cnq3/code/unix/linux_qgl.c
myT c63c3e80a6 replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00

1693 lines
107 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** LINUX_QGL.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include "../qcommon/q_shared.h"
#include <unistd.h>
#include <sys/types.h>
#include <float.h>
#include "unix_glw.h"
#include <dlfcn.h>
#include "../renderer/tr_local.h"
//GLX Functions
void* (*qglXGetProcAddress)( const char *symbol );
XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList );
GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct );
void (*qglXDestroyContext)( Display *dpy, GLXContext ctx );
Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx);
void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask );
void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
void (*qglXSwapIntervalEXT)( Display *dpy, GLXDrawable drawable, int si );
int (*qglXSwapIntervalMESA)( unsigned si );
int (*qglXSwapIntervalSGI)( int si );
void ( APIENTRY * qglSwapIntervalEXT)( int interval ); // added to setup SDL swap interval support
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
void ( APIENTRY * qgl3DfxSetPaletteEXT)( GLuint * );
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
static void ( APIENTRY * dllArrayElement )(GLint i);
static void ( APIENTRY * dllBegin )(GLenum mode);
static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
static void ( APIENTRY * dllCallList )(GLuint list);
static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
static void ( APIENTRY * dllClear )(GLbitfield mask);
static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void ( APIENTRY * dllClearDepth )(GLclampd depth);
static void ( APIENTRY * dllClearIndex )(GLfloat c);
static void ( APIENTRY * dllClearStencil )(GLint s);
static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
static void ( APIENTRY * dllColor3iv )(const GLint *v);
static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
static void ( APIENTRY * dllColor3sv )(const GLshort *v);
static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
static void ( APIENTRY * dllColor3usv )(const GLushort *v);
static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
static void ( APIENTRY * dllColor4iv )(const GLint *v);
static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
static void ( APIENTRY * dllColor4sv )(const GLshort *v);
static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
static void ( APIENTRY * dllColor4usv )(const GLushort *v);
static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllCullFace )(GLenum mode);
static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
static void ( APIENTRY * dllDepthFunc )(GLenum func);
static void ( APIENTRY * dllDepthMask )(GLboolean flag);
static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
static void ( APIENTRY * dllDisable )(GLenum cap);
static void ( APIENTRY * dllDisableClientState )(GLenum array);
static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
static void ( APIENTRY * dllEnable )(GLenum cap);
static void ( APIENTRY * dllEnableClientState )(GLenum array);
static void ( APIENTRY * dllEnd )(void);
static void ( APIENTRY * dllEndList )(void);
static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
static void ( APIENTRY * dllEvalPoint1 )(GLint i);
static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
static void ( APIENTRY * dllFinish )(void);
static void ( APIENTRY * dllFlush )(void);
static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllFrontFace )(GLenum mode);
static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * dllGenLists )(GLsizei range);
static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * dllGetError )(void);
static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
static void ( APIENTRY * dllIndexMask )(GLuint mask);
static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllIndexd )(GLdouble c);
static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
static void ( APIENTRY * dllIndexf )(GLfloat c);
static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
static void ( APIENTRY * dllIndexi )(GLint c);
static void ( APIENTRY * dllIndexiv )(const GLint *c);
static void ( APIENTRY * dllIndexs )(GLshort c);
static void ( APIENTRY * dllIndexsv )(const GLshort *c);
static void ( APIENTRY * dllIndexub )(GLubyte c);
static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
static void ( APIENTRY * dllInitNames )(void);
static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * dllIsList )(GLuint list);
GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
static void ( APIENTRY * dllLineWidth )(GLfloat width);
static void ( APIENTRY * dllListBase )(GLuint base);
static void ( APIENTRY * dllLoadIdentity )(void);
static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllLoadName )(GLuint name);
static void ( APIENTRY * dllLogicOp )(GLenum opcode);
static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
static void ( APIENTRY * dllMatrixMode )(GLenum mode);
static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
static void ( APIENTRY * dllNormal3iv )(const GLint *v);
static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static void ( APIENTRY * dllPassThrough )(GLfloat token);
static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
static void ( APIENTRY * dllPointSize )(GLfloat size);
static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
static void ( APIENTRY * dllPopAttrib )(void);
static void ( APIENTRY * dllPopClientAttrib )(void);
static void ( APIENTRY * dllPopMatrix )(void);
static void ( APIENTRY * dllPopName )(void);
static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushMatrix )(void);
static void ( APIENTRY * dllPushName )(GLuint name);
static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
static void ( APIENTRY * dllReadBuffer )(GLenum mode);
static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * dllRenderMode )(GLenum mode);
static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
static void ( APIENTRY * dllShadeModel )(GLenum mode);
static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
static void ( APIENTRY * dllStencilMask )(GLuint mask);
static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord1i )(GLint s);
static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord1s )(GLshort s);
static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
static void ( APIENTRY * dllVertex2iv )(const GLint *v);
static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllVertex3iv )(const GLint *v);
static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllVertex4iv )(const GLint *v);
static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown( void )
{
if ( glw_state.OpenGLLib )
{
// 25/09/05 Tim Angus <tim@ngus.net>
// Certain combinations of hardware and software, specifically
// Linux/SMP/Nvidia/agpgart (OK, OK. MY combination of hardware and
// software), seem to cause a catastrophic (hard reboot required) crash
// when libGL is dynamically unloaded. I'm unsure of the precise cause,
// suffice to say I don't see anything in the Q3 code that could cause it.
// I suspect it's an Nvidia driver bug, but without the source or means to
// debug I obviously can't prove (or disprove) this. Interestingly (though
// perhaps not suprisingly), Enemy Territory and Doom 3 both exhibit the
// same problem.
//
// After many, many reboots and prodding here and there, it seems that a
// placing a short delay before libGL is unloaded works around the problem.
// This delay is changable via the r_GLlibCoolDownMsec cvar (nice name
// huh?), and it defaults to 0. For me, 500 seems to work.
//if( r_GLlibCoolDownMsec->integer )
usleep( 500 * 1000 );
dlclose ( glw_state.OpenGLLib );
glw_state.OpenGLLib = NULL;
}
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qglXGetProcAddress = NULL;
qglXChooseVisual = NULL;
qglXCreateContext = NULL;
qglXDestroyContext = NULL;
qglXMakeCurrent = NULL;
qglXCopyContext = NULL;
qglXSwapBuffers = NULL;
qglXSwapIntervalEXT = NULL;
qglXSwapIntervalMESA = NULL;
qglXSwapIntervalSGI = NULL;
} // QGL_Shutdown
/*
** GPA
**
** This'll setup a wrapper around calling GetProcAddress for all our
** GL to QGL bindings, hopefully making them less cumbersome to setup
**
*/
static void *QGL_GetProcAddress( const char *symbol )
{
void *sym;
if ( qglXGetProcAddress )
{
sym = qglXGetProcAddress( symbol );
if ( sym )
{
return sym;
}
}
return dlsym( glw_state.OpenGLLib, symbol );
}
#define GPA( a ) QGL_GetProcAddress( a )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
qboolean QGL_Init( const char *dllname )
{
if (glw_state.OpenGLLib == 0)
{
glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY|RTLD_GLOBAL );
}
if ( glw_state.OpenGLLib == 0 ) {
ri.Printf( PRINT_ALL, "QGL_Init: Failed to load %s: %s\n", dllname, dlerror() );
return qfalse;
}
qglXGetProcAddress = (void* (*)( const char *symbol ))GPA( "glXGetProcAddress" );
qglAccum = dllAccum =(void (*)(GLenum, GLfloat))GPA( "glAccum" );
qglAlphaFunc = dllAlphaFunc =(void (*)(GLenum, GLclampf))GPA( "glAlphaFunc" );
qglAreTexturesResident = dllAreTexturesResident =(GLboolean (*)(GLsizei, const GLuint*, GLboolean*))GPA( "glAreTexturesResident" );
qglArrayElement = dllArrayElement =(void (*)(GLint))GPA( "glArrayElement" );
qglBegin = dllBegin =(void (*)(GLenum))GPA( "glBegin" );
qglBindTexture = dllBindTexture =(void (*)(GLenum, GLuint))GPA( "glBindTexture" );
qglBitmap = dllBitmap =(void (*)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*))GPA( "glBitmap" );
qglBlendFunc = dllBlendFunc =(void (*)(GLenum, GLenum))GPA( "glBlendFunc" );
qglCallList = dllCallList =(void (*)(GLuint))GPA( "glCallList" );
qglCallLists = dllCallLists =(void (*)(GLsizei, GLenum, const GLvoid*))GPA( "glCallLists" );
qglClear = dllClear =(void (*)(GLbitfield))GPA( "glClear" );
qglClearAccum = dllClearAccum =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glClearAccum" );
qglClearColor = dllClearColor =(void (*)(GLclampf, GLclampf, GLclampf, GLclampf))GPA( "glClearColor" );
qglClearDepth = dllClearDepth =(void (*)(GLclampd))GPA( "glClearDepth" );
qglClearIndex = dllClearIndex =(void (*)(GLfloat))GPA( "glClearIndex" );
qglClearStencil = dllClearStencil =(void (*)(GLint))GPA( "glClearStencil" );
qglClipPlane = dllClipPlane =(void (*)(GLenum, const GLdouble*))GPA( "glClipPlane" );
qglColor3b = dllColor3b =(void (*)(GLbyte, GLbyte, GLbyte))GPA( "glColor3b" );
qglColor3bv = dllColor3bv =(void (*)(const GLbyte*))GPA( "glColor3bv" );
qglColor3d = dllColor3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glColor3d" );
qglColor3dv = dllColor3dv =(void (*)(const GLdouble*))GPA( "glColor3dv" );
qglColor3f = dllColor3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glColor3f" );
qglColor3fv = dllColor3fv =(void (*)(const GLfloat*))GPA( "glColor3fv" );
qglColor3i = dllColor3i =(void (*)(GLint, GLint, GLint))GPA( "glColor3i" );
qglColor3iv = dllColor3iv =(void (*)(const GLint*))GPA( "glColor3iv" );
qglColor3s = dllColor3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glColor3s" );
qglColor3sv = dllColor3sv =(void (*)(const GLshort*))GPA( "glColor3sv" );
qglColor3ub = dllColor3ub =(void (*)(GLubyte, GLubyte, GLubyte))GPA( "glColor3ub" );
qglColor3ubv = dllColor3ubv =(void (*)(const GLubyte*))GPA( "glColor3ubv" );
qglColor3ui = dllColor3ui =(void (*)(GLuint, GLuint, GLuint))GPA( "glColor3ui" );
qglColor3uiv = dllColor3uiv =(void (*)(const GLuint*))GPA( "glColor3uiv" );
qglColor3us = dllColor3us =(void (*)(GLushort, GLushort, GLushort))GPA( "glColor3us" );
qglColor3usv = dllColor3usv =(void (*)(const GLushort*))GPA( "glColor3usv" );
qglColor4b = dllColor4b =(void (*)(GLbyte, GLbyte, GLbyte, GLbyte))GPA( "glColor4b" );
qglColor4bv = dllColor4bv =(void (*)(const GLbyte*))GPA( "glColor4bv" );
qglColor4d = dllColor4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glColor4d" );
qglColor4dv = dllColor4dv =(void (*)(const GLdouble*))GPA( "glColor4dv" );
qglColor4f = dllColor4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glColor4f" );
qglColor4fv = dllColor4fv =(void (*)(const GLfloat*))GPA( "glColor4fv" );
qglColor4i = dllColor4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glColor4i" );
qglColor4iv = dllColor4iv =(void (*)(const GLint*))GPA( "glColor4iv" );
qglColor4s = dllColor4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glColor4s" );
qglColor4sv = dllColor4sv =(void (*)(const GLshort*))GPA( "glColor4sv" );
qglColor4ub = dllColor4ub =(void (*)(GLubyte, GLubyte, GLubyte, GLubyte))GPA( "glColor4ub" );
qglColor4ubv = dllColor4ubv =(void (*)(const GLubyte*))GPA( "glColor4ubv" );
qglColor4ui = dllColor4ui =(void (*)(GLuint, GLuint, GLuint, GLuint))GPA( "glColor4ui" );
qglColor4uiv = dllColor4uiv =(void (*)(const GLuint*))GPA( "glColor4uiv" );
qglColor4us = dllColor4us =(void (*)(GLushort, GLushort, GLushort, GLushort))GPA( "glColor4us" );
qglColor4usv = dllColor4usv =(void (*)(const GLushort*))GPA( "glColor4usv" );
qglColorMask = dllColorMask =(void (*)(GLboolean, GLboolean, GLboolean, GLboolean))GPA( "glColorMask" );
qglColorMaterial = dllColorMaterial =(void (*)(GLenum, GLenum))GPA( "glColorMaterial" );
qglColorPointer = dllColorPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glColorPointer" );
qglCopyPixels = dllCopyPixels =(void (*)(GLint, GLint, GLsizei, GLsizei, GLenum))GPA( "glCopyPixels" );
qglCopyTexImage1D = dllCopyTexImage1D =(void (*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))GPA( "glCopyTexImage1D" );
qglCopyTexImage2D = dllCopyTexImage2D =(void (*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))GPA( "glCopyTexImage2D" );
qglCopyTexSubImage1D = dllCopyTexSubImage1D =(void (*)(GLenum, GLint, GLint, GLint, GLint, GLsizei))GPA( "glCopyTexSubImage1D" );
qglCopyTexSubImage2D = dllCopyTexSubImage2D =(void (*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))GPA( "glCopyTexSubImage2D" );
qglCullFace = dllCullFace =(void (*)(GLenum))GPA( "glCullFace" );
qglDeleteLists = dllDeleteLists =(void (*)(GLuint, GLsizei))GPA( "glDeleteLists" );
qglDeleteTextures = dllDeleteTextures =(void (*)(GLsizei, const GLuint*))GPA( "glDeleteTextures" );
qglDepthFunc = dllDepthFunc =(void (*)(GLenum))GPA( "glDepthFunc" );
qglDepthMask = dllDepthMask =(void (*)(GLboolean))GPA( "glDepthMask" );
qglDepthRange = dllDepthRange =(void (*)(GLclampd, GLclampd))GPA( "glDepthRange" );
qglDisable = dllDisable =(void (*)(GLenum))GPA( "glDisable" );
qglDisableClientState = dllDisableClientState =(void (*)(GLenum))GPA( "glDisableClientState" );
qglDrawArrays = dllDrawArrays =(void (*)(GLenum, GLint, GLsizei))GPA( "glDrawArrays" );
qglDrawBuffer = dllDrawBuffer =(void (*)(GLenum))GPA( "glDrawBuffer" );
qglDrawElements = dllDrawElements =(void (*)(GLenum, GLsizei, GLenum, const GLvoid*))GPA( "glDrawElements" );
qglDrawPixels = dllDrawPixels =(void (*)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glDrawPixels" );
qglEdgeFlag = dllEdgeFlag =(void (*)(GLboolean))GPA( "glEdgeFlag" );
qglEdgeFlagPointer = dllEdgeFlagPointer =(void (*)(GLsizei, const GLvoid*))GPA( "glEdgeFlagPointer" );
qglEdgeFlagv = dllEdgeFlagv =(void (*)(const GLboolean*))GPA( "glEdgeFlagv" );
qglEnable = dllEnable =(void (*)(GLenum))GPA( "glEnable" );
qglEnableClientState = dllEnableClientState =(void (*)(GLenum))GPA( "glEnableClientState" );
qglEnd = dllEnd =(void (*)())GPA( "glEnd" );
qglEndList = dllEndList =(void (*)())GPA( "glEndList" );
qglEvalCoord1d = dllEvalCoord1d =(void (*)(GLdouble))GPA( "glEvalCoord1d" );
qglEvalCoord1dv = dllEvalCoord1dv =(void (*)(const GLdouble*))GPA( "glEvalCoord1dv" );
qglEvalCoord1f = dllEvalCoord1f =(void (*)(GLfloat))GPA( "glEvalCoord1f" );
qglEvalCoord1fv = dllEvalCoord1fv =(void (*)(const GLfloat*))GPA( "glEvalCoord1fv" );
qglEvalCoord2d = dllEvalCoord2d =(void (*)(GLdouble, GLdouble))GPA( "glEvalCoord2d" );
qglEvalCoord2dv = dllEvalCoord2dv =(void (*)(const GLdouble*))GPA( "glEvalCoord2dv" );
qglEvalCoord2f = dllEvalCoord2f =(void (*)(GLfloat, GLfloat))GPA( "glEvalCoord2f" );
qglEvalCoord2fv = dllEvalCoord2fv =(void (*)(const GLfloat*))GPA( "glEvalCoord2fv" );
qglEvalMesh1 = dllEvalMesh1 =(void (*)(GLenum, GLint, GLint))GPA( "glEvalMesh1" );
qglEvalMesh2 = dllEvalMesh2 =(void (*)(GLenum, GLint, GLint, GLint, GLint))GPA( "glEvalMesh2" );
qglEvalPoint1 = dllEvalPoint1 =(void (*)(GLint))GPA( "glEvalPoint1" );
qglEvalPoint2 = dllEvalPoint2 =(void (*)(GLint, GLint))GPA( "glEvalPoint2" );
qglFeedbackBuffer = dllFeedbackBuffer =(void (*)(GLsizei, GLenum, GLfloat*))GPA( "glFeedbackBuffer" );
qglFinish = dllFinish =(void (*)())GPA( "glFinish" );
qglFlush = dllFlush =(void (*)())GPA( "glFlush" );
qglFogf = dllFogf =(void (*)(GLenum, GLfloat))GPA( "glFogf" );
qglFogfv = dllFogfv =(void (*)(GLenum, const GLfloat*))GPA( "glFogfv" );
qglFogi = dllFogi =(void (*)(GLenum, GLint))GPA( "glFogi" );
qglFogiv = dllFogiv =(void (*)(GLenum, const GLint*))GPA( "glFogiv" );
qglFrontFace = dllFrontFace =(void (*)(GLenum))GPA( "glFrontFace" );
qglFrustum = dllFrustum =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glFrustum" );
qglGenLists = dllGenLists =(GLuint (*)(GLsizei))GPA( "glGenLists" );
qglGenTextures = dllGenTextures =(void (*)(GLsizei, GLuint*))GPA( "glGenTextures" );
qglGetBooleanv = dllGetBooleanv =(void (*)(GLenum, GLboolean*))GPA( "glGetBooleanv" );
qglGetClipPlane = dllGetClipPlane =(void (*)(GLenum, GLdouble*))GPA( "glGetClipPlane" );
qglGetDoublev = dllGetDoublev =(void (*)(GLenum, GLdouble*))GPA( "glGetDoublev" );
qglGetError = dllGetError =(GLenum (*)())GPA( "glGetError" );
qglGetFloatv = dllGetFloatv =(void (*)(GLenum, GLfloat*))GPA( "glGetFloatv" );
qglGetIntegerv = dllGetIntegerv =(void (*)(GLenum, GLint*))GPA( "glGetIntegerv" );
qglGetLightfv = dllGetLightfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetLightfv" );
qglGetLightiv = dllGetLightiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetLightiv" );
qglGetMapdv = dllGetMapdv =(void (*)(GLenum, GLenum, GLdouble*))GPA( "glGetMapdv" );
qglGetMapfv = dllGetMapfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetMapfv" );
qglGetMapiv = dllGetMapiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetMapiv" );
qglGetMaterialfv = dllGetMaterialfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetMaterialfv" );
qglGetMaterialiv = dllGetMaterialiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetMaterialiv" );
qglGetPixelMapfv = dllGetPixelMapfv =(void (*)(GLenum, GLfloat*))GPA( "glGetPixelMapfv" );
qglGetPixelMapuiv = dllGetPixelMapuiv =(void (*)(GLenum, GLuint*))GPA( "glGetPixelMapuiv" );
qglGetPixelMapusv = dllGetPixelMapusv =(void (*)(GLenum, GLushort*))GPA( "glGetPixelMapusv" );
qglGetPointerv = dllGetPointerv =(void (*)(GLenum, GLvoid**))GPA( "glGetPointerv" );
qglGetPolygonStipple = dllGetPolygonStipple =(void (*)(GLubyte*))GPA( "glGetPolygonStipple" );
qglGetString = dllGetString =(const GLubyte* (*)(GLenum))GPA( "glGetString" );
qglGetTexEnvfv = dllGetTexEnvfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexEnvfv" );
qglGetTexEnviv = dllGetTexEnviv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexEnviv" );
qglGetTexGendv = dllGetTexGendv =(void (*)(GLenum, GLenum, GLdouble*))GPA( "glGetTexGendv" );
qglGetTexGenfv = dllGetTexGenfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexGenfv" );
qglGetTexGeniv = dllGetTexGeniv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexGeniv" );
qglGetTexImage = dllGetTexImage =(void (*)(GLenum, GLint, GLenum, GLenum, GLvoid*))GPA( "glGetTexImage" );
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv =(void (*)(GLenum target, GLint level, GLenum pname, GLfloat *params))GPA( "glGetTexLevelParameterfv" );
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv =(void (*)(GLenum target, GLint level, GLenum pname, GLint *params))GPA( "glGetTexLevelParameteriv" );
qglGetTexParameterfv = dllGetTexParameterfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexParameterfv" );
qglGetTexParameteriv = dllGetTexParameteriv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexParameteriv" );
qglHint = dllHint =(void (*)(GLenum, GLenum))GPA( "glHint" );
qglIndexMask = dllIndexMask =(void (*)(GLuint))GPA( "glIndexMask" );
qglIndexPointer = dllIndexPointer =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glIndexPointer" );
qglIndexd = dllIndexd =(void (*)(GLdouble))GPA( "glIndexd" );
qglIndexdv = dllIndexdv =(void (*)(const GLdouble*))GPA( "glIndexdv" );
qglIndexf = dllIndexf =(void (*)(GLfloat))GPA( "glIndexf" );
qglIndexfv = dllIndexfv =(void (*)(const GLfloat*))GPA( "glIndexfv" );
qglIndexi = dllIndexi =(void (*)(GLint))GPA( "glIndexi" );
qglIndexiv = dllIndexiv =(void (*)(const GLint*))GPA( "glIndexiv" );
qglIndexs = dllIndexs =(void (*)(GLshort))GPA( "glIndexs" );
qglIndexsv = dllIndexsv =(void (*)(const GLshort*))GPA( "glIndexsv" );
qglIndexub = dllIndexub =(void (*)(GLubyte))GPA( "glIndexub" );
qglIndexubv = dllIndexubv =(void (*)(const GLubyte*))GPA( "glIndexubv" );
qglInitNames = dllInitNames =(void (*)())GPA( "glInitNames" );
qglInterleavedArrays = dllInterleavedArrays =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glInterleavedArrays" );
qglIsEnabled = dllIsEnabled =(GLboolean (*)(GLenum))GPA( "glIsEnabled" );
qglIsList = dllIsList =(GLboolean (*)(GLuint))GPA( "glIsList" );
qglIsTexture = dllIsTexture =(GLboolean (*)(GLuint))GPA( "glIsTexture" );
qglLightModelf = dllLightModelf =(void (*)(GLenum, GLfloat))GPA( "glLightModelf" );
qglLightModelfv = dllLightModelfv =(void (*)(GLenum, const GLfloat*))GPA( "glLightModelfv" );
qglLightModeli = dllLightModeli =(void (*)(GLenum, GLint))GPA( "glLightModeli" );
qglLightModeliv = dllLightModeliv =(void (*)(GLenum, const GLint*))GPA( "glLightModeliv" );
qglLightf = dllLightf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glLightf" );
qglLightfv = dllLightfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glLightfv" );
qglLighti = dllLighti =(void (*)(GLenum, GLenum, GLint))GPA( "glLighti" );
qglLightiv = dllLightiv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glLightiv" );
qglLineStipple = dllLineStipple =(void (*)(GLint, GLushort))GPA( "glLineStipple" );
qglLineWidth = dllLineWidth =(void (*)(GLfloat))GPA( "glLineWidth" );
qglListBase = dllListBase =(void (*)(GLuint))GPA( "glListBase" );
qglLoadIdentity = dllLoadIdentity =(void (*)())GPA( "glLoadIdentity" );
qglLoadMatrixd = dllLoadMatrixd =(void (*)(const GLdouble*))GPA( "glLoadMatrixd" );
qglLoadMatrixf = dllLoadMatrixf =(void (*)(const GLfloat*))GPA( "glLoadMatrixf" );
qglLoadName = dllLoadName =(void (*)(GLuint))GPA( "glLoadName" );
qglLogicOp = dllLogicOp =(void (*)(GLenum))GPA( "glLogicOp" );
qglMap1d = dllMap1d =(void (*)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*))GPA( "glMap1d" );
qglMap1f = dllMap1f =(void (*)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*))GPA( "glMap1f" );
qglMap2d = dllMap2d =(void (*)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*))GPA( "glMap2d" );
qglMap2f = dllMap2f =(void (*)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*))GPA( "glMap2f" );
qglMapGrid1d = dllMapGrid1d =(void (*)(GLint, GLdouble, GLdouble))GPA( "glMapGrid1d" );
qglMapGrid1f = dllMapGrid1f =(void (*)(GLint, GLfloat, GLfloat))GPA( "glMapGrid1f" );
qglMapGrid2d = dllMapGrid2d =(void (*)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))GPA( "glMapGrid2d" );
qglMapGrid2f = dllMapGrid2f =(void (*)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))GPA( "glMapGrid2f" );
qglMaterialf = dllMaterialf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glMaterialf" );
qglMaterialfv = dllMaterialfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glMaterialfv" );
qglMateriali = dllMateriali =(void (*)(GLenum, GLenum, GLint))GPA( "glMateriali" );
qglMaterialiv = dllMaterialiv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glMaterialiv" );
qglMatrixMode = dllMatrixMode =(void (*)(GLenum))GPA( "glMatrixMode" );
qglMultMatrixd = dllMultMatrixd =(void (*)(const GLdouble*))GPA( "glMultMatrixd" );
qglMultMatrixf = dllMultMatrixf =(void (*)(const GLfloat*))GPA( "glMultMatrixf" );
qglNewList = dllNewList =(void (*)(GLuint, GLenum))GPA( "glNewList" );
qglNormal3b = dllNormal3b =(void (*)(GLbyte, GLbyte, GLbyte))GPA( "glNormal3b" );
qglNormal3bv = dllNormal3bv =(void (*)(const GLbyte*))GPA( "glNormal3bv" );
qglNormal3d = dllNormal3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glNormal3d" );
qglNormal3dv = dllNormal3dv =(void (*)(const GLdouble*))GPA( "glNormal3dv" );
qglNormal3f = dllNormal3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glNormal3f" );
qglNormal3fv = dllNormal3fv =(void (*)(const GLfloat*))GPA( "glNormal3fv" );
qglNormal3i = dllNormal3i =(void (*)(GLint, GLint, GLint))GPA( "glNormal3i" );
qglNormal3iv = dllNormal3iv =(void (*)(const GLint*))GPA( "glNormal3iv" );
qglNormal3s = dllNormal3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glNormal3s" );
qglNormal3sv = dllNormal3sv =(void (*)(const GLshort*))GPA( "glNormal3sv" );
qglNormalPointer = dllNormalPointer =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glNormalPointer" );
qglOrtho = dllOrtho =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glOrtho" );
qglPassThrough = dllPassThrough =(void (*)(GLfloat))GPA( "glPassThrough" );
qglPixelMapfv = dllPixelMapfv =(void (*)(GLenum, GLsizei, const GLfloat*))GPA( "glPixelMapfv" );
qglPixelMapuiv = dllPixelMapuiv =(void (*)(GLenum, GLsizei, const GLuint*))GPA( "glPixelMapuiv" );
qglPixelMapusv = dllPixelMapusv =(void (*)(GLenum, GLsizei, const GLushort*))GPA( "glPixelMapusv" );
qglPixelStoref = dllPixelStoref =(void (*)(GLenum, GLfloat))GPA( "glPixelStoref" );
qglPixelStorei = dllPixelStorei =(void (*)(GLenum, GLint))GPA( "glPixelStorei" );
qglPixelTransferf = dllPixelTransferf =(void (*)(GLenum, GLfloat))GPA( "glPixelTransferf" );
qglPixelTransferi = dllPixelTransferi =(void (*)(GLenum, GLint))GPA( "glPixelTransferi" );
qglPixelZoom = dllPixelZoom =(void (*)(GLfloat, GLfloat))GPA( "glPixelZoom" );
qglPointSize = dllPointSize =(void (*)(GLfloat))GPA( "glPointSize" );
qglPolygonMode = dllPolygonMode =(void (*)(GLenum, GLenum))GPA( "glPolygonMode" );
qglPolygonOffset = dllPolygonOffset =(void (*)(GLfloat, GLfloat))GPA( "glPolygonOffset" );
qglPolygonStipple = dllPolygonStipple =(void (*)(const GLubyte*))GPA( "glPolygonStipple" );
qglPopAttrib = dllPopAttrib =(void (*)())GPA( "glPopAttrib" );
qglPopClientAttrib = dllPopClientAttrib =(void (*)())GPA( "glPopClientAttrib" );
qglPopMatrix = dllPopMatrix =(void (*)())GPA( "glPopMatrix" );
qglPopName = dllPopName =(void (*)())GPA( "glPopName" );
qglPrioritizeTextures = dllPrioritizeTextures =(void (*)(GLsizei, const GLuint*, const GLclampf*))GPA( "glPrioritizeTextures" );
qglPushAttrib = dllPushAttrib =(void (*)(GLbitfield))GPA( "glPushAttrib" );
qglPushClientAttrib = dllPushClientAttrib =(void (*)(GLbitfield))GPA( "glPushClientAttrib" );
qglPushMatrix = dllPushMatrix =(void (*)())GPA( "glPushMatrix" );
qglPushName = dllPushName =(void (*)(GLuint))GPA( "glPushName" );
qglRasterPos2d = dllRasterPos2d =(void (*)(GLdouble, GLdouble))GPA( "glRasterPos2d" );
qglRasterPos2dv = dllRasterPos2dv =(void (*)(const GLdouble*))GPA( "glRasterPos2dv" );
qglRasterPos2f = dllRasterPos2f =(void (*)(GLfloat, GLfloat))GPA( "glRasterPos2f" );
qglRasterPos2fv = dllRasterPos2fv =(void (*)(const GLfloat*))GPA( "glRasterPos2fv" );
qglRasterPos2i = dllRasterPos2i =(void (*)(GLint, GLint))GPA( "glRasterPos2i" );
qglRasterPos2iv = dllRasterPos2iv =(void (*)(const GLint*))GPA( "glRasterPos2iv" );
qglRasterPos2s = dllRasterPos2s =(void (*)(GLshort, GLshort))GPA( "glRasterPos2s" );
qglRasterPos2sv = dllRasterPos2sv =(void (*)(const GLshort*))GPA( "glRasterPos2sv" );
qglRasterPos3d = dllRasterPos3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glRasterPos3d" );
qglRasterPos3dv = dllRasterPos3dv =(void (*)(const GLdouble*))GPA( "glRasterPos3dv" );
qglRasterPos3f = dllRasterPos3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glRasterPos3f" );
qglRasterPos3fv = dllRasterPos3fv =(void (*)(const GLfloat*))GPA( "glRasterPos3fv" );
qglRasterPos3i = dllRasterPos3i =(void (*)(GLint, GLint, GLint))GPA( "glRasterPos3i" );
qglRasterPos3iv = dllRasterPos3iv =(void (*)(const GLint*))GPA( "glRasterPos3iv" );
qglRasterPos3s = dllRasterPos3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glRasterPos3s" );
qglRasterPos3sv = dllRasterPos3sv =(void (*)(const GLshort*))GPA( "glRasterPos3sv" );
qglRasterPos4d = dllRasterPos4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRasterPos4d" );
qglRasterPos4dv = dllRasterPos4dv =(void (*)(const GLdouble*))GPA( "glRasterPos4dv" );
qglRasterPos4f = dllRasterPos4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRasterPos4f" );
qglRasterPos4fv = dllRasterPos4fv =(void (*)(const GLfloat*))GPA( "glRasterPos4fv" );
qglRasterPos4i = dllRasterPos4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glRasterPos4i" );
qglRasterPos4iv = dllRasterPos4iv =(void (*)(const GLint*))GPA( "glRasterPos4iv" );
qglRasterPos4s = dllRasterPos4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glRasterPos4s" );
qglRasterPos4sv = dllRasterPos4sv =(void (*)(const GLshort*))GPA( "glRasterPos4sv" );
qglReadBuffer = dllReadBuffer =(void (*)(GLenum))GPA( "glReadBuffer" );
qglReadPixels = dllReadPixels =(void (*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))GPA( "glReadPixels" );
qglRectd = dllRectd =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRectd" );
qglRectdv = dllRectdv =(void (*)(const GLdouble*, const GLdouble*))GPA( "glRectdv" );
qglRectf = dllRectf =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRectf" );
qglRectfv = dllRectfv =(void (*)(const GLfloat*, const GLfloat*))GPA( "glRectfv" );
qglRecti = dllRecti =(void (*)(GLint, GLint, GLint, GLint))GPA( "glRecti" );
qglRectiv = dllRectiv =(void (*)(const GLint*, const GLint*))GPA( "glRectiv" );
qglRects = dllRects =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glRects" );
qglRectsv = dllRectsv =(void (*)(const GLshort*, const GLshort*))GPA( "glRectsv" );
qglRenderMode = dllRenderMode =(GLint (*)(GLenum))GPA( "glRenderMode" );
qglRotated = dllRotated =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRotated" );
qglRotatef = dllRotatef =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRotatef" );
qglScaled = dllScaled =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glScaled" );
qglScalef = dllScalef =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glScalef" );
qglScissor = dllScissor =(void (*)(GLint, GLint, GLsizei, GLsizei))GPA( "glScissor" );
qglSelectBuffer = dllSelectBuffer =(void (*)(GLsizei, GLuint*))GPA( "glSelectBuffer" );
qglShadeModel = dllShadeModel =(void (*)(GLenum))GPA( "glShadeModel" );
qglStencilFunc = dllStencilFunc =(void (*)(GLenum, GLint, GLuint))GPA( "glStencilFunc" );
qglStencilMask = dllStencilMask =(void (*)(GLuint))GPA( "glStencilMask" );
qglStencilOp = dllStencilOp =(void (*)(GLenum, GLenum, GLenum))GPA( "glStencilOp" );
qglTexCoord1d = dllTexCoord1d =(void (*)(GLdouble))GPA( "glTexCoord1d" );
qglTexCoord1dv = dllTexCoord1dv =(void (*)(const GLdouble*))GPA( "glTexCoord1dv" );
qglTexCoord1f = dllTexCoord1f =(void (*)(GLfloat))GPA( "glTexCoord1f" );
qglTexCoord1fv = dllTexCoord1fv =(void (*)(const GLfloat*))GPA( "glTexCoord1fv" );
qglTexCoord1i = dllTexCoord1i =(void (*)(GLint))GPA( "glTexCoord1i" );
qglTexCoord1iv = dllTexCoord1iv =(void (*)(const GLint*))GPA( "glTexCoord1iv" );
qglTexCoord1s = dllTexCoord1s =(void (*)(GLshort))GPA( "glTexCoord1s" );
qglTexCoord1sv = dllTexCoord1sv =(void (*)(const GLshort*))GPA( "glTexCoord1sv" );
qglTexCoord2d = dllTexCoord2d =(void (*)(GLdouble, GLdouble))GPA( "glTexCoord2d" );
qglTexCoord2dv = dllTexCoord2dv =(void (*)(const GLdouble*))GPA( "glTexCoord2dv" );
qglTexCoord2f = dllTexCoord2f =(void (*)(GLfloat, GLfloat))GPA( "glTexCoord2f" );
qglTexCoord2fv = dllTexCoord2fv =(void (*)(const GLfloat*))GPA( "glTexCoord2fv" );
qglTexCoord2i = dllTexCoord2i =(void (*)(GLint, GLint))GPA( "glTexCoord2i" );
qglTexCoord2iv = dllTexCoord2iv =(void (*)(const GLint*))GPA( "glTexCoord2iv" );
qglTexCoord2s = dllTexCoord2s =(void (*)(GLshort, GLshort))GPA( "glTexCoord2s" );
qglTexCoord2sv = dllTexCoord2sv =(void (*)(const GLshort*))GPA( "glTexCoord2sv" );
qglTexCoord3d = dllTexCoord3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glTexCoord3d" );
qglTexCoord3dv = dllTexCoord3dv =(void (*)(const GLdouble*))GPA( "glTexCoord3dv" );
qglTexCoord3f = dllTexCoord3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glTexCoord3f" );
qglTexCoord3fv = dllTexCoord3fv =(void (*)(const GLfloat*))GPA( "glTexCoord3fv" );
qglTexCoord3i = dllTexCoord3i =(void (*)(GLint, GLint, GLint))GPA( "glTexCoord3i" );
qglTexCoord3iv = dllTexCoord3iv =(void (*)(const GLint*))GPA( "glTexCoord3iv" );
qglTexCoord3s = dllTexCoord3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glTexCoord3s" );
qglTexCoord3sv = dllTexCoord3sv =(void (*)(const GLshort*))GPA( "glTexCoord3sv" );
qglTexCoord4d = dllTexCoord4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glTexCoord4d" );
qglTexCoord4dv = dllTexCoord4dv =(void (*)(const GLdouble*))GPA( "glTexCoord4dv" );
qglTexCoord4f = dllTexCoord4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glTexCoord4f" );
qglTexCoord4fv = dllTexCoord4fv =(void (*)(const GLfloat*))GPA( "glTexCoord4fv" );
qglTexCoord4i = dllTexCoord4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glTexCoord4i" );
qglTexCoord4iv = dllTexCoord4iv =(void (*)(const GLint*))GPA( "glTexCoord4iv" );
qglTexCoord4s = dllTexCoord4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glTexCoord4s" );
qglTexCoord4sv = dllTexCoord4sv =(void (*)(const GLshort*))GPA( "glTexCoord4sv" );
qglTexCoordPointer = dllTexCoordPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glTexCoordPointer" );
qglTexEnvf = dllTexEnvf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexEnvf" );
qglTexEnvfv = dllTexEnvfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexEnvfv" );
qglTexEnvi = dllTexEnvi =(void (*)(GLenum, GLenum, GLint))GPA( "glTexEnvi" );
qglTexEnviv = dllTexEnviv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexEnviv" );
qglTexGend = dllTexGend =(void (*)(GLenum, GLenum, GLdouble))GPA( "glTexGend" );
qglTexGendv = dllTexGendv =(void (*)(GLenum, GLenum, const GLdouble*))GPA( "glTexGendv" );
qglTexGenf = dllTexGenf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexGenf" );
qglTexGenfv = dllTexGenfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexGenfv" );
qglTexGeni = dllTexGeni =(void (*)(GLenum, GLenum, GLint))GPA( "glTexGeni" );
qglTexGeniv = dllTexGeniv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexGeniv" );
qglTexImage1D = dllTexImage1D =(void (*)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*))GPA( "glTexImage1D" );
qglTexImage2D = dllTexImage2D =(void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*))GPA( "glTexImage2D" );
qglTexParameterf = dllTexParameterf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexParameterf" );
qglTexParameterfv = dllTexParameterfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexParameterfv" );
qglTexParameteri = dllTexParameteri =(void (*)(GLenum, GLenum, GLint))GPA( "glTexParameteri" );
qglTexParameteriv = dllTexParameteriv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexParameteriv" );
qglTexSubImage1D = dllTexSubImage1D =(void (*)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glTexSubImage1D" );
qglTexSubImage2D = dllTexSubImage2D =(void (*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glTexSubImage2D" );
qglTranslated = dllTranslated =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glTranslated" );
qglTranslatef = dllTranslatef =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glTranslatef" );
qglVertex2d = dllVertex2d =(void (*)(GLdouble, GLdouble))GPA( "glVertex2d" );
qglVertex2dv = dllVertex2dv =(void (*)(const GLdouble*))GPA( "glVertex2dv" );
qglVertex2f = dllVertex2f =(void (*)(GLfloat, GLfloat))GPA( "glVertex2f" );
qglVertex2fv = dllVertex2fv =(void (*)(const GLfloat*))GPA( "glVertex2fv" );
qglVertex2i = dllVertex2i =(void (*)(GLint, GLint))GPA( "glVertex2i" );
qglVertex2iv = dllVertex2iv =(void (*)(const GLint*))GPA( "glVertex2iv" );
qglVertex2s = dllVertex2s =(void (*)(GLshort, GLshort))GPA( "glVertex2s" );
qglVertex2sv = dllVertex2sv =(void (*)(const GLshort*))GPA( "glVertex2sv" );
qglVertex3d = dllVertex3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glVertex3d" );
qglVertex3dv = dllVertex3dv =(void (*)(const GLdouble*))GPA( "glVertex3dv" );
qglVertex3f = dllVertex3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glVertex3f" );
qglVertex3fv = dllVertex3fv =(void (*)(const GLfloat*))GPA( "glVertex3fv" );
qglVertex3i = dllVertex3i =(void (*)(GLint, GLint, GLint))GPA( "glVertex3i" );
qglVertex3iv = dllVertex3iv =(void (*)(const GLint*))GPA( "glVertex3iv" );
qglVertex3s = dllVertex3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glVertex3s" );
qglVertex3sv = dllVertex3sv =(void (*)(const GLshort*))GPA( "glVertex3sv" );
qglVertex4d = dllVertex4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glVertex4d" );
qglVertex4dv = dllVertex4dv =(void (*)(const GLdouble*))GPA( "glVertex4dv" );
qglVertex4f = dllVertex4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glVertex4f" );
qglVertex4fv = dllVertex4fv =(void (*)(const GLfloat*))GPA( "glVertex4fv" );
qglVertex4i = dllVertex4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glVertex4i" );
qglVertex4iv = dllVertex4iv =(void (*)(const GLint*))GPA( "glVertex4iv" );
qglVertex4s = dllVertex4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glVertex4s" );
qglVertex4sv = dllVertex4sv =(void (*)(const GLshort*))GPA( "glVertex4sv" );
qglVertexPointer = dllVertexPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glVertexPointer" );
qglViewport = dllViewport =(void (*)(GLint, GLint, GLsizei, GLsizei))GPA( "glViewport" );
qglXChooseVisual = (XVisualInfo * (*)( Display *dpy, int screen, int *attribList ))GPA("glXChooseVisual");
qglXCreateContext = (GLXContext (*)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ))GPA("glXCreateContext");
qglXDestroyContext = (void (*)( Display *dpy, GLXContext ctx ))GPA("glXDestroyContext");
qglXMakeCurrent = (Bool (*)( Display *dpy, GLXDrawable drawable, GLXContext ctx))GPA("glXMakeCurrent");
qglXCopyContext = (void (*)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ))GPA("glXCopyContext");
qglXSwapBuffers = (void (*)( Display *dpy, GLXDrawable drawable ))GPA("glXSwapBuffers");
qglLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)GPA("glLockArraysEXT");
qglUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)GPA("glUnlockArraysEXT");
qglActiveTextureARB = (void ( APIENTRY * )( GLenum texture ))GPA("glActiveTextureARB");
qglClientActiveTextureARB = (void ( APIENTRY * )( GLenum texture ))GPA("glClientActiveTextureARB");
qglSwapIntervalEXT = (void ( APIENTRY * )( int interval ))GPA("glSwapIntervalEXT");
qglXSwapIntervalEXT = (void (*)( Display *dpy, GLXDrawable drawable, int si ))GPA( "glXSwapIntervalEXT" );
qglXSwapIntervalMESA = (int (*)( unsigned si ))GPA( "glXSwapIntervalMESA" );
qglXSwapIntervalSGI = (int (*)( int si ))GPA( "glXSwapIntervalSGI" );
qglPointParameterfEXT = (void ( APIENTRY * )( GLenum param, GLfloat value ))GPA("glPointParameterfEXT");
qglPointParameterfvEXT = (void ( APIENTRY * )( GLenum param, const GLfloat *value ))GPA("glPointParameterfvEXT");
qglColorTableEXT = (void ( APIENTRY * )( int, int, int, int, int, const void * ))GPA("glColorTableEXT");
qgl3DfxSetPaletteEXT = (void ( APIENTRY * )( GLuint * ))GPA("gl3DfxSetPaletteEXT");
qglSelectTextureSGIS = (void ( APIENTRY * )( GLenum ))GPA("glSelectTextureSGIS");
qglMTexCoord2fSGIS = (void ( APIENTRY * )( GLenum, GLfloat, GLfloat ))GPA("glMTexCoord2fSGIS");
qglMultiTexCoord2fARB = (void ( APIENTRY * )( GLenum texture, GLfloat s, GLfloat t ))GPA("glMultiTexCoord2fARB");
return qtrue;
}
#define QGL_EXT(fn, type) q##fn = (type)GPA( #fn ); \
if (!q##fn) Com_Error( ERR_FATAL, "QGL_EXT: "#fn" not found" );
PFNGLCREATESHADERPROC qglCreateShader;
PFNGLSHADERSOURCEPROC qglShaderSource;
PFNGLCOMPILESHADERPROC qglCompileShader;
PFNGLATTACHSHADERPROC qglAttachShader;
PFNGLDETACHSHADERPROC qglDetachShader;
PFNGLDELETESHADERPROC qglDeleteShader;
PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog;
PFNGLGETSHADERIVPROC qglGetShaderiv;
PFNGLCREATEPROGRAMPROC qglCreateProgram;
PFNGLLINKPROGRAMPROC qglLinkProgram;
PFNGLUSEPROGRAMPROC qglUseProgram;
PFNGLDELETEPROGRAMPROC qglDeleteProgram;
PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation;
PFNGLDISABLEVERTEXATTRIBARRAYPROC qglDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC qglEnableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC qglVertexAttribPointer;
PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation;
PFNGLUNIFORM1IPROC qglUniform1i;
PFNGLUNIFORM1FPROC qglUniform1f;
PFNGLUNIFORM2FPROC qglUniform2f;
PFNGLUNIFORM3FPROC qglUniform3f;
PFNGLUNIFORM4FPROC qglUniform4f;
PFNGLISRENDERBUFFERPROC qglIsRenderbuffer;
PFNGLBINDRENDERBUFFERPROC qglBindRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC qglDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSPROC qglGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC qglRenderbufferStorage;
PFNGLGETRENDERBUFFERPARAMETERIVPROC qglGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFERPROC qglIsFramebuffer;
PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE1DPROC qglFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC qglFramebufferTexture3D;
PFNGLFRAMEBUFFERRENDERBUFFERPROC qglFramebufferRenderbuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC qglGetFramebufferAttachmentParameteriv;
PFNGLGENERATEMIPMAPPROC qglGenerateMipmap;
PFNGLBLITFRAMEBUFFERPROC qglBlitFramebuffer;
qbool GLW_InitGL2()
{
if (atof((const char*)qglGetString(GL_VERSION)) < 2.0f)
{
Com_Error( ERR_FATAL, "OpenGL 2 is the required minimum" );
return qfalse;
}
QGL_EXT( glCreateShader, PFNGLCREATESHADERPROC );
QGL_EXT( glShaderSource, PFNGLSHADERSOURCEPROC );
QGL_EXT( glCompileShader, PFNGLCOMPILESHADERPROC );
QGL_EXT( glAttachShader, PFNGLATTACHSHADERPROC );
QGL_EXT( glDetachShader, PFNGLDETACHSHADERPROC );
QGL_EXT( glDeleteShader, PFNGLDELETESHADERPROC );
QGL_EXT( glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC );
QGL_EXT( glGetShaderiv, PFNGLGETSHADERIVPROC );
QGL_EXT( glCreateProgram, PFNGLCREATEPROGRAMPROC );
QGL_EXT( glLinkProgram, PFNGLLINKPROGRAMPROC );
QGL_EXT( glUseProgram, PFNGLUSEPROGRAMPROC );
QGL_EXT( glDeleteProgram, PFNGLDELETEPROGRAMPROC );
QGL_EXT( glBindAttribLocation, PFNGLBINDATTRIBLOCATIONPROC );
QGL_EXT( glDisableVertexAttribArray, PFNGLDISABLEVERTEXATTRIBARRAYPROC );
QGL_EXT( glEnableVertexAttribArray, PFNGLENABLEVERTEXATTRIBARRAYPROC );
QGL_EXT( glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC );
QGL_EXT( glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC );
QGL_EXT( glUniform1i, PFNGLUNIFORM1IPROC );
QGL_EXT( glUniform1f, PFNGLUNIFORM1FPROC );
QGL_EXT( glUniform2f, PFNGLUNIFORM2FPROC );
QGL_EXT( glUniform3f, PFNGLUNIFORM3FPROC );
QGL_EXT( glUniform4f, PFNGLUNIFORM4FPROC );
QGL_EXT( glIsRenderbuffer, PFNGLISRENDERBUFFERPROC );
QGL_EXT( glBindRenderbuffer, PFNGLBINDRENDERBUFFERPROC );
QGL_EXT( glDeleteRenderbuffers, PFNGLDELETERENDERBUFFERSPROC );
QGL_EXT( glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC );
QGL_EXT( glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC );
QGL_EXT( glGetRenderbufferParameteriv, PFNGLGETRENDERBUFFERPARAMETERIVPROC );
QGL_EXT( glIsFramebuffer, PFNGLISFRAMEBUFFERPROC );
QGL_EXT( glBindFramebuffer, PFNGLBINDFRAMEBUFFERPROC );
QGL_EXT( glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC );
QGL_EXT( glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC );
QGL_EXT( glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC );
QGL_EXT( glFramebufferTexture1D, PFNGLFRAMEBUFFERTEXTURE1DPROC );
QGL_EXT( glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC );
QGL_EXT( glFramebufferTexture3D, PFNGLFRAMEBUFFERTEXTURE3DPROC );
QGL_EXT( glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC );
QGL_EXT( glGetFramebufferAttachmentParameteriv, PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC );
QGL_EXT( glGenerateMipmap, PFNGLGENERATEMIPMAPPROC );
QGL_EXT( glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC );
return qtrue;
}
#undef QGL_EXT
#define QGL_EXT(fn, type) q##fn = (type)GPA( #fn )
typedef void ( APIENTRY * PFNGLTEXIMAGE2DMULTISAMPLE )(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC qglRenderbufferStorageMultisample;
PFNGLTEXIMAGE2DMULTISAMPLE qglTexImage2DMultisample;
qbool GLW_InitGL3()
{
if (atof((const char*)qglGetString(GL_VERSION)) < 3.2f)
{
return qfalse;
}
QGL_EXT( glRenderbufferStorageMultisample, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC );
QGL_EXT( glTexImage2DMultisample, PFNGLTEXIMAGE2DMULTISAMPLE );
return qtrue;
}
void QGL_SwapInterval( Display *dpy, Window win, int interval )
{
if( qglSwapIntervalEXT )
{
qglSwapIntervalEXT( interval );
}
else if ( qglXSwapIntervalEXT )
{
qglXSwapIntervalEXT( dpy, win, interval );
}
else if ( qglXSwapIntervalMESA )
{
qglXSwapIntervalMESA( interval );
}
else if ( qglXSwapIntervalSGI )
{
qglXSwapIntervalSGI( (unsigned int)interval );
}
}
// END linux_qgl.c