cnq3/code/win32
2017-06-14 07:44:37 +02:00
..
cpma.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
glext.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
glw_win.h with r_mode 1, tabbing out of the game will restore display settings on the desktop 2017-06-01 20:48:21 +02:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
wglext.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_exception.cpp fixed the win32 dedicated server build 2017-06-03 00:27:59 +02:00
win_glimp.cpp added a minimize button to the window 2017-06-14 07:44:37 +02:00
win_input.cpp with r_mode 1, tabbing out of the game will restore display settings on the desktop 2017-06-01 20:48:21 +02:00
win_local.h with r_mode 1, tabbing out of the game will restore display settings on the desktop 2017-06-01 20:48:21 +02:00
win_main.cpp with r_mode 1, tabbing out of the game will restore display settings on the desktop 2017-06-01 20:48:21 +02:00
win_qgl.c replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
win_shared.cpp removed some dead code 2017-06-01 20:49:52 +02:00
win_snd.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_syscon.cpp unified the command history logic 2017-06-04 13:02:20 +02:00
win_wndproc.cpp with r_mode 1, tabbing out of the game will restore display settings on the desktop 2017-06-01 20:48:21 +02:00
windows.h merge the new build system 2016-12-29 20:13:59 -08:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res import from cnq3 1.47 2016-12-17 20:43:04 -08:00