mirror of
https://bitbucket.org/CPMADevs/cnq3
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ccb9827b03
added keycatchgui added VS2019 project files renamed r_swapInterval removed r_speeds fixed r_mode 1 cursor fixed device caps
381 lines
9.9 KiB
C++
381 lines
9.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** WIN_GLIMP.C
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**
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** This file contains ALL Win32 specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** Sys_V_EndFrame
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** Sys_V_Init
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** Sys_V_Shutdown
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** Sys_V_IsVSynced
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**
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** Note that the GLW_xxx functions are Windows specific GL-subsystem
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** related functions that are relevant ONLY to win_glimp.c
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*/
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#if _MSC_VER
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#pragma warning (disable: 4996) // deprecated ZOMGOVERRUN! nannywhine
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#endif
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#include "../renderer/tr_local.h"
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#include "../client/client.h"
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#include "resource.h"
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#include "win_local.h"
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#include "glw_win.h"
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glwstate_t glw_state;
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// responsible for creating the Win32 window and initializing the OpenGL driver.
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static qbool GLW_CreateWindow()
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{
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static qbool s_classRegistered = qfalse;
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if ( !s_classRegistered )
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{
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WNDCLASS wc;
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memset( &wc, 0, sizeof( wc ) );
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = g_wv.hInstance;
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wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = 0;
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wc.lpszClassName = CLIENT_WINDOW_TITLE;
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if ( !RegisterClass( &wc ) )
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ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" );
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s_classRegistered = qtrue;
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ri.Printf( PRINT_DEVELOPER, "...registered window class\n" );
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}
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//
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// create the HWND if one does not already exist
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//
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const qbool createWindow = !g_wv.hWnd;
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if (createWindow)
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{
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g_wv.inputInitialized = qfalse;
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}
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RECT desiredRect;
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desiredRect.left = 0;
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desiredRect.top = 0;
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desiredRect.right = glInfo.winWidth;
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desiredRect.bottom = glInfo.winHeight;
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int style = WS_VISIBLE | WS_CLIPCHILDREN;
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int exstyle = 0;
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if (glInfo.winFullscreen) {
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style |= WS_POPUP;
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exstyle |= WS_EX_TOPMOST;
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} else {
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style |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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AdjustWindowRect(&desiredRect, style, FALSE);
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}
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const int w = desiredRect.right - desiredRect.left;
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const int h = desiredRect.bottom - desiredRect.top;
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const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
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int dx = 0;
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int dy = 0;
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if (!glInfo.winFullscreen) {
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dx = ri.Cvar_Get("vid_xpos", "0", 0)->integer;
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dy = ri.Cvar_Get("vid_ypos", "0", 0)->integer;
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dx = Com_ClampInt(0, max(0, monRect.right - monRect.left - w), dx);
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dy = Com_ClampInt(0, max(0, monRect.bottom - monRect.top - h), dy);
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}
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const int x = monRect.left + dx;
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const int y = monRect.top + dy;
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if (createWindow)
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{
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g_wv.duringCreateWindow = qtrue;
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g_wv.hWnd = CreateWindowEx(exstyle, CLIENT_WINDOW_TITLE, " " CLIENT_WINDOW_TITLE, style,
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x, y, w, h, NULL, NULL, g_wv.hInstance, NULL);
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g_wv.duringCreateWindow = qfalse;
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if (!g_wv.hWnd)
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ri.Error(ERR_FATAL, "GLW_CreateWindow() - Couldn't create window");
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ShowWindow(g_wv.hWnd, SW_SHOW);
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UpdateWindow(g_wv.hWnd);
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ri.Printf(PRINT_DEVELOPER, "...created window@%d,%d (%dx%d)\n", x, y, w, h);
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}
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else
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{
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const LONG_PTR oldStyle = GetWindowLongPtrA(g_wv.hWnd, GWL_STYLE);
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const qbool fullScreen = (oldStyle & WS_POPUP) != 0;
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RECT currentRect;
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GetClientRect(g_wv.hWnd, ¤tRect);
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if(currentRect.right - currentRect.left != glInfo.winWidth ||
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currentRect.bottom - currentRect.top != glInfo.winHeight ||
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fullScreen != glInfo.winFullscreen)
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{
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SetWindowLongPtrA(g_wv.hWnd, GWL_STYLE, style);
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SetWindowLongPtrA(g_wv.hWnd, GWL_EXSTYLE, exstyle);
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MoveWindow(g_wv.hWnd, x, y, w, h, TRUE);
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ri.Printf(PRINT_DEVELOPER, "...window already present, window was adjusted\n");
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}
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else
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{
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ri.Printf(PRINT_DEVELOPER, "...window already present, no change was needed\n");
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}
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}
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SetForegroundWindow( g_wv.hWnd );
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SetFocus( g_wv.hWnd );
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return qtrue;
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}
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static const char* GLW_GetCurrentDisplayDeviceName()
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{
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static char deviceName[CCHDEVICENAME + 1];
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const HMONITOR hMonitor = g_wv.hMonitors[g_wv.monitor];
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if ( hMonitor == NULL )
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return NULL;
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MONITORINFOEXA info;
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ZeroMemory( &info, sizeof(info) );
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info.cbSize = sizeof(info);
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if ( GetMonitorInfoA(hMonitor, &info) == 0 )
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return NULL;
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Q_strncpyz( deviceName, info.szDevice, sizeof(deviceName) );
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return deviceName;
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}
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static void GLW_UpdateMonitorRect( const char* deviceName )
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{
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if ( deviceName == NULL )
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return;
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DEVMODEA dm;
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ZeroMemory( &dm, sizeof(dm) );
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dm.dmSize = sizeof(dm);
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if ( EnumDisplaySettingsExA(deviceName, ENUM_CURRENT_SETTINGS, &dm, 0) == 0 )
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return;
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if ( dm.dmPelsWidth == 0 || dm.dmPelsHeight == 0 )
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return;
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// Normally, we should check dm.dmFields for the following flags:
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// DM_POSITION DM_PELSWIDTH DM_PELSHEIGHT
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// EnumDisplaySettingsExA doesn't always set up the flags properly.
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RECT& rect = g_wv.monitorRects[g_wv.monitor];
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rect.left = dm.dmPosition.x;
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rect.top = dm.dmPosition.y;
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rect.right = dm.dmPosition.x + dm.dmPelsWidth;
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rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
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}
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static qbool GLW_SetDisplaySettings( DEVMODE& dm )
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{
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const char* deviceName = GLW_GetCurrentDisplayDeviceName();
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const int ec = ChangeDisplaySettingsExA( deviceName, &dm, NULL, CDS_FULLSCREEN, NULL );
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if ( ec == DISP_CHANGE_SUCCESSFUL )
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{
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glw_state.cdsDevMode = dm;
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glw_state.cdsDevModeValid = qtrue;
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GLW_UpdateMonitorRect( deviceName );
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return qtrue;
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}
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glw_state.cdsDevModeValid = qfalse;
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ri.Printf( PRINT_ALL, "...CDS: %ix%i (C%i) failed: ", (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, (int)dm.dmBitsPerPel );
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#define CDS_ERROR(x) case x: ri.Printf( PRINT_ALL, #x##"\n" ); break;
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switch (ec) {
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default:
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ri.Printf( PRINT_ALL, "unknown error %d\n", ec );
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break;
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CDS_ERROR( DISP_CHANGE_RESTART );
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CDS_ERROR( DISP_CHANGE_BADPARAM );
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CDS_ERROR( DISP_CHANGE_BADFLAGS );
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CDS_ERROR( DISP_CHANGE_FAILED );
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CDS_ERROR( DISP_CHANGE_BADMODE );
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CDS_ERROR( DISP_CHANGE_NOTUPDATED );
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}
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#undef CDS_ERROR
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return qfalse;
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}
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static void GLW_ResetDisplaySettings( qbool invalidate )
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{
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const char* deviceName = GLW_GetCurrentDisplayDeviceName();
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ChangeDisplaySettingsEx( deviceName, NULL, NULL, 0, NULL );
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GLW_UpdateMonitorRect( deviceName );
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if ( invalidate )
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glw_state.cdsDevModeValid = qfalse;
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}
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void WIN_SetGameDisplaySettings()
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{
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if ( glw_state.cdsDevModeValid )
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GLW_SetDisplaySettings( glw_state.cdsDevMode );
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}
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void WIN_SetDesktopDisplaySettings()
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{
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// We don't invalidate glw_state.cdsDevModeValid so we can
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// return to the previous mode later.
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GLW_ResetDisplaySettings( qfalse );
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}
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static qbool GLW_SetMode()
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{
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WIN_InitMonitorList();
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WIN_UpdateMonitorIndexFromCvar();
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const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
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const int desktopWidth = (int)(monRect.right - monRect.left);
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const int desktopHeight = (int)(monRect.bottom - monRect.top);
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R_ConfigureVideoMode( desktopWidth, desktopHeight );
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DEVMODE dm;
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ZeroMemory( &dm, sizeof( dm ) );
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dm.dmSize = sizeof( dm );
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if (glInfo.vidFullscreen != glw_state.cdsDevModeValid) {
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if (glInfo.vidFullscreen) {
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dm.dmPelsWidth = glConfig.vidWidth;
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dm.dmPelsHeight = glConfig.vidHeight;
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if ( r_displayRefresh->integer ) {
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dm.dmDisplayFrequency = r_displayRefresh->integer;
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dm.dmFields |= DM_DISPLAYFREQUENCY;
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}
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dm.dmBitsPerPel = 32;
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dm.dmFields |= DM_BITSPERPEL;
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dm.dmPosition.x = monRect.left;
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dm.dmPosition.y = monRect.top;
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dm.dmFields |= DM_POSITION;
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glInfo.vidFullscreen = GLW_SetDisplaySettings( dm );
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}
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else
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{
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GLW_ResetDisplaySettings( qtrue );
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}
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}
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if (!GLW_CreateWindow())
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return qfalse;
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if (EnumDisplaySettingsA( GLW_GetCurrentDisplayDeviceName(), ENUM_CURRENT_SETTINGS, &dm ))
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glInfo.displayFrequency = dm.dmDisplayFrequency;
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return qtrue;
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}
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void Sys_V_EndFrame()
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{
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}
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void Sys_V_Init()
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{
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if ( !GLW_SetMode() )
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ri.Error( ERR_FATAL, "Sys_V_Init - could not load video subsystem\n" );
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}
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void Sys_V_Shutdown()
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{
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Sys_ShutdownInput();
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// destroy window
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if ( g_wv.hWnd )
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{
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ri.Printf( PRINT_DEVELOPER, "...destroying window\n" );
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ShowWindow( g_wv.hWnd, SW_HIDE );
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DestroyWindow( g_wv.hWnd );
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g_wv.hWnd = NULL;
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}
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// reset display settings
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if ( glw_state.cdsDevModeValid )
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{
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ri.Printf( PRINT_DEVELOPER, "...resetting display\n" );
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GLW_ResetDisplaySettings( qtrue );
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}
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}
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qbool Sys_V_IsVSynced()
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{
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// with Direct3D 12, our swap interval is (normally) respected
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return r_vsync->integer != 0;
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}
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qbool Sys_IsMinimized()
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{
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return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd );
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}
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void WIN_UpdateResolution( int width, int height )
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{
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glInfo.winWidth = width;
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glInfo.winHeight = height;
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if ( r_fullscreen->integer == 0 )
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{
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glConfig.vidWidth = width;
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glConfig.vidHeight = height;
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}
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}
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