CVAR_GUI_VALUE("0", "Gameplay", "Use to play the game")
|
|
CVAR_GUI_VALUE("1", "Cinematic", "Use for screenshots and movies")
|
|
},
|
|
|
|
//
|
|
// latched variables that can only change over a restart
|
|
//
|
|
{
|
|
&r_displayRefresh, "r_displayRefresh", "0", CVAR_LATCH, CVART_INTEGER, "0", "480", S_COLOR_VAL "0 " S_COLOR_HELP "lets the driver decide",
|
|
"Refresh rate", CVARCAT_DISPLAY, "0 to let the driver decide", "Only available in fullscreen with video mode change"
|
|
},
|
|
{
|
|
&r_singleShader, "r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH, CVART_BOOL, NULL, NULL, "forces the default shader on all world surfaces except the sky",
|
|
"Force default shader", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "Forces it on all world surfaces except the sky", ""
|
|
},
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
{
|
|
&r_smaa, "r_smaa", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "4", help_r_smaa,
|
|
"SMAA", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Enhanced sub-pixel morphological anti-aliasing", "",
|
|
CVAR_GUI_VALUE("0", "Disabled", "")
|
|
CVAR_GUI_VALUE("1", "Low quality", "")
|
|
CVAR_GUI_VALUE("2", "Medium quality", "")
|
|
CVAR_GUI_VALUE("3", "High quality", "")
|
|
CVAR_GUI_VALUE("4", "Ultra quality", "")
|
|
},
|
|
{
|
|
&r_picmip, "r_picmip", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "16", help_r_picmip,
|
|
"Picmip", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Higher numbers make for blurrier textures", ""
|
|
},
|
|
{
|
|
&r_blitMode, "r_blitMode", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", XSTRING(BLITMODE_MAX), help_r_blitMode,
|
|
"Fullscreen blit mode", CVARCAT_DISPLAY, "Dictates how the image gets upsampled", "",
|
|
CVAR_GUI_VALUE("0", "Scaled to fit", "Preserves aspect ratio -> black bars")
|
|
CVAR_GUI_VALUE("1", "Centered", "No scaling at all")
|
|
CVAR_GUI_VALUE("2", "Stretched", "Takes the entire screen -> no black bars")
|
|
},
|
|
{
|
|
&r_lodbias, "r_lodbias", "-2", CVAR_ARCHIVE, CVART_INTEGER, "-2", "2", help_r_lodbias,
|
|
"MD3 LoD bias", CVARCAT_GRAPHICS, "Applies to items and player models\nLower means more detail", ""
|
|
},
|
|
{
|
|
&r_ignoreShaderSortKey, "r_ignoreShaderSortKey", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_ignoreShaderSortKey,
|
|
"Ignore shader draw order", CVARCAT_GRAPHICS, "All transparent surfaces are sorted by depth", ""
|
|
},
|
|
{
|
|
&r_fastsky, "r_fastsky", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fastsky,
|
|
"Fast sky", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Draws the sky and portal surfaces in black", ""
|
|
},
|
|
{
|
|
&r_noportals, "r_noportals", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_noportals,
|
|
"Disable portal rendering", CVARCAT_GRAPHICS, "Draws teleporter and mirror surfaces in black", ""
|
|
},
|
|
{
|
|
&r_dynamiclight, "r_dynamiclight", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables dynamic lights",
|
|
"Enable dynamic lights", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "For power-ups, muzzle flashes, rockets, explosions, ...", ""
|
|
},
|
|
{
|
|
&r_lego, "r_lego", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "LEGO(R) texture filtering",
|
|
"LEGO(R) textures", CVARCAT_GRAPHICS, "Makes textures look blocky", "Forces nearest neighbor texture filtering"
|
|
},
|
|
{
|
|
&r_gamma, "r_gamma", "1.2", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma,
|
|
"Screen gamma", CVARCAT_GRAPHICS, "", ""
|
|
},
|
|
{
|
|
&r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "how desaturated the final image looks",
|
|
"Screen desaturation", CVARCAT_GRAPHICS, "", ""
|
|
},
|
|
{
|
|
&r_ditherStrength, "r_ditherStrength", "1.0", CVAR_ARCHIVE, CVART_FLOAT, "0.125", "8.0", help_r_ditherStrength,
|
|
"Dither strength", CVARCAT_GRAPHICS, "Amount of noise added to fight color banding", ""
|
|
},
|
|
{
|
|
&r_transpSort, "r_transpSort", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_transpSort,
|
|
"Transparent surface sorting", CVARCAT_GRAPHICS, "", "",
|
|
CVAR_GUI_VALUE("0", "Sort dynamic", "")
|
|
CVAR_GUI_VALUE("1", "Sort all", "")
|
|
},
|
|
{
|
|
&r_lodCurveError, "r_lodCurveError", "2000", CVAR_ARCHIVE, CVART_FLOAT, "250", "10000", "curved surfaces LOD scale",
|
|
"Curve LoD scale", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Higher is more detailed", ""
|
|
},
|
|
{
|
|
&r_mapGreyscale, "r_mapGreyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "how desaturated the map looks",
|
|
"Non-CTF map desaturation", CVARCAT_GRAPHICS, "Desaturates non-CTF world surfaces", "CTF surfaces are the red/blue base banners/markers"
|
|
},
|
|
{
|
|
&r_mapGreyscaleCTF, "r_mapGreyscaleCTF", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", help_r_mapGreyscaleCTF,
|
|
"CTF map desaturation", CVARCAT_GRAPHICS, "Desaturates CTF world surfaces", "CTF surfaces are the red/blue base banners/markers"
|
|
},
|
|
{
|
|
&r_teleporterFlash, "r_teleporterFlash", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "draws bright colors when being teleported",
|
|
"Bright teleporter flash", CVARCAT_GRAPHICS, "Draws bright colors while being teleported", ""
|
|
},
|
|
{
|
|
&r_sleepThreshold, "r_sleepThreshold", "2500", CVAR_ARCHIVE, CVART_INTEGER, "2000", "4000", help_r_sleepThreshold,
|
|
"Frame sleep threshold", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Higher means more consistent frame times but higher CPU usage",
|
|
"This is the time cushion (in microseconds) for frame sleep.\n"
|
|
"It's a trade-off between frame time consistency and CPU usage.\n"
|
|
"Set to 2000 if you have a struggling old/low-power CPU.\n"
|
|
"2500 should be enough to deal with delayed thread wake-ups.\n"
|
|
"Use the frame graph to confirm that higher values help on your system."
|
|
},
|
|
{
|
|
&r_shadingRate, "r_shadingRate", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "6", help_r_shadingRate,
|
|
"Shading rate", CVARCAT_GRAPHICS | CVARCAT_PERFORMANCE, "Variable-Rate Shading (VRS) mode",
|
|
"The numbers are the horizontal and vertical subsampling factors.\n"
|
|
"1x1 is forced for the sky, nopicmipped sprites (e.g. simple items)\n"
|
|
"and nopicmipped alpha tested surfaces (e.g. grates).\n"
|
|
"If extended modes are not supported, 2x2 is used instead.\n"
|
|
"Prefer horizontal subsampling as many maps have textures\n"
|
|
"with thin horizontal lines, which become an aliased mess when\n"
|
|
"vertically subsampled.",
|
|
CVAR_GUI_VALUE("0", "Off", "1x horizontal, 1x vertical")
|
|
CVAR_GUI_VALUE("1", "2x1", "2x horizontal, 1x vertical")
|
|
CVAR_GUI_VALUE("2", "1x2", "1x horizontal, 2x vertical")
|
|
CVAR_GUI_VALUE("3", "2x2", "2x horizontal, 2x vertical")
|
|
CVAR_GUI_VALUE("4", "4x2", "4x horizontal, 2x vertical")
|
|
CVAR_GUI_VALUE("5", "2x4", "2x horizontal, 4x vertical")
|
|
CVAR_GUI_VALUE("6", "4x4", "4x horizontal, 4x vertical")
|
|
},
|
|
{
|
|
&r_guiFont, "r_guiFont", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "2", help_r_guiFont,
|
|
"GUI font", CVARCAT_GUI, "", "",
|
|
CVAR_GUI_VALUE("0", "Proggy Clean (13px)", "")
|
|
CVAR_GUI_VALUE("1", "Sweet16 Mono (16px)", "")
|
|
CVAR_GUI_VALUE("2", "Custom Font File", "")
|
|
},
|
|
{
|
|
&r_guiFontFile, "r_guiFontFile", "", CVAR_ARCHIVE, CVART_STRING, NULL, NULL, "custom font .ttf file",
|
|
"GUI font file", CVARCAT_GUI, "Path of the custom .ttf font file", "", NULL
|
|
},
|
|
{
|
|
&r_guiFontHeight, "r_guiFontHeight", "24", CVAR_ARCHIVE, CVART_INTEGER, "7", "48", "custom font height",
|
|
"GUI font height", CVARCAT_GUI, "Height of the custom font", "", NULL
|
|
},
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
{
|
|
&r_ambientScale, "r_ambientScale", "0.6", CVAR_CHEAT, CVART_FLOAT, "0", NULL, "entity ambient light scale",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_directedScale, "r_directedScale", "1", CVAR_CHEAT, CVART_FLOAT, "0", NULL, "entity directed light scale",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
// keeping it around in case we enable other mods again
|
|
&r_uiFullScreen, "r_uifullscreen", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, NULL,
|
|
"", 0, "", ""
|
|
},
|
|
{
|
|
&r_debugLight, "r_debuglight", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, "prints entity light values",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_debugSort, "r_debugSort", "0", CVAR_CHEAT, CVART_FLOAT, "0", NULL, "doesn't render shaders with a greater sort key",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_nocurves, "r_nocurves", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "doesn't render grid meshes",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_drawworld, "r_drawworld", "1", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "disables rendering of world surfaces",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_portalOnly, "r_portalOnly", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "only draws the mirrored plane",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_lodscale, "r_lodscale", "5", CVAR_CHEAT, CVART_FLOAT, "1", "20", "LOD scale for MD3 models",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_norefresh, "r_norefresh", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "disables 3D scene rendering",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_drawentities, "r_drawentities", "1", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "enables entity rendering",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_nocull, "r_nocull", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "disables frustum culling",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_novis, "r_novis", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "disables PVS usage",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_debugSurface, "r_debugSurface", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "draws collision models",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_clear, "r_clear", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "clears to violet instead of black",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_lockpvs, "r_lockpvs", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "helps visualize the current PVS' limits",
|
|
"", CVARCAT_GRAPHICS | CVARCAT_DEBUGGING, "", ""
|
|
},
|
|
{
|
|
&r_maxpolys, "r_maxpolys", XSTRING(DEFAULT_MAX_POLYS), 0, CVART_INTEGER, XSTRING(DEFAULT_MAX_POLYS), NULL, "maximum polygon count per frame",
|
|
"Max poly count", 0, "Maximum polygon count per frame", ""
|
|
},
|
|
{
|
|
&r_maxpolyverts, "r_maxpolyverts", XSTRING(DEFAULT_MAX_POLYVERTS), 0, CVART_INTEGER, XSTRING(DEFAULT_MAX_POLYVERTS), NULL, "maximum polygon vertex count per frame",
|
|
"Max poly vertices", 0, "Maximum polygon vertex count per frame", ""
|
|
},
|
|
{
|
|
&r_debugUI, "r_debugUI", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, "displays the debug/profile GUI",
|
|
"", 0, "", ""
|
|
},
|
|
{
|
|
&r_debugInput, "r_debugInput", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, "routes input to the debug/profile GUI",
|
|
"", 0, "", ""
|
|
}
|
|
};
|
|
|
|
|
|
static void R_Register()
|
|
{
|
|
ri.Cvar_RegisterTable( r_cvars, ARRAY_LEN(r_cvars) );
|
|
ri.Cmd_RegisterTable( r_cmds, ARRAY_LEN(r_cmds) );
|
|
}
|
|
|
|
|
|
static void R_InitMipFilter()
|
|
{
|
|
struct filter_t {
|
|
const char* cvarName;
|
|
const char* fullName;
|
|
float kernel[4];
|
|
};
|
|
|
|
// preferred option goes first
|
|
const filter_t filterArray[] = {
|
|
{ "L4", "Lanczos 4", -0.0491683967f, -0.0816986337f, 0.151636884f, 0.479230106f },
|
|
{ "L3", "Lanczos 3", 0.0f, -0.0646646321f, 0.131493837f, 0.433170795f },
|
|
{ "BL", "Bi-linear", 0.0f, 0.0f, 0.0f, 0.5f },
|
|
{ "MN2", "Mitchell-Netravali 2 (B = 1/3, C = 1/3)", 0.0f, 0.0f, 0.123327762f, 0.376672268f },
|
|
{ "BH4", "3-term Blackman-Harris 4", 0.00106591149f, 0.0288433302f, 0.151539952f, 0.318550885f },
|
|
{ "BH3", "3-term Blackman-Harris 3", 0.0f, 0.00302829780f, 0.101031370f, 0.395940334f },
|
|
{ "BH2", "3-term Blackman-Harris 2", 0.0f, 0.0f, 0.0151469158f, 0.484853119f },
|
|
{ "T2", "Tent 2 (1/3 2/3)", 0.0f, 0.0f, 1.0f / 6.0f, 2.0f / 6.0f },
|
|
// The results are so similar to Lanczos...
|
|
//{ "K4", "Kaiser 4", -0.0487834960f, -0.0811581835f, 0.151146635f, 0.478795081f },
|
|
//{ "K3", "Kaiser 3", 0.0f, -0.0642274171f, 0.131010026f, 0.433217406f }
|
|
};
|
|
|
|
int index = -1;
|
|
for ( int i = 0; i < ARRAY_LEN( filterArray ); ++i ) {
|
|
if ( !Q_stricmp( r_mipGenFilter->string, filterArray[i].cvarName ) ) {
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( index < 0 ) {
|
|
index = 0;
|
|
ri.Printf( PRINT_WARNING, "Invalid %s value, selecting the %s filter instead\n", r_mipGenFilter->name, filterArray[index].fullName );
|
|
}
|
|
|
|
memcpy( tr.mipFilter, filterArray[index].kernel, sizeof( tr.mipFilter ) );
|
|
}
|
|
|
|
|
|
void R_Init()
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(glconfig_t) == 11332 );
|
|
COMPILE_TIME_ASSERT( sizeof(TargaHeader) == 18 );
|
|
|
|
QSUBSYSTEM_INIT_START( "Renderer" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
if ((intptr_t)tess.xyz & 15)
|
|
Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" );
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
max_polys = max( r_maxpolys->integer, DEFAULT_MAX_POLYS );
|
|
max_polyverts = max( r_maxpolyverts->integer, DEFAULT_MAX_POLYVERTS );
|
|
|
|
byte* ptr = (byte*)ri.Hunk_Alloc( sizeof(backEndData_t) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low );
|
|
backEndData = (backEndData_t*)ptr;
|
|
backEndData->polys = (srfPoly_t*)(ptr + sizeof(backEndData_t));
|
|
backEndData->polyVerts = (polyVert_t*)(ptr + sizeof(backEndData_t) + sizeof(srfPoly_t) * max_polys);
|
|
|
|
R_ClearFrame();
|
|
|
|
R_InitMipFilter();
|
|
|
|
R_SelectRenderPipeline();
|
|
renderPipeline->Init();
|
|
|
|
R_InitImages();
|
|
|
|
R_InitShaders();
|
|
|
|
R_InitSkins();
|
|
|
|
R_ModelInit();
|
|
|
|
QSUBSYSTEM_INIT_DONE( "Renderer" );
|
|
}
|
|
|
|
|
|
static void RE_Shutdown( qbool destroyWindow )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
R_ShutDownGUI();
|
|
|
|
if ( tr.registered ) {
|
|
ri.Cmd_UnregisterModule();
|
|
if ( !destroyWindow && r_pipeline->latchedString != NULL ) {
|
|
destroyWindow = qtrue;
|
|
}
|
|
renderPipeline->ShutDown( destroyWindow );
|
|
}
|
|
|
|
// shut down platform-specific video stuff
|
|
if ( destroyWindow ) {
|
|
Sys_V_Shutdown();
|
|
memset( &glConfig, 0, sizeof( glConfig ) );
|
|
}
|
|
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
|
|
static void RE_BeginRegistration( glconfig_t* glconfigOut )
|
|
{
|
|
R_Init();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
tr.viewCluster = -1; // force markleafs to regenerate
|
|
RE_ClearScene();
|
|
|
|
tr.registered = qtrue;
|
|
}
|
|
|
|
|
|
static void RE_EndRegistration()
|
|
{
|
|
}
|
|
|
|
|
|
static void RE_StretchRaw( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qbool dirty )
|
|
{
|
|
if ( !tr.registered )
|
|
return;
|
|
|
|
//@TODO: gal.UpdateScratch( tr.scratchImage[client], cols, rows, data, dirty );
|
|
tr.scratchShader->stages[0]->bundle.image[0] = tr.scratchImage[client];
|
|
RE_StretchPic( x, y, w, h, 0.5f / cols, 0.5f / rows, (cols - 0.5f) / cols, (rows - 0.5f) / rows, (qhandle_t)tr.scratchShader->index );
|
|
}
|
|
|
|
|
|
static qbool RE_Registered()
|
|
{
|
|
return tr.registered;
|
|
}
|
|
|
|
|
|
static qbool RE_IsFrameSleepNeeded()
|
|
{
|
|
return !Sys_V_IsVSynced();
|
|
}
|
|
|
|
|
|
static qbool RE_IsDepthClampEnabled()
|
|
{
|
|
return r_depthClamp->integer != 0;
|
|
}
|
|
|
|
|
|
static void RE_ComputeCursorPosition( int* x, int* y )
|
|
{
|
|
if ( r_fullscreen->integer != 1 || r_mode->integer != VIDEOMODE_UPSCALE ) {
|
|
return;
|
|
}
|
|
|
|
if ( r_blitMode->integer == BLITMODE_CENTERED ) {
|
|
*x -= (glInfo.winWidth - glConfig.vidWidth) / 2;
|
|
*y -= (glInfo.winHeight - glConfig.vidHeight) / 2;
|
|
} else if ( r_blitMode->integer == BLITMODE_STRETCHED ) {
|
|
const float sx = (float)glConfig.vidWidth / (float)glInfo.winWidth;
|
|
const float sy = (float)glConfig.vidHeight / (float)glInfo.winHeight;
|
|
*x *= sx;
|
|
*y *= sy;
|
|
} else if ( r_blitMode->integer == BLITMODE_ASPECT ) {
|
|
const float art = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
|
const float arw = (float)glInfo.winWidth / (float)glInfo.winHeight;
|
|
float wsx, wsy, s;
|
|
if ( arw > art ) {
|
|
wsx = art / arw;
|
|
wsy = 1.0f;
|
|
s = (float)glConfig.vidHeight / (float)glInfo.winHeight;
|
|
} else {
|
|
wsx = 1.0f;
|
|
wsy = arw / art;
|
|
s = (float)glConfig.vidWidth / (float)glInfo.winWidth;
|
|
}
|
|
const int x0 = (glInfo.winWidth - (glInfo.winWidth * wsx)) * 0.5f;
|
|
const int y0 = (glInfo.winHeight - (glInfo.winHeight * wsy)) * 0.5f;
|
|
*x -= x0;
|
|
*y -= y0;
|
|
*x *= s;
|
|
*y *= s;
|
|
} else {
|
|
Q_assert( !"Invalid r_blitMode" );
|
|
}
|
|
}
|
|
|
|
|
|
const refexport_t* GetRefAPI( const refimport_t* rimp )
|
|
{
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.LightForPoint = R_LightForPoint;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawTriangle = RE_DrawTriangle;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
|
|
re.GetEntityToken = R_GetEntityToken;
|
|
re.inPVS = R_inPVS;
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
|
|
re.Registered = RE_Registered;
|
|
|
|
re.ShouldSleep = RE_IsFrameSleepNeeded;
|
|
|
|
re.DepthClamp = RE_IsDepthClampEnabled;
|
|
|
|
re.ComputeCursorPosition = RE_ComputeCursorPosition;
|
|
|
|
return &re;
|
|
}
|