cnq3/code/qcommon/cmd.cpp

671 lines
14 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cmd.c -- Quake script command processing module
#include "q_shared.h"
#include "qcommon.h"
#define MAX_CMD_BUFFER 32768
#define MAX_CMD_LINE 1024
typedef struct {
byte *data;
int maxsize;
int cursize;
} cmd_t;
static int cmd_wait;
static cmd_t cmd_text;
static byte cmd_text_buf[MAX_CMD_BUFFER];
// delay execution of the remainder of the command buffer until next frame
// so that scripts etc can work around race conditions
static void Cmd_Wait_f( void )
{
if ( Cmd_Argc() == 2 ) {
cmd_wait = atoi( Cmd_Argv( 1 ) );
} else {
cmd_wait = 1;
}
}
void Cbuf_Init()
{
cmd_text.data = cmd_text_buf;
cmd_text.maxsize = MAX_CMD_BUFFER;
cmd_text.cursize = 0;
}
// adds command text at the end of the buffer, does NOT add a final \n
void Cbuf_AddText( const char* text )
{
int l = strlen(text);
if (cmd_text.cursize + l >= cmd_text.maxsize) {
Com_Printf( "Cbuf_AddText: data was ignored to avoid a buffer overflow\n" );
return;
}
Com_Memcpy( &cmd_text.data[cmd_text.cursize], text, l );
cmd_text.cursize += l;
}
// adds command text (and \n) immediately after the current command
// should be (and now is) only EVER used by config file chaining
static void Cbuf_InsertText( const char* text )
{
int len = strlen( text ) + 1;
if ( len + cmd_text.cursize > cmd_text.maxsize ) {
Com_Printf( "Cbuf_InsertText: data was ignored to avoid a buffer overflow\n" );
return;
}
// move the existing command text
for ( int i = cmd_text.cursize - 1; i >= 0; --i ) {
cmd_text.data[ i + len ] = cmd_text.data[ i ];
}
Com_Memcpy( cmd_text.data, text, len - 1 );
cmd_text.data[ len - 1 ] = '\n';
cmd_text.cursize += len;
}
void Cbuf_Execute()
{
int i;
char *text;
char line[MAX_CMD_LINE];
int quotes;
while (cmd_text.cursize)
{
if ( cmd_wait ) {
// skip out and leave the buffer alone until next frame
cmd_wait--;
break;
}
// find a \n or ; line break
text = (char *)cmd_text.data;
quotes = 0;
for (i=0 ; i< cmd_text.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if (!(quotes&1) && text[i] == ';')
break; // don't break if inside a quoted string
if (text[i] == '\n' || text[i] == '\r')
break;
}
if( i >= (MAX_CMD_LINE - 1)) {
i = MAX_CMD_LINE - 1;
}
Com_Memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec) can insert data at the
// beginning of the text buffer
if (i == cmd_text.cursize)
cmd_text.cursize = 0;
else
{
i++;
cmd_text.cursize -= i;
memmove (text, text+i, cmd_text.cursize);
}
// execute the command line
Cmd_ExecuteString (line);
}
}
///////////////////////////////////////////////////////////////
// SCRIPT COMMANDS
static void Cmd_Exec_f()
{
char *f;
int len;
char filename[MAX_QPATH];
if (Cmd_Argc() != 2) {
Com_Printf( "exec <filename> : execute a script file\n" );
return;
}
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
len = FS_ReadFile( filename, (void **)&f );
if (!f) {
Com_Printf( "couldn't exec %s\n", Cmd_Argv(1) );
return;
}
Com_Printf( "execing %s\n", Cmd_Argv(1) );
Cbuf_InsertText(f);
FS_FreeFile(f);
}
static void Cmd_CompleteExec_f( int startArg, int compArg )
{
if ( startArg + 1 == compArg )
Field_AutoCompleteConfigName( startArg, compArg );
}
// inserts the current value of a variable as command text
static void Cmd_Vstr_f()
{
if (Cmd_Argc() != 2) {
Com_Printf( "vstr <variablename> : execute a variable command\n" );
return;
}
Cbuf_InsertText( Cvar_VariableString( Cmd_Argv( 1 ) ) );
}
static void Cmd_CompleteVstr_f( int startArg, int compArg )
{
if ( compArg == startArg + 1 )
Field_AutoCompleteFrom( compArg, compArg, qfalse, qtrue );
}
// just prints the rest of the line to the console
void Cmd_Echo_f()
{
for (int i = 1; i < Cmd_Argc(); ++i)
Com_Printf( "%s ",Cmd_Argv(i) );
Com_Printf("\n");
}
///////////////////////////////////////////////////////////////
// COMMAND EXECUTION
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
xcommand_t function;
xcommandCompletion_t completion;
qbool cgame; // registered by cgame?
} cmd_function_t;
static int cmd_argc;
static char* cmd_argv[MAX_STRING_TOKENS]; // points into cmd_tokenized
static int cmd_argoffsets[MAX_STRING_TOKENS]; // offsets into cmd_cmd
static qbool cmd_quoted[MAX_STRING_TOKENS]; // set to 1 if the input was quoted
static char cmd_tokenized[BIG_INFO_STRING+MAX_STRING_TOKENS]; // will have 0 bytes inserted
static char cmd_cmd[BIG_INFO_STRING]; // the original command we received (no token processing)
static cmd_function_t *cmd_functions; // possible commands to execute
int Cmd_Argc()
{
return cmd_argc;
}
const char* Cmd_Argv( int arg )
{
if ((unsigned)arg >= cmd_argc)
return "";
return cmd_argv[arg];
}
// returns a single string containing argv(arg) to argv(argc()-1)
const char* Cmd_ArgsFrom( int arg )
{
static char cmd_args[BIG_INFO_STRING];
cmd_args[0] = 0;
if (arg < 0)
Com_Error( ERR_FATAL, "Cmd_ArgsFrom: arg < 0" );
for (int i = arg; i < cmd_argc; ++i) {
strcat( cmd_args, cmd_argv[i] );
if (i != cmd_argc-1) {
strcat( cmd_args, " " );
}
}
return cmd_args;
}
qbool Cmd_ArgQuoted( int arg )
{
if ((unsigned)arg >= cmd_argc)
return qfalse;
return cmd_quoted[arg];
}
int Cmd_ArgOffset( int arg )
{
if ((unsigned)arg >= cmd_argc)
return 0;
return cmd_argoffsets[arg];
}
int Cmd_ArgIndexFromOffset( int offset )
{
for (int i = 0; i < cmd_argc; ++i) {
const int start = cmd_argoffsets[i];
const int end = start + strlen( cmd_argv[i] );
if (offset >= start && offset <= end)
return i;
}
return -1;
}
const char* Cmd_Args()
{
return Cmd_ArgsFrom(1);
}
// the interpreted versions use these because they can't have pointers returned to them
void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength );
}
void Cmd_ArgsBuffer( char *buffer, int bufferLength ) {
Q_strncpyz( buffer, Cmd_Args(), bufferLength );
}
/*
Retrieve the unmodified command string
For rcon use when you want to transmit without altering quoting
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
*/
const char* Cmd_Cmd()
{
return cmd_cmd;
}
/*
parses the given string into command line tokens
the text is copied to a separate buffer with NULs inserted after each token
the argv array will point into this new buffer
*/
static void Cmd_TokenizeString2( const char* text, qbool ignoreQuotes )
{
// clear previous args
cmd_argc = 0;
if ( !text )
return;
Q_strncpyz( cmd_cmd, text, sizeof(cmd_cmd) );
char* out = cmd_tokenized;
const char* const textStart = text;
while ( 1 ) {
if ( cmd_argc == MAX_STRING_TOKENS ) {
return; // this is usually something malicious
}
while ( 1 ) {
// skip whitespace
while ( *text && *text <= ' ' ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
// skip // comments
if ( text[0] == '/' && text[1] == '/' ) {
return; // all tokens parsed
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
while ( *text && ( text[0] != '*' || text[1] != '/' ) ) {
text++;
}
if ( !*text ) {
return; // all tokens parsed
}
text += 2;
} else {
break; // we are ready to parse a token
}
}
// handle quoted strings - NOTE: this doesn't handle \" escaping
if ( !ignoreQuotes && *text == '"' ) {
cmd_argv[cmd_argc] = out;
cmd_argoffsets[cmd_argc] = text + 1 - textStart; // jump past the opening quote
cmd_quoted[cmd_argc] = qtrue;
cmd_argc++;
text++;
while ( *text && *text != '"' ) {
*out++ = *text++;
}
*out++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
text++;
continue;
}
// regular token
cmd_argv[cmd_argc] = out;
cmd_argoffsets[cmd_argc] = text - textStart;
cmd_quoted[cmd_argc] = qfalse;
cmd_argc++;
// skip until whitespace, quote, or command
while ( *text > ' ' ) {
if ( !ignoreQuotes && text[0] == '"' ) {
break;
}
if ( text[0] == '/' && text[1] == '/' ) {
break;
}
// skip /* */ comments
if ( text[0] == '/' && text[1] =='*' ) {
break;
}
*out++ = *text++;
}
*out++ = 0;
if ( !*text ) {
return; // all tokens parsed
}
}
}
void Cmd_TokenizeString( const char* text )
{
Cmd_TokenizeString2( text, qfalse );
}
void Cmd_TokenizeStringIgnoreQuotes( const char* text )
{
Cmd_TokenizeString2( text, qtrue );
}
void Cmd_AddCommand( const char* cmd_name, xcommand_t function )
{
Cmd_AddCommandEx( cmd_name, function, qfalse );
}
void Cmd_AddCommandEx( const char* cmd_name, xcommand_t function, qbool cgame )
{
cmd_function_t* cmd;
// fail if the command already exists
for ( cmd = cmd_functions ; cmd ; cmd = cmd->next ) {
if ( !strcmp( cmd_name, cmd->name ) ) {
// allow completion-only commands to be silently doubled
if ( function ) {
Com_Printf( "Cmd_AddCommand: %s already defined\n", cmd_name );
}
return;
}
}
// use a small malloc to avoid zone fragmentation
cmd = (cmd_function_t*)S_Malloc(sizeof(cmd_function_t));
cmd->name = CopyString( cmd_name );
cmd->function = function;
cmd->completion = NULL;
cmd->cgame = cgame;
// add the command
if ( cmd_functions == NULL || Q_stricmp(cmd_functions->name, cmd_name) > 0 ) {
// insert as the first command
cmd_function_t* const next = cmd_functions;
cmd_functions = cmd;
cmd->next = next;
} else {
// insert after some other command
cmd_function_t* curr = cmd_functions;
cmd_function_t* prev = cmd_functions;
for (;;) {
if ( Q_stricmp(curr->name, cmd_name) > 0 )
break;
prev = curr;
if ( curr->next == NULL )
break;
curr = curr->next;
}
cmd_function_t* const next = prev->next;
prev->next = cmd;
cmd->next = next;
}
}
void Cmd_RemoveCommand( const char* cmd_name )
{
cmd_function_t** back = &cmd_functions;
for(;;) {
cmd_function_t* cmd = *back;
if ( !cmd ) {
// command wasn't active
return;
}
if ( !strcmp( cmd_name, cmd->name ) ) {
*back = cmd->next;
if ( cmd->name ) {
Z_Free( cmd->name );
}
Z_Free( cmd );
return;
}
back = &cmd->next;
}
}
void Cmd_RemoveCGameCommands()
{
cmd_function_t** back = &cmd_functions;
for(;;) {
cmd_function_t* const cmd = *back;
if ( !cmd )
break;
if ( !cmd->cgame ) {
back = &cmd->next;
continue;
}
*back = cmd->next;
if ( cmd->name )
Z_Free( cmd->name );
Z_Free( cmd );
}
}
void Cmd_SetAutoCompletion( const char* cmd_name, xcommandCompletion_t completion )
{
cmd_function_t* cmd;
for ( cmd = cmd_functions; cmd; cmd = cmd->next ) {
if ( !strcmp( cmd_name, cmd->name ) ) {
cmd->completion = completion;
return;
}
}
}
void Cmd_AutoCompleteArgument( const char* cmd_name, int startArg, int compArg )
{
const cmd_function_t* cmd;
for ( cmd = cmd_functions; cmd; cmd = cmd->next ) {
if ( !strcmp( cmd_name, cmd->name ) ) {
if ( cmd->completion )
cmd->completion( startArg, compArg );
return;
}
}
}
void Cmd_CommandCompletion( void(*callback)(const char* s) )
{
const cmd_function_t* cmd;
for ( cmd = cmd_functions; cmd; cmd = cmd->next ) {
callback( cmd->name );
}
}
// a complete command line has been parsed, so try to execute it
void Cmd_ExecuteString( const char* text )
{
Cmd_TokenizeString( text );
if ( !Cmd_Argc() ) {
return; // no tokens
}
// check registered command functions
cmd_function_t *cmd, **prev;
for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
cmd = *prev;
if ( !Q_stricmp( cmd_argv[0],cmd->name ) ) {
// perform the action
if ( !cmd->function ) {
// let the cgame or game handle it
break;
} else {
cmd->function();
}
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;
}
#ifndef DEDICATED
// check client game commands
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
return;
}
#endif
// check server game commands
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
return;
}
#ifndef DEDICATED
// check ui commands
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
return;
}
// send it as a server command if we are connected
// this will usually result in a chat message
CL_ForwardCommandToServer( text );
#endif
}
static void Cmd_List_f()
{
const char* match = (Cmd_Argc() > 1) ? Cmd_Argv(1) : NULL;
int i = 0;
for (const cmd_function_t* cmd = cmd_functions; cmd; cmd = cmd->next) {
if (match && !Com_Filter(match, cmd->name))
continue;
Com_Printf( "%s\n", cmd->name );
++i;
}
Com_Printf( "%i commands\n", i );
}
void Cmd_Init()
{
Cmd_AddCommand( "cmdlist", Cmd_List_f );
Cmd_AddCommand( "exec", Cmd_Exec_f );
Cmd_SetAutoCompletion( "exec", Cmd_CompleteExec_f );
Cmd_AddCommand( "vstr", Cmd_Vstr_f );
Cmd_SetAutoCompletion( "vstr", Cmd_CompleteVstr_f );
Cmd_AddCommand( "echo", Cmd_Echo_f );
Cmd_AddCommand( "wait", Cmd_Wait_f );
}