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https://bitbucket.org/CPMADevs/cnq3
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43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*
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===========================================================================
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Copyright (C) 2017-2019 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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#define MAX_MONITOR_COUNT 16
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struct monitor_t {
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SDL_Rect rect;
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int sdlIndex;
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};
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struct glImp_t {
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SDL_Window* window;
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SDL_GLContext glContext;
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monitor_t monitors[MAX_MONITOR_COUNT];
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int monitorCount;
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int monitor; // indexes monitors
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};
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extern glImp_t glimp;
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