.. |
qgl.h
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platform layer GL interface cleanup
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2017-11-03 19:33:54 +01:00 |
stb_image.cpp
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using stb_image to load png and tga images
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2017-06-04 16:37:57 +02:00 |
stb_image.h
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using stb_image to load png and tga images
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2017-06-04 16:37:57 +02:00 |
tr_backend.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
tr_bsp.cpp
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cvar help extension
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2017-10-03 19:11:10 +02:00 |
tr_cmds.cpp
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added screenshotnc and screenshotncJPEG
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2017-11-05 22:40:32 +01:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_flares.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_font.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_gl2.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
tr_help.h
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platform layer GL interface cleanup
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2017-11-03 19:33:54 +01:00 |
tr_image.cpp
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platform layer GL interface cleanup
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2017-11-03 19:33:54 +01:00 |
tr_init.cpp
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added screenshotnc and screenshotncJPEG
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2017-11-05 22:40:32 +01:00 |
tr_light.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_local.h
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added screenshotnc and screenshotncJPEG
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2017-11-05 22:40:32 +01:00 |
tr_main.cpp
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deleted 2-threads rendering support (SMP)
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2017-11-03 19:34:32 +01:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_model.cpp
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
tr_noise.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_public.h
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added screenshotnc and screenshotncJPEG
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2017-11-05 22:40:32 +01:00 |
tr_scene.cpp
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deleted 2-threads rendering support (SMP)
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2017-11-03 19:34:32 +01:00 |
tr_shade.cpp
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fixed r_lightmap not being used and made it archived
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2017-08-18 17:03:30 +02:00 |
tr_shade_calc.cpp
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fixed a NULL pointer dereference crash in RB_CalcDiffuseColor
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2017-07-06 05:41:03 +02:00 |
tr_shader.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
tr_sky.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
tr_surface.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_world.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |