cnq3/code/win32/glw_win.h

52 lines
1.6 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _WIN32
# error You should not be including this file on this platform
#endif
#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__
#if defined(__cplusplus)
extern "C" {
#endif
typedef struct
{
// The main window's rendering context is the only one we can ever keep around
// because the window class has the CS_OWNDC style set (for OpenGL).
HDC hDC;
HGLRC hGLRC;
HINSTANCE hinstOpenGL;
qbool cdsDevModeValid;
DEVMODE cdsDevMode; // Custom device mode for full-screen with r_mode 1.
qbool pixelFormatSet;
int nPendingPF;
} glwstate_t;
extern glwstate_t glw_state;
#if defined(__cplusplus)
};
#endif
#endif