cnq3/code/win32
2017-11-22 18:26:26 +01:00
..
cpma.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
glext.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
glw_win.h removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures 2017-06-22 09:41:36 +02:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
wglext.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_exception.cpp added the new client HTTP download system 2017-09-12 03:21:11 +02:00
win_glimp.cpp changed r_mode and added r_blitMode 2017-11-22 18:26:26 +01:00
win_help.h cvar help extension 2017-10-03 19:11:10 +02:00
win_input.cpp cleaned up tr_gl2.cpp and prefixes in win32 code 2017-11-03 19:35:35 +01:00
win_local.h match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
win_main.cpp match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
win_qgl.c platform layer GL interface cleanup 2017-11-03 19:33:54 +01:00
win_shared.cpp sv_restartProcess restarts the child process 2017-10-12 03:45:24 +02:00
win_snd.cpp match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
win_syscon.cpp cleaned up tr_gl2.cpp and prefixes in win32 code 2017-11-03 19:35:35 +01:00
win_wndproc.cpp match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
windows.h merge the new build system 2016-12-29 20:13:59 -08:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res import from cnq3 1.47 2016-12-17 20:43:04 -08:00