mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
614 lines
20 KiB
C
614 lines
20 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// client.h -- primary header for client
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "keys.h"
|
|
#include "snd_public.h"
|
|
#include "../renderer/tr_public.h"
|
|
#include "../qcommon/cg_public.h"
|
|
#include "../qcommon/ui_public.h"
|
|
|
|
|
|
// snapshots are a view of the server at a given time
|
|
typedef struct {
|
|
qbool valid; // cleared if delta parsing was invalid
|
|
int snapFlags; // rate delayed and dropped commands
|
|
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
|
|
int messageNum; // copied from netchan->incoming_sequence
|
|
int deltaNum; // messageNum the delta is from
|
|
int ping; // time from when cmdNum-1 was sent to time packet was reeceived
|
|
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
|
|
int cmdNum; // the next cmdNum the server is expecting
|
|
playerState_t ps; // complete information about the current player at this time
|
|
|
|
int numEntities; // all of the entities that need to be presented
|
|
int parseEntitiesNum; // at the time of this snapshot
|
|
|
|
int serverCommandNum; // execute all commands up to this before
|
|
// making the snapshot current
|
|
} clSnapshot_t;
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
the clientActive_t structure is wiped completely at every
|
|
new gamestate_t, potentially several times during an established connection
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
int p_cmdNumber; // cl.cmdNumber when packet was sent
|
|
int p_serverTime; // usercmd->serverTime when packet was sent
|
|
int p_realtime; // cls.realtime when packet was sent
|
|
} outPacket_t;
|
|
|
|
// the parseEntities array must be large enough to hold PACKET_BACKUP frames of
|
|
// entities, so that when a delta compressed message arives from the server
|
|
// it can be un-deltad from the original
|
|
#define MAX_PARSE_ENTITIES 2048
|
|
|
|
extern int g_console_field_width;
|
|
|
|
typedef struct {
|
|
int timeoutcount; // it requres several frames in a timeout condition
|
|
// to disconnect, preventing debugging breaks from
|
|
// causing immediate disconnects on continue
|
|
clSnapshot_t snap; // latest received from server
|
|
|
|
int serverTime; // may be paused during play
|
|
int oldServerTime; // to prevent time from flowing bakcwards
|
|
int oldFrameServerTime; // to check tournament restarts
|
|
int serverTimeDelta; // cl.serverTime = cls.realtime + cl.serverTimeDelta
|
|
// this value changes as net lag varies
|
|
qbool extrapolatedSnapshot; // set if any cgame frame has been forced to extrapolate
|
|
// cleared when CL_AdjustTimeDelta looks at it
|
|
qbool newSnapshots; // set on parse of any valid packet
|
|
|
|
gameState_t gameState; // configstrings
|
|
char mapname[MAX_QPATH]; // extracted from CS_SERVERINFO
|
|
|
|
int parseEntitiesNum; // index (not anded off) into cl_parse_entities[]
|
|
|
|
int mouseDx[2], mouseDy[2]; // added to by mouse events
|
|
int mouseIndex;
|
|
int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events
|
|
|
|
// cgame communicates a few values to the client system
|
|
int cgameUserCmdValue; // current weapon to add to usercmd_t
|
|
float cgameSensitivity;
|
|
|
|
// cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last
|
|
// properly generated command
|
|
usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
|
|
int cmdNumber; // incremented each frame, because multiple
|
|
// frames may need to be packed into a single packet
|
|
|
|
outPacket_t outPackets[PACKET_BACKUP]; // information about each packet we have sent out
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. It is cleared to 0 upon entering each level.
|
|
// the server sends a delta each frame which is added to the locally
|
|
// tracked view angles to account for standing on rotating objects,
|
|
// and teleport direction changes
|
|
vec3_t viewangles;
|
|
|
|
int serverId; // included in each client message so the server
|
|
// can tell if it is for a prior map_restart
|
|
// big stuff at end of structure so most offsets are 15 bits or less
|
|
clSnapshot_t snapshots[PACKET_BACKUP];
|
|
|
|
entityState_t entityBaselines[MAX_GENTITIES]; // for delta compression when not in previous frame
|
|
|
|
entityState_t parseEntities[MAX_PARSE_ENTITIES];
|
|
} clientActive_t;
|
|
|
|
extern clientActive_t cl;
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
the clientConnection_t structure is wiped when disconnecting from a server,
|
|
either to go to a full screen console, play a demo, or connect to a different server
|
|
|
|
A connection can be to either a server through the network layer or a
|
|
demo through a file.
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
|
|
typedef struct {
|
|
|
|
int clientNum;
|
|
int lastPacketSentTime; // for retransmits during connection
|
|
int lastPacketTime; // for timeouts
|
|
|
|
netadr_t serverAddress;
|
|
int connectTime; // for connection retransmits
|
|
int connectPacketCount; // for display on connection dialog
|
|
char serverMessage[MAX_STRING_CHARS]; // for display on connection dialog
|
|
|
|
int challenge; // from the server to use for connecting
|
|
int checksumFeed; // from the server for checksum calculations
|
|
|
|
// these are our reliable messages that go to the server
|
|
int reliableSequence;
|
|
int reliableAcknowledge; // the last one the server has executed
|
|
char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
|
|
|
|
// server message (unreliable) and command (reliable) sequence
|
|
// numbers are NOT cleared at level changes, but continue to
|
|
// increase as long as the connection is valid
|
|
|
|
// message sequence is used by both the network layer and the
|
|
// delta compression layer
|
|
int serverMessageSequence;
|
|
|
|
// reliable messages received from server
|
|
int serverCommandSequence; // the number of the latest available command
|
|
int lastExecutedServerCommand; // last server command grabbed or executed with CL_GetServerCommand
|
|
char serverCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
|
|
qbool serverCommandsBad[MAX_RELIABLE_COMMANDS]; // non-zero means the command shouldn't be fed to cgame
|
|
|
|
// file transfer from server
|
|
fileHandle_t download;
|
|
char downloadTempName[MAX_OSPATH];
|
|
char downloadName[MAX_OSPATH];
|
|
int downloadNumber;
|
|
int downloadBlock; // block we are waiting for
|
|
int downloadCount; // how many bytes we got
|
|
int downloadSize; // how many bytes we got
|
|
char downloadList[MAX_INFO_STRING]; // list of paks we need to download
|
|
qbool downloadRestart; // if true, we need to do another FS_Restart because we downloaded a pak
|
|
|
|
// demo information
|
|
char demoName[MAX_OSPATH];
|
|
qbool showAnnoyingDemoRecordMessage;
|
|
qbool demorecording;
|
|
qbool demoplaying;
|
|
qbool demowaiting; // don't record until a non-delta message is received
|
|
qbool firstDemoFrameSkipped;
|
|
qbool newDemoPlayer; // running the new player with rewind support
|
|
fileHandle_t demofile;
|
|
|
|
int timeDemoFrames; // counter of rendered frames
|
|
int timeDemoStart; // cls.realtime before first frame
|
|
int timeDemoBaseTime; // each frame will be at this time + frameNum * 50
|
|
|
|
// big stuff at end of structure so most offsets are 15 bits or less
|
|
netchan_t netchan;
|
|
} clientConnection_t;
|
|
|
|
extern clientConnection_t clc;
|
|
|
|
/*
|
|
==================================================================
|
|
|
|
the clientStatic_t structure is never wiped, and is used even when
|
|
no client connection is active at all
|
|
|
|
==================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
netadr_t adr;
|
|
int start;
|
|
int time;
|
|
char info[MAX_INFO_STRING];
|
|
} ping_t;
|
|
|
|
typedef struct {
|
|
netadr_t adr;
|
|
char hostName[MAX_NAME_LENGTH];
|
|
char mapName[MAX_NAME_LENGTH];
|
|
char game[MAX_NAME_LENGTH];
|
|
int netType;
|
|
int gameType;
|
|
int clients;
|
|
int maxClients;
|
|
int minPing;
|
|
int maxPing;
|
|
int ping;
|
|
qbool visible;
|
|
int punkbuster;
|
|
} serverInfo_t;
|
|
|
|
typedef struct {
|
|
byte ip[4];
|
|
unsigned short port;
|
|
} serverAddress_t;
|
|
|
|
// CGame VM calls that are extensions
|
|
enum {
|
|
CGVM_NDP_END_ANALYSIS,
|
|
CGVM_NDP_ANALYZE_SNAPSHOT,
|
|
CGVM_NDP_ANALYZE_COMMAND,
|
|
CGVM_NDP_GENERATE_COMMANDS, // generate synchronization commands
|
|
CGVM_NDP_IS_CS_NEEDED, // does this config string need to be re-submitted?
|
|
CGVM_COUNT
|
|
};
|
|
|
|
// UI VM calls that are extensions
|
|
enum {
|
|
UIVM_ERROR_CALLBACK, // forward errors to UI?
|
|
UIVM_COUNT
|
|
};
|
|
|
|
typedef struct {
|
|
connstate_t state; // connection status
|
|
int keyCatchers; // bit flags
|
|
|
|
qbool cddialog; // bring up the cd needed dialog next frame
|
|
|
|
char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect)
|
|
char proxyname[MAX_OSPATH]; // name of proxy from original connect (used by reconnect)
|
|
|
|
// when the server clears the hunk, all of these must be restarted
|
|
qbool rendererStarted;
|
|
qbool soundStarted;
|
|
qbool soundRegistered;
|
|
qbool uiStarted;
|
|
qbool cgameStarted;
|
|
|
|
// a full client shut down has been initiated
|
|
qbool fullClientShutDown;
|
|
|
|
// extensions VM calls indices
|
|
// 0 when not available
|
|
int cgvmCalls[CGVM_COUNT];
|
|
int uivmCalls[UIVM_COUNT];
|
|
|
|
// extension: new demo player supported by the mod
|
|
qbool cgameNewDemoPlayer;
|
|
|
|
// extension: forward input to cgame regardless of keycatcher state?
|
|
int cgameForwardInput; // 1=mouse, 2=keys (note: we don't forward the escape key)
|
|
|
|
// extension: forward char events to cgame the same way it's done for ui
|
|
qbool cgameCharEvents;
|
|
|
|
int framecount;
|
|
int frametime; // msec since last frame
|
|
|
|
int realtime; // ignores pause
|
|
int realFrametime; // ignoring pause, so console always works
|
|
|
|
int numlocalservers;
|
|
serverInfo_t localServers[MAX_OTHER_SERVERS];
|
|
|
|
int numglobalservers;
|
|
serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
|
|
// additional global servers
|
|
int numGlobalServerAddresses;
|
|
serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
|
|
|
int numfavoriteservers;
|
|
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
|
|
|
|
int nummplayerservers;
|
|
serverInfo_t mplayerServers[MAX_OTHER_SERVERS];
|
|
|
|
int pingUpdateSource; // source currently pinging or updating
|
|
|
|
int masterNum;
|
|
|
|
// update server info
|
|
netadr_t updateServer;
|
|
char updateChallenge[MAX_TOKEN_CHARS];
|
|
char updateInfoString[MAX_INFO_STRING];
|
|
|
|
netadr_t authorizeServer;
|
|
|
|
// rendering info
|
|
glconfig_t glconfig;
|
|
qhandle_t charSetShader;
|
|
qhandle_t whiteShader;
|
|
|
|
// frame-rate limiting, useful for scenarios like CGAME_INIT
|
|
int maxFPS; // only active if > 0
|
|
int nextFrameTimeMS;
|
|
} clientStatic_t;
|
|
|
|
extern clientStatic_t cls;
|
|
|
|
//=============================================================================
|
|
|
|
extern vm_t *cgvm; // interface to cgame dll or vm
|
|
extern vm_t *uivm; // interface to ui dll or vm
|
|
extern refexport_t re; // interface to refresh .dll
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
|
|
// match alert flags (cl_matchAlerts)
|
|
#define MAF_UNFOCUSED 1 // enable even when the window is visible but unfocused (otherwise only when minimized)
|
|
#define MAF_FLASH 2 // Windows: flash the task bar until unminimized / focused
|
|
#define MAF_BEEP 4 // Windows: play a message box beep sound once
|
|
#define MAF_UNMUTE 8 // unmute the audio
|
|
#define MAF_MAX 15 // max. bit mask value
|
|
|
|
// auto-mute modes (s_autoMute)
|
|
typedef enum {
|
|
AMM_NEVER,
|
|
AMM_UNFOCUSED,
|
|
AMM_MINIMIZED
|
|
} autoMuteMode_t;
|
|
|
|
extern cvar_t *cl_debugMove;
|
|
extern cvar_t *cl_timegraph;
|
|
extern cvar_t *cl_maxpackets;
|
|
extern cvar_t *cl_packetdup;
|
|
extern cvar_t *cl_shownet;
|
|
extern cvar_t *cl_showSend;
|
|
extern cvar_t *cl_showTimeDelta;
|
|
extern cvar_t *cl_serverStatusResendTime;
|
|
|
|
extern cvar_t *cl_timedemo;
|
|
extern cvar_t *cl_aviFrameRate;
|
|
extern cvar_t *cl_aviMotionJpeg;
|
|
extern cvar_t *cl_ffmpeg;
|
|
extern cvar_t *cl_ffmpegCommand;
|
|
extern cvar_t *cl_ffmpegExePath;
|
|
extern cvar_t *cl_ffmpegOutPath;
|
|
extern cvar_t *cl_ffmpegOutExt;
|
|
extern cvar_t *cl_ffmpegLog;
|
|
|
|
extern cvar_t *cl_allowDownload; // 0=off, 1=CNQ3, -1=id
|
|
extern cvar_t *cl_inGameVideo;
|
|
|
|
extern cvar_t *cl_matchAlerts; // bit mask, see the MAF_* constants
|
|
extern cvar_t *cl_demoPlayer;
|
|
extern cvar_t *cl_escapeAbortsDemo;
|
|
|
|
extern cvar_t *s_autoMute;
|
|
|
|
//=================================================
|
|
|
|
|
|
// cl_main
|
|
|
|
void CL_Init();
|
|
void CL_FlushMemory();
|
|
void CL_ShutdownAll(void);
|
|
void CL_AddReliableCommand( const char *cmd );
|
|
|
|
void CL_StartHunkUsers( void );
|
|
|
|
void CL_Disconnect_f (void);
|
|
void CL_StartDemoLoop( void );
|
|
void CL_NextDemo( void );
|
|
void CL_ReadDemoMessage( void );
|
|
|
|
void CL_InitDownloads(void);
|
|
void CL_NextDownload(void);
|
|
|
|
qbool CL_CDKeyValidate( const char *key, const char *checksum );
|
|
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
|
|
|
|
void CL_DownloadsComplete();
|
|
void CL_DemoCompleted();
|
|
|
|
qbool CL_Paused();
|
|
|
|
|
|
// cl_browser
|
|
|
|
void CL_Ping_f();
|
|
void CL_ServerStatus_f();
|
|
void CL_GetPing( int n, char *buf, int buflen, int *pingtime );
|
|
void CL_GetPingInfo( int n, char *buf, int buflen );
|
|
void CL_ClearPing( int n );
|
|
int CL_GetPingQueueCount();
|
|
void CL_ServersResponsePacket( const netadr_t& from, msg_t *msg );
|
|
void CL_ServerStatusResponse( const netadr_t& from, msg_t *msg );
|
|
|
|
|
|
//
|
|
// cl_input
|
|
//
|
|
void CL_InitInput();
|
|
void CL_ShutdownInput();
|
|
void CL_SendCmd();
|
|
void CL_ClearState();
|
|
|
|
void CL_WritePacket( void );
|
|
|
|
const char* Key_KeynumToString( int keynum );
|
|
|
|
//
|
|
// cl_parse.c
|
|
//
|
|
extern int cl_connectedToPureServer;
|
|
|
|
void CL_SystemInfoChanged();
|
|
void CL_ParseServerMessage( msg_t *msg );
|
|
|
|
//====================================================================
|
|
|
|
void CL_ServerInfoPacket( netadr_t from, msg_t *msg );
|
|
void CL_LocalServers_f( void );
|
|
void CL_GlobalServers_f( void );
|
|
void CL_FavoriteServers_f( void );
|
|
qbool CL_UpdateVisiblePings_f( int source );
|
|
|
|
|
|
//
|
|
// console
|
|
//
|
|
void CL_ConInit();
|
|
void CL_ConShutdown();
|
|
float Con_SetConsoleVisibility( float fraction );
|
|
void Con_ToggleConsole_f();
|
|
void Con_ClearNotify();
|
|
void Con_RunConsole();
|
|
void Con_DrawConsole();
|
|
void Con_ScrollLines( int lines ); // positive means down
|
|
void Con_ScrollPages( int pages ); // positive means down
|
|
void Con_Top();
|
|
void Con_Bottom();
|
|
void Con_Close();
|
|
void Con_ContinueSearch( qbool forward );
|
|
qbool Con_HandleMarkMode( qbool ctrlDown, qbool shiftDown, int key );
|
|
qbool Con_IsInMarkMode();
|
|
const float* ConsoleColorFromChar( char ccode );
|
|
|
|
|
|
//
|
|
// cl_scrn.c
|
|
//
|
|
typedef enum {
|
|
DSC_NONE,
|
|
DSC_NORMAL,
|
|
DSC_CONSOLE // extended mode
|
|
} drawStringColors_t;
|
|
|
|
void SCR_Init();
|
|
void SCR_UpdateScreen();
|
|
|
|
void SCR_AdjustFrom640( float *x, float *y, float *w, float *h );
|
|
// SCR_ functions operate at native resolution, NOT the virtual 640x480 screen
|
|
|
|
void SCR_DrawChar( float x, float y, float cw, float ch, int c );
|
|
void SCR_DrawString( float x, float y, float cw, float ch, const char* s, qbool allowColor );
|
|
void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* s, drawStringColors_t colors, qbool showColorCodes, const float* firstColor );
|
|
|
|
void SCR_DebugGraph( float value, int color );
|
|
|
|
|
|
//
|
|
// cl_cin.c
|
|
//
|
|
|
|
void SCR_DrawCinematic();
|
|
void SCR_RunCinematic();
|
|
void SCR_StopCinematic();
|
|
void CL_PlayCinematic_f( void );
|
|
int CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
|
|
e_status CIN_StopCinematic(int handle);
|
|
e_status CIN_RunCinematic (int handle);
|
|
void CIN_DrawCinematic (int handle);
|
|
void CIN_SetExtents (int handle, int x, int y, int w, int h);
|
|
void CIN_SetLooping (int handle, qbool loop);
|
|
qbool CIN_GrabCinematic( int handle, int* w, int* h, const byte** data, int* client, qbool* dirty ); // qtrue when there's valid data
|
|
void CIN_CloseAllVideos(void);
|
|
|
|
//
|
|
// cl_cgame.c
|
|
//
|
|
void CL_InitCGame();
|
|
void CL_ShutdownCGame();
|
|
void CL_CGameRendering( stereoFrame_t stereo );
|
|
void CL_SetCGameTime();
|
|
void CL_ConfigstringModified();
|
|
void CL_CGNDP_EndAnalysis( const char* filePath, int firstServerTime, int lastServerTime, qbool videoRestart );
|
|
qbool CL_CGNDP_AnalyzeSnapshot( int progress ); // qtrue when a server pause is active
|
|
void CL_CGNDP_AnalyzeCommand( int serverTime );
|
|
void CL_CGNDP_GenerateCommands( const char** commands, int* numCommandBytes );
|
|
qbool CL_CGNDP_IsConfigStringNeeded( int csIndex );
|
|
|
|
//
|
|
// cl_ui.c
|
|
//
|
|
void CL_InitUI();
|
|
void CL_ShutdownUI();
|
|
void CL_ForwardUIError( int level, int module, const char* error );
|
|
int Key_GetCatcher( void );
|
|
void Key_SetCatcher( int catcher );
|
|
void LAN_LoadCachedServers( void );
|
|
void LAN_SaveServersToCache( void );
|
|
|
|
|
|
//
|
|
// cl_net_chan.c
|
|
//
|
|
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
|
|
void CL_Netchan_TransmitNextFragment( netchan_t *chan );
|
|
qbool CL_Netchan_Process( netchan_t *chan, msg_t *msg );
|
|
|
|
//
|
|
// cl_avi.c
|
|
//
|
|
qbool CL_OpenAVIForWriting( const char *fileNameNoExt );
|
|
void CL_TakeVideoFrame();
|
|
void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size );
|
|
void CL_WriteAVIAudioFrame( const byte *pcmBuffer, int size );
|
|
qbool CL_CloseAVI();
|
|
qbool CL_VideoRecording();
|
|
|
|
//
|
|
// cl_download.cpp
|
|
//
|
|
qbool CL_MapDownload_Start( const char* mapName, qbool fromCommand );
|
|
qbool CL_MapDownload_Start_MapChecksum( const char* mapName, unsigned int mapCrc32, qbool exactMatch );
|
|
qbool CL_MapDownload_Start_PakChecksums( const char* mapName, unsigned int* pakChecksums, int pakCount, qbool exactMatch );
|
|
qbool CL_PakDownload_Start( unsigned int pakChecksum, qbool fromCommand, const char* mapName ); // mapName can be NULL
|
|
void CL_MapDownload_Continue();
|
|
void CL_MapDownload_Init();
|
|
qbool CL_MapDownload_Active();
|
|
void CL_MapDownload_Cancel();
|
|
void CL_MapDownload_DrawConsole( float cw, float ch );
|
|
void CL_MapDownload_CrashCleanUp();
|
|
|
|
//
|
|
// cl_demo.cpp
|
|
//
|
|
void CL_NDP_PlayDemo( qbool videoRestart );
|
|
void CL_NDP_SetCGameTime();
|
|
void CL_NDP_GetCurrentSnapshotNumber( int* snapshotNumber, int* serverTime );
|
|
qbool CL_NDP_GetSnapshot( int snapshotNumber, snapshot_t* snapshot );
|
|
qbool CL_NDP_GetServerCommand( int serverCommandNumber );
|
|
int CL_NDP_Seek( int serverTime );
|
|
void CL_NDP_ReadUntil( int serverTime );
|
|
void CL_NDP_HandleError();
|
|
|
|
//
|
|
// cl_imgui.cpp
|
|
//
|
|
void CL_IMGUI_Init();
|
|
void CL_IMGUI_Frame();
|
|
void CL_IMGUI_MouseEvent( int dx, int dy );
|
|
qbool CL_IMGUI_KeyEvent( int key, qbool down, const char* cmd ); // returns qtrue when handled
|
|
void CL_IMGUI_CharEvent( char key );
|
|
void CL_IMGUI_Shutdown();
|
|
qbool CL_IMGUI_IsCustomFontLoaded( const char** debugName );
|
|
|
|
//
|
|
// OS-specific
|
|
//
|
|
typedef enum {
|
|
SMAE_MATCH_START,
|
|
SMAE_MATCH_END
|
|
} sysMatchAlertEvent_t;
|
|
|
|
void Sys_MatchAlert( sysMatchAlertEvent_t event );
|
|
|
|
// a private key catcher for the debugging UI that the mod doesn't know about
|
|
#define KEYCATCH_IMGUI 0x0010
|