mirror of
https://bitbucket.org/CPMADevs/cnq3
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4cd544217c
renamed and documented the core GLimp functions moved the memset calls out of GLimp_Shutdown dealing with anisotropic filtering properly and fixed the cvar's range and help platform extension loading is done through Sys_GL_LoadExtensions throwing fatal errors is done by the renderer exclusively removed QGL_Init and QGL_Shutdown cleaned up glconfig_t filling up the unused glConfig fields in the renderer for old mods
1044 lines
31 KiB
C++
1044 lines
31 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_image.c
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#include "tr_local.h"
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#include <setjmp.h>
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#if defined (_MSC_VER)
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# pragma warning (disable: 4611) // setjmp and C++ destructors
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#endif
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#define IMAGE_HASH_SIZE 1024
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static image_t* hashTable[IMAGE_HASH_SIZE];
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static byte s_intensitytable[256];
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static int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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static int gl_filter_max = GL_LINEAR;
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typedef struct {
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const char* name;
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int minimize, maximize;
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} textureMode_t;
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static const textureMode_t modes[] = {
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{ "GL_NEAREST", GL_NEAREST, GL_NEAREST },
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{ "GL_LINEAR", GL_LINEAR, GL_LINEAR },
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{ "GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST },
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{ "GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR },
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{ "GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST },
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{ "GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR },
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{ 0 }
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};
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void GL_TextureMode( const char* string )
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{
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int i;
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for (i = 0; modes[i].name; ++i) {
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if ( !Q_stricmp( modes[i].name, string ) ) {
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break;
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}
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}
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if (!modes[i].name) {
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ri.Printf( PRINT_ALL, "bad filter name\n" );
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for ( i = 0 ; i < tr.numImages ; i++ ) {
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const image_t* glt = tr.images[ i ];
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if ( !(glt->flags & IMG_NOMIPMAP) ) {
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GL_Bind( glt );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );
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}
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}
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}
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void R_ImageList_f( void )
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{
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int i, vram = 0;
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ri.Printf( PRINT_ALL, "\nwide high MPI W format name\n" );
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for ( i = 0; i < tr.numImages; ++i ) {
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const image_t* image = tr.images[i];
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GL_Bind( image );
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GLint compressed;
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qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed );
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if (compressed)
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qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed );
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else
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compressed = image->width * image->height;
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if ( !(image->flags & IMG_NOMIPMAP) && (image->width > 1) && (image->height > 1) )
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vram += compressed * 1.33f; // will overestimate, but that's what we want anyway
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vram += compressed;
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ri.Printf( PRINT_ALL, "%4i %4i %c%c%c ",
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image->width, image->height,
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(image->flags & IMG_NOMIPMAP) ? ' ' : 'M',
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(image->flags & IMG_NOPICMIP) ? ' ' : 'P',
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(image->flags & IMG_NOIMANIP) ? ' ' : 'I'
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);
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switch ( image->wrapClampMode ) {
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case GL_REPEAT: ri.Printf( PRINT_ALL, "R " ); break;
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case GL_CLAMP: ri.Printf( PRINT_ALL, "C " ); break;
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case GL_CLAMP_TO_EDGE: ri.Printf( PRINT_ALL, "E " ); break;
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default: ri.Printf( PRINT_ALL, "? " ); break;
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}
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switch ( image->format ) {
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case GL_RGB: ri.Printf( PRINT_ALL, "RGB " ); break;
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case GL_RGB5: ri.Printf( PRINT_ALL, "RGB5 " ); break;
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case GL_RGB8: ri.Printf( PRINT_ALL, "RGB8 " ); break;
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case GL_RGBA: ri.Printf( PRINT_ALL, "RGBA " ); break;
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case GL_RGBA4: ri.Printf( PRINT_ALL, "RGBA4 " ); break;
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case GL_RGBA8: ri.Printf( PRINT_ALL, "RGBA8 " ); break;
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case GL_LUMINANCE_ALPHA: ri.Printf( PRINT_ALL, "L8A8 " ); break;
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: ri.Printf( PRINT_ALL, "DXT1 " ); break;
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default:
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ri.Printf( PRINT_ALL, "%5i ", image->format );
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break;
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}
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ri.Printf( PRINT_ALL, " %s\n", image->name );
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}
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ri.Printf( PRINT_ALL, "---------\n" );
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ri.Printf( PRINT_ALL, "%i images\n", tr.numImages );
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// just assume/pretend that everything is 4-component
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ri.Printf( PRINT_ALL, "Estimated VRAM use: %iMB\n\n", vram / (1024 * 1024 / 4) );
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}
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///////////////////////////////////////////////////////////////
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/*
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================
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Used to resample images in a more general than quartering fashion.
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This will only be filtered properly if the resampled size
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is greater than half the original size.
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If a larger shrinking is needed, use the mipmap function
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before or after.
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================
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*/
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static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out,
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int outwidth, int outheight ) {
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int i, j;
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unsigned *inrow, *inrow2;
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unsigned frac, fracstep;
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unsigned p1[2048], p2[2048];
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byte *pix1, *pix2, *pix3, *pix4;
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if (outwidth>2048)
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ri.Error(ERR_DROP, "ResampleTexture: max width");
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fracstep = inwidth*0x10000/outwidth;
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frac = fracstep>>2;
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for ( i=0 ; i<outwidth ; i++ ) {
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p1[i] = 4*(frac>>16);
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frac += fracstep;
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}
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frac = 3*(fracstep>>2);
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for ( i=0 ; i<outwidth ; i++ ) {
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p2[i] = 4*(frac>>16);
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frac += fracstep;
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}
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for (i=0 ; i<outheight ; i++, out += outwidth) {
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inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
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inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
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frac = fracstep >> 1;
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for (j=0 ; j<outwidth ; j++) {
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pix1 = (byte *)inrow + p1[j];
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pix2 = (byte *)inrow + p2[j];
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pix3 = (byte *)inrow2 + p1[j];
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pix4 = (byte *)inrow2 + p2[j];
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((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
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((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
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((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
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((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
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}
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}
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}
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// scale up the pixel values in a texture to increase the lighting range
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static void R_LightScaleTexture( byte* p, int width, int height )
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{
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const int pixels = width * height;
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for (int i = 0 ; i < pixels; ++i) {
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p[0] = s_intensitytable[p[0]];
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p[1] = s_intensitytable[p[1]];
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p[2] = s_intensitytable[p[2]];
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p += 4;
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}
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}
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// operates in place, quartering the size of the texture - proper linear filter
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static void R_MipMap( unsigned* in, int inWidth, int inHeight )
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{
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int i, j, k;
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byte *outpix;
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int total;
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int outWidth = inWidth >> 1;
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int outHeight = inHeight >> 1;
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unsigned* temp = (unsigned*)ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
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int inWidthMask = inWidth - 1;
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int inHeightMask = inHeight - 1;
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for ( i = 0 ; i < outHeight ; i++ ) {
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for ( j = 0 ; j < outWidth ; j++ ) {
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outpix = (byte *) ( temp + i * outWidth + j );
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for ( k = 0 ; k < 4 ; k++ ) {
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total =
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1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k];
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outpix[k] = total / 36;
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}
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}
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}
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Com_Memcpy( in, temp, outWidth * outHeight * 4 );
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ri.Hunk_FreeTempMemory( temp );
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}
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// apply a color blend over a set of pixels - used for r_colorMipLevels
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static void R_BlendOverTexture( byte *data, int pixelCount, const byte blend[4] )
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{
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int premult[3];
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int inverseAlpha = 255 - blend[3];
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premult[0] = blend[0] * blend[3];
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premult[1] = blend[1] * blend[3];
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premult[2] = blend[2] * blend[3];
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for (int i = 0; i < pixelCount; ++i, data+=4) {
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data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9;
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data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9;
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data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9;
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}
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}
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static const byte mipBlendColors[16][4] = {
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{0,0,0,0},
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{255,0,0,128},
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{0,255,0,128},
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{0,0,255,128},
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{255,0,0,128},
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{0,255,0,128},
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{0,0,255,128},
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{255,0,0,128},
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{0,255,0,128},
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{0,0,255,128},
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{255,0,0,128},
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{0,255,0,128},
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{0,0,255,128},
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{255,0,0,128},
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{0,255,0,128},
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{0,0,255,128},
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};
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// note that the "32" here is for the image's STRIDE - it has nothing to do with the actual COMPONENTS
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static void Upload32( image_t* image, unsigned int* data )
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{
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int scaled_width, scaled_height;
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// convert to exact power of 2 sizes
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//
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for ( scaled_width = 1; scaled_width < image->width; scaled_width <<= 1 )
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;
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for ( scaled_height = 1; scaled_height < image->height; scaled_height <<=1 )
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;
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if ( r_roundImagesDown->integer && scaled_width > image->width )
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scaled_width >>= 1;
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if ( r_roundImagesDown->integer && scaled_height > image->height )
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scaled_height >>= 1;
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RI_AutoPtr pResampled;
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if ( scaled_width != image->width || scaled_height != image->height ) {
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pResampled.Alloc( scaled_width * scaled_height * 4 );
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ResampleTexture( data, image->width, image->height, pResampled.Get<unsigned int>(), scaled_width, scaled_height );
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data = pResampled.Get<unsigned int>();
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image->width = scaled_width;
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image->height = scaled_height;
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}
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// perform optional picmip operation
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if ( !(image->flags & IMG_NOPICMIP) ) {
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scaled_width >>= r_picmip->integer;
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scaled_height >>= r_picmip->integer;
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}
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// clamp to minimum size
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scaled_width = max( scaled_width, 1 );
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scaled_height = max( scaled_height, 1 );
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// clamp to the current upper OpenGL limit
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// scale both axis down equally so we don't have to
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// deal with a half mip resampling
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//
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while ( scaled_width > glInfo.maxTextureSize || scaled_height > glInfo.maxTextureSize ) {
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scaled_width >>= 1;
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scaled_height >>= 1;
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}
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// validate and/or override the internal format
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switch (image->format) {
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case GL_RGB:
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image->format = GL_RGB8;
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break;
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case GL_RGBA:
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image->format = GL_RGBA8;
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break;
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case GL_LUMINANCE_ALPHA:
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break;
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default:
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ri.Error( ERR_DROP, "Upload32: Invalid format %d\n", image->format );
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}
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RI_AutoPtr pScaled( sizeof(unsigned) * scaled_width * scaled_height );
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// copy or resample data as appropriate for first MIP level
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if ( ( scaled_width == image->width ) && ( scaled_height == image->height ) ) {
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if ( image->flags & IMG_NOMIPMAP ) {
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qglTexImage2D( GL_TEXTURE_2D, 0, image->format, image->width, image->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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goto done;
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}
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Com_Memcpy( pScaled, data, image->width * image->height * 4 );
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}
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else
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{
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// use the normal mip-mapping function to go down from here
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while ( image->width > scaled_width || image->height > scaled_height ) {
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R_MipMap( (unsigned*)data, image->width, image->height );
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image->width = max( image->width >> 1, 1 );
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image->height = max( image->height >> 1, 1 );
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}
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Com_Memcpy( pScaled, data, image->width * image->height * 4 );
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}
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if ( !(image->flags & IMG_NOIMANIP) )
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R_LightScaleTexture( pScaled.Get<byte>(), scaled_width, scaled_height );
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qglTexImage2D( GL_TEXTURE_2D, 0, image->format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pScaled );
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if ( !(image->flags & IMG_NOMIPMAP) )
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{
|
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int miplevel = 0;
|
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while (scaled_width > 1 || scaled_height > 1)
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{
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R_MipMap( pScaled.Get<unsigned>(), scaled_width, scaled_height );
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scaled_width = max( scaled_width >> 1, 1 );
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scaled_height = max( scaled_height >> 1, 1 );
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++miplevel;
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if ( r_colorMipLevels->integer )
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R_BlendOverTexture( pScaled, scaled_width * scaled_height, mipBlendColors[miplevel] );
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|
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qglTexImage2D( GL_TEXTURE_2D, miplevel, image->format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pScaled );
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}
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}
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|
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done:
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|
|
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qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&image->format );
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|
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if ( glInfo.maxAnisotropy >= 2 && r_ext_max_anisotropy->integer >= 2 )
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qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, min( r_ext_max_anisotropy->integer, glInfo.maxAnisotropy ) );
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|
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if ( image->flags & IMG_NOMIPMAP ) {
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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} else {
|
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );
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}
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|
|
GL_CheckErrors();
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}
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|
|
|
|
|
// this is the only way any image_t are created
|
|
// !!! i'm pretty sure this DOESN'T work correctly for non-POT images
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|
|
|
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLenum format, int flags, int glWrapClampMode )
|
|
{
|
|
if (strlen(name) >= MAX_QPATH)
|
|
ri.Error( ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name );
|
|
|
|
if ( tr.numImages == MAX_DRAWIMAGES )
|
|
ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n" );
|
|
|
|
image_t* image = tr.images[tr.numImages] = RI_New<image_t>();
|
|
qglGenTextures( 1, &image->texnum );
|
|
tr.numImages++;
|
|
|
|
strcpy( image->name, name );
|
|
|
|
image->format = format;
|
|
image->flags = flags;
|
|
|
|
image->width = width;
|
|
image->height = height;
|
|
image->wrapClampMode = glWrapClampMode;
|
|
|
|
GL_Bind( image );
|
|
Upload32( image, (unsigned int*)pic );
|
|
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
|
|
|
|
// KHB there are times we have no interest in naming an image at all (notably, font glyphs)
|
|
// but atm the rest of the system is too dependent on everything being named
|
|
//if (name) {
|
|
int hash = Q_FileHash(name, IMAGE_HASH_SIZE);
|
|
image->next = hashTable[hash];
|
|
hashTable[hash] = image;
|
|
//}
|
|
|
|
return image;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
typedef struct {
|
|
jmp_buf jumpBuffer;
|
|
const char* fileName;
|
|
qbool load;
|
|
} engineJPEGInfo_t;
|
|
|
|
// The only memory allocation function pointers we can override are the ones exposed in jpeg_memory_mgr.
|
|
// The problem is that it's the wrong layer for us: we want to replace malloc and free,
|
|
// not change how the pooling of allocations works.
|
|
// We are therefore re-implementing jmemnobs.c to use the engine's allocator.
|
|
extern "C"
|
|
{
|
|
#define JPEG_INTERNALS
|
|
#include "../libjpeg-turbo/jinclude.h"
|
|
#include "../libjpeg-turbo/jpeglib.h"
|
|
#include "../libjpeg-turbo/jmemsys.h"
|
|
|
|
void* jpeg_get_small( j_common_ptr cinfo, size_t sizeofobject ) { return (void*)ri.Malloc(sizeofobject); }
|
|
void jpeg_free_small( j_common_ptr cinfo, void* object, size_t sizeofobject ) { ri.Free(object); }
|
|
void* jpeg_get_large( j_common_ptr cinfo, size_t sizeofobject ) { return jpeg_get_small( cinfo, sizeofobject ); }
|
|
void jpeg_free_large( j_common_ptr cinfo, void* object, size_t sizeofobject ) { jpeg_free_small( cinfo, object, sizeofobject ); }
|
|
size_t jpeg_mem_available( j_common_ptr cinfo, size_t min_bytes_needed, size_t max_bytes_needed, size_t already_allocated ) { return max_bytes_needed; }
|
|
void jpeg_open_backing_store( j_common_ptr cinfo, backing_store_ptr info, long total_bytes_needed ) { ERREXIT(cinfo, JERR_NO_BACKING_STORE); }
|
|
long jpeg_mem_init( j_common_ptr cinfo) { return 0; }
|
|
void jpeg_mem_term( j_common_ptr cinfo) {}
|
|
|
|
void error_exit( j_common_ptr cinfo )
|
|
{
|
|
char buffer[JMSG_LENGTH_MAX];
|
|
(*cinfo->err->format_message)(cinfo, buffer);
|
|
engineJPEGInfo_t* const extra = (engineJPEGInfo_t*)cinfo->client_data;
|
|
ri.Printf(PRINT_WARNING, "libjpeg-turbo: couldn't %s %s: %s\n", extra->load ? "load" : "save", extra->fileName, buffer);
|
|
jpeg_destroy(cinfo);
|
|
longjmp(extra->jumpBuffer, -1);
|
|
}
|
|
|
|
void output_message( j_common_ptr cinfo )
|
|
{
|
|
char buffer[JMSG_LENGTH_MAX];
|
|
(*cinfo->err->format_message)(cinfo, buffer);
|
|
const engineJPEGInfo_t* const extra = (const engineJPEGInfo_t*)cinfo->client_data;
|
|
ri.Printf(PRINT_ALL, "libjpeg-turbo: while %s %s: %s\n", extra->load ? "loading" : "saving", extra->fileName, buffer);
|
|
}
|
|
};
|
|
|
|
|
|
static qbool LoadJPG( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format )
|
|
{
|
|
jpeg_decompress_struct cinfo;
|
|
jpeg_error_mgr jerr;
|
|
engineJPEGInfo_t extra;
|
|
|
|
if (setjmp(extra.jumpBuffer))
|
|
return qfalse;
|
|
|
|
extra.load = qtrue;
|
|
extra.fileName = fileName;
|
|
cinfo.err = jpeg_std_error( &jerr );
|
|
cinfo.err->error_exit = &error_exit;
|
|
cinfo.err->output_message = &output_message;
|
|
cinfo.client_data = &extra;
|
|
jpeg_create_decompress( &cinfo );
|
|
|
|
jpeg_mem_src( &cinfo, buffer, len );
|
|
|
|
jpeg_read_header( &cinfo, TRUE );
|
|
jpeg_start_decompress( &cinfo );
|
|
|
|
const unsigned numBytes = cinfo.output_width * cinfo.output_height * 4;
|
|
*pic = (byte*)ri.Malloc(numBytes);
|
|
*w = cinfo.output_width;
|
|
*h = cinfo.output_height;
|
|
|
|
// We set JCS_EXT_RGBA to instruct libjpeg-turbo to always
|
|
// write the alpha value as 255.
|
|
cinfo.out_color_space = JCS_EXT_RGBA;
|
|
cinfo.output_components = 4;
|
|
|
|
// go for speed
|
|
cinfo.dither_mode = JDITHER_NONE;
|
|
cinfo.dct_method = JDCT_FASTEST;
|
|
cinfo.do_fancy_upsampling = FALSE;
|
|
|
|
const unsigned rowStride = cinfo.output_width * 4;
|
|
JSAMPROW rowPointer = *pic;
|
|
while (cinfo.output_scanline < cinfo.output_height) {
|
|
jpeg_read_scanlines( &cinfo, &rowPointer, 1 );
|
|
rowPointer += rowStride;
|
|
}
|
|
|
|
jpeg_finish_decompress( &cinfo );
|
|
jpeg_destroy_decompress( &cinfo );
|
|
|
|
*format = GL_RGB;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height, byte* image_buffer )
|
|
{
|
|
static const char* fileName = "memory buffer";
|
|
|
|
jpeg_compress_struct cinfo;
|
|
jpeg_error_mgr jerr;
|
|
engineJPEGInfo_t extra;
|
|
|
|
if (setjmp(extra.jumpBuffer))
|
|
return qfalse;
|
|
|
|
extra.load = qfalse;
|
|
extra.fileName = fileName;
|
|
cinfo.err = jpeg_std_error( &jerr );
|
|
cinfo.err->error_exit = &error_exit;
|
|
cinfo.err->output_message = &output_message;
|
|
cinfo.client_data = &extra;
|
|
jpeg_create_compress( &cinfo );
|
|
|
|
// jpeg_mem_dest only calls malloc if both outSize and outBuffer are 0
|
|
unsigned long outSize = image_width * image_height * 4;
|
|
unsigned char* outBuffer = out;
|
|
jpeg_mem_dest( &cinfo, &outBuffer, &outSize );
|
|
|
|
cinfo.image_width = image_width;
|
|
cinfo.image_height = image_height;
|
|
cinfo.input_components = 4;
|
|
cinfo.in_color_space = JCS_EXT_RGBA;
|
|
|
|
jpeg_set_defaults( &cinfo );
|
|
jpeg_set_quality( &cinfo, quality, TRUE );
|
|
|
|
jpeg_start_compress( &cinfo, TRUE );
|
|
|
|
const unsigned rowStride = image_width * 4;
|
|
JSAMPROW rowPointer = image_buffer + (cinfo.image_height - 1) * rowStride;
|
|
while (cinfo.next_scanline < cinfo.image_height) {
|
|
jpeg_write_scanlines( &cinfo, &rowPointer, 1 );
|
|
rowPointer -= rowStride;
|
|
}
|
|
|
|
jpeg_finish_compress( &cinfo );
|
|
|
|
const int csize = (int)(cinfo.dest->next_output_byte - outBuffer);
|
|
|
|
jpeg_destroy_compress( &cinfo );
|
|
|
|
return csize;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
extern qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format );
|
|
|
|
typedef qbool (*imageLoaderFunc)( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format );
|
|
|
|
typedef struct {
|
|
const char* extension;
|
|
imageLoaderFunc function;
|
|
} imageLoader_t;
|
|
|
|
static const imageLoader_t imageLoaders[] = {
|
|
{ ".jpg", &LoadJPG },
|
|
{ ".tga", &LoadSTB },
|
|
{ ".png", &LoadSTB },
|
|
{ ".jpeg", &LoadJPG }
|
|
};
|
|
|
|
|
|
static void R_LoadImage( const char* name, byte** pic, int* w, int* h, GLenum* format )
|
|
{
|
|
*pic = NULL;
|
|
*w = 0;
|
|
*h = 0;
|
|
|
|
const int loaderCount = ARRAY_LEN( imageLoaders );
|
|
char altName[MAX_QPATH];
|
|
|
|
byte* buffer;
|
|
int bufferSize = ri.FS_ReadFile( name, (void**)&buffer );
|
|
if ( buffer == NULL ) {
|
|
const char* lastDot = strrchr( name, '.' );
|
|
const int nameLength = lastDot != NULL ? (int)(lastDot - name) : (int)strlen( name );
|
|
if ( nameLength >= MAX_QPATH )
|
|
return;
|
|
|
|
for ( int i = 0; i < loaderCount; ++i ) {
|
|
memcpy( altName, name, nameLength );
|
|
altName[nameLength] = '\0';
|
|
Q_strcat( altName, sizeof(altName), imageLoaders[i].extension );
|
|
bufferSize = ri.FS_ReadFile( altName, (void**)&buffer );
|
|
if ( buffer != NULL ) {
|
|
name = altName;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( buffer == NULL )
|
|
return;
|
|
}
|
|
|
|
const int nameLength = (int)strlen( name );
|
|
for ( int i = 0; i < loaderCount; ++i ) {
|
|
const int extLength = (int)strlen( imageLoaders[i].extension );
|
|
if ( extLength < nameLength &&
|
|
Q_stricmp(name + nameLength - extLength, imageLoaders[i].extension) == 0 ) {
|
|
(*imageLoaders[i].function)( name, buffer, bufferSize, pic, w, h, format );
|
|
break;
|
|
}
|
|
}
|
|
|
|
ri.FS_FreeFile( buffer );
|
|
}
|
|
|
|
|
|
struct forcedLoadImage_t {
|
|
const char* mapName;
|
|
const char* shaderName;
|
|
int shaderNameHash;
|
|
};
|
|
|
|
// map-specific fixes for textures that are used with different (incompatible) settings
|
|
static const forcedLoadImage_t g_forcedLoadImages[] = {
|
|
{ "ct3ctf1", "textures/ct3ctf1/grate_02.tga", 716 }
|
|
};
|
|
|
|
|
|
// finds or loads the given image - returns NULL if it fails, not a default image
|
|
|
|
const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode )
|
|
{
|
|
if ( !name )
|
|
return NULL;
|
|
|
|
qbool forcedLoad = qfalse;
|
|
const int hash = Q_FileHash( name, IMAGE_HASH_SIZE );
|
|
const int forcedLoadImageCount = ARRAY_LEN( g_forcedLoadImages );
|
|
for ( int i = 0; i < forcedLoadImageCount; ++i ) {
|
|
const forcedLoadImage_t* const fli = g_forcedLoadImages + i;
|
|
if ( hash == fli->shaderNameHash &&
|
|
strcmp( R_GetMapName(), fli->mapName ) == 0 &&
|
|
strcmp( name, fli->shaderName ) == 0 )
|
|
forcedLoad = qtrue;
|
|
}
|
|
|
|
// see if the image is already loaded
|
|
//
|
|
if ( !forcedLoad ) {
|
|
image_t* image;
|
|
for ( image = hashTable[hash]; image; image=image->next ) {
|
|
if ( strcmp( name, image->name ) )
|
|
continue;
|
|
|
|
if ( strcmp( name, "*white" ) )
|
|
return image;
|
|
|
|
// since this WASN'T enforced as an error, half the shaders out there (including most of id's)
|
|
// have been getting it wrong for years
|
|
// the white image can be used with any set of parms, but other mismatches are errors
|
|
if ( (image->flags & IMG_NOMIPMAP) != (flags & IMG_NOMIPMAP) ) {
|
|
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nomipmap settings\n", name );
|
|
}
|
|
if ( (image->flags & IMG_NOPICMIP) != (image->flags & IMG_NOPICMIP) ) {
|
|
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nomipmaps settings\n", name );
|
|
}
|
|
if ( image->wrapClampMode != glWrapClampMode ) {
|
|
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed clamp settings (map vs clampMap)\n", name );
|
|
}
|
|
|
|
return image;
|
|
}
|
|
}
|
|
|
|
// load the pic from disk
|
|
//
|
|
byte* pic;
|
|
int width, height;
|
|
GLenum format;
|
|
R_LoadImage( name, &pic, &width, &height, &format );
|
|
|
|
if ( !pic )
|
|
return NULL;
|
|
|
|
image_t* const image = R_CreateImage( name, pic, width, height, format, flags, glWrapClampMode );
|
|
ri.Free( pic );
|
|
return image;
|
|
}
|
|
|
|
|
|
void R_InitFogTable()
|
|
{
|
|
const float exp = 0.5;
|
|
|
|
for (int i = 0; i < FOG_TABLE_SIZE; ++i) {
|
|
tr.fogTable[i] = pow( (float)i/(FOG_TABLE_SIZE-1), exp );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Returns a 0.0 to 1.0 fog density value
|
|
This is called for each texel of the fog texture on startup
|
|
and for each vertex of transparent shaders in fog dynamically
|
|
*/
|
|
float R_FogFactor( float s, float t )
|
|
{
|
|
s -= 1.0/512;
|
|
if ( s < 0 ) {
|
|
return 0;
|
|
}
|
|
if ( t < 1.0/32 ) {
|
|
return 0;
|
|
}
|
|
if ( t < 31.0/32 ) {
|
|
s *= (t - 1.0f/32.0f) / (30.0f/32.0f);
|
|
}
|
|
|
|
// we need to leave a lot of clamp range
|
|
s *= 8;
|
|
|
|
if ( s > 1.0 ) {
|
|
s = 1.0;
|
|
}
|
|
|
|
return tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ];
|
|
}
|
|
|
|
|
|
static void R_CreateFogImage()
|
|
{
|
|
const int FOG_S = 256;
|
|
const int FOG_T = 32;
|
|
|
|
RI_AutoPtr ap( FOG_S * FOG_T * 4 );
|
|
byte* p = ap;
|
|
|
|
// S is distance, T is depth
|
|
for (int x = 0; x < FOG_S; ++x) {
|
|
for (int y = 0; y < FOG_T; ++y) {
|
|
float d = R_FogFactor( ( x + 0.5f ) / FOG_S, ( y + 0.5f ) / FOG_T );
|
|
p[(y*FOG_S+x)*4+0] = p[(y*FOG_S+x)*4+1] = p[(y*FOG_S+x)*4+2] = 255;
|
|
p[(y*FOG_S+x)*4+3] = 255*d;
|
|
}
|
|
}
|
|
|
|
tr.fogImage = R_CreateImage( "*fog", p, FOG_S, FOG_T, GL_RGBA, IMG_NOPICMIP, GL_CLAMP_TO_EDGE );
|
|
qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorWhite );
|
|
}
|
|
|
|
|
|
static void R_CreateDefaultImage()
|
|
{
|
|
const int DEFAULT_SIZE = 16;
|
|
byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
|
|
|
|
// the default image is a box showing increasing s and t
|
|
Com_Memset( data, 32, sizeof( data ) );
|
|
|
|
for ( int i = 0; i < DEFAULT_SIZE; ++i ) {
|
|
byte b = (byte)( 64 + (128 * i / DEFAULT_SIZE) );
|
|
data[0][i][0] = b;
|
|
data[0][i][3] = 255;
|
|
data[i][0][1] = b;
|
|
data[i][0][3] = 255;
|
|
data[i][i][0] = data[i][i][1] = b;
|
|
data[i][i][3] = 255;
|
|
}
|
|
|
|
tr.defaultImage = R_CreateImage( "*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, IMG_NOPICMIP, GL_REPEAT );
|
|
}
|
|
|
|
|
|
static void R_CreateBuiltinImages()
|
|
{
|
|
int i;
|
|
byte data[4];
|
|
|
|
R_CreateDefaultImage();
|
|
|
|
// we use a solid white image instead of disabling texturing
|
|
Com_Memset( data, 255, 4 );
|
|
tr.whiteImage = R_CreateImage( "*white", data, 1, 1, GL_RGBA, IMG_NOMIPMAP, GL_REPEAT );
|
|
|
|
// scratchimages usually used for cinematic drawing (signal-quality effects)
|
|
// these are just placeholders: RE_StretchRaw will regenerate them when it wants them
|
|
for (i = 0; i < 16; ++i) // MAX_VIDEO_HANDLES
|
|
tr.scratchImage[i] = R_CreateImage( "*scratch", data, 1, 1, GL_RGBA, IMG_NOMIPMAP | IMG_NOPICMIP, GL_CLAMP );
|
|
|
|
R_CreateFogImage();
|
|
}
|
|
|
|
|
|
void R_SetColorMappings()
|
|
{
|
|
tr.overbrightBits = r_overBrightBits->integer;
|
|
tr.identityLight = 1.0f / (float)( 1 << tr.overbrightBits );
|
|
tr.identityLightByte = (int)( 255.0f * tr.identityLight );
|
|
|
|
for (int i = 0; i < 256; ++i) {
|
|
s_intensitytable[i] = (byte)min( r_intensity->value * i, 255.0f );
|
|
}
|
|
}
|
|
|
|
|
|
void R_InitImages()
|
|
{
|
|
Com_Memset( hashTable, 0, sizeof(hashTable) );
|
|
R_SetColorMappings(); // build brightness translation tables
|
|
R_CreateBuiltinImages(); // create default textures (white, fog, etc)
|
|
}
|
|
|
|
|
|
void R_DeleteTextures()
|
|
{
|
|
for ( int i = 0; i < tr.numImages; ++i )
|
|
qglDeleteTextures( 1, &tr.images[i]->texnum );
|
|
|
|
tr.numImages = 0;
|
|
Com_Memset( tr.images, 0, sizeof( tr.images ) );
|
|
Com_Memset( glState.texID, 0, sizeof( glState.texID ) );
|
|
|
|
for ( int i = MAX_TMUS - 1; i >= 0; --i ) {
|
|
GL_SelectTexture( i );
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============================================================================
|
|
|
|
SKINS
|
|
|
|
============================================================================
|
|
*/
|
|
|
|
|
|
// unfortunatly, skin files aren't compatible with our normal parsing rules. oops :/
|
|
|
|
static const char* CommaParse( const char** data )
|
|
{
|
|
static char com_token[MAX_TOKEN_CHARS];
|
|
|
|
int c = 0;
|
|
const char* p = *data;
|
|
|
|
while (*p && (*p < 32))
|
|
++p;
|
|
|
|
while ((*p > 32) && (*p != ',') && (c < MAX_TOKEN_CHARS-1))
|
|
com_token[c++] = *p++;
|
|
|
|
*data = p;
|
|
com_token[c] = 0;
|
|
return com_token;
|
|
}
|
|
|
|
|
|
qhandle_t RE_RegisterSkin( const char* name )
|
|
{
|
|
if (!name || !name[0] || (strlen(name) >= MAX_QPATH))
|
|
ri.Error( ERR_DROP, "RE_RegisterSkin: invalid name [%s]\n", name ? name : "NULL" );
|
|
|
|
skin_t* skin;
|
|
qhandle_t hSkin;
|
|
// see if the skin is already loaded
|
|
for (hSkin = 1; hSkin < tr.numSkins; ++hSkin) {
|
|
skin = tr.skins[hSkin];
|
|
if ( !Q_stricmp( skin->name, name ) ) {
|
|
return (skin->numSurfaces ? hSkin : 0);
|
|
}
|
|
}
|
|
|
|
// allocate a new skin
|
|
if ( tr.numSkins == MAX_SKINS ) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name );
|
|
return 0;
|
|
}
|
|
|
|
tr.numSkins++;
|
|
skin = RI_New<skin_t>();
|
|
tr.skins[hSkin] = skin;
|
|
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
|
|
skin->numSurfaces = 0;
|
|
|
|
// make sure the render thread is stopped
|
|
// KHB why? we're not uploading anything... R_SyncRenderThread();
|
|
|
|
// if not a .skin file, load as a single shader
|
|
if ( Q_stricmpn( name + strlen( name ) - 5, ".skin", 6 ) ) {
|
|
skin->numSurfaces = 1;
|
|
skin->surfaces[0] = RI_New<skinSurface_t>();
|
|
skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue );
|
|
return hSkin;
|
|
}
|
|
|
|
char* text;
|
|
// load and parse the skin file
|
|
ri.FS_ReadFile( name, (void **)&text );
|
|
if (!text)
|
|
return 0;
|
|
|
|
const char* token;
|
|
const char* p = text;
|
|
char surfName[MAX_QPATH];
|
|
|
|
while (p && *p) {
|
|
// get surface name
|
|
token = CommaParse( &p );
|
|
Q_strncpyz( surfName, token, sizeof( surfName ) );
|
|
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surfName );
|
|
|
|
if (*p == ',')
|
|
++p;
|
|
|
|
if ( strstr( token, "tag_" ) )
|
|
continue;
|
|
|
|
// parse the shader name
|
|
token = CommaParse( &p );
|
|
|
|
skinSurface_t* surf = skin->surfaces[ skin->numSurfaces ] = RI_New<skinSurface_t>();
|
|
Q_strncpyz( surf->name, surfName, sizeof( surf->name ) );
|
|
surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue );
|
|
skin->numSurfaces++;
|
|
}
|
|
|
|
ri.FS_FreeFile( text );
|
|
|
|
return (skin->numSurfaces ? hSkin : 0); // never let a skin have 0 shaders
|
|
}
|
|
|
|
|
|
void R_InitSkins()
|
|
{
|
|
tr.numSkins = 1;
|
|
|
|
// make the default skin have all default shaders
|
|
tr.skins[0] = RI_New<skin_t>();
|
|
tr.skins[0]->numSurfaces = 1;
|
|
tr.skins[0]->surfaces[0] = RI_New<skinSurface_t>();
|
|
tr.skins[0]->surfaces[0]->shader = tr.defaultShader;
|
|
Q_strncpyz( tr.skins[0]->name, "<default skin>", sizeof( tr.skins[0]->name ) );
|
|
}
|
|
|
|
|
|
const skin_t* R_GetSkinByHandle( qhandle_t hSkin )
|
|
{
|
|
return ((hSkin > 0) && (hSkin < tr.numSkins) ? tr.skins[hSkin] : tr.skins[0]);
|
|
}
|
|
|
|
|
|
void R_SkinList_f( void )
|
|
{
|
|
ri.Printf( PRINT_ALL, "------------------\n" );
|
|
|
|
for (int i = 0; i < tr.numSkins; ++i) {
|
|
const skin_t* skin = tr.skins[i];
|
|
|
|
ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name );
|
|
for (int j = 0; j < skin->numSurfaces; ++j) {
|
|
ri.Printf( PRINT_ALL, " %s = %s\n",
|
|
skin->surfaces[j]->name, skin->surfaces[j]->shader->name );
|
|
}
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "------------------\n" );
|
|
}
|
|
|