mirror of
https://bitbucket.org/CPMADevs/cnq3
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ebfa9346b2
defaulting to 22.05 KHz on Windows again due to (presumably) chipset/driver issues chipsets involved: Realtek ALC887, Realtek ALC892
191 lines
4.6 KiB
C++
191 lines
4.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 2017-2019 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Linux audio using SDL 2
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#include "../qcommon/q_shared.h"
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#include "../client/snd_local.h"
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#include <SDL2/SDL.h>
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// @TODO: cvar for samples?
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// @TODO: cvar for the device name? ("alsa", "pulseaudio", etc)
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static const int bits = 16;
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static const int channels = 2;
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static const int samples = 2048;
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static const SDL_AudioFormat format = AUDIO_S16SYS;
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struct audio_t {
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qbool valid;
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int q3SamplePos;
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int q3Bytes;
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SDL_AudioDeviceID device;
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};
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static audio_t audio;
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static void FillAudioBufferCallback( void* userData, Uint8* sdlBuffer, int sdlBytesToWrite )
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{
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if (sdlBuffer == NULL || sdlBytesToWrite == 0)
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return;
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if (!audio.valid) {
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memset(sdlBuffer, 0, sdlBytesToWrite);
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return;
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}
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// fix up sample offset if needed
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const int bytesPerSample = dma.samplebits / 8;
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int q3BytePos = audio.q3SamplePos * bytesPerSample;
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if (q3BytePos >= audio.q3Bytes) {
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q3BytePos = 0;
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audio.q3SamplePos = 0;
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}
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// compute the sizes for the memcpy call(s)
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int q3BytesToEnd = audio.q3Bytes - q3BytePos;
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int bytes1 = sdlBytesToWrite;
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int bytes2 = 0;
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if (bytes1 > q3BytesToEnd) {
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bytes1 = q3BytesToEnd;
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bytes2 = sdlBytesToWrite - q3BytesToEnd;
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}
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// copy the new mixed data to the device
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memcpy(sdlBuffer, dma.buffer + q3BytePos, bytes1);
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if (bytes2 > 0) {
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memcpy(sdlBuffer + bytes1, dma.buffer, bytes2);
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audio.q3SamplePos = bytes2 / bytesPerSample;
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} else {
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audio.q3SamplePos += bytes1 / bytesPerSample;
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}
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// fix up sample offset if needed
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if (audio.q3SamplePos * bytesPerSample >= audio.q3Bytes)
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audio.q3SamplePos = 0;
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}
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qbool Sys_S_Init()
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{
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if (audio.valid)
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return qtrue;
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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Com_Printf("SDL_Init failed: %s\n", SDL_GetError());
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return qfalse;
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}
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// open the default audio device
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SDL_AudioSpec desired;
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memset(&desired, 0, sizeof(desired));
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desired.freq = s_khz->integer == 44 ? 44100 : 22050;
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desired.format = format;
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desired.samples = samples;
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desired.channels = channels;
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desired.callback = &FillAudioBufferCallback;
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SDL_AudioSpec obtained;
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memset(&obtained, 0, sizeof(obtained));
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audio.device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
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if (audio.device == 0) {
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Com_Printf("SDL_OpenAudioDevice failed: %s\n", SDL_GetError());
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Sys_S_Shutdown();
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return qfalse;
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}
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// save all the data we need to
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const int q3Samples = obtained.samples * 16;
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audio.q3SamplePos = 0;
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dma.samplebits = obtained.format & 0xFF;
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dma.channels = obtained.channels;
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dma.samples = q3Samples;
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dma.submission_chunk = 1;
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dma.speed = obtained.freq;
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audio.q3Bytes = dma.samples * (dma.samplebits / 8);
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dma.buffer = (byte*)calloc(1, audio.q3Bytes);
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audio.valid = qtrue;
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// opened devices are always paused by default
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SDL_PauseAudioDevice(audio.device, 0);
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return qtrue;
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}
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int Sys_S_GetDMAPos()
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{
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if (!audio.valid)
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return 0;
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return audio.q3SamplePos;
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}
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void Sys_S_Shutdown()
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{
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if (audio.device != 0) {
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SDL_PauseAudioDevice(audio.device, 1);
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SDL_CloseAudioDevice(audio.device);
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audio.device = 0;
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}
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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free(dma.buffer);
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dma.buffer = NULL;
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audio.q3SamplePos = 0;
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audio.q3Bytes = 0;
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audio.valid = qfalse;
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}
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void Sys_S_Submit()
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{
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if (!audio.valid)
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return;
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// let SDL call our registered callback function again
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SDL_UnlockAudioDevice(audio.device);
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}
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void Sys_S_BeginPainting()
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{
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if (!audio.valid)
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return;
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// prevent SDL from calling our registered callback function
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SDL_LockAudioDevice(audio.device);
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}
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void sdl_MuteAudio( qbool mute )
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{
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if (!audio.valid)
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return;
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const qbool playing = SDL_GetAudioDeviceStatus(audio.device) == SDL_AUDIO_PLAYING;
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if (mute && playing) {
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SDL_PauseAudioDevice(audio.device, 1);
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} else if (!mute && !playing) {
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S_ClearSoundBuffer();
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SDL_PauseAudioDevice(audio.device, 0);
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}
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}
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