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https://bitbucket.org/CPMADevs/cnq3
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65 lines
2.4 KiB
HLSL
65 lines
2.4 KiB
HLSL
/*
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===========================================================================
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Copyright (C) 2024 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// shader stage state constants
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#if !defined(DISABLE_PRAGMA_ONCE)
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#pragma once
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#endif
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#define GLS_SRCBLEND_ZERO 0x00000001u
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#define GLS_SRCBLEND_ONE 0x00000002u
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#define GLS_SRCBLEND_DST_COLOR 0x00000003u
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#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004u
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#define GLS_SRCBLEND_SRC_ALPHA 0x00000005u
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#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006u
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#define GLS_SRCBLEND_DST_ALPHA 0x00000007u
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#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008u
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#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009u
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#define GLS_SRCBLEND_BITS 0x0000000fu
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#define GLS_DSTBLEND_ZERO 0x00000010u
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#define GLS_DSTBLEND_ONE 0x00000020u
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#define GLS_DSTBLEND_SRC_COLOR 0x00000030u
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#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040u
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#define GLS_DSTBLEND_SRC_ALPHA 0x00000050u
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#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060u
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#define GLS_DSTBLEND_DST_ALPHA 0x00000070u
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#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080u
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#define GLS_DSTBLEND_BITS 0x000000f0u
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#define GLS_BLEND_BITS 0x000000ffu
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#define GLS_DEPTHMASK_TRUE 0x00000100u // enable depth writes
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#define GLS_POLYMODE_LINE 0x00001000u // wireframe polygon filling, not line rendering
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#define GLS_DEPTHTEST_DISABLE 0x00010000u // disable depth tests
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#define GLS_DEPTHFUNC_EQUAL 0x00020000u
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#define GLS_STAGEINDEX_BITS 0x00700000u
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#define GLS_STAGEINDEX_SHIFT 20u
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#define GLS_ATEST_GT_0 0x10000000u
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#define GLS_ATEST_LT_80 0x20000000u
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#define GLS_ATEST_GE_80 0x40000000u
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#define GLS_ATEST_BITS 0x70000000u
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