cnq3/code/client/cl_keys.cpp
2017-08-13 04:01:21 +02:00

1221 lines
25 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
/*
key up events are sent even if in console mode
*/
history_t g_history;
field_t g_consoleField;
field_t chatField;
qbool chat_team;
int chat_playerNum;
int anykeydown;
static qbool key_overstrikeMode;
typedef struct {
qbool down;
int repeats; // if > 1, it is autorepeating
char *binding;
} qkey_t;
#define MAX_KEYS 256
static qkey_t keys[MAX_KEYS];
typedef struct {
const char* name;
int keynum;
} keyname_t;
// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
static const keyname_t keynames[] =
{
{"TAB", K_TAB},
{"ENTER", K_ENTER},
{"ESCAPE", K_ESCAPE},
{"SPACE", K_SPACE},
{"BACKSPACE", K_BACKSPACE},
{"UPARROW", K_UPARROW},
{"DOWNARROW", K_DOWNARROW},
{"LEFTARROW", K_LEFTARROW},
{"RIGHTARROW", K_RIGHTARROW},
{"ALT", K_ALT},
{"CTRL", K_CTRL},
{"SHIFT", K_SHIFT},
{"COMMAND", K_COMMAND},
{"CAPSLOCK", K_CAPSLOCK},
{"F1", K_F1},
{"F2", K_F2},
{"F3", K_F3},
{"F4", K_F4},
{"F5", K_F5},
{"F6", K_F6},
{"F7", K_F7},
{"F8", K_F8},
{"F9", K_F9},
{"F10", K_F10},
{"F11", K_F11},
{"F12", K_F12},
{"INS", K_INS},
{"DEL", K_DEL},
{"PGDN", K_PGDN},
{"PGUP", K_PGUP},
{"HOME", K_HOME},
{"END", K_END},
{"MOUSE1", K_MOUSE1},
{"MOUSE2", K_MOUSE2},
{"MOUSE3", K_MOUSE3},
{"MOUSE4", K_MOUSE4},
{"MOUSE5", K_MOUSE5},
{"MOUSE6", K_MOUSE6},
{"MOUSE7", K_MOUSE7},
{"MOUSE8", K_MOUSE8},
{"MOUSE9", K_MOUSE9},
{"MWHEELUP", K_MWHEELUP },
{"MWHEELDOWN", K_MWHEELDOWN },
{"JOY1", K_JOY1},
{"JOY2", K_JOY2},
{"JOY3", K_JOY3},
{"JOY4", K_JOY4},
{"JOY5", K_JOY5},
{"JOY6", K_JOY6},
{"JOY7", K_JOY7},
{"JOY8", K_JOY8},
{"JOY9", K_JOY9},
{"JOY10", K_JOY10},
{"JOY11", K_JOY11},
{"JOY12", K_JOY12},
{"JOY13", K_JOY13},
{"JOY14", K_JOY14},
{"JOY15", K_JOY15},
{"JOY16", K_JOY16},
{"JOY17", K_JOY17},
{"JOY18", K_JOY18},
{"JOY19", K_JOY19},
{"JOY20", K_JOY20},
{"JOY21", K_JOY21},
{"JOY22", K_JOY22},
{"JOY23", K_JOY23},
{"JOY24", K_JOY24},
{"JOY25", K_JOY25},
{"JOY26", K_JOY26},
{"JOY27", K_JOY27},
{"JOY28", K_JOY28},
{"JOY29", K_JOY29},
{"JOY30", K_JOY30},
{"JOY31", K_JOY31},
{"JOY32", K_JOY32},
{"AUX1", K_AUX1},
{"AUX2", K_AUX2},
{"AUX3", K_AUX3},
{"AUX4", K_AUX4},
{"AUX5", K_AUX5},
{"AUX6", K_AUX6},
{"AUX7", K_AUX7},
{"AUX8", K_AUX8},
{"AUX9", K_AUX9},
{"AUX10", K_AUX10},
{"AUX11", K_AUX11},
{"AUX12", K_AUX12},
{"AUX13", K_AUX13},
{"AUX14", K_AUX14},
{"AUX15", K_AUX15},
{"AUX16", K_AUX16},
{"KP_HOME", K_KP_HOME },
{"KP_UPARROW", K_KP_UPARROW },
{"KP_PGUP", K_KP_PGUP },
{"KP_LEFTARROW", K_KP_LEFTARROW },
{"KP_5", K_KP_5 },
{"KP_RIGHTARROW", K_KP_RIGHTARROW },
{"KP_END", K_KP_END },
{"KP_DOWNARROW", K_KP_DOWNARROW },
{"KP_PGDN", K_KP_PGDN },
{"KP_ENTER", K_KP_ENTER },
{"KP_INS", K_KP_INS },
{"KP_DEL", K_KP_DEL },
{"KP_SLASH", K_KP_SLASH },
{"KP_MINUS", K_KP_MINUS },
{"KP_PLUS", K_KP_PLUS },
{"KP_NUMLOCK", K_KP_NUMLOCK },
{"KP_STAR", K_KP_STAR },
{"KP_EQUALS", K_KP_EQUALS },
{"PAUSE", K_PAUSE},
{"SEMICOLON", ';'}, // because a raw semicolon separates commands
{"BACKSLASH", K_BACKSLASH},
{NULL,0}
};
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
// handles horizontal scrolling and cursor blinking
// position and char sizes are in pixels
void Field_Draw( field_t* edit, int x, int y, int cw, int ch )
{
int len;
int drawLen;
int prestep;
int cursorChar;
char str[MAX_STRING_CHARS];
int i;
drawLen = edit->widthInChars;
len = strlen( edit->buffer ) + 1;
// guarantee that cursor will be visible
if ( len <= drawLen ) {
prestep = 0;
} else {
if ( edit->scroll + drawLen > len ) {
edit->scroll = len - drawLen;
if ( edit->scroll < 0 ) {
edit->scroll = 0;
}
}
prestep = edit->scroll;
/*
if ( edit->cursor < len - drawLen ) {
prestep = edit->cursor; // cursor at start
} else {
prestep = len - drawLen;
}
*/
}
if ( prestep + drawLen > len ) {
drawLen = len - prestep;
}
// extract <drawLen> characters from the field at <prestep>
if ( drawLen >= MAX_STRING_CHARS ) {
Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" );
}
Com_Memcpy( str, edit->buffer + prestep, drawLen );
str[ drawLen ] = 0;
SCR_DrawString( x, y, cw, ch, str, qtrue );
if ( (int)( cls.realtime >> 8 ) & 1 ) {
return; // off blink
}
if ( key_overstrikeMode ) {
cursorChar = 11;
} else {
cursorChar = 10;
}
i = drawLen - ( Q_PrintStrlen( str ) + 1 );
SCR_DrawChar( x + ( edit->cursor - prestep - i ) * cw, y, cw, ch, cursorChar );
}
///////////////////////////////////////////////////////////////
static void Field_CharEvent( field_t *edit, int ch );
static void Field_Paste( field_t *edit )
{
char* cbd = Sys_GetClipboardData();
if ( !cbd ) {
return;
}
// send as if typed, so insert / overstrike works properly
for (int i = 0; cbd[i]; ++i) {
Field_CharEvent( edit, cbd[i] );
}
Z_Free( cbd );
}
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
Field_Paste( edit );
return;
}
if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
Field_Clear( edit );
return;
}
len = strlen( edit->buffer );
if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
}
return;
}
if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
//
// ignore any other non printable chars
//
if ( ch < 32 ) {
return;
}
if ( key_overstrikeMode ) {
if ( edit->cursor == MAX_EDIT_LINE - 1 )
return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
} else { // insert mode
if ( len == MAX_EDIT_LINE - 1 ) {
return; // all full
}
memmove( edit->buffer + edit->cursor + 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if ( edit->cursor >= edit->widthInChars ) {
edit->scroll++;
}
if ( edit->cursor == len + 1) {
edit->buffer[edit->cursor] = 0;
}
}
/*
Performs the basic line editing functions for the console, in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
*/
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) {
Field_Paste( edit );
return;
}
len = strlen( edit->buffer );
if ( key == K_DEL ) {
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
return;
}
if ( key == K_RIGHTARROW )
{
if ( edit->cursor < len ) {
edit->cursor++;
}
if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
{
edit->scroll++;
}
return;
}
if ( key == K_LEFTARROW )
{
if ( edit->cursor > 0 ) {
edit->cursor--;
}
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
return;
}
if ( key == K_HOME || ( tolower(key) == 'a' && keys[K_CTRL].down ) ) {
edit->cursor = 0;
return;
}
if ( key == K_END || ( tolower(key) == 'e' && keys[K_CTRL].down ) ) {
edit->cursor = len;
return;
}
if ( key == K_INS ) {
key_overstrikeMode = !key_overstrikeMode;
return;
}
}
/*
=============================================================================
CONSOLE LINE EDITING
==============================================================================
*/
// handles history and console scrollback
static void Console_Key( int key )
{
// clear auto-completion buffer when not pressing tab
if ( key != K_TAB )
g_consoleField.acOffset = 0;
// ctrl-L clears screen
if ( key == 'l' && keys[K_CTRL].down ) {
Cbuf_AddText( "clear\n" );
return;
}
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER ) {
g_consoleField.acOffset = 0;
// if not in the game explicitly prepend a slash if needed
if ( (cls.state != CA_ACTIVE) && g_consoleField.buffer[0]
&& (g_consoleField.buffer[0] != '\\') && (g_consoleField.buffer[0] != '/') ) {
char temp[MAX_STRING_CHARS];
Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) );
Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp );
g_consoleField.cursor++;
}
Com_Printf( "]%s\n", g_consoleField.buffer );
// leading slash is an explicit command
if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) {
Cbuf_AddText( g_consoleField.buffer+1 );
Cbuf_AddText( "\n" );
} else {
// other text will be chat messages
if ( !g_consoleField.buffer[0] ) {
return; // empty lines just scroll the console without adding to history
} else {
Cbuf_AddText( "cmd say " );
Cbuf_AddText( g_consoleField.buffer );
Cbuf_AddText( "\n" );
}
}
History_SaveCommand( &g_history, &g_consoleField );
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
if ( cls.state == CA_DISCONNECTED ) {
SCR_UpdateScreen(); // force an update, because the command may take some time
}
return;
}
// command completion
if (key == K_TAB) {
Field_AutoComplete( &g_consoleField, qtrue );
return;
}
// command history (ctrl-p ctrl-n for unix style)
if ( ( key == K_UPARROW ) ||
( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) {
g_consoleField.acOffset = 0;
History_GetPreviousCommand( &g_consoleField, &g_history );
return;
}
if ( ( key == K_DOWNARROW ) ||
( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) {
g_consoleField.acOffset = 0;
History_GetNextCommand( &g_consoleField, &g_history, g_console_field_width );
return;
}
// console scrolling (faster if +SHIFT)
if ( key == K_MWHEELUP ) {
Con_ScrollLines( keys[K_SHIFT].down ? -6 : -2 );
return;
}
if ( key == K_MWHEELDOWN ) {
Con_ScrollLines( keys[K_SHIFT].down ? 6 : 2 );
return;
}
if ( key == K_PGUP ) {
if ( keys[K_SHIFT].down )
Con_ScrollPages( -1 );
else
Con_ScrollLines( -6 );
return;
}
if ( key == K_PGDN ) {
if ( keys[K_SHIFT].down )
Con_ScrollPages( 1 );
else
Con_ScrollLines( 6 );
return;
}
// ctrl-home = top of console
if ( key == K_HOME && keys[K_CTRL].down ) {
Con_Top();
return;
}
// ctrl-end = bottom of console
if ( key == K_END && keys[K_CTRL].down ) {
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &g_consoleField, key );
}
///////////////////////////////////////////////////////////////
// ingame talk message - this is fairly crap and belongs in cgame, not the engine
static void Message_Key( int key )
{
if (key == K_ESCAPE) {
cls.keyCatchers &= ~KEYCATCH_MESSAGE;
Field_Clear( &chatField );
return;
}
if ( key == K_ENTER || key == K_KP_ENTER )
{
if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) {
char buffer[MAX_STRING_CHARS];
if (chat_playerNum != -1 )
Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer );
else if (chat_team)
Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer );
else
Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer );
CL_AddReliableCommand( buffer );
}
cls.keyCatchers &= ~KEYCATCH_MESSAGE;
Field_Clear( &chatField );
return;
}
Field_KeyDownEvent( &chatField, key );
}
///////////////////////////////////////////////////////////////
qbool Key_GetOverstrikeMode()
{
return key_overstrikeMode;
}
void Key_SetOverstrikeMode( qbool state )
{
key_overstrikeMode = state;
}
qbool Key_IsDown( int keynum )
{
if ( keynum == -1 ) {
return qfalse;
}
return keys[keynum].down;
}
/*
Returns a key number to be used to index keys[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
0x11 will be interpreted as raw hex, which will allow new controlers
to be configured even if they don't have defined names.
*/
static int Key_StringToKeynum( const char* str )
{
if ( !str || !str[0] ) {
return -1;
}
if ( !str[1] ) {
return str[0];
}
// check for hex code
if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) {
int n1, n2;
n1 = str[2];
if ( n1 >= '0' && n1 <= '9' ) {
n1 -= '0';
} else if ( n1 >= 'a' && n1 <= 'f' ) {
n1 = n1 - 'a' + 10;
} else {
n1 = 0;
}
n2 = str[3];
if ( n2 >= '0' && n2 <= '9' ) {
n2 -= '0';
} else if ( n2 >= 'a' && n2 <= 'f' ) {
n2 = n2 - 'a' + 10;
} else {
n2 = 0;
}
return n1 * 16 + n2;
}
// scan for a text match
for (const keyname_t* kn = keynames; kn->name; ++kn) {
if ( !Q_stricmp( str,kn->name ) )
return kn->keynum;
}
return -1;
}
// returns a single ascii char, a K_* name, or a 0x11 hex string
const char* Key_KeynumToString( int keynum )
{
static char tinystr[5];
int i, j;
if ( keynum == -1 ) {
return "<KEY NOT FOUND>";
}
if ( keynum < 0 || keynum > 255 ) {
return "<OUT OF RANGE>";
}
// check for printable ascii (don't use quote)
if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) {
tinystr[0] = keynum;
tinystr[1] = 0;
return tinystr;
}
// check for a key string
for (const keyname_t* kn = keynames; kn->name; ++kn) {
if (keynum == kn->keynum) {
return kn->name;
}
}
// make a hex string
i = keynum >> 4;
j = keynum & 15;
tinystr[0] = '0';
tinystr[1] = 'x';
tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0';
tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0';
tinystr[4] = 0;
return tinystr;
}
void Key_SetBinding( int keynum, const char* binding )
{
if ( keynum == -1 ) {
return;
}
// free old bindings
if ( keys[ keynum ].binding ) {
Z_Free( keys[ keynum ].binding );
}
// allocate memory for new binding
keys[keynum].binding = CopyString( binding );
// consider this like modifying an archived cvar, so the
// file write will be triggered at the next oportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
const char* Key_GetBinding( int keynum )
{
if ( keynum == -1 ) {
return "";
}
return keys[ keynum ].binding;
}
int Key_GetKey( const char* binding )
{
if (!binding)
return -1;
for ( int i = 0; i < MAX_KEYS; ++i ) {
if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) {
return i;
}
}
return -1;
}
void Key_KeyNameCompletion( void (*callback)(const char *s) )
{
for( int i = 0; keynames[i].name != NULL; i++ )
callback( keynames[i].name );
}
// write bindings to a config file as "bind key value" so they can be exec'ed later
void Key_WriteBindings( fileHandle_t f )
{
FS_Printf( f, "unbindall\n" );
for ( int i = 0; i < MAX_KEYS; ++i ) {
if ( keys[i].binding && keys[i].binding[0] ) {
FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
}
}
}
///////////////////////////////////////////////////////////////
static void Key_Unbind_f()
{
if (Cmd_Argc() != 2)
{
Com_Printf( "unbind <key> : remove commands from a key\n" );
return;
}
int k = Key_StringToKeynum( Cmd_Argv(1) );
if (k == -1) {
Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) );
return;
}
Key_SetBinding( k, "" );
}
static void Key_Unbindall_f()
{
for ( int i = 0; i < MAX_KEYS; ++i ) {
if (keys[i].binding) {
Key_SetBinding( i, "" );
}
}
}
static void Key_Bind_f()
{
int c = Cmd_Argc();
if (c < 2) {
Com_Printf( "bind <key> [command] : attach a command to a key\n" );
return;
}
int k = Key_StringToKeynum( Cmd_Argv(1) );
if (k == -1) {
Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) );
return;
}
if (c == 2) {
if (keys[k].binding)
Com_Printf( "\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[k].binding );
else
Com_Printf( "\"%s\" is not bound\n", Cmd_Argv(1) );
return;
}
Key_SetBinding( k, Cmd_ArgsFrom(2) );
}
static void Key_CompleteBind_f( int startArg, int compArg )
{
if ( compArg == startArg + 1 )
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName );
else if ( compArg >= startArg + 2 )
Field_AutoCompleteFrom( compArg, compArg, qtrue, qtrue );
}
static void Key_CompleteUnbind_f( int startArg, int compArg )
{
if ( compArg == startArg + 1 )
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName );
}
static void Key_Bindlist_f()
{
for ( int i = 0; i < MAX_KEYS; ++i ) {
if ( keys[i].binding && keys[i].binding[0] ) {
Com_Printf( "%s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
}
}
}
void CL_InitKeyCommands()
{
COMPILE_TIME_ASSERT( K_LAST_KEY <= MAX_KEYS );
Cmd_AddCommand( "bind", Key_Bind_f );
Cmd_SetAutoCompletion( "bind", Key_CompleteBind_f );
Cmd_AddCommand( "unbind", Key_Unbind_f );
Cmd_SetAutoCompletion( "unbind", Key_CompleteUnbind_f );
Cmd_AddCommand( "unbindall", Key_Unbindall_f );
Cmd_AddCommand( "bindlist", Key_Bindlist_f );
}
///////////////////////////////////////////////////////////////
static void CL_AddKeyUpCommands( int key, const char* kb )
{
int i;
char button[1024], *buttonPtr;
qbool keyevent;
if ( !kb ) {
return;
}
keyevent = qfalse;
buttonPtr = button;
for ( i = 0; ; i++ ) {
if ( kb[i] == ';' || !kb[i] ) {
*buttonPtr = '\0';
if ( button[0] == '+') {
// button commands add keynum and time as parms so that multiple
// sources can be discriminated and subframe corrected
char cmd[1024];
Com_sprintf (cmd, sizeof(cmd), "-%s %i %i\n", button+1, key, time);
Cbuf_AddText (cmd);
keyevent = qtrue;
} else {
if (keyevent) {
// down-only command
Cbuf_AddText (button);
Cbuf_AddText ("\n");
}
}
buttonPtr = button;
while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
i++;
}
}
*buttonPtr++ = kb[i];
if ( !kb[i] ) {
break;
}
}
}
/*
===================
CL_KeyEvent
Called by the system for both key up and key down events
===================
*/
void CL_KeyEvent( int key, qbool down, unsigned time )
{
// update auto-repeat status and BUTTON_ANY status
keys[key].down = down;
if (down) {
keys[key].repeats++;
if ( keys[key].repeats == 1) {
anykeydown++;
}
} else {
keys[key].repeats = 0;
anykeydown--;
if (anykeydown < 0) {
anykeydown = 0;
}
}
#ifndef _WIN32
if (key == K_ENTER)
{
if (down)
{
if (keys[K_ALT].down)
{
Key_ClearStates();
Cvar_SetValue( "r_fullscreen", !Cvar_VariableIntegerValue( "r_fullscreen" ) );
Cbuf_AddText( "vid_restart\n" );
return;
}
}
}
#endif
// console key is hardcoded, so the user can never unbind it
if (key == '`' || key == '~') {
if (!down) {
return;
}
Con_ToggleConsole_f();
return;
}
// escape is always handled special
if ( key == K_ESCAPE && down ) {
if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
// clear message mode
Message_Key( key );
return;
}
// escape always gets out of CGAME stuff
if (cls.keyCatchers & KEYCATCH_CGAME) {
cls.keyCatchers &= ~KEYCATCH_CGAME;
VM_Call( cgvm, CG_KEY_EVENT, key, down );
return;
}
if (cls.keyCatchers & KEYCATCH_UI) {
VM_Call( uivm, UI_KEY_EVENT, key, down );
return;
}
if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
}
else {
CL_Disconnect_f();
S_StopAllSounds();
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
}
return;
}
//
// key up events only perform actions if the game key binding is
// a button command (leading + sign). These will be processed even in
// console mode and menu mode, to keep the character from continuing
// an action started before a mode switch.
//
const char* kb;
if (!down) {
kb = keys[key].binding;
CL_AddKeyUpCommands( key, kb );
if ( (cls.keyCatchers & KEYCATCH_UI) && uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, down );
} else if ( (cls.keyCatchers & KEYCATCH_CGAME) && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
} else if ( (cls.cgameForwardInput & 2) && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
}
return;
}
// distribute the key down event to the apropriate handler
if ( cls.keyCatchers & KEYCATCH_CONSOLE ) {
Console_Key( key );
} else if ( cls.keyCatchers & KEYCATCH_UI ) {
if ( uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, down );
}
} else if ( cls.keyCatchers & KEYCATCH_CGAME ) {
if ( cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
}
} else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
Message_Key( key );
} else if ( (cls.cgameForwardInput & 2) && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
} else if ( cls.state == CA_DISCONNECTED ) {
Console_Key( key );
} else {
// send the bound action
kb = keys[key].binding;
if ( !kb ) {
if (key >= 200) {
Com_Printf( "%s is unbound, use controls menu to set.\n", Key_KeynumToString( key ) );
}
} else if (kb[0] == '+') {
int i;
char button[1024], *buttonPtr;
buttonPtr = button;
for ( i = 0; ; i++ ) {
if ( kb[i] == ';' || !kb[i] ) {
*buttonPtr = '\0';
if ( button[0] == '+') {
// button commands add keynum and time as parms so that multiple
// sources can be discriminated and subframe corrected
char cmd[1024];
Com_sprintf (cmd, sizeof(cmd), "%s %i %i\n", button, key, time);
Cbuf_AddText (cmd);
} else {
// down-only command
Cbuf_AddText (button);
Cbuf_AddText ("\n");
}
buttonPtr = button;
while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
i++;
}
}
*buttonPtr++ = kb[i];
if ( !kb[i] ) {
break;
}
}
} else {
// down-only command
Cbuf_AddText (kb);
Cbuf_AddText ("\n");
}
}
}
/*
===================
CL_CharEvent
Normal keyboard characters, already shifted / capslocked / etc
===================
*/
void CL_CharEvent( int key ) {
// the console key should never be used as a char
if ( key == '`' || key == '~' ) {
return;
}
// delete is not a printable character and is
// otherwise handled by Field_KeyDownEvent
if ( key == 127 ) {
return;
}
// distribute the key down event to the appropriate handler
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
{
Field_CharEvent( &g_consoleField, key );
}
else if ( cls.keyCatchers & KEYCATCH_UI )
{
VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
}
else if ( cls.keyCatchers & KEYCATCH_MESSAGE )
{
Field_CharEvent( &chatField, key );
}
else if ( cls.state == CA_DISCONNECTED )
{
Field_CharEvent( &g_consoleField, key );
}
}
void Key_ClearStates()
{
for ( int i = 0; i < MAX_KEYS; ++i ) {
if ( keys[i].down ) {
CL_KeyEvent( i, qfalse, 0 );
}
keys[i].down = 0;
keys[i].repeats = 0;
}
anykeydown = 0;
}
#define HISTORY_PATH "cnq3cmdhistory"
static const cvar_t* con_history;
void CL_LoadCommandHistory()
{
con_history = Cvar_Get( "con_history", "0", CVAR_ARCHIVE );
fileHandle_t f;
FS_FOpenFileRead( HISTORY_PATH, &f, qfalse );
if ( f == 0 )
return;
int count;
if ( FS_Read( &count, sizeof(int), f ) != sizeof(int) ||
count <= 0 ||
count > COMMAND_HISTORY ) {
FS_FCloseFile( f );
return;
}
int lengths[COMMAND_HISTORY];
const int lengthBytes = sizeof(int) * count;
if ( FS_Read( lengths, lengthBytes, f ) != lengthBytes ) {
FS_FCloseFile( f );
return;
}
for ( int i = 0; i < count; ++i ) {
const int l = lengths[i];
if ( l <= 0 ||
FS_Read( g_history.commands[i].buffer, l, f ) != l ) {
FS_FCloseFile( f );
return;
}
g_history.commands[i].buffer[l] = '\0';
g_history.commands[i].cursor = l;
}
g_history.next = count;
g_history.display = count;
const int totalCount = ARRAY_LEN( g_history.commands );
for ( int i = count; i < totalCount; ++i ) {
g_history.commands[i].buffer[0] = '\0';
}
FS_FCloseFile(f);
}
void CL_SaveCommandHistory()
{
if ( con_history->integer == 0 )
return;
const fileHandle_t f = FS_FOpenFileWrite( HISTORY_PATH );
if ( f == 0 )
return;
int count = 0;
int lengths[COMMAND_HISTORY];
const int totalCount = ARRAY_LEN( g_history.commands );
for ( int i = 0; i < totalCount; ++i ) {
const char* const s = g_history.commands[(g_history.display + i) % COMMAND_HISTORY].buffer;
if ( *s == '\0' )
continue;
lengths[count++] = strlen( s );
}
FS_Write( &count, sizeof(count), f );
FS_Write( lengths, sizeof(int) * count, f );
for ( int i = 0, j = 0; i < totalCount; ++i ) {
const char* const s = g_history.commands[(g_history.display + i) % COMMAND_HISTORY].buffer;
if ( *s == '\0' )
continue;
FS_Write( s, lengths[j++], f );
}
FS_FCloseFile( f );
}