cnq3/code/renderer/shaders/crp
myT c737a2833f added depth min/max generation pass 2024-03-29 03:53:19 +01:00
..
accumdof_accum.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
accumdof_debug.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
accumdof_norm.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
add_light.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
alpha_test.h.hlsli raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
blit.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
common.hlsli added depth min/max generation pass 2024-03-29 03:53:19 +01:00
depth_pyramid.hlsl added depth min/max generation pass 2024-03-29 03:53:19 +01:00
dl_denoising.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
dl_draw.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
dof.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
fog.hlsli improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
fog_inside.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
fog_outside.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
fullscreen.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
fullscreen.hlsli improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
gatherdof.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_blur.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_gen.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_max.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_combine.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
gatherdof_debug.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
gatherdof_fill.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_split.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gbufferviz_depth.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
gbufferviz_motion.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
gbufferviz_normal.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
gbufferviz_position.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
imgui.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
magnifier.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
mblur_blur.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mblur_pack.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mblur_tile_gen.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mblur_tile_max.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mip_1.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_2.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_3.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
nuklear.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
oit.h.hlsli simplified world shader trace and fixed its VSync support 2024-01-18 03:16:35 +01:00
opaque.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
prepass.hlsl DXR 1.1 and SV_Barycentrics support are now optional 2024-02-18 22:51:59 +01:00
raytracing.h.hlsli raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
scene_view.h.hlsli added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
skybox_motion.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
tone_map.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
tone_map_inverse.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
transp_draw.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
transp_resolve.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
typedefs.h.hlsli raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
ui.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
wireframe_normals.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00