cnq3/code/win32/win_snd.cpp

347 lines
7.7 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/snd_local.h"
#include "win_local.h"
#include <dsound.h>
#pragma comment( lib, "dxguid" )
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
#define SECONDARY_BUFFER_SIZE 0x10000
static int sample16;
static DWORD gSndBufSize;
static DWORD locksize;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static const char *DSoundError( int error ) {
switch ( error ) {
case DSERR_BUFFERLOST:
return "DSERR_BUFFERLOST";
case DSERR_INVALIDCALL:
return "DSERR_INVALIDCALLS";
case DSERR_INVALIDPARAM:
return "DSERR_INVALIDPARAM";
case DSERR_PRIOLEVELNEEDED:
return "DSERR_PRIOLEVELNEEDED";
}
return "unknown";
}
/*
==================
SNDDMA_Shutdown
==================
*/
void SNDDMA_Shutdown( void ) {
Com_DPrintf( "Shutting down sound system\n" );
if ( pDS ) {
Com_DPrintf( "Destroying DS buffers\n" );
if ( pDS )
{
Com_DPrintf( "...setting NORMAL coop level\n" );
pDS->SetCooperativeLevel( g_wv.hWnd, DSSCL_PRIORITY );
}
if ( pDSBuf )
{
Com_DPrintf( "...stopping and releasing sound buffer\n" );
pDSBuf->Stop();
pDSBuf->Release();
}
// only release primary buffer if it's not also the mixing buffer we just released
if ( pDSPBuf && ( pDSBuf != pDSPBuf ) )
{
Com_DPrintf( "...releasing primary buffer\n" );
pDSPBuf->Release();
}
pDSBuf = NULL;
pDSPBuf = NULL;
dma.buffer = NULL;
Com_DPrintf( "...releasing DS object\n" );
pDS->Release();
}
if ( hInstDS ) {
Com_DPrintf( "...freeing DSOUND.DLL\n" );
FreeLibrary( hInstDS );
hInstDS = NULL;
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
memset ((void *)&dma, 0, sizeof (dma));
CoUninitialize( );
}
static qbool SNDDMA_InitDS()
{
HRESULT hresult;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
WAVEFORMATEX format;
Com_Printf( "Initializing DirectSound\n" );
if (SUCCEEDED( hresult = CoCreateInstance( CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, IID_IDirectSound8, (void **)&pDS))) {
Com_DPrintf( "Using DS8\n" );
}
else if (SUCCEEDED( hresult = CoCreateInstance( CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, IID_IDirectSound, (void **)&pDS))) {
Com_DPrintf( "Using legacy DS\n" );
}
else {
Com_Printf("failed\n");
SNDDMA_Shutdown();
return qfalse;
}
hresult = pDS->Initialize( NULL );
Com_DPrintf("...setting DSSCL_PRIORITY coop level: " );
if ( DS_OK != pDS->SetCooperativeLevel( g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("failed\n");
SNDDMA_Shutdown();
return qfalse;
}
Com_DPrintf("ok\n" );
// create the secondary buffer we'll actually work with
dma.channels = 2;
dma.samplebits = 16;
dma.speed = 22050;
memset (&format, 0, sizeof(format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = dma.channels;
format.wBitsPerSample = dma.samplebits;
format.nSamplesPerSec = dma.speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign;
memset (&dsbuf, 0, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset(&dsbcaps, 0, sizeof(dsbcaps));
dsbcaps.dwSize = sizeof(dsbcaps);
Com_DPrintf( "...creating secondary buffer: " );
dsbuf.dwFlags = DSBCAPS_LOCHARDWARE | DSBCAPS_GETCURRENTPOSITION2;
if (DS_OK == pDS->CreateSoundBuffer( &dsbuf, &pDSBuf, NULL )) {
Com_Printf( "locked hardware. ok\n" );
}
else {
// Couldn't get hardware, fallback to software.
dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_GETCURRENTPOSITION2;
if (DS_OK != pDS->CreateSoundBuffer( &dsbuf, &pDSBuf, NULL )) {
Com_Printf( "failed\n" );
SNDDMA_Shutdown();
return qfalse;
}
Com_DPrintf( "forced to software. ok\n" );
}
// Make sure mixer is active
if ( DS_OK != pDSBuf->Play( 0, 0, DSBPLAY_LOOPING ) ) {
Com_Printf ("*** Looped sound play failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
// get the returned buffer size
if ( DS_OK != pDSBuf->GetCaps(&dsbcaps) ) {
Com_Printf ("*** GetCaps failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
gSndBufSize = dsbcaps.dwBufferBytes;
dma.channels = format.nChannels;
dma.samplebits = format.wBitsPerSample;
dma.speed = format.nSamplesPerSec;
dma.samples = gSndBufSize/(dma.samplebits/8);
dma.submission_chunk = 1;
dma.buffer = NULL; // must be locked first
sample16 = (dma.samplebits/8) - 1;
SNDDMA_BeginPainting();
if (dma.buffer)
memset(dma.buffer, 0, dma.samples * dma.samplebits/8);
SNDDMA_Submit();
return qtrue;
}
qbool SNDDMA_Init(void)
{
CoInitialize(NULL);
memset ((void *)&dma, 0, sizeof (dma));
if (!SNDDMA_InitDS()) {
assert(!pDSBuf);
return qfalse;
}
assert(pDSBuf);
Com_DPrintf("Completed successfully\n" );
return qtrue;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos( void ) {
MMTIME mmtime;
int s;
DWORD dwWrite;
mmtime.wType = TIME_SAMPLES;
pDSBuf->GetCurrentPosition( &mmtime.u.sample, &dwWrite );
s = mmtime.u.sample;
s >>= sample16;
s &= (dma.samples-1);
return s;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void ) {
int reps;
DWORD dwSize2;
DWORD *pbuf, *pbuf2;
HRESULT hresult;
DWORD dwStatus;
if ( !pDSBuf ) {
return;
}
// if the buffer was lost or stopped, restore it and/or restart it
if ( pDSBuf->GetStatus(&dwStatus) != DS_OK ) {
Com_Printf ("Couldn't get sound buffer status\n");
}
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->Restore();
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->Play( 0, 0, DSBPLAY_LOOPING );
// lock the dsound buffer
reps = 0;
dma.buffer = NULL;
while ((hresult = pDSBuf->Lock( 0, gSndBufSize, (LPVOID*)&pbuf, &locksize, (LPVOID*)&pbuf2, &dwSize2, 0 )) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) );
S_Shutdown ();
return;
}
else
{
pDSBuf->Restore();
}
if (++reps > 2)
return;
}
dma.buffer = (unsigned char *)pbuf;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void )
{
if ( pDSBuf ) {
pDSBuf->Unlock( dma.buffer, locksize, NULL, 0 );
}
}
/*
=================
SNDDMA_Activate
When we change windows we need to do this
=================
*/
void SNDDMA_Activate()
{
if ( !pDS ) {
return;
}
if ( DS_OK != pDS->SetCooperativeLevel( g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("sound SetCooperativeLevel failed\n");
SNDDMA_Shutdown();
}
}