cnq3/code/win32/win_qgl.c
myT c63c3e80a6 replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00

1321 lines
54 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake3 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include "../qcommon/q_shared.h"
#define WIN32_LEAN_AND_MEAN
#include "../win32/windows.h"
#include <GL/gl.h>
#include "glext.h"
#include "glw_win.h"
int ( WINAPI * qwglSwapIntervalEXT)( int interval );
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglChoosePixelFormatARB )(HDC, const int*, const FLOAT*, UINT, int*, UINT*);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers. This
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
*/
void QGL_Shutdown()
{
//ri.Printf( PRINT_ALL, "...shutting down QGL\n" );
if ( glw_state.hinstOpenGL )
{
//ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" );
FreeLibrary( glw_state.hinstOpenGL );
}
glw_state.hinstOpenGL = NULL;
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglChoosePixelFormat = NULL;
qwglChoosePixelFormatARB = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
}
#ifdef _MSC_VER
#pragma warning( disable : 4057 4113 ) // pretty much all GPA use
#pragma warning( disable : 4047 4133 ) // various WINGDIAPI/FARPROC mismatches
#endif
#define QGL_GPA(fn) q##fn = GetProcAddress( glw_state.hinstOpenGL, #fn )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
*/
qbool QGL_Init( const char* dllname )
{
if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
return qfalse;
QGL_GPA( glAccum );
QGL_GPA( glAlphaFunc );
QGL_GPA( glAreTexturesResident );
QGL_GPA( glArrayElement );
QGL_GPA( glBegin );
QGL_GPA( glBindTexture );
QGL_GPA( glBitmap );
QGL_GPA( glBlendFunc );
QGL_GPA( glCallList );
QGL_GPA( glCallLists );
QGL_GPA( glClear );
QGL_GPA( glClearAccum );
QGL_GPA( glClearColor );
QGL_GPA( glClearDepth );
QGL_GPA( glClearIndex );
QGL_GPA( glClearStencil );
QGL_GPA( glClipPlane );
QGL_GPA( glColor3b );
QGL_GPA( glColor3bv );
QGL_GPA( glColor3d );
QGL_GPA( glColor3dv );
QGL_GPA( glColor3f );
QGL_GPA( glColor3fv );
QGL_GPA( glColor3i );
QGL_GPA( glColor3iv );
QGL_GPA( glColor3s );
QGL_GPA( glColor3sv );
QGL_GPA( glColor3ub );
QGL_GPA( glColor3ubv );
QGL_GPA( glColor3ui );
QGL_GPA( glColor3uiv );
QGL_GPA( glColor3us );
QGL_GPA( glColor3usv );
QGL_GPA( glColor4b );
QGL_GPA( glColor4bv );
QGL_GPA( glColor4d );
QGL_GPA( glColor4dv );
QGL_GPA( glColor4f );
QGL_GPA( glColor4fv );
QGL_GPA( glColor4i );
QGL_GPA( glColor4iv );
QGL_GPA( glColor4s );
QGL_GPA( glColor4sv );
QGL_GPA( glColor4ub );
QGL_GPA( glColor4ubv );
QGL_GPA( glColor4ui );
QGL_GPA( glColor4uiv );
QGL_GPA( glColor4us );
QGL_GPA( glColor4usv );
QGL_GPA( glColorMask );
QGL_GPA( glColorMaterial );
QGL_GPA( glColorPointer );
QGL_GPA( glCopyPixels );
QGL_GPA( glCopyTexImage1D );
QGL_GPA( glCopyTexImage2D );
QGL_GPA( glCopyTexSubImage1D );
QGL_GPA( glCopyTexSubImage2D );
QGL_GPA( glCullFace );
QGL_GPA( glDeleteLists );
QGL_GPA( glDeleteTextures );
QGL_GPA( glDepthFunc );
QGL_GPA( glDepthMask );
QGL_GPA( glDepthRange );
QGL_GPA( glDisable );
QGL_GPA( glDisableClientState );
QGL_GPA( glDrawArrays );
QGL_GPA( glDrawBuffer );
QGL_GPA( glDrawElements );
QGL_GPA( glDrawPixels );
QGL_GPA( glEdgeFlag );
QGL_GPA( glEdgeFlagPointer );
QGL_GPA( glEdgeFlagv );
QGL_GPA( glEnable );
QGL_GPA( glEnableClientState );
QGL_GPA( glEnd );
QGL_GPA( glEndList );
QGL_GPA( glEvalCoord1d );
QGL_GPA( glEvalCoord1dv );
QGL_GPA( glEvalCoord1f );
QGL_GPA( glEvalCoord1fv );
QGL_GPA( glEvalCoord2d );
QGL_GPA( glEvalCoord2dv );
QGL_GPA( glEvalCoord2f );
QGL_GPA( glEvalCoord2fv );
QGL_GPA( glEvalMesh1 );
QGL_GPA( glEvalMesh2 );
QGL_GPA( glEvalPoint1 );
QGL_GPA( glEvalPoint2 );
QGL_GPA( glFeedbackBuffer );
QGL_GPA( glFinish );
QGL_GPA( glFlush );
QGL_GPA( glFogf );
QGL_GPA( glFogfv );
QGL_GPA( glFogi );
QGL_GPA( glFogiv );
QGL_GPA( glFrontFace );
QGL_GPA( glFrustum );
QGL_GPA( glGenLists );
QGL_GPA( glGenTextures );
QGL_GPA( glGetBooleanv );
QGL_GPA( glGetClipPlane );
QGL_GPA( glGetDoublev );
QGL_GPA( glGetError );
QGL_GPA( glGetFloatv );
QGL_GPA( glGetIntegerv );
QGL_GPA( glGetLightfv );
QGL_GPA( glGetLightiv );
QGL_GPA( glGetMapdv );
QGL_GPA( glGetMapfv );
QGL_GPA( glGetMapiv );
QGL_GPA( glGetMaterialfv );
QGL_GPA( glGetMaterialiv );
QGL_GPA( glGetPixelMapfv );
QGL_GPA( glGetPixelMapuiv );
QGL_GPA( glGetPixelMapusv );
QGL_GPA( glGetPointerv );
QGL_GPA( glGetPolygonStipple );
QGL_GPA( glGetString );
QGL_GPA( glGetTexEnvfv );
QGL_GPA( glGetTexEnviv );
QGL_GPA( glGetTexGendv );
QGL_GPA( glGetTexGenfv );
QGL_GPA( glGetTexGeniv );
QGL_GPA( glGetTexImage );
QGL_GPA( glGetTexLevelParameterfv );
QGL_GPA( glGetTexLevelParameteriv );
QGL_GPA( glGetTexParameterfv );
QGL_GPA( glGetTexParameteriv );
QGL_GPA( glHint );
QGL_GPA( glIndexMask );
QGL_GPA( glIndexPointer );
QGL_GPA( glIndexd );
QGL_GPA( glIndexdv );
QGL_GPA( glIndexf );
QGL_GPA( glIndexfv );
QGL_GPA( glIndexi );
QGL_GPA( glIndexiv );
QGL_GPA( glIndexs );
QGL_GPA( glIndexsv );
QGL_GPA( glIndexub );
QGL_GPA( glIndexubv );
QGL_GPA( glInitNames );
QGL_GPA( glInterleavedArrays );
QGL_GPA( glIsEnabled );
QGL_GPA( glIsList );
QGL_GPA( glIsTexture );
QGL_GPA( glLightModelf );
QGL_GPA( glLightModelfv );
QGL_GPA( glLightModeli );
QGL_GPA( glLightModeliv );
QGL_GPA( glLightf );
QGL_GPA( glLightfv );
QGL_GPA( glLighti );
QGL_GPA( glLightiv );
QGL_GPA( glLineStipple );
QGL_GPA( glLineWidth );
QGL_GPA( glListBase );
QGL_GPA( glLoadIdentity );
QGL_GPA( glLoadMatrixd );
QGL_GPA( glLoadMatrixf );
QGL_GPA( glLoadName );
QGL_GPA( glLogicOp );
QGL_GPA( glMap1d );
QGL_GPA( glMap1f );
QGL_GPA( glMap2d );
QGL_GPA( glMap2f );
QGL_GPA( glMapGrid1d );
QGL_GPA( glMapGrid1f );
QGL_GPA( glMapGrid2d );
QGL_GPA( glMapGrid2f );
QGL_GPA( glMaterialf );
QGL_GPA( glMaterialfv );
QGL_GPA( glMateriali );
QGL_GPA( glMaterialiv );
QGL_GPA( glMatrixMode );
QGL_GPA( glMultMatrixd );
QGL_GPA( glMultMatrixf );
QGL_GPA( glNewList );
QGL_GPA( glNormal3b );
QGL_GPA( glNormal3bv );
QGL_GPA( glNormal3d );
QGL_GPA( glNormal3dv );
QGL_GPA( glNormal3f );
QGL_GPA( glNormal3fv );
QGL_GPA( glNormal3i );
QGL_GPA( glNormal3iv );
QGL_GPA( glNormal3s );
QGL_GPA( glNormal3sv );
QGL_GPA( glNormalPointer );
QGL_GPA( glOrtho );
QGL_GPA( glPassThrough );
QGL_GPA( glPixelMapfv );
QGL_GPA( glPixelMapuiv );
QGL_GPA( glPixelMapusv );
QGL_GPA( glPixelStoref );
QGL_GPA( glPixelStorei );
QGL_GPA( glPixelTransferf );
QGL_GPA( glPixelTransferi );
QGL_GPA( glPixelZoom );
QGL_GPA( glPointSize );
QGL_GPA( glPolygonMode );
QGL_GPA( glPolygonOffset );
QGL_GPA( glPolygonStipple );
QGL_GPA( glPopAttrib );
QGL_GPA( glPopClientAttrib );
QGL_GPA( glPopMatrix );
QGL_GPA( glPopName );
QGL_GPA( glPrioritizeTextures );
QGL_GPA( glPushAttrib );
QGL_GPA( glPushClientAttrib );
QGL_GPA( glPushMatrix );
QGL_GPA( glPushName );
QGL_GPA( glRasterPos2d );
QGL_GPA( glRasterPos2dv );
QGL_GPA( glRasterPos2f );
QGL_GPA( glRasterPos2fv );
QGL_GPA( glRasterPos2i );
QGL_GPA( glRasterPos2iv );
QGL_GPA( glRasterPos2s );
QGL_GPA( glRasterPos2sv );
QGL_GPA( glRasterPos3d );
QGL_GPA( glRasterPos3dv );
QGL_GPA( glRasterPos3f );
QGL_GPA( glRasterPos3fv );
QGL_GPA( glRasterPos3i );
QGL_GPA( glRasterPos3iv );
QGL_GPA( glRasterPos3s );
QGL_GPA( glRasterPos3sv );
QGL_GPA( glRasterPos4d );
QGL_GPA( glRasterPos4dv );
QGL_GPA( glRasterPos4f );
QGL_GPA( glRasterPos4fv );
QGL_GPA( glRasterPos4i );
QGL_GPA( glRasterPos4iv );
QGL_GPA( glRasterPos4s );
QGL_GPA( glRasterPos4sv );
QGL_GPA( glReadBuffer );
QGL_GPA( glReadPixels );
QGL_GPA( glRectd );
QGL_GPA( glRectdv );
QGL_GPA( glRectf );
QGL_GPA( glRectfv );
QGL_GPA( glRecti );
QGL_GPA( glRectiv );
QGL_GPA( glRects );
QGL_GPA( glRectsv );
QGL_GPA( glRenderMode );
QGL_GPA( glRotated );
QGL_GPA( glRotatef );
QGL_GPA( glScaled );
QGL_GPA( glScalef );
QGL_GPA( glScissor );
QGL_GPA( glSelectBuffer );
QGL_GPA( glShadeModel );
QGL_GPA( glStencilFunc );
QGL_GPA( glStencilMask );
QGL_GPA( glStencilOp );
QGL_GPA( glTexCoord1d );
QGL_GPA( glTexCoord1dv );
QGL_GPA( glTexCoord1f );
QGL_GPA( glTexCoord1fv );
QGL_GPA( glTexCoord1i );
QGL_GPA( glTexCoord1iv );
QGL_GPA( glTexCoord1s );
QGL_GPA( glTexCoord1sv );
QGL_GPA( glTexCoord2d );
QGL_GPA( glTexCoord2dv );
QGL_GPA( glTexCoord2f );
QGL_GPA( glTexCoord2fv );
QGL_GPA( glTexCoord2i );
QGL_GPA( glTexCoord2iv );
QGL_GPA( glTexCoord2s );
QGL_GPA( glTexCoord2sv );
QGL_GPA( glTexCoord3d );
QGL_GPA( glTexCoord3dv );
QGL_GPA( glTexCoord3f );
QGL_GPA( glTexCoord3fv );
QGL_GPA( glTexCoord3i );
QGL_GPA( glTexCoord3iv );
QGL_GPA( glTexCoord3s );
QGL_GPA( glTexCoord3sv );
QGL_GPA( glTexCoord4d );
QGL_GPA( glTexCoord4dv );
QGL_GPA( glTexCoord4f );
QGL_GPA( glTexCoord4fv );
QGL_GPA( glTexCoord4i );
QGL_GPA( glTexCoord4iv );
QGL_GPA( glTexCoord4s );
QGL_GPA( glTexCoord4sv );
QGL_GPA( glTexCoordPointer );
QGL_GPA( glTexEnvf );
QGL_GPA( glTexEnvfv );
QGL_GPA( glTexEnvi );
QGL_GPA( glTexEnviv );
QGL_GPA( glTexGend );
QGL_GPA( glTexGendv );
QGL_GPA( glTexGenf );
QGL_GPA( glTexGenfv );
QGL_GPA( glTexGeni );
QGL_GPA( glTexGeniv );
QGL_GPA( glTexImage1D );
QGL_GPA( glTexImage2D );
QGL_GPA( glTexParameterf );
QGL_GPA( glTexParameterfv );
QGL_GPA( glTexParameteri );
QGL_GPA( glTexParameteriv );
QGL_GPA( glTexSubImage1D );
QGL_GPA( glTexSubImage2D );
QGL_GPA( glTranslated );
QGL_GPA( glTranslatef );
QGL_GPA( glVertex2d );
QGL_GPA( glVertex2dv );
QGL_GPA( glVertex2f );
QGL_GPA( glVertex2fv );
QGL_GPA( glVertex2i );
QGL_GPA( glVertex2iv );
QGL_GPA( glVertex2s );
QGL_GPA( glVertex2sv );
QGL_GPA( glVertex3d );
QGL_GPA( glVertex3dv );
QGL_GPA( glVertex3f );
QGL_GPA( glVertex3fv );
QGL_GPA( glVertex3i );
QGL_GPA( glVertex3iv );
QGL_GPA( glVertex3s );
QGL_GPA( glVertex3sv );
QGL_GPA( glVertex4d );
QGL_GPA( glVertex4dv );
QGL_GPA( glVertex4f );
QGL_GPA( glVertex4fv );
QGL_GPA( glVertex4i );
QGL_GPA( glVertex4iv );
QGL_GPA( glVertex4s );
QGL_GPA( glVertex4sv );
QGL_GPA( glVertexPointer );
QGL_GPA( glViewport );
QGL_GPA( wglCopyContext );
QGL_GPA( wglCreateContext );
QGL_GPA( wglCreateLayerContext );
QGL_GPA( wglDeleteContext );
QGL_GPA( wglDescribeLayerPlane );
QGL_GPA( wglGetCurrentContext );
QGL_GPA( wglGetCurrentDC );
QGL_GPA( wglGetLayerPaletteEntries );
QGL_GPA( wglGetProcAddress );
QGL_GPA( wglMakeCurrent );
QGL_GPA( wglRealizeLayerPalette );
QGL_GPA( wglSetLayerPaletteEntries );
QGL_GPA( wglShareLists );
QGL_GPA( wglSwapLayerBuffers );
QGL_GPA( wglChoosePixelFormat );
QGL_GPA( wglDescribePixelFormat );
QGL_GPA( wglGetPixelFormat );
QGL_GPA( wglSetPixelFormat );
QGL_GPA( wglSwapBuffers );
// required extensions
qglLockArraysEXT = 0;
qglUnlockArraysEXT = 0;
qglActiveTextureARB = 0;
qglClientActiveTextureARB = 0;
// optional extensions
qwglSwapIntervalEXT = 0;
qwglChoosePixelFormatARB = 0;
return qtrue;
};
#undef QGL_GPA
#ifdef _MSC_VER
#pragma warning( default : 4047 4133 )
#endif
///////////////////////////////////////////////////////////////
// the logfile system is obsolete - use GLIntercept
// note that all GL2 functions have to be retrieved by wglGPA
// which means they can't be set up until AFTER there's a current context
#define QGL_EXT(fn) q##fn = qwglGetProcAddress( #fn ); \
if (!q##fn) Com_Error( ERR_FATAL, "QGL_EXT: "#fn" not found" );
PFNGLCREATESHADERPROC qglCreateShader;
PFNGLSHADERSOURCEPROC qglShaderSource;
PFNGLCOMPILESHADERPROC qglCompileShader;
PFNGLATTACHSHADERPROC qglAttachShader;
PFNGLDETACHSHADERPROC qglDetachShader;
PFNGLDELETESHADERPROC qglDeleteShader;
PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog;
PFNGLGETSHADERIVPROC qglGetShaderiv;
PFNGLCREATEPROGRAMPROC qglCreateProgram;
PFNGLLINKPROGRAMPROC qglLinkProgram;
PFNGLUSEPROGRAMPROC qglUseProgram;
PFNGLDELETEPROGRAMPROC qglDeleteProgram;
PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation;
PFNGLDISABLEVERTEXATTRIBARRAYPROC qglDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC qglEnableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC qglVertexAttribPointer;
PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation;
PFNGLUNIFORM1IPROC qglUniform1i;
PFNGLUNIFORM1FPROC qglUniform1f;
PFNGLUNIFORM2FPROC qglUniform2f;
PFNGLUNIFORM3FPROC qglUniform3f;
PFNGLUNIFORM4FPROC qglUniform4f;
PFNGLISRENDERBUFFERPROC qglIsRenderbuffer;
PFNGLBINDRENDERBUFFERPROC qglBindRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC qglDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSPROC qglGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC qglRenderbufferStorage;
PFNGLGETRENDERBUFFERPARAMETERIVPROC qglGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFERPROC qglIsFramebuffer;
PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE1DPROC qglFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC qglFramebufferTexture3D;
PFNGLFRAMEBUFFERRENDERBUFFERPROC qglFramebufferRenderbuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC qglGetFramebufferAttachmentParameteriv;
PFNGLGENERATEMIPMAPPROC qglGenerateMipmap;
PFNGLBLITFRAMEBUFFERPROC qglBlitFramebuffer;
qbool GLW_InitGL2()
{
if (atof((const char*)qglGetString(GL_VERSION)) < 2.0f)
return qfalse;
QGL_EXT( glCreateShader );
QGL_EXT( glShaderSource );
QGL_EXT( glCompileShader );
QGL_EXT( glAttachShader );
QGL_EXT( glDetachShader );
QGL_EXT( glDeleteShader );
QGL_EXT( glGetShaderInfoLog );
QGL_EXT( glGetShaderiv );
QGL_EXT( glCreateProgram );
QGL_EXT( glLinkProgram );
QGL_EXT( glUseProgram );
QGL_EXT( glDeleteProgram );
QGL_EXT( glBindAttribLocation );
QGL_EXT( glDisableVertexAttribArray );
QGL_EXT( glEnableVertexAttribArray );
QGL_EXT( glVertexAttribPointer );
QGL_EXT( glGetUniformLocation );
QGL_EXT( glUniform1i );
QGL_EXT( glUniform1f );
QGL_EXT( glUniform2f );
QGL_EXT( glUniform3f );
QGL_EXT( glUniform4f );
QGL_EXT( glIsRenderbuffer );
QGL_EXT( glBindRenderbuffer );
QGL_EXT( glDeleteRenderbuffers );
QGL_EXT( glGenRenderbuffers );
QGL_EXT( glRenderbufferStorage );
QGL_EXT( glGetRenderbufferParameteriv );
QGL_EXT( glIsFramebuffer );
QGL_EXT( glBindFramebuffer );
QGL_EXT( glDeleteFramebuffers );
QGL_EXT( glGenFramebuffers );
QGL_EXT( glCheckFramebufferStatus );
QGL_EXT( glFramebufferTexture1D );
QGL_EXT( glFramebufferTexture2D );
QGL_EXT( glFramebufferTexture3D );
QGL_EXT( glFramebufferRenderbuffer );
QGL_EXT( glGetFramebufferAttachmentParameteriv );
QGL_EXT( glGenerateMipmap );
QGL_EXT( glBlitFramebuffer );
return qtrue;
}
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC qglRenderbufferStorageMultisample;
void (APIENTRY* qglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
#undef QGL_EXT
#define QGL_EXT(fn) q##fn = qwglGetProcAddress( #fn )
qbool GLW_InitGL3()
{
if (atof((const char*)qglGetString(GL_VERSION)) < 3.2f)
return qfalse;
QGL_EXT( glRenderbufferStorageMultisample );
QGL_EXT( glTexImage2DMultisample );
return qtrue;
}